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Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 14:29:00 -
[1] - Quote
I will be flying a golem soon, so I wanted to make a fit for it, but I am not sure if this ship with this fit would be a gank target, I understand that the moment I undock I am a target for anyone and everyone and I should only fly what I can loose, but, I want to REDUCE the risk of being ganked, so what do you guys think?
My golem fit |

FunGu Arsten
Fungu .Inc
15
|
Posted - 2014.05.14 15:05:00 -
[2] - Quote
If you werent before you are now? Also you do not need that cap recharger - fit web or extra tp/ If you have the grid.. Put a bigger repper on to counter big dps at the beginning of sites- and cycle it when damage is reduced.
|

Derath Ellecon
Washburne Holdings Situation: Normal
2226
|
Posted - 2014.05.14 15:30:00 -
[3] - Quote
Oh heck yea.
Why so much wasted bling? |

Antillie Sa'Kan
Forging Industries Silent Infinity
391
|
Posted - 2014.05.14 15:59:00 -
[4] - Quote
Yep. Locator agents are now working furiously to find you. |

Cassandra Aurilien
Imperial Academy Amarr Empire
114
|
Posted - 2014.05.14 16:02:00 -
[5] - Quote
Really... All that bling, and tech 2 BCU's? Really? A all those tank mod's which aren't needed, and the part you decide to make affordable is the part which actually boosts mission completion times... And no prop mod.... Amused. |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:27:00 -
[6] - Quote
I didn't ask about how bad the fit was, the cap recharger is for nos. Thanks for the replys |

unidenify
Caldari Provisions Caldari State
82
|
Posted - 2014.05.14 16:31:00 -
[7] - Quote
http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:34:00 -
[8] - Quote
unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:35:00 -
[9] - Quote
Cassandra Aurilien wrote:Really... All that bling, and tech 2 BCU's? Really? A all those tank mod's which aren't needed, and the part you decide to make affordable is the part which actually boosts mission completion times... And no prop mod.... Amused. What if I told you that I keep a depot and a prop mod in my cargo hold so I can refit when the pocket is done |

unidenify
Caldari Provisions Caldari State
82
|
Posted - 2014.05.14 16:37:00 -
[10] - Quote
Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable
why you need cap stable?
if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable. |
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Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:38:00 -
[11] - Quote
FunGu Arsten wrote:If you werent before you are now? Also you do not need that cap recharger - fit web or extra tp/ If you have the grid.. Put a bigger repper on to counter big dps at the beginning of sites- and cycle it when damage is reduced.
Edit: everything is worth beeing ganked when you're bored, have 20 dudes sitting there and you see killvalue thats higher then the gankfleet value... Tears are worth more then isk... So just scout for gankcamps or use t2?
The best tip- stay off the radar /forum becausee you just invited people to come and find your2bil worth and slap it with only a few nados- and yes theyll post about it here...-> i hope you dont fly missions with this char. This is not the fit I plan to use, I am playing around with fits... Even if they wanted to gank me, I fly an omni tanked passive tank rattlesnake, banking that thing with the lowest resist of 78% is like bashing a PoS |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:39:00 -
[12] - Quote
unidenify wrote:Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable why you need cap stable? if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable. I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/ He has health problems, so I just wanted to make that clear that it needs to be cap stable |

Novah Soul
97
|
Posted - 2014.05.14 16:54:00 -
[13] - Quote
Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable Here is a more standard fit:
High: 4x Cruise II launchers Bastion Module 3x Spare highs to taste
Mid: 2x Hardeners of choice (mission specific or omni tanked, w/e) Shield Boost Amplifier II / Prop / Sebo as desired Optional Slot here for whichever of the items in the previous slot you might like Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time) 2x TPs
Low: 3x CN BCU DCU or BCU II depending on if you want a tad more gank or ehp
Rigs: 2x Rigor IIs
|

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 16:55:00 -
[14] - Quote
Novah Soul wrote:Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable Here is a more standard fit: High: 4x Cruise II launchers Bastion Module 3x Spare highs to taste Mid: 2x Hardeners of choice (mission specific or omni tanked, w/e) Shield Boost Amplifier II / Prop / Sebo as desired Optional Slot here for whichever of the items in the previous slot you might like Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time) 2x TPs Low: 3x CN BCU DCU or BCU II depending on if you want a tad more gank or ehp Rigs: 2x Rigor IIs If you dont mind me asking, why not torp |

