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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
587
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Posted - 2014.05.14 10:51:00 -
[1] - Quote
Hey all.
So about to go live on SISI is the new audio customization menu. This allows you to turn down a lot of individual sounds and also allows you to choose which sounds you don't want to hear from inactive clients.
What goes to SISI ? Currently the system is still in development and I am working on it right after writing this again, meaning that not all sliders will work and not all the checkboxes will have an effect.
The system works as intended if you can check a checkbox and that specific sound goes away when you leave the client ,for another client or another open window - it works. if not, they maybe it's one of the non-working checkboxes or it's a bug.
So please, just list anything that doesn't work. I'll go over it and compare it to my own list and see if there is something checked here as completed, which apparently is not.
cheers and thanks. :) -WNT Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:01:00 -
[2] - Quote
Hope you like it :D I'm fairly proud of the feature myself :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:08:00 -
[3] - Quote
Japsert wrote:I do! But you know the Twitch feature right? When I use it the microphone is always turned on... Does this new change mean that I can turn my mic down aswell, because I want to be able to use other comms without twitch viewers hearing it hehehe
unfortunately no. I don't have anything to do with either your internal microphone settings or your specific type of voice comm, like eve voice or similar. That's a different "thing" internally.
but you should be able to, in your windows settings, to set that kind of microphone setting. Depending on your setup of course. but you can't do it in-game as it is right now unfortunately. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:28:00 -
[4] - Quote
Titus Tallang wrote:The extended audio settings (center and right column) only display if you're logged in (not if you open the ESC menu on the login screen). Is this intended?
yes. for no apparent reason actually, the settings aren't there because there are some loading stuff going on, that I don't know anything about.
was told this was just how it was picked up. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 12:02:00 -
[5] - Quote
Maichin Civire wrote:When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK.
no. ;) not my decision. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
595
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Posted - 2014.05.14 12:41:00 -
[6] - Quote
SmokinMoses wrote:Maichin Civire wrote:When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK. Just recently he said the jukebox ain't coming back. :( EDIT: And also 3 minutes ago apparently. But we still love you WNT, the new sound options are awesome. FINALLY I can turn down the beep every time I get the non-capsuleer combat flag.
why, thank you :D all the love. :D
I'm not saying it ain't coming back, I'm just saying it's not now and it's not something that I hear across the table as might be coming back anytime soon. and thanks for liking the new feature. not all the sliders work and so on . and I'm trying to figure out if the order of them should be changed.
I'm already thinking of how this can be improved in the future. combined with the other stuff in the pipeline. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
596
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Posted - 2014.05.14 15:30:00 -
[7] - Quote
so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
596
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Posted - 2014.05.14 16:13:00 -
[8] - Quote
Titus Tallang wrote:That seems like it would require everyone that wishes to preserve pre-patch sound levels to delve into the new audio panel, though.
How about if, instead, the slider would work both ways - put the default in the middle (mark it with a line for ease of use, and have the slider "snap" to it if close enough - with everything to the right of the slider making the sound louder than the rest of the settings dictates (e.g. multiply volume by x > 1), while everything to the left of the slider makes the sound progressively quieter (e.g. multiply volume by x <1).
That would leave sound experience unchanged for everyone that doesn't get involved with the settings at all, while providing the ability to adjust volume upwards on demand.
yea, because that's "just" something you do? like remixing the entire project and so on.
it would require a months work of setting up for it to work. so it may come some day in the future, but certainly not now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:17:00 -
[9] - Quote
Droidyk wrote:Aye, I was excited for this feature mainly because I wanted to finally turn all these sounds up , but they are no different in volume than they are on TQ, even when on max of course. But again, I am loving the possibility to adjust all of these awesome sounds.
the mix is the same. it just allows you to turn stuff down.
sorry, but turning stuff up would seriously require a massive remapping of everything in the audio project, and it would take months to do so properly without messing it up completely.
a full re-mix of the system is thought of, but not for now unfortunately.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:43:00 -
[10] - Quote
Altrue wrote:Hey CCP WhiteNoiseTrash!
I guess this is probably not the right thread, but its the most "recent" sound thread no locked...
MWD and AB sounds, I know thats something that come and goes :D. Apparently it will be back in Kronos. You should really consider making them audible when the camera is facing the ship, only being able to hear them when looking at the engines isn't really pleasant. Or at least widen the angle at which they can be heard ;)
Other than that my feedback on it will remain unchanged, MWD sound is too high-pitched, not very comfortable to hear. It could become a distortion sound, because thats what the microwardrive kind of does :o
well. it's a compromise I guess. last time, we got hundreds of complaints regarding that the engines were audible all over, and not just from the back. I can't put that back in, sorry.
