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Thread Statistics | Show CCP posts - 10 post(s) |

scorchlikeshiswhiskey
Cult of Mooby
183
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Posted - 2014.05.13 20:42:00 -
[1] - Quote
Uriel Paradisi Anteovnuecci wrote:Wow, I love all of these ships  But the Barghest would be a lot more attractive with a 7.5% damage bonus, instead of 5%... then it'd actually have the DPS increase over empire hulls that the other pirate factions get. It really would, but that's not going to happen.
While I'm not, personally, going nuts over the Barghest the Orthrus is going to be a lot of fun to use with small gangs. I am a little disappointed that we're getting another Gallente-Caldari mix though. |

scorchlikeshiswhiskey
Cult of Mooby
183
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Posted - 2014.05.13 21:23:00 -
[2] - Quote
Xequecal wrote:Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake. Because you trained Gallente BS to a sufficient skill without training drones. |

scorchlikeshiswhiskey
Cult of Mooby
183
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Posted - 2014.05.14 01:23:00 -
[3] - Quote
Syzygium wrote:Arthur Aihaken wrote:Many of us been waiting a long time for a missile-based Pirate ship, so could some of you please stop trying to kill these before they're even released?
The Cerberus deals 738 damage (868 overheated) out to 37.9km with Rage heavy assault missiles ... The Tengu deals 886 damage (1042 overheated) out to 25.2km, also with Rage heavy assault missiles... And the Orthrus does 738 damage (868 overheated) out to 25.2km as well, again with Rage heavy assault missiles. These numbers are with V skills and 4x T2 BCUs.
I'm honestly not sure where some of you are getting your numbers from, but even with +5 implants and Faction BCU's you'll be hard-pressed to break 1000 dps (even overheated) in the Orthrus. No one with a brain will fly these ships shortrange with Rage HAMs. Everything on that ship screams KITE KITE KITE. I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. |

scorchlikeshiswhiskey
Cult of Mooby
183
|
Posted - 2014.05.14 01:37:00 -
[4] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. That's exactly the point I was trying to make.For starters, a T2 damage rig and a fourth Faction BCU is only going to add a few %; max. Implants will get you another 10-12%, again - max. I get 899 damage with 4x Faction BCUs, a T2 Warhead Calefaction rig and a pair of +5 implants. 1060 overheated. Aside from the fact that damage application is not going to be great against anything other than slowboating cruisers, there's the abysmal range of just over 25km. And we haven't even touched on the fact that this adds close to $750-million to the cost of a supposed PvP fit. So can we stop with the hysteria and theatrics? No! Competitive missiles are bad, mmkay? |

scorchlikeshiswhiskey
Cult of Mooby
184
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Posted - 2014.05.14 22:09:00 -
[5] - Quote
Medalyn Isis wrote:SFM Hobb3s wrote:I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully. Well I've used long range kitey ships a lot myself before and they are already pretty powerful and can completely dictate an engagement if you are a skilled pilot, the situation is even worse with missile kitey ships. The problem with this is it is a missile kitey ship on steroids, something which will really take the fun out of pvp. This will be the most used solo ship in FW after the changes if it remains as it is, and there will be very little which you can do about it. I totally agree. I haven't flown the ships yet, but I have seen some EFT warrioring and have concluded that even the frigate will be totally gamebreaking without some really heavy nerfs.  |

scorchlikeshiswhiskey
Cult of Mooby
186
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Posted - 2014.05.15 21:00:00 -
[6] - Quote
Lephia DeGrande wrote:Stop whining about that Gallerte skills, god damit! It's legitimate whining, so stop whining about the whining!  |

scorchlikeshiswhiskey
Cult of Mooby
187
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Posted - 2014.05.17 20:13:00 -
[7] - Quote
I heard that the SoE and Mordu's ships are both coming out of the same region of space. Man, that is some very random luck for someone I'm sure... |

scorchlikeshiswhiskey
Cult of Mooby
188
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Posted - 2014.05.23 01:21:00 -
[8] - Quote
So, I'm talking to some corp buddies and we really can't figure out why you would build a Pirate BS that doesn't have Pirate damage or application. We've pretty much come to the conclusion that the Barghest will be another Nestor-flop unless you really feel the urge to fly an overly expensive, battleship sized, interceptor that can do mediocre damage against anything smaller than a BS and sub-par damage against BS's. I do want an Orthrus though, could be very handy when sitting on a hole. |

scorchlikeshiswhiskey
Cult of Mooby
191
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Posted - 2014.05.24 03:28:00 -
[9] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Iam Widdershins wrote:Fozzie pls, increase damage bonus to 7.5-10% per level Options are: GÇó 6 launchers @ 50.0% (9 effective; keeps utility high plus an additional low slot) GÇó 7 launchers @ 37.5% (9.6 effective; keeps utility high) GÇó 8 launchers @ 25.0% (10 effective launchers; loses utility high) Not to complain, but these only just appeared on SISI - Kronos is out in just over a week and there has been ZERO dev feedback in this thread. No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age.. Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/ The Pirate BS thread is so bad that almost everyone has given up on it.. there are more replies there from ISD's deleting posts than from Rise. Anyway, flew these today, agree even MORE than I did before that the BS needs either MORE DPS, or a DPS Application bonus. So... I'm not the only one thinking that it's pretty much the Rapid Missile debacle all over again? Good. Because CCP has seriously dropped the ball on Kronos, either that or they got in way over their heads and Rise drowned in all the crap.
If you're going to leave a thread up for weeks after asking for feedback, then get your ass into that thread and provide some counter-feedback and updates. Common Sense 101 was not a part of the CCP Intro curriculum apparently. |

