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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
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CCP Greyscale
C C P C C P Alliance
2339
|
Posted - 2014.06.08 13:47:00 -
[361] - Quote
Theng Hofses wrote:And this is exactly what I am afraid of. The best practice is doing it right the first time. Everything else has sub-optimal outcomes - and I am putting it nicely that way. The track record of CCP to revisit complex systems as industry is poor. Any interim solution you are providing is going to be a semi-permanent one.
This is not a criticism of the front-line devs who take the brunt of the impact and I am sure are full of good intentions to actually follow through with what they are promising, but merely a summary of CCP's track record. I have personally been on both sides of the internal struggle. It's not an enviable situation, so I sympathize with what you are facing.
I can only implore you to either do it right the first time or not to ship the feature at all.
I'm not sure what specifically you're referring to here, sorry. |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
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Posted - 2014.06.08 13:54:00 -
[362] - Quote
Theng hit the nail on the head, you can't be upset at us for being skeptics.
Incarna - walking in station The whole micro transaction greed is good thing Modular POS's Ring mining - no more moon goo We have rebalanced almost everything except SC and Titans - and no one wants to even talk about it
There are probably 3-5 more GOOD examples of either broken promises or inability to deliver stuff
CCP has a track record and we are pointing that track record out, so please forgive us for being pessimistic, you sir are the ones who made us this way.
Please note, i am not picking on any certain person or being mean. (That is for ISD, no more infraction plz)
I am merely stating a track record you are promising to break, forgive me for thinking it won't happen again
EVERYTIME I think about this, I always remember my childhood: http://2.bp.blogspot.com/_AYtd_mLPJIc/SatbO1pJ2hI/AAAAAAAAAYY/YmT-at89Pb0/s1600/i041010peanuts.jpg |
Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.08 14:00:00 -
[363] - Quote
Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile of crap you rage about for years. There is nothing particularly controversial in this bundle. We can debate a few % here and there but they are relatively meaningless in the grand scheme of things.
Given invention is getting a massive overhaul shortly after this patch there really isn't much point in trying to do precise tuning. Do it in the next pass. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.08 14:03:00 -
[364] - Quote
Aryth wrote:
Given invention is getting a massive overhaul shortly after this patch there really isn't much point in trying to do precise tuning. Do it in the next pass.
All we are saying is we don't believe next pass will happen, and we want them to do it all now |
Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
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Posted - 2014.06.08 14:07:00 -
[365] - Quote
double post |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.08 14:07:00 -
[366] - Quote
Aryth wrote:Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile of crap you rage about for years. There is nothing particularly controversial in this bundle. We can debate a few % here and there but they are relatively meaningless in the grand scheme of things.
Given invention is getting a massive overhaul shortly after this patch there really isn't much point in trying to do precise tuning. Do it in the next pass.
If you read back over the original threadnaught, Theng and I did post some incredibly thoughtful posts, which were summarily pish poshed and told we can't do that now, that will be next pass.
I am not neccesarily unhappy with this iteration, as long as it IS a stepping stone, but it does leave a lot of unfulfilled ideas.
Batch invention actual copies required for invention - seems single run copies are OK now, but will that change? decryptors - i have seen ZERO on final decrypt or numbers actual conversion of T2 BPC to new positive ME values
Maybe if we had that data, the pessimism would slow down a bit |
Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
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Posted - 2014.06.08 14:09:00 -
[367] - Quote
I would also point to a recent Guardian article that is quite expansive about the challenges of software development at CCP. |
Qoi
Exert Force
9
|
Posted - 2014.06.08 14:22:00 -
[368] - Quote
Since i'm really bad at spreadsheet applications, i just made a website instead that shows you how the material usage modifiers would change. http://bp.kiwi.frubar.net/me-changes/
(I also incorporated most of the changes discussed in this thread into http://bp.kiwi.frubar.net/calc/ if someone wants to quickly check a few items without spending time with spreadsheets. [/shameless-plug] )
I would have included that table directly in this post, but sadly the new forums do not support preformatted text. |
Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
|
Posted - 2014.06.08 14:22:00 -
[369] - Quote
Aryth wrote:Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile of crap you rage about for years. There is nothing particularly controversial in this bundle. We can debate a few % here and there but they are relatively meaningless in the grand scheme of things.
Given invention is getting a massive overhaul shortly after this patch there really isn't much point in trying to do precise tuning. Do it in the next pass.
