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Inxentas Ultramar
Ultramar Independent Contracting Advanced Amateurs
1298
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Posted - 2014.05.19 17:52:00 -
[31] - Quote
The OP also seems to misunderstand the variable scale of activities. PVP can be anything from takig a couple of frigates out to FW space to mess with the locals, or hour-long operations in deep null. What you might not realize is how singular players tie into larger operations. You don't have to be there from beginning to end. That's handled by the guy who happens to have a good chunk of the day to devote to gaming (Fleet Boss usually). If you are close by and have a matching ship for the op, you can join in - even if it's just for half an hour. The trouble is getting into a position where fleets like that are readily available and the FC is actually a nice guy to fly with.
There is something to say for the fact that some players will have an easier time handling things like timers because they have 23/7 to play the game. While yeah, these individuals have excellent timezone coverage they probably don't have a job. Meaning I can make more ISK out of PLEX all day erry day, should I choose to do so. I'd rather sell hours of my life to a well paying boss then to an MMO to be honest. |

Taz Edenrunner
Kit TBR
27
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Posted - 2014.05.19 18:48:00 -
[32] - Quote
As a player who's weekly time fluctuates wildly from 1-2 hours to a couple of days here and there, there are plenty of things to do such as:
1. mission running/incursions 2. production and/or invention 3. high/low sec ganking with a dessy ganker (takes a few days to train...then biomass and train a new one when -5 sec status) 4. exploration 5. R.v.B 6. hauling 7. taking a frig or two into low sec and having fun 8. mining if really bored 9. station trading
I'm sure there are plenty of other activities to do, the trick is to go and try things rather than expecting CCP to arrange things for people with limited play time, take full advantage of the real time training that eve offers to expand your options. |

Mr Epeen
It's All About Me
5345
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Posted - 2014.05.19 19:02:00 -
[33] - Quote
I can think of plenty of ways in which CCP could provide incentive to attract more casuals into the game.
Thing is, none of them would be good for the game.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Precentor Saggitus
Planet Express Transport
28
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Posted - 2014.05.19 19:55:00 -
[34] - Quote
Mr Epeen wrote:I can think of plenty of ways in which CCP could provide incentive to attract more casuals into the game. Thing is, none of them would be good for the game. Mr Epeen 
That all depends on what you think would be good for the game. I can think of plenty of things as well, that generally would have a net benefit. As always, you wouldn't be able to please all of the EVE population. One of the things I feel though is that the casual player options are directly tied to the new player experience, which things that would improve one will improve the other and we're not talking about large changes
That said though, in general EVE is probably one of the best casual player games there is. There is lots to do. I think the trouble might lay in the fact that its not immediately obvious what those things are. Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow. |
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