scorchlikeshiswhiskey
Cult of Mooby
192
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Posted - 2014.05.24 03:55:00 -
[10] - Quote
W0lf Crendraven wrote:No, its good as a ship, stat wise its amazing. And even though it's not even close to the topic of this thread, you've got a better chance of getting Nestor feedback than you do getting some updates on the Mordu's ships. I predict that the Mordu's ships will be rolled out just like the OP. Then a week or 2 later Fozziebear and Risiepoo will acknowledge that there are still issues to work out but they will get left behind when CCP starts work on the winter release. After a month or so Fozzie Q Bear will make a forum appearance to announce that the Mordu's ships metrics are exactly as expected and that they are satisfied with the ship. Then we will all interpret this for what it really means, they took on too much, did a half-assed job (again) and then moved on to another project. But that's just my prediction and I would love to be proved completely wrong. |

scorchlikeshiswhiskey
Cult of Mooby
194
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Posted - 2014.05.24 16:32:00 -
[11] - Quote
I couldn't care less if the launchers are symmetrical or not, that can be addressed after they fix the stuff that matters, application and damage |

scorchlikeshiswhiskey
Cult of Mooby
194
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Posted - 2014.05.24 17:04:00 -
[12] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. why do you believe that this ship should have better missile tracking than other missile battleships? Because, and bare with me here because this is gonna get really crazy, it's a Pirate Battlesip. In the same way a Vindi is a more powerful Mega, and a Mach is more powerful than a Tempest, thus the Barghest should be more powerful than a Navy Raven or Fleet Typhoon. Why do you believe the damage and application should be nerfed on the Mordu's but not the Vindi? Or Nightmare? Actually, don't bother to answer that.
Two people have already posted just how abysmal the Barghest is when compared to any other missile BS, pretty much just like has been said on this thread for 50 pages. And just like we have said, there has not been a scrap of Dev response to any of the feedback they have asked for. Just like the Rapid Missile thread, and the Pirate BS thread, this one will also quickly devolve into troll attempts and ISD's deleting posts (wait, can I not say that?) because the Devs aren't capable of finding the time to post a very brief response message with updates on the expansion dropping in just over a week. Like the Rapid Missile debacle we will be stuck with a BS that will see very little use by anyone twice, I think even the half-drone Rattlesnake is better off than the Barghest when it comes to being a missile Pirate BS. And BS is the applicable term for the current Barghest... (BS= Bull **** for non-English speakers) |

scorchlikeshiswhiskey
Cult of Mooby
198
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Posted - 2014.05.25 21:18:00 -
[13] - Quote
Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 22:26:00 -
[14] - Quote
Cordo Draken wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil! The Rules:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. What would be helpful is if you got on the Horn to CCP Rise or CCP Fozzie and told them to respond to their own thread... thus it would minimize what the wolves are Left alone to do! Quoting before post removal....  |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 22:32:00 -
[15] - Quote
Harvey James wrote:scorchlikeshiswhiskey wrote:Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now blaster vindi vs kiting mordus legion . hhmm... yes thats a sensible comparison ... its damage application is a different issue to mobility and tank ... Your arguments seem to be that: A missile ship that could apply it's damage to a same size hull without using it's rig slots and still having to use mids at close range would be OP. A missile ship that could deal Pirate level damage would be OP. A missile ship that can do Pirate level speed would be OP.
It seems to me that what you really want in a Mordu's ship is something as slow as a Raven, with the application of a Phoenix, and the damage of a banana.
What exactly are you doing in this thread besides trolling with your "nerf the Mordu's" posts? |

scorchlikeshiswhiskey
Cult of Mooby
199
|
Posted - 2014.05.30 18:03:00 -
[16] - Quote
MeBiatch wrote:Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. Another thing that people are not taking in to account is the fact that tracking disrupters will not work on missiles but they do on turrets... And, because tracking disruptors can affect turrets, turret pilots are able to fit damage mods and tracking enhancers in their lows, tracking computers for range or tracking in their mids, and a rig for any stat that they want. Missile pilots get Ballistic Control Systems for the lows and the almost required rigs just to have a basically capable ship. Missiles aren't always bad, but they're less good than turrets in way too many cases. Especially when you take into account the deplorable state of heavies, torpedoes, and (still) capital missiles.
Also, before anyone says "derpity derp TP's and webs", I don't count TPs or webs for either side because they work for both. TPs are not a missile specific aid, they can aid missiles, but they do just as much good for turrets at the same time. Now, if TPs were scripted so you could improve damage from one weapon type while lowering the impact on others then you might have something even more useful.
Turret pilots and missile pilots have different worries when it comes to being effective, but missile pilots have craptastic weapon systems to work with as well as a stunning lack of modules, which tends to force them into preset fittings with only slight variation, much less variation than turret pilots. |

scorchlikeshiswhiskey
Cult of Mooby
199
|
Posted - 2014.06.03 02:08:00 -
[17] - Quote
So, let me get this straight Rise, you come here and ask for feedback. Then you ignore the feedback for dozens of pages, and when you finally come back you pop in log enough to tell everyone that they wasted their time providing feedback because you're not changing a damn thing? Genius strategy, pure genius. Assuming you have stock in some other games instead of Eve. Here's some more feedback for you to ignore, if you're going to ask for feedback then take it and respond to it, whereas if you really don't care what the players think because you're that sure in your superior thinking then post the changes and lock the damn thread. Asshat.  |
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