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Thread Statistics | Show CCP posts - 10 post(s) |

Innominate
GoonWaffe Goonswarm Federation
567
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Posted - 2014.05.18 01:35:00 -
[1] - Quote
The job of a deep space transport is to operate in areas which may not be completely safe. Their role is not to be able to run gatecamps or dodge fleets, that is what blockade runners are for. A deep space transport is about being able to operate with things like lone interceptors or stealth bombers around that would easily kill a T1 industrial. If you jump it into a well set up gatecamp, it should still die.
The fact that the warp scramblers are unaffected by warp core strength renders the mwd/mjd virtually pointless on these things. If they can warp out, they don't need the mwd/mjd, and when they can't warp out the mwd/mjd option is gone already anyways. Being able to mjd out of a bubble isn't much good when it only takes a single warp scram to kill it. This is a minor point but it's annoying given that the the mjd was given specifically to these hulls.
The fleet hangar is a problem. It's great in theory, big cargo that doesn't depend on fitting is wonderful. To not be able to do POS work from it utterly removes the ships best potential role.
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Innominate
GoonWaffe Goonswarm Federation
568
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Posted - 2014.05.18 05:23:00 -
[2] - Quote
Derath Ellecon wrote:Was the DST really used that much to online/offline POS's?
Currently the DSTs see next to no use. They don't hold more than their T1 counterparts, often holding much less. The only thing they have going for them is a bit more tank and +2 WCS but most people are rightfully cautious about not moving T1 industrials or DSTs in dangerous areas. When you need to move stuff through hostile space, you use a blockade runner. When you need to move high volume cargo you use a T1 industrial which max out at 35-40k m3 and use caution.
POS work is one of the few areas where an updated DST would be of use for any reason other than simply having more capacity than their t1 counterparts.
TrouserDeagle wrote:slower than a jump freighter more risky than a jump freighter less cargo than a jump freighter
1/50th the cost of a jump freighter. Has warp core stabilizers, tank, etc.
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Innominate
GoonWaffe Goonswarm Federation
569
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Posted - 2014.05.19 01:40:00 -
[3] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.
If you have to resort to this, please bump the cargo to 8k and penalize the fleet hangar instead. Forcing the DSTs to max out cargo expanders to do pos work basically eliminates the reason to use one. |
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