The past is the best predictor of the future. I am simply pointing to best industry practices and combine them with the track record of the company. Not a pretty scenario to say the least. Kenneth put together a list and I don't want to get even more depressed and look for more examples of feature abandonment. Just look at it this way: The project prioritization policies that CCP employs brought you World of Darkness and Dust 514.
I thought we wanted to discuss issues here and not gloss over serious concerns. There are plenty of other outlets for blowing sunshine up people's rear end and tell stories that have little to do with reality. |
Sabriz Adoudel
Mission BLITZ
3058
|
Posted - 2014.06.08 14:24:00 -
[370] - Quote
Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
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Qoi
Exert Force
9
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Posted - 2014.06.08 14:38:00 -
[371] - Quote
Sabriz Adoudel wrote:Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process.
This suggestion looks like a very good balance between a flat modifier and an elaborate balancing process.
Looking at my numbers, i would suggest to add 5% to those (150% 140% 130% 125%), because no-decryptor/symmetry/accelerant/process actually give you a 153%, 144%, 135% and 126% modifier if you do the math.
Oh, and please make sure that extra materials only get the normal 1/0.9 modifier |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.08 14:43:00 -
[372] - Quote
Qoi wrote:Since i'm really bad at spreadsheet applications, i just made a website instead that shows you how the material usage modifiers would change. http://bp.kiwi.frubar.net/me-changes/(I also incorporated most of the changes discussed in this thread into http://bp.kiwi.frubar.net/calc/ if someone wants to quickly check a few items without spending time with spreadsheets. [/shameless-plug] ) I would have included that table directly in this post, but sadly the new forums do not support preformatted text.
I assumed that is how it was going to be, and maybe I missed it, but has this been confirmed? |
Qoi
Exert Force
9
|
Posted - 2014.06.08 14:49:00 -
[373] - Quote
Kenneth Feld wrote:Qoi wrote:Since i'm really bad at spreadsheet applications, i just made a website instead that shows you how the material usage modifiers would change. http://bp.kiwi.frubar.net/me-changes/(I also incorporated most of the changes discussed in this thread into http://bp.kiwi.frubar.net/calc/ if someone wants to quickly check a few items without spending time with spreadsheets. [/shameless-plug] ) I would have included that table directly in this post, but sadly the new forums do not support preformatted text. I assumed that is how it was going to be, and maybe I missed it, but has this been confirmed? The table is entirely hypothetical at this point, it only serves to illustrate what a move away from negative ME values would do, based on my interpretation of this thread. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
153
|
Posted - 2014.06.08 14:55:00 -
[374] - Quote
entirely hypothetical things shouldn't be getting released in the middle of July then |
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CCP Greyscale
C C P C C P Alliance
2339
|
Posted - 2014.06.08 14:55:00 -
[375] - Quote
Hey, I'm not upset with anyone - I meant literally what I said, which was that when Theng says "this is what I was worried about", I was not clear what the "this" was referring to. If it's about dealing with some invention issues as part of a follow-on package of changes to invention, then I totally understand the skepticism. Normally I wouldn't even be suggesting that we're waiting for later patches in public, but I'm sufficiently confident of these ones happening that I'm making an exception in this caes. I totally take the point that planning for a follow-up is risky, but the counterpoint in my mind is that the changes that were shelved were only being considered because they *were* a band-aid that would be ripped off shortly anyway. Normalizing to 24h with the current queuing mechanics is not a good long-term fix, in our eyes, so if we plan on the assumption that there is no follow-up, we still wouldn't be implementing that change :)
Sabriz Adoudel wrote:Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process.
I'll have another look at the math here next week. This looks like it lines up very nicely with current numbers, but it's not totally clear yet that we do want to match them exactly. The current balance is to a large degree arbitrary, and if it weren't for the fact that we had done some very specific balance changes to moon minerals to deal with bottlenecks that we don't want to revisit, I wouldn't be attempting to get any closer than ballpark numbers anyway, because trying to tune to match arbitrary legacy balance is generally a poor use of time. If it looks like these changes will significantly impact moon mineral values then we'll probably do some more tuning, but if we'd just be changing everything in the same ratios with no impact on economic balance beyond the price of ships, that's probably not something that merits fine-tuning simply to match existing numbers. If there's a cost-balance problem with T2 ships then that would be much more sensibly addressed by a targeted balance pass on those costs; simply preserving the status quo has no value if the status quo itself has no specific value.
