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Thread Statistics | Show CCP posts - 19 post(s) |

Dziu
State War Academy Caldari State
3
|
Posted - 2011.11.16 19:23:00 -
[91] - Quote
They're nerfing Drone Hordes, so it's even MORE difficult to make isk in droneregions. By the way, not a single word about it in devblog. "We boost everything". Yeah, right...
|

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 19:33:00 -
[92] - Quote
Tarsas Phage wrote:BigCountry wrote: So back to my original post these changes didnt make drone regions anoms more profitable , just more work for the same ISK
My response was pointing out that your whining about things being harder in Drone Land is silly given the disproportionate amount guaranteed ISK you pull out of drone anoms. So what if they're harder... you'll still run them and still make bank on them.
First off: Guaranteed isk would be bounties which is not what the drone regions provide. There is still risk in transporting and storing alloys, especially when you are multiple jumps away from an outpost.
Secondly: They are not harder, they just take longer since you have to wait for every last frigate drone to die before going onto the next spawn. I would actually prefer if they were harder and provided more isk with more risk.
Third: They are saying, "More money! More loot!" But in actuality it will be more time, same reward. -> Less isk/hour.
If they truly are trying to increase ISK/hour or ISK/EHP than this change does the opposite of what they are intending. |

Paskis Robinson
Van Diemen's Demise Northern Coalition.
2
|
Posted - 2011.11.16 19:43:00 -
[93] - Quote
Holy crap CCP, you guys are kicking arse and taking names |

Dark Tobby
Phantom Squad Nulli Secunda
1
|
Posted - 2011.11.16 19:44:00 -
[94] - Quote
Dalilus wrote:So let me get this right:
- one cannot mine belts in high sec because of detroyer ganks - one cannot use any industrial ship in high sec during Hulkageddon (or however it is spelled) because they get popped - one cannot mine ice in high sec because of ganks - one cannot take too long finishing a lvl 4 mish in high sec because of ninja looters - one cannot take one's eye off the screen for a minute in high sec incursions because of griefers and gankers - one cannot fly a marauder in high sec because of ganks - one cannot fly a pimped up battleship in high sec because of griefers and ganks - one cannot fly caps or supercaps in high sec because they are only allowed in low, null and wormhole space - one cannot fly a freighter or industrial on autopilot from one corner of high sec EVE to another because of gate camps - one cannot set up a pos in highsec because of wardecs
...and to top it off the very best content is in nullsec where high sec carebears have no interest in playing eventhough there are more carebears with a gazillion skillpoints than pvpers. Now CCP is buffing EVEN MORE those sections of EVE where carebears do not fly.
CCP please tell me why I should spend my hard earned money playing your game when my playstyle, high sec carebear, obviously is not to your liking?
I would say the exact opposite of what you are saying being a 0.0 citizen.
Why should carebears have the best ISK per hour(incursion) that is LOW RISK when we the 0.0 who fight for our space only get sanctums worth after buff 75% per hour with HIGH risk or getting ganked?
|

RaZor Flash
Aura of Darkness Nulli Secunda
1
|
Posted - 2011.11.16 20:25:00 -
[95] - Quote
I applaud you CCP for making the effort to make isk better in 0.0
With these changes I will effectively make less isk/hour, a lot less.
Please, I beg you comprehend the changes that you are doing because this is very, very bad. I am appalled that you don't grasp how some of us making our isk/hour.
Who do I need to get in contact with to just explain how terrible these changes really are?
Is this a joke? This is MUCH worse... Wow. I can't believe it.
Edit:
For those that dont understand.
All CCP did was add more ships to the anomalies, effectively making them harder, so you can't solo them as easily as you could.
1. With the perma neuting battleships, you have to shoot them from range causing less damage. 2. You need a better tank, less damage.
Less damage = killing a lot slower = worse isk/hour. This is *very* bad. |

RaZor Flash
Aura of Darkness Nulli Secunda
1
|
Posted - 2011.11.16 20:26:00 -
[96] - Quote
edit : double post |

