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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
10028

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Posted - 2014.05.14 15:37:00 -
[1] - Quote
The Condor and variants (Crow and Raptor) is updated in this sisi build but the other two are not in this build yet. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10032

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Posted - 2014.05.14 16:34:00 -
[2] - Quote
Sirinda wrote:CCP Fozzie wrote:The Condor and variants (Crow and Raptor) is updated in this sisi build but the other two are not in this build yet. Fozzie I repiled in the stickied thread already. You may want to go over the Raptor's turret placement. Some hardpoints are getting used twice, causing a little bit of clipping. EDIT: Also, some clipping issues while using the fitting window on the outboard hardpoints on all three variants.
Can you please make a bug report from within the client? I'm sure the graphics guys will appreciate it, as they are eager to catch and fix those kinds of things. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Salvo
C C P C C P Alliance
3

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Posted - 2014.05.16 10:29:00 -
[3] - Quote
Sirinda wrote:CCP Fozzie wrote:The Condor and variants (Crow and Raptor) is updated in this sisi build but the other two are not in this build yet. Fozzie I repiled in the stickied thread already. You may want to go over the Raptor's turret placement. Some hardpoints are getting used twice, causing a little bit of clipping. EDIT: Also, some clipping issues while using the fitting window on the outboard hardpoints on all three variants.
Thanks Sirinda
We've already caught this one and it has been repaired. It will likely trickle down to Sisi with our next build. |
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CCP Huskarl
C C P C C P Alliance
102

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Posted - 2014.05.27 15:50:00 -
[4] - Quote
Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them.
I agree that the Typhoon could look more like the concept art but we are going to tweak the brightness, color and specular highlights of most of the ships in the near future and Minmatar is certainly top priority. We just want to do it in a bulk and can not make a special case of one ship.
As for the Mordu-¦s battleship being flat and not catching enough light on the side to be visible to players, we have brightened it a little and with all the lighting changes we plans for (bounce light, secondary light from planets and nebulae etc.) this will be less of an issue.
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CCP Huskarl
C C P C C P Alliance
107

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Posted - 2014.05.28 13:30:00 -
[5] - Quote
Burhtun wrote:If Minmatar ship skins are slated for some visual re-balancing can I also suggest that the Minmatar nebula be toned down a bit? EVE Visual Rebalancing
Thats also a very good point. Some of the Nebulae need some brightness/saturation tweaking
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CCP BunnyVirus
C C P C C P Alliance
1191

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Posted - 2014.05.31 16:22:00 -
[6] - Quote
Naomi Hale wrote:Just noticed the serial numbers on the new Moa.
Moa = MO4 Onyx = 1-7X Eagle = E-4GL
Nice touch. Were they on the old models also?
no they werent 3D Artist |
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