Again, I'm happy to be argued around on this sort of thing :) |
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
27
|
Posted - 2014.06.08 15:14:00 -
[376] - Quote
Sabriz Adoudel wrote:Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process.
A good suggestion. However, unless you have access to data you probably shouldn't have access to to you can not know which decryptor is used for each product category. Sure, you can always state "it is the logical choice!" but given how illogical players are and how unoptimized a lot of industrialists (that I know of at least) are I fear that only CCP can know the answer to the question "which decryptor is most commonly used per product category".
If there will be no "perfect re-base" I am all for a single factor to be used across all T2 items until the invention pass comes up (I do have faith in it happening). |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
27
|
Posted - 2014.06.08 15:19:00 -
[377] - Quote
CCP Greyscale wrote:In this specific case, I am trying to make the decryptor-less invention line up nicely before and after, and allow people to deal with the fact that decryptors change the math in whatever way they see fit, in the same way that we're matching build time to 2x copy+invent at base stats and not factoring in starbase bonuses etc for those purposes.
Ok, then I know the reasoning behind the factor used. As long as that reason/goal is stated we, the players, should be able to give nice feedback around it. :)
CCP Greyscale wrote: With regard to whether it's 37.5% or 5x%, I'll have another proper look at it when I'm back in the office and less tired; the tricky bit is just ensuring that it's accounting for the fact that we're building waste into the base materials.
Don't work on weekends! Stop burning yourself out! We want you to stay healthy!
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Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
|
Posted - 2014.06.08 15:29:00 -
[378] - Quote
Thank you Greyscale. I am worried about a piecemeal release of the features since they are interlocking and interdependent. It's like putting a new more powerful engine in the car and waiting to upgrade the brakes until a future date. You might just hit a wall before you get the future breaks.
There is a lot of internal pressure to deliver things. I get that - I have been on both sides of the situation. Delaying a feature creates even more pressure. Management wants to cross things off the list and pesky clients want to see what you promised for so long. Delivering "something" relieves a ton of pressure to the point where some in project management (and I have worked for people like that) declare "victory" because something was delivered rather than the right thing was delivered. The caravan moves on to the next project and in my case client services were left to hold the bag with an incomplete, not properly working product. Six months later the whole thing started over because the client didn't want to pay $50m a year for the piece of crap that got rushed through.
Delaying an incomplete, interlocking feature creates a lot of internal pressure to deliver to actually release a good deliverable. But it's actually "good" pressure. Any subsequent deliverables are better used to fine tune the overall framework. Delivering the framework in pieces has never worked in my 20 year experience of working with this stuff and for the good and bad I had a lot more resources to throw at problems than this here.
Please release a complete deliverable. I know it must be very difficult to push that through internally just at a time when you went into a wave development process ("Don't be part of the past, iterative development project plans we are doing is the future" type of corporate speak), but this is the wrong deliverable to do in waves.
PS: Band-aids are the wrong tool when dealing with a sucking chest wound. |
Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
|
Posted - 2014.06.08 15:32:00 -
[379] - Quote
double post |
Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.08 15:55:00 -
[380] - Quote
Kenneth Feld wrote:Aryth wrote:Yes, I think we get it. You guys are raging about past track records instead of just posting feedback on each iteration. You can either post it here and maybe get a good patch or not and get a steaming pile of crap you rage about for years. There is nothing particularly controversial in this bundle. We can debate a few % here and there but they are relatively meaningless in the grand scheme of things.
Given invention is getting a massive overhaul shortly after this patch there really isn't much point in trying to do precise tuning. Do it in the next pass. If you read back over the original threadnaught, Theng and I did post some incredibly thoughtful posts, which were summarily pish poshed and told we can't do that now, that will be next pass. I am not neccesarily unhappy with this iteration, as long as it IS a stepping stone, but it does leave a lot of unfulfilled ideas. Batch invention actual copies required for invention - seems single run copies are OK now, but will that change? decryptors - i have seen ZERO on final decrypt or numbers actual conversion of T2 BPC to new positive ME values Maybe if we had that data, the pessimism would slow down a bit
I did read your posts. Everything you want we also want in general (queuing/batch). We just don't expect them in this patch but in the later patches.
If you want CCP to do these Jesus patches we get 2 a year. (really one) I would much rather have some baby Jesus patches. Even if that kid cries a lot. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
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Posted - 2014.06.08 16:10:00 -
[381] - Quote
It's just about releasing a complete product that is interlocking and interdependent. There is nothing Jesus about asking for the equivalent of a car that has both an engine and brakes. If you release engine and car in stages you are going to see Jesus in person. |
Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.08 16:24:00 -
[382] - Quote
Theng Hofses wrote:It's just about releasing a complete product that is interlocking and interdependent. There is nothing Jesus about asking for the equivalent of a car that has both an engine and brakes. If you release engine and car in stages you are going to see Jesus in person.