EC Tolowim
EVE Casino Corp
0
|
Posted - 2011.11.16 20:35:00 -
[97] - Quote
Jojo Yohan wrote:Tarsas Phage wrote:BigCountry wrote: So back to my original post these changes didnt make drone regions anoms more profitable , just more work for the same ISK
My response was pointing out that your whining about things being harder in Drone Land is silly given the disproportionate amount guaranteed ISK you pull out of drone anoms. So what if they're harder... you'll still run them and still make bank on them. First off: Guaranteed isk would be bounties which is not what the drone regions provide. There is still risk in transporting and storing alloys, especially when you are multiple jumps away from an outpost. Secondly: They are not harder, they just take longer since you have to wait for every last frigate drone to die before going onto the next spawn. I would actually prefer if they were harder and provided more isk with more risk. Third: They are saying, "More money! More loot!" But in actuality it will be more time, same reward. -> Less isk/hour. If they truly are trying to increase ISK/hour or ISK/EHP than this change does the opposite of what they are intending.
I agree, believe it or not, getting the alloys to a safe place is more difficult then people think when you are transporting it from bumville to high sec. IMO drones should remain the same. They are within proportions when looking at the issue from an economical and transportation standpoint. |

Zendoren
Aktaeon Industries The Black Armada
38
|
Posted - 2011.11.16 20:43:00 -
[98] - Quote
BigCountry wrote:Tarsas Phage wrote:BigCountry wrote:Again you have made changes to the anamolies in the drone regions without mentioning it ... So I wanna be first to thank you for making even more work for us out here to make money considering i dont see any increase to isk gained from them... All I see is taht drone hordes now take longer , and more work, for the same ISK.. Oh cry me a river. Just how many billions in Plush Compound and other crap does your alliance/blues collectively pull out of the Drone Regions on a weekly basis? I've been having a ball the past few months taking a close look at what leftovers you haul back to empire, and I swear, compared to the personal income abilities of other 0.0 alliances, you guys have absolutely no room to talk. If you live in the Drone Regions and have a hard time making ISK by the bucketload, the problem is not CCP, the problem is YOU. /T LOL if i read correctly the OP by greyscale they found that sanctums were the best anomolies on TQ ... those arent in the droneregions ... and how much do yall make off of raw bounties and mod drops PLUS faction loot ..... So back to my original post these changes didnt make drone regions anoms more profitable , just more work for the same ISK
You people over in the drone regions have enough money as it is. Your Super Cap hordes are proof of that!
So no buff for you.
|

Temmu Guerra
Sickle Moon Intrepid Crossing
9
|
Posted - 2011.11.16 20:59:00 -
[99] - Quote
Zendoren wrote:You people over in the drone regions have enough money as it is. Your Super Cap hordes are proof of that! So no buff for you. Edit: BTW, this is the answer for both low-sec and null-sec risk reward curveOnce implemented, all CCP needs to do is keep drops and bounties in line with the the type of space they spawn in. Lower the sec status of space the better and more frequent the spawns. Fixed in 0.0 use Ihub to augment the purposed sec system. in low-sec, they do not have Ihubs so reward will be caped! (so to say) The question is what player actions do we use to manipulate the tru sec with?? Also, does space slowly regain sec status if no player action is done within a system?
Just because you say its a good idea doesn't mean it is... |

Charles Edisson
Isk Incorporated
7
|
Posted - 2011.11.16 21:07:00 -
[100] - Quote
OK well I aplaud the desired goal but you've cocked up some of the sights just slightly.
If your goal was to increase the isk/hour of sites you should not have made them soo much harder/slower to complete that we will now actually be making less isk per hour.
Nice attempt but the current Sisi anoms are a total screw up.
And while you're working on fixing/the distribution of isk are you ever going to fix the biggest financial mistake you made in the game when you made Technetium the moon material that is in shortest supply.
Not that CCP will like the outcome of that briliant idea but you made a small number of people wery wealthy in the real world. |

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 21:11:00 -
[101] - Quote
Zendoren wrote:BigCountry wrote:Tarsas Phage wrote:BigCountry wrote:Again you have made changes to the anamolies in the drone regions without mentioning it ... So I wanna be first to thank you for making even more work for us out here to make money considering i dont see any increase to isk gained from them... All I see is taht drone hordes now take longer , and more work, for the same ISK.. Oh cry me a river. Just how many billions in Plush Compound and other crap does your alliance/blues collectively pull out of the Drone Regions on a weekly basis? I've been having a ball the past few months taking a close look at what leftovers you haul back to empire, and I swear, compared to the personal income abilities of other 0.0 alliances, you guys have absolutely no room to talk. If you live in the Drone Regions and have a hard time making ISK by the bucketload, the problem is not CCP, the problem is YOU. /T LOL if i read correctly the OP by greyscale they found that sanctums were the best anomolies on TQ ... those arent in the droneregions ... and how much do yall make off of raw bounties and mod drops PLUS faction loot ..... So back to my original post these changes didnt make drone regions anoms more profitable , just more work for the same ISK You people over in the drone regions have enough money as it is. Your Super Cap hordes are proof of that! So no buff for you.
I do not see where any of us are asking for a buff. We just don't want our "buffed" anomalies to mean that we will need to work twice as long for the same amount of alloys (note that there is a difference between alloys and isk). |

