| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

keepiru
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Posted - 2006.05.30 23:39:00 -
[1]
Vengeance *is* a bit meh, but I for one wont complain of the extra low and actually having half-decent fittings on the damn thing.
Tha damage bonus? Meh, though i was thinking they shuold have swapped range for dmg and left launcher rof on sacri as well. Its still slow, but I'm gonna have a play with it when its on SISI. ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.30 23:48:00 -
[2]
Ruined???
Whats to ruin in the current vengeance? They could have changed any of the bonuses to a capacitor flux cpu use and it wouldnd have made a change the thing sucks so damn hard. We're talking golfball through a gardenhose hard.
Khanid Innovations = KOS, tbh. ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 09:52:00 -
[3]
The Hawk did get the 4 launchers, they just forgot to add it to the patch notes:
Linkage ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 10:11:00 -
[4]
Originally by: Tuxford Hawk gets four launchers but loses a turret hardpoint, this I think we forgot to put in the patch notes We also forgot to put the tracking bonuses increase in the patch notes, thats happening as well
Cool. Tracking boost = nice.
As for the 4th mid on the vengeance, Weirda I'll assume youre not tripping on household cleaner when you say that, by virtue of youve flown the ship more than me... i find the current TQ vengeance revolting tbfh, id rather fly an ares.
ive tried and tried but i just cant make myself like the idea of a 4th mid over a 4th low. I cant think of many things i can do with that 4th low but none which id rather do which involve a 4th mid. Meh, I just dont see it, sorry.
Either way, more grid/cpu = good. Though i would have switched the cap bonus for the punisher resists bonus. ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 11:53:00 -
[5]
Edited by: keepiru on 31/05/2006 11:53:45 Mmmmmmrrreeeh!!!!
Yes. If you were to go *ALL THE WAY* towards making khanid armor-tanked missile boats - and i DO mean all the way, not some half-assed split-weapon armor-tanked shield-heavy POS with no grid or cpu to speak of - it. would. be. good. there, i said it.
Tbh, the thought of a double-repped injector-fed missile-spewing sacrilege makes my pants glow with an awesome power. Though the thought of EM missile damage bonus makes me cry. ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 11:58:00 -
[6]
Originally by: Tuxford The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants so you might imagine the total self control I'm showing by not just going ahead and do this 
Its zen trainign they gave you at the sikrit tibetan monastery where eve devs are trained before they let you loose onto the forums, isnt it? ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 12:00:00 -
[7]
Originally by: Alex Harumichi And most importantly, it would be something different and interesting. All the missile boats in the game currently are shield tankers.
Which is kind of why so many people are excited about the tier-3 caldari - very large shield-tanked gunboat (pest doesent really count, i think we can all agree there). ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 12:03:00 -
[8]
No, no, no. Please no more half-assed mixed weapon ships! If you want to make khanid good as missile boats, make them goddamn missile boats!
split weapons = kthnxdie
*slaps sarmaul* ----------------
Please fix BC Sig/Agility! |

keepiru
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Posted - 2006.05.31 17:07:00 -
[9]
Looks like we'll have to wait another week though, they aint making it this patch because of (yet more) db issues.
O well, hopefully we'll get some 'phoon fitting/hp restructuring on top of everything else. Me, im hoping for a ninja'ed BC agility boost =p ----------------
Please fix BC Sig/Agility! |
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