If the MWD or similar, is too high pitched and unpleasant for you - sorry about that. I have checked and there is no spike frequency in them, so you really should check your setup or have your hearing check (seriously) as you may have a very low upper threshold of frequencies, if it becomes unpleasant that early in the spectrum. Not saying that you are wrong, but there is no spike, so if it's unpleasant for you, it could mean a lot of things.
I'll go over it. but I can't really do anything about widening the angle.
The other thread is locked, because it was moved here :) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP Sisyphus
C C P C C P Alliance
580
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Posted - 2014.05.15 08:50:00 -
[11] - Quote
Altrue wrote:CCP WhiteNoiseTrash wrote:[quote=Altrue]Stuff Thanks for answering anyway and good luck trying to make Eve sound cool! (In my opinion, its harder than graphic design, because sound also carries an atmosphere, and because it triggers uncounsious images that are harder to pinpoint)
how very true. Thanks for the recognition though :) mucho appreciated CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus |
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CCP WhiteNoiseTrash
C C P C C P Alliance
609
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Posted - 2014.05.15 11:15:00 -
[12] - Quote
Droidyk wrote:CCP WhiteNoiseTrash wrote:so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular? Aye, appreciate your response :), if they could be as loud as anything I think now it is easily settable for people who don't want the sounds too loud. I was just thinking about the immersion. But they are definitely bit more loud than they were. Thanks for your hard work.
actually. you are right about that. Some sounds could actually "easily" be mixed slightly louder - without much buzz to it, because you can now town them down.
I'll see if I can do a quick remix for Kronos, but don't expect anything, it all depends on a lot of other stuff I am in need of doing first. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
621
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Posted - 2014.05.17 20:14:00 -
[13] - Quote
Oxigun wrote:Dear CCP WNT,
thank you for your and your team's efforts in making our multiboxing lives easier.
I have been trying to isolate a specific sound effect and squash it but I can't seem to replicate it: It's a trill-trill sound that happens in WH space when running ops. I don't believe it's related to defensive weapons but it is very piercing and annoying to me. Can you help identify it so i can lower the volume?
Thank you and cheers!
Oxi
Yes, this is one of the main problems to "my solution" and the feature. is that not all sounds are linked to a slider and not all sliders cover "everything" in their respective name area.
I'll try to re-create the situation you mention, but if you could frap it for me with FRAPS it would be VERY helpful. or any other capturing software for that matter. it would make spotting the sound very easy.
and keep this kind of stuff coming, if you can't turn down a specific sound or want to know where it's located in the slider hierarchy - I'm right here to serve you. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
621
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Posted - 2014.05.17 20:15:00 -
[14] - Quote
Orla- King-Griffin wrote:I can ballgag Aura! Love it!
you could before as well. now you can just do it in two places :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
624
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Posted - 2014.05.18 07:34:00 -
[15] - Quote
Orla- King-Griffin wrote:CCP WhiteNoiseTrash wrote:Orla- King-Griffin wrote:I can ballgag Aura! Love it! you could before as well. now you can just do it in two places :D Yeaaaaay for options! Also this. Occam wrote:I was pretty stoked to see some sound customization, yet I still don't see a way to disable combat music. I love the music in EVE, but the combat hype is just not my style. Any chance on having a way to disable JUST the combat music? If not, could it be replaced/updated?
Not sure if it's possible for Kronos. but I can see if I can divide them into separate things, and you can disable or turn it down. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
631
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Posted - 2014.05.19 06:37:00 -
[16] - Quote
Orla- King-Griffin wrote:I don't know what's up with this but i haven't seen anyone mention it so. Ui @90% scaling
that's just SISI, shouldn't affect TQ once it goes there. if this persists! on SISI, let me know. ;)
It only happens when your UI "thing" is not re-calculated, if I change the order of things or move them around a bit or change something, or make something different, or put them somewhere else ;) It's just a mess in the code, that's all. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
631
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Posted - 2014.05.19 06:38:00 -
[17] - Quote
Nicen Jehr wrote:Solhild wrote:I'm also highly entertained by the Dev's posting style. This will enhance my forum lurking immeasurably WNT FTW! btw I was the guy with the bandanna who attended fanfest audio roundtable and waved hi at the office on Monday morning after Fanfest :)
Hey man. yea it was epic, you were a lot of my roundtables :D
Spider Cardboard ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
632
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Posted - 2014.05.20 06:37:00 -
[18] - Quote
Ariel Rin wrote:WNT, thanks bro, seriously....
But on the note of sound Audio - > Inactive client sound
It was originally checked, but with the options greyed out, i had to uncheck and recheck it, not sure if relevant - didn't reoccur after client reopen
And on a slightly, less experience note, not all of the descriptions are exactly clear, what falls under a turret fire, what falls under a module, what falls under a impact vs a explosion.