Zendoren
Aktaeon Industries The Black Armada
39
|
Posted - 2011.11.16 21:31:00 -
[102] - Quote
Jojo Yohan wrote: I do not see where any of us are asking for a buff. We just don't want our "buffed" anomalies to mean that we will need to work twice as long for the same amount of alloys (note that there is a difference between alloys and isk).
Quote:we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal, using mainly battlecruisers and high-value battleships to minimize the additional Effective Hit Points added to the site as a whole.
This suggest that they are calculating anomalies profitability by its collective EHP. This means that the total amount of isk gain within a site is directly proportional to the amount of damage one must put in it to finish the site.
I do not see where drone sites were specifically mentioned; however, i would suspect that drones were left untouched and the rest of the anomalies were buff to bring them inline to the amount of damage that must be done in drone sites.
Correct me if I'm wrong, but there are 3 ways to profit from anomalies (Drops, bounties, and salvage). Since drones rely mostly on drops and salvage (not a drone region resident sorry), CCP should have accounted for the profitability of Drone sites correctly if they did indeed use the above method.
Temmu Guerra wrote:Just because you say its a good idea doesn't mean it is...
You must be new around here, Everyone's ideas here on EVE O forums are correct and a good idea .......
|

Temmu Guerra
Sickle Moon Intrepid Crossing
9
|
Posted - 2011.11.16 21:35:00 -
[103] - Quote
Zendoren wrote:Temmu Guerra wrote:Just because you say its a good idea doesn't mean it is... You must be new around here, Everyone's ideas here on EVE O forums are correct and a good idea .......
I commend you on your sense of humor. As for the topic at hand I just would to have confirmation if the drone regions are indeed getting affected by these. Zen your line of thinking is logical (EHP->ISK therefore drones are not affected) but when is the last time CCP did anything logically (cant say that for much longer though apparently ) |

Arkady Sadik
Gradient Electus Matari
206
|
Posted - 2011.11.16 21:42:00 -
[104] - Quote
Temmu Guerra wrote:EHP->ISK therefore drones are not affected I think you misunderstood him.
Assumptions: - Anomaly value in these spreadsheets is not calculated as "bounty only", but "bounty + drop + salvage" - Just because drone anomalies are called hordes and not sanctums doesn't mean they aren't covered
Deduction: - Drone anomalies are affected as well, and have adjusted (better) payout (as measured by drop + salvage) as well
You can of course argue that the assumptions are surely wrong, but I wouldn't rely on it without a confirmation from CCP either way :-) |

Elanor Vega
Native Freshfood Minmatar Republic
38
|
Posted - 2011.11.16 21:45:00 -
[105] - Quote
Get rid of mineral drops from drones!!! give industry a chance!!! |

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 21:46:00 -
[106] - Quote
Zendoren wrote:Jojo Yohan wrote: I do not see where any of us are asking for a buff. We just don't want our "buffed" anomalies to mean that we will need to work twice as long for the same amount of alloys (note that there is a difference between alloys and isk).
Quote:we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal, using mainly battlecruisers and high-value battleships to minimize the additional Effective Hit Points added to the site as a whole. This suggest that they are calculating anomalies profitability by its collective EHP. This means that the total amount of isk gain within a site is directly proportional to the amount of damage one must put in it to finish the site. I do not see where drone sites were specifically mentioned; however, i would suspect that drones were left untouched and the rest of the anomalies were buff to bring them inline to the amount of damage that must be done in drone sites. Correct me if I'm wrong, but there are 3 ways to profit from anomalies (Drops, bounties, and salvage). Since drones rely mostly on drops and salvage (not a drone region resident sorry), CCP should have accounted for the profitability of Drone sites correctly if they did indeed use the above method.
I read that. They also said that they use this metric because ISK/hour has a lot of noise since everyone has their own pace/ship/setup that directly affects how fast they can complete and salvage an anomaly. So while they may have increased the drops and drones in total, they actually increased the time it takes to do the anomaly considerably.
This time increase is due to the fact that one can no longer destroy the four bunkers in 1 version of the anomaly and now must do this anomaly wave by wave. Drastically increasing the time and making it impossible to salvage while running this anomaly. There is already a version of Drone Horde that requires you to do waves, and no one runs that version because it already takes too much time.
Maybe this post will answer a few more questions as to why this change is not a good one, and it has nothing to do with coddling the drone regions. |

