Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Terrorfrodo
Renegade Hobbits for Mordor
639
|
Posted - 2014.05.20 11:20:00 -
[1] - Quote
CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive. Good call. C6-K connections are not rare at all, in fact very common, and are extremely important for every c6 corp, especially c6/c6 corps. They enable these corps to move capitals into their homes or out of them. Also of course they provide valuable routes into Empire. Removing them would be extremely disruptive.
But funny that devs didn't know that when every experienced wh dweller has known for many years that the only class never directly connected to k-space is c4. . |

Terrorfrodo
Renegade Hobbits for Mordor
639
|
Posted - 2014.05.20 12:29:00 -
[2] - Quote
Adding k-space connections to C4s would remove their unique characteristic and thus fundamentally alter them. C4s currently often go without any open connection for many days in a row as long as the residents don't open the static from the inside. And obviously for most residents this is the reason they chose to live in a C4. Whether this is a desirable situation is subject to discussion but any change should be informed by how C4s are currently used.
In other words: If you add more connections to C4s, almost all C4 residents will hate you, so only change it if you don't care 
Personally, if a change is going to be made, I'd prefer more w-space connections. I like the special aspect of C4s that they are without k-space connection; the only true deep space. W-space connections would add activity and reduce safety without sacrificing what makes C4s special. . |

Terrorfrodo
Renegade Hobbits for Mordor
640
|
Posted - 2014.05.20 13:55:00 -
[3] - Quote
Consistency is not really an argument here anyway since we are talking about w-space, which is supposed to be weird and unpredictable. It should be as inconsistent as possible.
Look at Staticmapper: If you know how one system in a region is, you know them all (except for a few regions where you also have to look at the constellation). Every system should be different. Make every system a combination of class, effects, statics and possible dynamics that is not tied to region and thus unpredictable until someone actually finds that system and spends time there. . |
|
|