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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Eterne
C C P C C P Alliance
3471
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Posted - 2014.05.13 15:20:00 -
[1] - Quote
Getting information to players in EVE Online in a concise and useful fashion has become an increasing priority for the game designers over the years. Recently, we have begun improving our tooltip functionality to bring people more data in a simpler way. In the recent release, we put out an update to numerous tooltips which will help bring players what they need to know faster. CCP Delegate Zero talks all about the changes in his latest dev blog. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
118
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Posted - 2014.05.13 15:45:00 -
[2] - Quote
Predictive mouse movement makes me so happy! Go Unicorns! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Delegate Zero
C C P C C P Alliance
132
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Posted - 2014.05.13 20:23:00 -
[3] - Quote
Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance.
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
139
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Posted - 2014.05.14 13:50:00 -
[4] - Quote
We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release.
We're intending to release a small update very soon to address the most pressing matters.
Cheers, Delegate Zero CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
144
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Posted - 2014.05.15 12:47:00 -
[5] - Quote
There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon.
First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks.
Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable.
Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure.
To the list of things we will have ready to deploy very soon:
UI tweaks:
When you hover over brackets in space the full name and distance is displayed next to the bracket.
The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview.
The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window.
The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time.
The name column in the overview now has a tooltip with detailed name information for that entry.
A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:
A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings.
The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself.
Fixed the anchoring position of the tooltips in the map browser (opened with F11).
This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
146
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Posted - 2014.05.15 15:16:00 -
[6] - Quote
Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward." Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware
While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat.
More of a promise.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
146
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Posted - 2014.05.15 16:18:00 -
[7] - Quote
Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours.
That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos.
The current list is in my earlier post.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
331
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Posted - 2014.05.16 12:01:00 -
[8] - Quote
Hello everyone,
A patch was just deployed which should address a number of issues raised in this thread. For details please read here:
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.4
You can expect future updates which continue to tweak and fix the tooltips based on your feedback. Feel free to poke me on: Twitter |
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CCP karkur
C C P C C P Alliance
3365
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Posted - 2014.05.16 13:18:00 -
[9] - Quote
Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch.
Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
332
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Posted - 2014.05.16 14:39:00 -
[10] - Quote
Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
334
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Posted - 2014.05.16 15:33:00 -
[11] - Quote
Darin Vanar wrote:
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are here.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that. Otherwise, we are just guessing, and giving you random feedback.
Some good questions.
Let me start by point to the presentation CCP Rise did at Fanfest, which a few other players have linked to, http://youtu.be/sbHqFgn4SOw
And I will try and elaborate without writing another blog. The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world.
The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike).
So now that we have established the goals we can begin tackling the problem.
And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising.
On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part. Feel free to poke me on: Twitter |
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CCP Rise
C C P C C P Alliance
4226
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Posted - 2014.05.16 16:47:00 -
[12] - Quote
Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again @ccp_rise |
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CCP Delegate Zero
C C P C C P Alliance
149
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Posted - 2014.05.21 11:57:00 -
[13] - Quote
I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP karkur
C C P C C P Alliance
3396
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Posted - 2014.05.21 21:59:00 -
[14] - Quote
Spagoose wrote:Theres a bug with tooltips not showing up and was told to post this here:. Hi there. We'd love to fix those bugs, but the best place to report a bug is by filing a bugreport from within the client. Then we get some info on your machine, and get some basic logs, and it can often help us to figure out what went wrong. If you have relevant screenshots to attach to bugreport those are always helpful (number of times I've been investigating a bug and been like "aaaaaah, ok, he never mentioned the windows were docked, I know what this must be") But yeah, bugreport would help Edit: I think this is actually fixed in tomorrow's patch
Tippia wrote:Ever since these tooltips went in, the UI has been immensely sluggish, even on the character select screen, so I have to sit around and wait for tool tips to realise that I'm not interested in them and that they should go away before the client deems itself worthy of checking up on my mouse position.. And Tippia, please also file a bugreport. Explain what the problem is, and maybe we see something in your logs. If you can run the logserver, please do so and send in the logs. I have not heard of this or seen this before, and if you file a bugreport on it, I'll grab it and take a look!