Novah Soul
97
|
Posted - 2014.05.14 16:59:00 -
[15] - Quote
Yuri Thorpe wrote:Novah Soul wrote:Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable Here is a more standard fit: High: 4x Cruise II launchers Bastion Module 3x Spare highs to taste Mid: 2x Hardeners of choice (mission specific or omni tanked, w/e) Shield Boost Amplifier II / Prop / Sebo as desired Optional Slot here for whichever of the items in the previous slot you might like Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time) 2x TPs Low: 3x CN BCU DCU or BCU II depending on if you want a tad more gank or ehp Rigs: 2x Rigor IIs If you dont mind me asking, why not torp Cruise missiles were rebalanced near the end of last year. As they stand now, torps suffer range limitations over Cruises and the ability to apply the added dps that torps give on paper make the increase in dps marginal in most circumstances.
Plus it's nice to be lazy and blap an entire pocket at warp in while being stationary. 
|

unidenify
Caldari Provisions Caldari State
82
|
Posted - 2014.05.14 17:03:00 -
[16] - Quote
Novah Soul wrote:Cruise missiles were rebalanced near the end of last year. As they stand now, torps suffer range limitations over Cruises and the ability to apply the added dps that torps give on paper make the increase in dps marginal in most circumstances. Plus it's nice to be lazy and blap an entire pocket at warp in while being stationary. 
Golem + Bastion push Faction Torp to 40km with level 5 skill plus 5% implant
And, it will do more dps with better damage application then Fury Cruise.
MJD help if need to close on far group. |

Derath Ellecon
Washburne Holdings Situation: Normal
2226
|
Posted - 2014.05.14 17:08:00 -
[17] - Quote
Yuri Thorpe wrote:unidenify wrote:Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable why you need cap stable? if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable. I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/ He has health problems, so I just wanted to make that clear that it needs to be cap stable
If you want a cap stabled mission boat, stick with your Rattlesnake.
Marauders these days kick butt with nothing more than T2 gear. There really isn't any faction pimp needed. If anything the only faction I'd use is damage mods (heat sink, BCU, etc) |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 17:11:00 -
[18] - Quote
Derath Ellecon wrote:Yuri Thorpe wrote:unidenify wrote:Yuri Thorpe wrote:unidenify wrote:http://o.smium.org/new/7723717607693484032#browse,modules
price is same but better dps and better burst tank (7 million isk less)
cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable why you need cap stable? if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable. I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/ He has health problems, so I just wanted to make that clear that it needs to be cap stable If you want a cap stabled mission boat, stick with your Rattlesnake. Marauders these days kick butt with nothing more than T2 gear. There really isn't any faction pimp needed. If anything the only faction I'd use is damage mods (heat sink, BCU, etc) Hmmm, don't tell me I wasted 70+ days to get in this ship D:
|

Derath Ellecon
Washburne Holdings Situation: Normal
2227
|
Posted - 2014.05.14 17:33:00 -
[19] - Quote
Yuri Thorpe wrote:Hmmm, don't tell me I wasted 70+ days to get in this ship D:
If your requirement is to be cap stable then I'd have to say yes.
The point of bastion is that it gives you a huge tank. That means that you don't need something that tanks constantly. I can clear missions in my kronos and hit the repper maybe 3-4 times total?
So trying to give it a cap stable tank negates most of the things it excels at.
Not saying you can't but its kind of wasting the ship.
That being said I understand the RL aggro issues. When I have had that occur i just exit bastion, MJD to clear away from any scramming frigs if need be, and warp off.
|

Batelle
Tymast Industries 150th
2604
|
Posted - 2014.05.14 17:33:00 -
[20] - Quote
its less of a gank target than it would have been when the A-types were 800m.
But yes, imo you're doing it wrong.
Its a marauder. Give it a Pith XL booster (pretty cheap), use faction damage mods, and maybe faction painters. Use cruise missiles.
Pith XL boosters are fun on marauders. You basically kill everything, and if your shield gets low, you hit bastion and boost to full in 10 seconds. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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IIshira
School of Applied Knowledge Caldari State
849
|
Posted - 2014.05.14 17:55:00 -
[21] - Quote
Batelle wrote:its less of a gank target than it would have been when the A-types were 800m.
But yes, imo you're doing it wrong.
Its a marauder. Give it a Pith XL booster (pretty cheap), use faction damage mods, and maybe faction painters. Use cruise missiles.
Pith XL boosters are fun on marauders. You basically kill everything, and if your shield gets low, you hit bastion and boost to full in 10 seconds.
If you want to really pimp your marauder, get some crystals and good implants. They make extremely good use of them.
Okay you only need 1 T2 invulnerability field, 1 Pith XL SB, and 1 T2 SBA. If you want to bling something buy 3 CN BCS (Keep one T2).
Use a MJD and cruise missiles to destroy everything from range.
Fit 3 target painters.
I have this on my Golem and have absolutely no issues tanking.
With the fit I suggested you can get ganked in certain systems like Osmon. The Golem has no EHP so all it takes is maybe a dozen Thrashers. With your fit the gankers will come to you! |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1121
|
Posted - 2014.05.14 19:42:00 -
[22] - Quote
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.
And CN BCU please.
Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Yuri Thorpe
EnRon co.
6
|
Posted - 2014.05.14 21:14:00 -
[23] - Quote
Cipher Jones wrote:Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.
And CN BCU please.
Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat. I have a requirement to be cap stable, my little brother is prone to having seizures |