There is nothing remotely that dramatic in these changes. They already delayed it a month due to the handful of edge cases and that is more than sufficient. Edge cases fixed, balance preserved. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.08 16:41:00 -
[383] - Quote
Aryth wrote:Theng Hofses wrote:It's just about releasing a complete product that is interlocking and interdependent. There is nothing Jesus about asking for the equivalent of a car that has both an engine and brakes. If you release engine and car in stages you are going to see Jesus in person. There is nothing remotely that dramatic in these changes. They already delayed it a month due to the handful of edge cases and that is more than sufficient. Edge cases fixed, balance preserved.
I really hope you are right, I really do, cause that would be better for us and the game
I have just had the football pulled out from in front of me too many time by CCP to be very optimistic |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1045
|
Posted - 2014.06.08 17:06:00 -
[384] - Quote
Ereshgikal wrote:Sabriz Adoudel wrote:Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process. A good suggestion. However, unless you have access to data you probably shouldn't have access to to you can not know which decryptor is used for each product category. Sure, you can always state "it is the logical choice!" but given how illogical players are and how unoptimized a lot of industrialists (that I know of at least) are I fear that only CCP can know the answer to the question "which decryptor is most commonly used per product category".
This is so very true; presuming everyone always invents t2 battleships and larger with process decryptors makes you look like a fool. Check contracts sometime. Talk to smaller end inventors. I've seen a lot of JF, Blops, etc BPCs up for sale that used different decryptors, and have tried to talk people out of using inefficient ones. Sure, process may be the most efficient, but they aren't always used to invent BS and larger. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.08 17:26:00 -
[385] - Quote
Arronicus wrote:Ereshgikal wrote:Sabriz Adoudel wrote:Concrete suggestion.
Module baseline materials post Crius = 145% of present baseline.
- This reflects that most modules are produced without decryptors (153%) but a significant minority use Symmetry.
T2 Frigates and Destroyers baseline materials post Crius = 135% of present
- This reflects the widespread use of Symmetry decryptors on these.
T2 cruisers and BCs baseline materials post Crius =125% of present
These are usually invented with Accelerant or Process, sometimes Parity or Symmetry in unusual market conditions.
T2 battleships and larger baseline materials post Crius = 120% of present
These are always invented with Process. A good suggestion. However, unless you have access to data you probably shouldn't have access to to you can not know which decryptor is used for each product category. Sure, you can always state "it is the logical choice!" but given how illogical players are and how unoptimized a lot of industrialists (that I know of at least) are I fear that only CCP can know the answer to the question "which decryptor is most commonly used per product category". This is so very true; presuming everyone always invents t2 battleships and larger with process decryptors makes you look like a fool. Check contracts sometime. Talk to smaller end inventors. I've seen a lot of JF, Blops, etc BPCs up for sale that used different decryptors, and have tried to talk people out of using inefficient ones. Sure, process may be the most efficient, but they aren't always used to invent BS and larger.
No reason to base game design on stupidity though. Base it on what works, and let stupid do what stupid does. Never let yourself be fooled into thinking you have seen the biggest idiot because there is always tomorrow. |
probag Bear
Center for Advanced Studies Gallente Federation
52
|
Posted - 2014.06.08 17:32:00 -
[386] - Quote
Qoi wrote:Oh, and please make sure that extra materials only get the normal 1/0.9 modifier
Are there actually any inventables that use significant amounts of extra materials? If so, this is actually a very significant point I'm surprised no one's noticed yet. If not, I'm okay with making jobs take up a couple of extra R.A.M. for the sake of consistency.