And like Delegate Zero said earlier, we are patching tomorrow, and I think those changes should address a lot of concerns CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3396
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Posted - 2014.05.21 23:41:00 -
[15] - Quote
ISquishWorms wrote:Occasionally these tooltips are preventing me from targetting using the overview. I think this is occuring when my mouse pointer happens to land over the icon representing the item that I am trying to target. It is really annoying and frustrating and makes a fundamental part of the game unreliable (at least for myself). Correct... also being fixed tomorrow CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3401
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Posted - 2014.05.22 11:21:00 -
[16] - Quote
Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Fixed an issue where tooltips would break after zooming in and out on the starmap Tooltips for bookmarks in the People and Places window are now properly triggered Fixed the position of the tooltip for the insurance type in the ship information window Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed Attribute tooltips in the fitting window are now correctly refreshed after changing ships
The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3413
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Posted - 2014.05.22 17:17:00 -
[17] - Quote
Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3442
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Posted - 2014.05.26 13:49:00 -
[18] - Quote
Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant.
In other news, we are still looking into things. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3483
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Posted - 2014.05.29 00:07:00 -
[19] - Quote
Today we released a few tooltip fixes, but the patch notes don't seem to have been updated yet. Those things were- Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it
- Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled (except for ships)
- Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system
- Added localized strings for the tooltip and bracket list delay options in the Esc menu
We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3483
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Posted - 2014.05.29 00:17:00 -
[20] - Quote
Salpun wrote:Did the Hud get its delay back yet. I have not had time to check the latest build because of the long down time earlier. An option to change the delay rather then turn them on or off would be great. Or am I missing the place where the delay can be changed already?
Delay was about right on Sisi yesterday but was super quick on TQ. Yeah, it (that is, module tooltips) was delayed a bit today I believe (it was at least supposed to go out today) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3484
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Posted - 2014.05.29 00:40:00 -
[21] - Quote
Salpun wrote:edit: The NEOCOM tool tips don't fade out when you move outside the window in windows mode. It that functionality being looked at? we do have an open defect on that CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Delegate Zero
C C P C C P Alliance
149
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Posted - 2014.06.07 01:55:00 -
[22] - Quote
*bump*
I'm just dropping in to the thread to say a couple of things.
First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work.
Second, regarding that last sentence, we do still regard the subject matter of this thread as ongoing work. We are still working on it and we are still reading this thread, other feedback, and working on the options. It's clear some of you don't agree with us about some of the issues. We acknowledge that and we have taken onboard some valuable points.
I'm not going to say anymore at this point and I'm not going to get into a back and forth. I think the main points have been aired and are known to all who have been keeping up with the thread. By all means keep contributing. I think it would be useful to tone down some of the hyperbole and acridity of the commentary but at the end of the day that is up to you guys.
Have a good weekend. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP karkur
C C P C C P Alliance
3498
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Posted - 2014.06.10 10:42:00 -
[23] - Quote
As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points.
Thanks for your specific examples, they have been useful to us CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3499
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Posted - 2014.06.10 11:56:00 -
[24] - Quote
Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout"
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3503
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Posted - 2014.06.11 00:02:00 -
[25] - Quote
Gaijin Lanis wrote:CCP karkur wrote:Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout" "Exact figures" means the hard numbers. Not percentages. Percentages and iconography don't really give an exact feel for how the capacitor/shield charge rates work. Ok. then select the option below, that says something about absolute readout I think. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3503
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Posted - 2014.06.13 16:48:00 -
[26] - Quote
Hi all,
A little tooltip update:
Today we deployed 2 tooltip fixes to TQ:- Fixed an issue where tooltips persist after the mouse goes outside the client borders.
- Fixed an issue where entities no longer on grid would not gray-out correctly in in-space brackets.
We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very hard to read without the background. Please see these screenshots to see where we are at right now.
This is still work in progress and we are iterating on it, and we would really like your help with it. We are hoping to put it onto a test server as soon as possible (hopefully next week), and I hope you will log in then, give the brackets a try and tell us what you think. We are open to and asking for feedback, but please keep it constructive and to the point.
Here are some of the changes that have been made in the new version:- The picking of the brackets has been improved
- As you can see from the screenshot, full entity names are always visible
- The lists are now "stickied", and stay until some other bracket is moused over or the mouse is clicked.
- The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list).
- One of the reasons for the background in the box was to make it easier to read the bracket names against bright nebula/sun, but in order to remove the black background, we have now developed shadow for the text that will make it easier to read the text in those situation.