Temmu Guerra
Sickle Moon Intrepid Crossing
9
|
Posted - 2011.11.16 21:46:00 -
[107] - Quote
Elanor Vega wrote:Get rid of mineral drops from drones!!! give industry a chance!!!
I would prefer this as a miner as it would make mining actually worth something |

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 21:54:00 -
[108] - Quote
Temmu Guerra wrote: And jojo get a carrier and hit all bunkers at once.
After this patch that won't be possible. Another reason this is a nerf. |

Bubanni
SniggWaffe
14
|
Posted - 2011.11.16 21:54:00 -
[109] - Quote
I personly believe more isk is good, it means people can afford more ships to pvp with... some of us dont need a special reason to go and shoot others |

Zendoren
Aktaeon Industries The Black Armada
39
|
Posted - 2011.11.16 21:55:00 -
[110] - Quote
Temmu Guerra wrote:Zendoren wrote:Temmu Guerra wrote:Just because you say its a good idea doesn't mean it is... You must be new around here, Everyone's ideas here on EVE O forums are correct and a good idea ....... I commend you on your sense of humor. As for the topic at hand I just would to have confirmation if the drone regions are indeed getting affected by these. Zen your line of thinking is logical (EHP->ISK therefore drones are not affected) but when is the last time CCP did anything logically (cant say that for much longer though apparently  )
The beauty of my suggestion to manipulate the true sec ststus of a system rlys on its simplicity, excitability, and integrability.
Simplicity - players actions dictate reward and increses reward over time. Simply put, more work you put into a system the more reward you get out of it (I think i heard this in physics class one time) LOL
Excitability - With such a simple system in place, you can tie all kinds of goodies to said system. Cyno jamming, gate gun control, Taratory control, Ship bonus buff and nurf. anomalies and rat spawning is just the tip of the ice burg to what you can do with the system.
integrability - with Ture sec of system already playing a large part as to what you can and can not do within space. makes only since that you give players the benefit to manipulate it and allow them to make tactical and strategic choices because of it. All you need to do is build a light game mechanic that changes the true sec in database and makes buffs, and anomalies ect more dependent on it.
Its intuitive too... most eve players know that the sec status of a system dictate what they can and cant do.
What i'm not saying is that you can make high sec into low sec by doing bad things in a system. I am saying that the system thats already lawless needs a system that can allow players to benefit if they choose to make it even more lawless or more lawful.
This idea can go the other way too, Anti-pirates can get buffs dependent on the sec status of the system and will gain more if they keep the systems higher in sec status. |

Zendoren
Aktaeon Industries The Black Armada
40
|
Posted - 2011.11.16 22:07:00 -
[111] - Quote
Jojo Yohan wrote:Zendoren wrote:Jojo Yohan wrote: I do not see where any of us are asking for a buff. We just don't want our "buffed" anomalies to mean that we will need to work twice as long for the same amount of alloys (note that there is a difference between alloys and isk).
Quote:we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal, using mainly battlecruisers and high-value battleships to minimize the additional Effective Hit Points added to the site as a whole. This suggest that they are calculating anomalies profitability by its collective EHP. This means that the total amount of isk gain within a site is directly proportional to the amount of damage one must put in it to finish the site. I do not see where drone sites were specifically mentioned; however, i would suspect that drones were left untouched and the rest of the anomalies were buff to bring them inline to the amount of damage that must be done in drone sites. Correct me if I'm wrong, but there are 3 ways to profit from anomalies (Drops, bounties, and salvage). Since drones rely mostly on drops and salvage (not a drone region resident sorry), CCP should have accounted for the profitability of Drone sites correctly if they did indeed use the above method. I read that. They also said that they use this metric because ISK/hour has a lot of noise since everyone has their own pace/ship/setup that directly affects how fast they can complete and salvage an anomaly. So while they may have increased the drops and drones in total, they actually increased the time it takes to do the anomaly considerably. This time increase is due to the fact that one can no longer destroy the four bunkers in 1 version of the anomaly and now must do this anomaly wave by wave. Drastically increasing the time and making it impossible to salvage while running this anomaly. There is already a version of Drone Horde that requires you to do waves, and no one runs that version because it already takes too much time. Maybe this post will answer a few more questions as to why this change is not a good one, and it has nothing to do with coddling the drone regions. It also seems that some people have no clue what the problem is, so I stated it above. tl;dr -> The version of drone horde that allowed you to spawn all the drones and agro them and then bring in your looter at the same time was nerfed so that it has to be done wave by wave, increasing the total time to finish it and therefore lowering ISK/hour, even though ISK/EHP may have increased, this will still lead to a lower income for everyone running this anomaly.
You do not PVP much do you?
If they buff the EHP for the rest of the anomalies then the DPS needed will go up thus the time it take to complete the sites will go up..... |