And while I'm at it, just to make sure, Greyscale, you already know this, but just as a reminder: the Tech column in the invBlueprintTypes table is a bit misleading. A significant number of blueprints are marked as Tech 2, but are not actually inventables; they're basically just T1 blueprints. T2 components are an example off the top of my head. Naturally, those blueprints should not get the same material requirements change as actual T2 inventables. |
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CCP Greyscale
C C P C C P Alliance
2340
|
Posted - 2014.06.08 17:38:00 -
[387] - Quote
The content of this release is pretty much locked down right now, and while we appreciate and understand the concerns we are optimistic about the rollout plan and not expecting to change it at this time. If you're unhappy with this response, your best recourse is probably to talk to your local CSM members directly! |
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CCP Greyscale
C C P C C P Alliance
2340
|
Posted - 2014.06.08 17:40:00 -
[388] - Quote
probag Bear wrote:Qoi wrote:Oh, and please make sure that extra materials only get the normal 1/0.9 modifier Are there actually any inventables that use significant amounts of extra materials? If so, this is actually a very significant point I'm surprised no one's noticed yet. If not, I'm okay with making jobs take up a couple of extra R.A.M. for the sake of consistency. And while I'm at it, just to make sure, Greyscale, you already know this, but just as a reminder: the Tech column in the invBlueprintTypes table is a bit misleading. A significant number of blueprints are marked as Tech 2, but are not actually inventables; they're basically just T1 blueprints. T2 components are an example off the top of my head. Naturally, those blueprints should not get the same material requirements change as actual T2 inventables.
Will double-check this on Monday, there are various conflicting sets of data to do with what is and isn't T2, and I think the metric the spreadsheet is using is accurate. |
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Danny Centauri
Manu Fortius space weaponry and trade
95
|
Posted - 2014.06.08 21:20:00 -
[389] - Quote
mynnna wrote:Haven't dug into the numbers too much like I plan to yet (model comparing overall gamewide usage before & after the patch including ability to revise based on expected change in decryptor usage, anyone? Depends on if I can setup the spreadsheet in a reasonable amount of time tomorrow) so I don't want to comment on the numbers too much, but... Danny Centauri wrote:as moon mining is a completely passive income source. When moons are such that we don't need a team of fifty people constantly refueling POS, emptying the silos, and clearing (often multiple times a day) siphons off of them, that they inject isk straight into the corp wallet instead of the value being realized by selling the materials to people who turn around and run even more POS, it'll be completely passive income. Until then, the most valuable of them is worth at best what one ishtar ratting two hours a day can make (and the guy maintaining the POS is undoubtedly more active than the ratter, too), and the "completely passive" argument is a dead horse flogged by the jealous or ignorant. Besides, consider this: Demand for moon goo is separated from the actual moongoo by intermediate reactions, then advanced reactions, then Tech II component construction, and then the actual Tech II build times itself. For that reason, the moon markets shift in response to changing demand very slowly, and Alchemy - which regulates prices - makes upward changes even slower. With a full invention overhaul on the horizon after Crius, things probably won't have room to move very far before that shakes things up again anyway.
Having seen one crazy Russian in my former alliance manage 120 POS I both agree and disagree whilst it takes commitment to manage a large moon mining operation it's still pretty passive. The fact that less than half a percent of your alliance are involved in your biggest income source seems a bit out of balance.
Anyway lets not get caught up in the moon mining mechanics discussion more important is the impact of the actual change. Personally I think this change should be geared towards T2 material consumption remaining stable to try and keep prices the same. EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
mynnna
GoonWaffe Goonswarm Federation
3593
|
Posted - 2014.06.08 22:17:00 -
[390] - Quote
Danny Centauri wrote:
Having seen one crazy Russian in my former alliance manage 120 POS I both agree and disagree whilst it takes commitment to manage a large moon mining operation it's still pretty passive. The fact that less than half a percent of your alliance are involved in your biggest income source seems a bit out of balance.
It's not out of balance at all if you break the income down to a per-person metric, and even less so if we want to count the entirety of the alliance (as what enables the holding of those moons in the first place) rather than just the logistics team.
Danny Centauri wrote:Anyway lets not get caught up in the moon mining mechanics discussion more important is the impact of the actual change. Personally I think this change should be geared towards T2 material consumption remaining stable to try and keep prices the same.
Your concession of defeat is noted. To the point you're trying to make - no, just no. As has been explained, CCP could try to tune the system to keep consumption stable. Doing so requires making assumptions about how players react to the changes, how players then react to the changes those changes prompt (a preferred decryptor becoming popular enough as to price itself out of usefulness, for example), and so forth. If they get it wrong, everything gets ****ed up. Personal & corporate interests notwithstanding I'd rather see them overshoot and increase consumption, than undershoot and decrease it. Decreasing it drops Tech II build prices and thus drops the value of building it in the first place, while overshooting it not only does the opposite but has its affects moderated by Alchemy. Member of the Goonswarm Economic Warfare Cabal |
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