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w3ak3stl1nk
Hedion University Amarr Empire
29
|
Posted - 2014.05.20 11:34:00 -
[1] - Quote
Anthar Thebess wrote:Because we will not have Atrons and lasers, triple tanked ships, hybrid weapon upgrades and missile launchers. I know thats fitting issue. Still at some point i asked one of those newbites why did he put lasers on his atron. The answer was funny : "Because i have gallente frigate and laser skills" Those are not proper way, use hybrids. "I know 5 days more to T2"  Proper is over rated. Have fun with what you got. If it works then it works. Efficiency at the cost of fun is not a good thing. |

w3ak3stl1nk
Hedion University Amarr Empire
29
|
Posted - 2014.05.20 13:16:00 -
[2] - Quote
Derath Ellecon wrote:I would have to echo others that this was not my experience either. EVE is definitely a game where you have to be able to enjoy the now.
When I started EVE i got into a few frigates. Then I trained an iteron. I didn't rig my ships so I could repackage them. I would pack up my Tristan and Imicus (mining frigate back then) in my and pick a spot on the map. I'd fly there and check it out. Look new ore's I've never seen, cool. These mission rats are different, how do I fight them?
I spent the first month nomadically checking out empire space. I still look back fondly on this.
About a week into the game the corp I was with (some people I knew from other games) was wardecc'd. They threw me into some T1 fit tackle incursus and taught me quickly how much fun PVP could be.
Bottom line is that it is total BS that you have to wait to do anything in EVE. You have to wait if you have the attitude of only being able to do something after you can fly ship X. But there is plenty to do out of the gate if you simply enjoy the level you are at vs the level you will be in the future.
Not all gamers come from an online gaming community, so to assume this might be expecting too much. |

w3ak3stl1nk
Hedion University Amarr Empire
29
|
Posted - 2014.05.20 13:25:00 -
[3] - Quote
King Fu Hostile wrote:Anthar Thebess wrote: I play for fun - and i want to have some fun now."
Then they just have to find some other game, too bad. EVE doesn't offer "instant fun." EVE offers a long-term challenge. People play games for different reasons, and there are no games that successfully combine 11 years and instant, casual gameplay.
Eve does, but it depends on what you consider to be fun. Entertainment value is not the same for all. Fun for a trader may not be the same as a combat person or an explorer. |

w3ak3stl1nk
Hedion University Amarr Empire
33
|
Posted - 2014.05.22 00:35:00 -
[4] - Quote
Don't feel bad. Lots of players play other games than just eve. Just need to find time to play them all... |

w3ak3stl1nk
Hedion University Amarr Empire
36
|
Posted - 2014.05.24 12:59:00 -
[5] - Quote
Anathema Device wrote:Anthar Thebess wrote:So far i see old people that have multimillion sp characters saying NO about giving <1mln sp to new players  There still hasn't been a good argument for giving more skill points at character creation. Also no matter how young or old a character is in EVE there will always be somebody in here that can destroy their ship. Boosting players so that they get into a shiny ship earlier doesn't solve the problem of combat. It doesn't matter what skill points are given to an entry level player they remain at a disadvantage. If you boost all the new players they are still behind all the older players. It doesn't address the problem. Skill points are not going to solve the problem of lack of good tutors. Better to scrap all NPC corporations, create player corporations at initial login so the new players can create their content. Player corporations are not the answer they are part of the problem. |

w3ak3stl1nk
Hedion University Amarr Empire
36
|
Posted - 2014.05.24 14:59:00 -
[6] - Quote
Give a newbie 20 M SP and they still wouldn't know what to do. Eve basics as described in tutorials are still very bad. They are slightly better than before, but still bad. Newbies don't even understand what low sec is even after they get blown up for going there... |

w3ak3stl1nk
Hedion University Amarr Empire
39
|
Posted - 2014.05.24 23:45:00 -
[7] - Quote
Gregor Parud wrote:Just because the majority of ppl don't like this game doesn't mean it's bad, all it means that it's not aimed at most people. If folks don't enjoy EVE, that's fine... nothing wrong with. Trying to change it into WOW in space IS wrong. That is such a WOW elitist comment. |