Are mining lasers a turret or module? is it limited to my modules, or will it mute incoming gunshots and other situations that aren't exactly clear - or for that matter might want to be tuned further.
I run 6 clients, and I'm a scrub, I'm honestly terrible at EVE, so there are those of us that exist! - the first step is admitting the problem
i do like how concise the options are, but perhaps a tool-tip (invasions of the tool-tip) would help clarify some situations
Toolstips and a very explanatory dev blog is in the making, as I knew this specific thing would become "a thing" :) The greyed out part is being worked on by a programmer here, trying to figure out why client doesn't remember the setting, so it should be fixed for release.
I don't have access to the project right now, so if what I know say is wrong, don't get mad: Turrets, are basically "anything" that can be attached to high power slots, so a mining laser is a turret, but a cloaking device is a module. just like shield hardeners and so on.
you can think of it as if the thing fires something, then it's a turret. if not, it's a module. but that leaves NOS in the middle and it's still a module.
Basically, Turrets are the sound of what you fire away. Impacts are what hits you or others. Explosions are whenever something explodes.
So for every turret sound, there is an impact sound, it's just depending on if your turrets hits or misses the target that's relevant. They have two different sliders for a few reasons. A. you can turn down your turrets, B. you can still hear when you are getting shot at and hit. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
634
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Posted - 2014.05.27 12:14:00 -
[19] - Quote
Salpun wrote:CCP WhiteNoiseTrash wrote:Orla- King-Griffin wrote:I don't know what's up with this but i haven't seen anyone mention it so. Ui @90% scaling that's just SISI, shouldn't affect TQ once it goes there. if this persists! on SISI, let me know. ;) It only happens when your UI "thing" is not re-calculated, if I change the order of things or move them around a bit or change something, or make something different, or put them somewhere else ;) It's just a mess in the code, that's all. Still persisting for lines 8,9,10 of the Advanced auto menu.
yea, I found the bug :D took a while ;)
but it should be fixed on next update and for sure on TQ on the 3rd.. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
634
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Posted - 2014.05.27 12:14:00 -
[20] - Quote
bassie12bf1 wrote:I'm sorta missing a slider to move all of them at the same time so i can silence a lot of things and louden up specifics, unless thats already possible.
It's thought of. but it won't be done for now. sorry. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
634
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Posted - 2014.05.27 12:16:00 -
[21] - Quote
Bo Rothrock wrote:Hi there,
I have my computer plugged in to two TVs via HDMI. As such, my computer sees each TV as a sound device. I can currently set all my sound to come from one sound device (TV) or the other in Windows, but what I would love to see would be the ability to individualize the sound output for each client to a different sound device. This would allow me to hear wormhole fire, shield alarms, etc from an appropriate direction and help tell me which of my clients is in distress. Now, this option already exists for Eve Voice. Is the code similar enough to allow for the option exist for all sound output?
Yea. I would like that too. the issue is the sound engine being used. I don't know if it can route like that or if it's forced to use your windows default output.
I'll look into it. it's a good idea if running multiple clients, with one on each monitor with separate speakers. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
637
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Posted - 2014.05.27 18:57:00 -
[22] - Quote
Dav Varan wrote:If I have 3 accounts and 9 characters how many times am I going to have to setup my sound preferences for a consistent experience ?
three times. I honestly don't remember right off my head if it's set to be saved as per. account or per. character. but pretty sure it's per account.
Which I would like to change at some point, as you might have different priorities with different chars, depending on their use. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
673
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Posted - 2014.05.29 22:27:00 -
[23] - Quote
AgentMaster wrote:Is there a full ore hold sound?
not yet. will come soon.. promise. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
673
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Posted - 2014.05.29 22:27:00 -
[24] - Quote
ok, Quick update.. it's really late and I have been at the office for 12 hours now.
Because of all the feedback here and comments and opinions given and my own thoughts after having seen this in action. I have made a few last minute changes to this.
and I'll reply to all the replies since my last post later (as they are a quite a few, but I was just too busy with this today - as I got into excitement mode while working on it - and you don't interrupt excitement mode)
1. The ability to INCREASE the volume has now been added. this was an option mentioned by many, so it is now made so that all the sliders start in the middle and you can lower it completely or mash it to the right, giving it a 6 dB increase in volume.
have in mind that this is on your own risk! not saying that it will blow your speakers to oblivion, but the mix might go slightly over 0 dBFS which you don't want of course. (the option of just limiting and compressing this is the easy way out, but for now this is put in for you to control yourself)
2. The ability to change the volume of dungeon music, separate from general music has been added.
3. Inactive client volume is now called "inactive client muting" to clear some of the misunderstandings about this and the counter intuitive meaning of the checkboxes.
