Rowells
Unknown Soldiers Fidelas Constans
614
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Posted - 2014.05.18 03:16:00 -
[1] - Quote
FT Diomedes wrote:I've been trying to figure out how these are supposed to work. Let's assume a hostile is trying to run through my space. I have an informal gate camp up - a bored Interdictor pilot and a bored Interceptor pilot.
Scenario 1: An interceptor comes through and types "LOL, you noobs suck!" in local as he zips through.
Scenario 2: A T3 comes through and doesn't say anything, because he is too much of a bitter vet to notice us.
Scenario 3: A Blockade Runner comes through. I drop my bubble. He waits for a few seconds, picks his align point, hits align, MWD, cloak. The Interceptor and I burn towards him. If he has expanded cargo holds, we catch him and kill him some of the time (100% of the Blockade Runners my alts and I have killed had expanded cargo holds fitted). Otherwise, we miss, he coasts out of the bubble, and continues on with his merry way. We try to repeat the same thing on the next gate and the one after that, and the one after that, until he either goes AFK or evades us or we finally catch him.
Scenario 4: One of these new DST's comes through. It's a Bustard. It jumps in. I drop my bubble. He waits for a few seconds, picks his align point, hits align, cloak, MJD. The Interceptor and I burn towards him. We decloak him and I put my scram on him. His MJD shuts off. He doesn't have an MWD, since that would be equally useless. He turns on his afterburner, overheats ALL THE THINGS and continues on towards his align point. He burns out of my first bubble (he was right on the edge of it when this encounter started). I drop my next bubble. He continues to burn through that. If he can live long enough to get through the third bubble, or I drop one too late or too soon, he warps off, unless we have 6 points on him. Or unless we web him, in which case he dies horribly once some bored ratter warps in to add some DPS so we can break his tank.
In any case, Scenario 4 ends in fiery death for the DST often enough that I am not likely to see one fly through solo any time soon. Ergo, these ships are still mostly useless for Deep Space Transportation.
Now let's add to that the fact that the ship cannot deploy a POSGǪ and it's totally useless outside of carrying a certain value through High Sec that is less than 1b (max value for a freighter) and more than 40m (max value for T1 hauler). Scenarios 6: overheats MWD, cloaks, burns toward gate. If he gets decloaked, hes already close to gate so just burns rest of distance while you try to kill him, and then jumps through gate while your gang waits out aggro timers and then GTFOs in whatever manner he sees fit.
Or scenario 7 (most unlikely but possible): he warp core stabs everything (or doesn't, it's up to him) overheats MWD and burns the quickest way out of the bubble. Fast tackle scrams him as he is escaping sphere of doom. Warps off with his +2 warp strength or +x amount of stabs.
Scenario 8 and my favorite: jumps into gate, decloaks and burns toward exit gate. Gets tackled by frigate and sabre. Scrams and webs sabre, buddies jump in and collect on kill. Moves on to next bait system.
While I am a little confused about how the fleet hangar is fgoing to work, the overheat bonuses and new MMJD module really give it some serious options to play with. |