(until we have this on a test server, feel free to ask further about this implementation).
Also, we want to change the tooltip in the map so it does not follow the generic delay and appears instantly, since itGÇÖs not really GÇ£extra infoGÇ¥ but rather important part of the ui.
Have a nice weekend CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3506
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Posted - 2014.06.13 20:05:00 -
[27] - Quote
Arec Bardwin wrote:CCP karkur wrote:Bracket list update THIS is how it should have been done before the old bracket selection was replaced. Glad to see you are working on it. I'm guessing the 'new' version is the two on the left in screenshot? Some points: - even though scroll bar has been removed, could you leave the option to scroll with mouse wheel if the number of objects is bigger than what fits in the list? - would it be possible with options for the bracket selection list, like font size, max list length etc? - how about options for what is displayed in the list, like overview profiles? Perhaps bracket type priority based on current overview profile? I'll bring up those points with the other team members. As far as I remember, making a priority call on what to display would require processing all the brackets, which can get pretty expensive. Wasn't the problem with the scrolling that you can't see everything in the list... only removing the scroll bar but still have a scrollable list would not solve that.
But the new version is all of those... the ones on the left are when the brackets are floating in space, but the ones on the right are when the brackets are on the edges. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3508
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Posted - 2014.06.13 20:30:00 -
[28] - Quote
Arec Bardwin wrote:CCP karkur wrote: As far as I remember, making a priority call on what to display would require processing all the brackets, which can get pretty expensive. Wasn't the problem with the scrolling that you can't see everything in the list... only removing the scroll bar but still have a scrollable list would not solve that.
But the new version is all of those... the ones on the left are when the brackets are floating in space, but the ones on the right are when the brackets are on the edges.
- I think an option to be able to scroll would be nice. Had to try it with the new bracket list though. - What strikes me with the new bracket list (left version) is that there is too much space between the items in the list. An option to compress it considerably would be great. Perhaps an option for max number of items displayed as well. Let me say I'm really happy you are working on this! This is a very important piece of the UI in my opinion. Yeah, we talked about it today that the boxed version is more compact, but I think it's more likely that the boxed version will be spaced out a bit because there needs to be more room for tags, selection circles and stuff.
But as I said, the bracket picking has been improved, so now you will less often have cases where the list is full 15 bracket so the 15 bracket cap might be a non-issue, we'll see with further testing (we are also open to increasing the max amount of brackets) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3509
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Posted - 2014.06.14 13:07:00 -
[29] - Quote
Gaijin Lanis wrote:The boxes around icons could be tighter so create less space between entries. There needs to be some space between the entries because of yellow/red boxes, tags and bigger ships which is not pictured in my screenshots. But we'll see how tight we can get it.
Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. My co-worker who's been working on this is very aware of those things, and has been running tests to analyze the performance (and while this effect could have been achieved in Python, we got a lower level solution developed for better performance). However, we do not want to put this shadow on all text in the game, because that could hurt performance, but 15 entries are few enough for it not to matter. You will have to give it a try when it hits the severs, but I'm pretty sure you will not notice any difference.
Gaijin Lanis wrote:Also, is it not viable to have the bracket list simply draft off the overview settings/entries for ordering? If there is a reasonable guarantee on a bracket list being completely useful, then you gain a large amount of wiggle room on appearance/dispersion delays. I kind of touched on this earlier, but that might get pretty expensive because you need to process all the brackets and find their relationship to you and then evaluate which ones are the important ones, instead of getting all brackets, order them by the name you know already and display the top 15. I'm hoping this will be less of a concern with the changes to the picking because they should result in less bracket lists that want to display a great amount of brackets, but I'll bring it up with the team (if there are less mega bracket lists, then the expense I mentioned above might not be so great). CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3512
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Posted - 2014.06.20 16:29:00 -
[30] - Quote
War Kitten wrote:CCP karkur wrote:Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. NOOOOOOOOoooooooooooo.... Do not want instant popups every time my mouse passes over a bracket in space! Please leave the delay in, or make it configurable. Because that is absolutelier necessarier. The slider still works CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3512
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Posted - 2014.06.20 16:39:00 -
[31] - Quote
Sisi has now been update with the changes I mentioned in this post.
Please test it out and tell us what you think (what do you like, what do you not like and why?) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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