4. the 3rd party warp effect, the new flash and boom you hear, has been added to the list - it was magically gone missing before. and we can't have magic in our game.
That's it... :) The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now! Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
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Posted - 2014.05.30 18:27:00 -
[25] - Quote
Droidyk wrote:Can we have the PI planetary sounds working in stations please, they only work when in space :(.
They should work in space. let me check. If this is a bug, then it won't go in for Kronos. but I'll fix it for next patch then
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
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Posted - 2014.05.30 18:28:00 -
[26] - Quote
Snopzet wrote:"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug*
I can't reproduce that. I'm sure I'll know after release - since a ton of people will most likely file bug reports on it . but I have tested this with all window sizes.
have you tried updating Sisi? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
683
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Posted - 2014.05.31 11:44:00 -
[27] - Quote
Vincent Athena wrote:CCP WhiteNoiseTrash wrote:Droidyk wrote:Can we have the PI planetary sounds working in stations please, they only work when in space :(. They should work in space. let me check. If this is a bug, then it won't go in for Kronos. but I'll fix it for next patch then You got it backwards, CCP WhiteNoiseTrash. He's saying it does work in space, but not when you do PI while docked.
sorry, was just a typo.. ;) was a bit quick on the keyboard there. ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
683
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Posted - 2014.05.31 11:45:00 -
[28] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:Snopzet wrote:"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug* I can't reproduce that. I'm sure I'll know after release - since a ton of people will most likely file bug reports on it . but I have tested this with all window sizes. have you tried updating Sisi? I did some further testing and got some strange behaviors. If I simply hit the "windows"-key, EVE sound gets muted, but as soon as I click anything else (e.g. the browser in the task bar) the sound comes back. If I minimize EVE by using the shortcut "windows+d" or "windows+arrow down" the sound won't get muted. Tested it while docked and undocked. I'm using Windows 7 Pro 64-bit and a ASUS Xonar DS soundboard... if that helps. SISI is up-to-date.
right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
714
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Posted - 2014.06.08 11:27:00 -
[29] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Any ETA for the fix? win+arrow down > alt+tab
no. if you minimize the window by just clicking minimize at top, it also doesn't work. I need a coder to figure out what is different from that event and the others. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
715
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Posted - 2014.06.10 13:47:00 -
[30] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:Snopzet wrote:CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Any ETA for the fix? win+arrow down > alt+tab no. if you minimize the window by just clicking minimize at top, it also doesn't work. I need a coder to figure out what is different from that event and the others. Alright, thanks a lot for the info :)
ok, I haven't checked the fix. but apparently the minimize button does work - apart from that it also thinks it's active again once it's minimized.
it shuold be fixed in next patch. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
715
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Posted - 2014.06.10 13:57:00 -
[31] - Quote
GeeShizzle MacCloud wrote:Awesome whitenoisetrash! =) eve has sound again!
now the only thing on my wish list audio wise is the ability to save and load sound profiles for casual pvp, fleet level pvp, game capture for youtube videos etc... maybe to even export them so i can archive my sound settings in case something goes awry and my settings get nerfed for whatever reason!
<3
yea, profiling thing is on my list. :) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.06.13 19:03:00 -
[32] - Quote
Masao Kurata wrote:From the Kronos 1.2 patch notes: "The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized."
...not so much I'm afraid. Minimizing yes, context switching with the windows key... no. This is still not working correctly.
hmm. it does here. I'll look into it.
which version of windows are you on? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:47:00 -
[33] - Quote
bridge was up. sorry about that. (summer holiday) I created a few subjects on this internally to get this fixed.
I believe the problem is the same as with windows key Down and D, as the client for some reason automatically named itself active again just after having said it was inactive. The correct people are checking this out.
Music, nothing I can do. Sorry. The audio director is planning some changes for now, that's all I can say. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.30 18:39:00 -
[34] - Quote
helana Tsero wrote:Any chance we can have the wormhole activation (jump) noise seperated from the wormhole hum noise (and mass reduction noise) ?
and an option with this seperation in the inactive client settings.
Reason - if i have a alt listening for people coming in to the WH.
I dont need the constant WH hum and definetely dont need the roar when its mass reduced.
Would make WHolers lives much more pleasant
uhm. can't verify right now. but pretty sure the jump fader turns down the jump only and the one for wormholes or gates turns down the hum.
not sure about the mass reduction sound, but I'll check out how it's linked. but I made it earlier so that you could kill the ambiance of the hole and hear only jumps. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
719
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Posted - 2014.08.02 06:15:00 -
[35] - Quote
https://www.youtube.com/watch?v=sgwB3cinXmU
Isn't THIS the hum you were talking about? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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