Temmu Guerra
Sickle Moon Intrepid Crossing
9
|
Posted - 2011.11.16 22:11:00 -
[112] - Quote
Jojo Yohan wrote:Temmu Guerra wrote: And jojo get a carrier and hit all bunkers at once.
After this patch that won't be possible. Another reason this is a nerf.
I said carrier not super carrier. Sentry II's and heavy drone II's are just as good if not better then fighters. |

Scrapyard Bob
EVE University Ivy League
365
|
Posted - 2011.11.16 22:16:00 -
[113] - Quote
Dierdra Vaal wrote: Given that the eve economy is already suffering from a lot of inflation, to the point where both your CEO and your lead economist have said that the economy is 'broken', how do you justify increasing ISK faucets even more when you should be doing the opposite?
Has any research been done in how this increased income will affect the game and the economy as a whole?
+1 for fewer / slower ISK faucets
Ultimately, I think the answer there lies in turning down the faucet, and compensating by dropping more meta 1-4 / faction items, tags, and rewarding more activities with LP instead of ISK. (But we also need more ISK sinks in some fashion.)
You can still make the same amount per hour (after selling everything), but it slows down the rate of ISK coming into the system and you're forced to get more of your compensation by selling things to other players. If there ends up with a glut of those dropped / earned items, the market will adjust to the over-supply. |

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 22:17:00 -
[114] - Quote
Temmu Guerra wrote:Jojo Yohan wrote:Temmu Guerra wrote: And jojo get a carrier and hit all bunkers at once.
After this patch that won't be possible. Another reason this is a nerf. I said carrier not super carrier. Sentry II's and heavy drone II's are just as good if not better then fighters.
Feel free to read the rest of my post. You cannot hit all the bunkers at once anymore with the new patch. You have to kill the entire wave before the next wave will show up. I don't know where you got super caps from in there at all.
Zendoren: I have done PVP in the past and that has nothing to do with what I'm saying. I don't care that EHP goes up or ISK goes up. I care that since you have to complete wave 1 to get wave 2 instead of blowing up the 4 bunkers and getting all 5 waves at the same time, the time to complete the anomaly goes up drastically more than if they just increased EHP. |

Zendoren
Aktaeon Industries The Black Armada
40
|
Posted - 2011.11.16 22:25:00 -
[115] - Quote
Jojo Yohan wrote:Temmu Guerra wrote:Jojo Yohan wrote:Temmu Guerra wrote: And jojo get a carrier and hit all bunkers at once.
After this patch that won't be possible. Another reason this is a nerf. I said carrier not super carrier. Sentry II's and heavy drone II's are just as good if not better then fighters. Feel free to read the rest of my post. You cannot hit all the bunkers at once anymore with the new patch. You have to kill the entire wave before the next wave will show up. I don't know where you got super caps from in there at all. Zendoren: I have done PVP in the past and that has nothing to do with what I'm saying. I don't care that EHP goes up or ISK goes up. I care that since you have to complete wave 1 to get wave 2 instead of blowing up the 4 bunkers and getting all 5 waves at the same time, the time to complete the anomaly goes up drastically more than if they just increased EHP.
With the new battle ships and BC that they are adding to the other anomalies I'm sure that people will not be able to complete them in the same way and will need to slow down the spawns in the anomalies.
You are speculating that the rest of the anomalies can be done in the same way they were before. Just as i am speculating that it will take more DPS to do them thus takes more time.
If nothing else, worse case scenario is see is that the rest of the anomalies ccp buffs, their Time to completion will be more closer to the time it takes to complete that drone hoard site you mention previously while it remains the same. |

Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 22:50:00 -
[116] - Quote
Maybe someone from CCP can enlighten us as to why this anomaly was changed and if any other anomalies were changed in the same way.
It would also be nice to see why they made this change. It seemed from what they said that they did not consider time in the equation, just ISK/EHP, which while a valuable metric, does not show the entire picture. |

Avila Cracko
Federal Navy Academy Gallente Federation
99
|
Posted - 2011.11.16 23:11:00 -
[117] - Quote
Scrapyard Bob wrote:Dierdra Vaal wrote: Given that the eve economy is already suffering from a lot of inflation, to the point where both your CEO and your lead economist have said that the economy is 'broken', how do you justify increasing ISK faucets even more when you should be doing the opposite?
Has any research been done in how this increased income will affect the game and the economy as a whole?
+1 for fewer / slower ISK faucets Ultimately, I think the answer there lies in turning down the faucet, and compensating by dropping more meta 1-4 / faction items, tags, and rewarding more activities with LP instead of ISK. (But we also need more ISK sinks in some fashion.) You can still make the same amount per hour (after selling everything), but it slows down the rate of ISK coming into the system and you're forced to get more of your compensation by selling things to other players. If there ends up with a glut of those dropped / earned items, the market will adjust to the over-supply.
+1000 |

Sister Bliss
Vanishing Point. The Initiative.
46
|
Posted - 2011.11.16 23:20:00 -
[118] - Quote
I have to say, I don't think its possible to make such a simple topic so ******* retardedly complex and incomprehensible to the average grunt.
Instead of making up useless propellerhead nonsense like isk:ehp ratios which mean **** all to anyone, why don't you just speak plain english and pick 1 reference platform which everyone can identify with and use as a comparison point. Notwithstanding that the detail actually given is so vague it is meaningless. You may as well say 'We've buffed anomalies' and let that be the end of it.
Christ |

fettes wuermchen
Lobach Inc.
1
|
Posted - 2011.11.16 23:27:00 -
[119] - Quote
A pure ISK/EHP ratio may give you some wrong results. Sancumts are containing much more BS and BCs than smaller sites do.
Let's say you need one hour to bring out one million damage hit points, farming sanctums. That would be 97mio ISK. Now you are flying smaller sites. Since there much are more ships flying very fast and having a very small signature radius, you will need twice as long. You will get (ratio of 70) 70 million ISK bounty, which results in 35mio ISK / hour. Yes - these numbers are not real, but they may show you, that your ISK/hour may increase to a third or half only.
This is my idea: Think about a set. Each set is containing a fixed number of Elite Cruisers, Cruisers, Frigs, BCs, BS and so on. The bigger the site, the more sets will spawn. Since you need to locate a new site and warp there afterwards, big sites should have their advantage. The Military level will give the number of sites available.
Probably you will reduce the number of different anomaly types (like Haven, Sacntum, Hub, ...), but that would be OK.
Before paying the bounty, a modifier need to be used: 0.8 + (-0.3 * Security) = Bounty modifier
Let's say a sanctum will give you 60mio bounty currently. After using the modifier you will get: 0.0 security: 48mio 1.0 security: 66mio
So you will get a different of about a third, depending where you are living.
Greetings wuermchen
PS: Even in 0.0 security anomalys need to give you far more ISK/hour than some level 4 agent's will do in high sec. |

Xtraneous
Sam's Space Guys
15
|
Posted - 2011.11.16 23:44:00 -
[120] - Quote
CCP Greyscale wrote:Also, a couple of things I'm expecting people to ask about that I want to clear up in advance:
First, this blog was entirely my idea; the original implementation was badly designed and I have no problem admitting that. We make mistakes, we learn from them, and we do things better next time around.
Second, yes, there was a huge angry forum thread for the first blog and I ignored it. That was also a mistake (obviously, in retrospect). This happened partly because I was too focused on looking for reasoned critiques to appreciate the significance of the huge outburst that it generated, but mainly because I've been increasingly withdrawn from the forums for the last year or two. It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums and focusing on doing the best work I can, but the former occasionally precludes the latter. On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;)
It's great to have you back on the forums, the mood has improved because it's once again full of excited chatter about the cool stuff coming in the next expansion, just like years ago. Getting things right the first time isn't important, as players we are very forgiving when we feel involved and aware and recently you've all been doing an excellent job of that.
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