Rexxorr
Zero Corp Tax3
67
|
Posted - 2014.05.14 22:07:00 -
[24] - Quote
In a major mission hub such as one of the sisters mission systems, a billion in mods is enough to get you ganked.
In out of the way remote mission hubs, you could prob get away with 2-3 billion in mods. |

IIshira
School of Applied Knowledge Caldari State
849
|
Posted - 2014.05.14 22:22:00 -
[25] - Quote
Rexxorr wrote:In a major mission hub such as one of the sisters mission systems, a billion in mods is enough to get you ganked.
In out of the way remote mission hubs, you could prob get away with 2-3 billion in mods. The values are much lower than that. Go look at some of the lossmails from Osmon. I've seen stuff ganked with only faction damage mods fitted. The reason for this is gankers like to use destroyers. Even one CN BCS will cover the cost of a dozen T1 fit destroyers.
Outside major mission areas it just depends on if the right person scans you. You can fly a 30 bil ISK Golem for a year and never get ganks or you can lose a 1 billion ISK CNR if the right person scans you.
|

Ralph King-Griffin
Var Foundation inc.
1472
|
Posted - 2014.05.14 22:27:00 -
[26] - Quote
op wrote:Is my golem a gank target? It is now. |

IIshira
School of Applied Knowledge Caldari State
849
|
Posted - 2014.05.14 22:29:00 -
[27] - Quote
Yuri Thorpe wrote:Cipher Jones wrote:Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.
And CN BCU please.
Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat. I have a requirement to be cap stable, my little brother is prone to having seizures
If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.
838 DPS, Cap stable, 95k EHP with T2 fit... Not going to get ganked and still does decent DPS
[Scorpion Navy Issue, T2 Cap Stable] Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Thermic Dissipation Field II Thermic Dissipation Field II Kinetic Deflection Field II X-Large Shield Booster II Shield Boost Amplifier II Cap Recharger II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Warhead Rigor Catalyst II |

Cassandra Aurilien
Imperial Academy Amarr Empire
118
|
Posted - 2014.05.14 23:05:00 -
[28] - Quote
IIshira wrote:Yuri Thorpe wrote:Cipher Jones wrote:Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.
And CN BCU please.
Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat. I have a requirement to be cap stable, my little brother is prone to having seizures If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.
I would agree. SNI & Rattler are the ideal cap stable disconnect proof missile boats.
Marauder wise, you can easily built a Paladin with a cap stable tank. If you leave, you aren't going to be using the guns, so you don't need full cap stability. I've never used the Kronos, but I'd expect that it would work as well. Armor reps have a much lower cap usage.
Active shield fits are always going to be expensive to make cap stable, and you'd be working against the strength of the ship.
|

IIshira
School of Applied Knowledge Caldari State
849
|
Posted - 2014.05.14 23:10:00 -
[29] - Quote
Cassandra Aurilien wrote:IIshira wrote:Yuri Thorpe wrote:Cipher Jones wrote:Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.
And CN BCU please.
Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat. I have a requirement to be cap stable, my little brother is prone to having seizures If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem. I would agree. SNI & Rattler are the ideal cap stable disconnect proof missile boats. Marauder wise, you can easily built a Paladin with a cap stable tank. If you leave, you aren't going to be using the guns, so you don't need full cap stability. I've never used the Kronos, but I'd expect that it would work as well. Armor reps have a much lower cap usage. Active shield fits are always going to be expensive to make cap stable, and you'd be working against the strength of the ship. Also unless CCP patched it Marauders don't warp if you DC... You just sit there and die with all hardeners off. If this has been changed someone correct this.. I can be forgetful  |

Cassandra Aurilien
Imperial Academy Amarr Empire
118
|
Posted - 2014.05.14 23:16:00 -
[30] - Quote
IIshira wrote:Also unless CCP patched it Marauders don't warp if you DC... You just sit there and die with all hardeners off. If this has been changed someone correct this.. I can be forgetful 
Definitely has not changed. I lost a Vargur (only my 2nd ever PVE loss in over 2 years) to a power outage a few days ago. Got my computer back on just in time to see it explode. (Thunderstorms. )
Fully passive rattler is the way to go if you want to be fully disconnect proof. Active Navy Scorp with cap stability or a Paladin with enough cap to run the tank would work fine, if you were just walking away from the computer & coming back later.
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