w3ak3stl1nk
Hedion University Amarr Empire
43
|
Posted - 2014.05.26 02:39:00 -
[8] - Quote
Maybe start with a pool of skill points and skill books to start. Then little tutorial manuals on what to train depending on what you want to focus on. They learn to inject skills and how to input skills in queue from the start. Same skills current people start with just in the form of skill books. |

w3ak3stl1nk
Hedion University
63
|
Posted - 2014.06.06 11:31:00 -
[9] - Quote
Anathema Device wrote:w3ak3stl1nk wrote:Player corporations are not the answer they are part of the problem. The NPC Corporations provide little social benefit for a new player that is not addressed by joining a noob Corporation like EVE University. Scrap all NPC Corps and start each character in a training organizations. Doesn't have to be EVE University could be any Corp willing to take unskilled players.This integrates new players into a real social structure. If a player drops Corp they don't get dumped into an NPC Corp but are left without a Corp and get slugged with higher and escalating taxes and charges. The more senior (older) the player the higher the taxes and charges. Cap the taxes at 80% of income. If CCP can't contemplate EVE without NPC Corps then allow NPC Corps to be WarDec'ed. Lol if the person is a trade alt or miner that tax means nothing... And the majority of high sec alts is?.. Tax only affects mission runner which is a smaller group. Even more afk gameplay is what you want.... Ok yeah sucker people into the social dramas of player clicks and elitism... Yeah that will fix everything... Then make them more antisocial by having no corp... The "real" social structure is grief and politics... Not everyone wants that Is that my two cents or yours? |

w3ak3stl1nk
Hedion University
63
|
Posted - 2014.06.07 01:24:00 -
[10] - Quote
PopeUrban wrote:There's been much said about the "new player experience"
Mine was being recruited by a friend, creating and account, and immediately be shipped off to Stain as an RC newbro. I didn't spend a lot of time there, only went on one real op, and generally spent most of my time learning ratting and scanning and pinging intel channels. In fact my first PVP experience was in a gate checking frig being blown up so that the fleet behind me knew what was on the next gate.
This was a great introduction in to EVE because it paired me, a player, with a group of players that had a use for me. I left shortly afterward due to personal issues, but when I came back to EVE I knew exactly what to expect.
I think if there was some ingame mechanism for players to do that from the point of creation it would alleviate a lot of the NPE issues the game has. What if, for example, corps could publish recruiting ads directly to character creation, and elect to accept new players automatically, perhaps even paying for a premium station service that would allow that player's first clone to be automatically installed at a specific office and provide it with a specific package of starting gear provided by the corp?
This would mean that a new player could join an amenable player corp right away, thus corps like EVE university, or small startups or "training corps" would have more granular and directed control over the new player experience. Players could still elect to start out in an NPC corp, but this would allow the player base to much more easily shoulder the load of the NPE, and immediately recruit and train new guys with matching interests.
If I start EVE, knowing nothing, and I know I want to do, say, industry, maybe at the point of creation I have the opportunity to either start off on my own, or start off in a player corp who has alotted a dedicated recruiting program specifically to industry, or piracy, or exploration, or whatever. I like the idea of options on starting out. Making it work might be a whole different issue though
Is that my two cents or yours? |

w3ak3stl1nk
Hedion University
65
|
Posted - 2014.06.08 11:50:00 -
[11] - Quote
The changes are a knee jerk reaction to the fact they wasted so much on incomplete projects. Now they are way behind on the power curve. They going to shoot down the 40% that do stay with the industrial changes but maybe there is a long term goal for that. I still think the community could do a better job in teaching basics to new players. Make that 40% into 60% and that10% into 15% and those numbers would be very good. Is that my two cents or yours? |

w3ak3stl1nk
Hedion University
65
|
Posted - 2014.06.08 13:49:00 -
[12] - Quote
Self motivation is hard to come by when you have no idea what to do next. The assumption is that player corps will help them along but we know that not to be true in most cases. The low/null region is so different to high that it is relearning what is basic "skills." SP will not save you if you have no idea what is out there. I think 40% is very good number, but if that number goes down for the patch or because of the anti high sec movement... Then it might be a bad sign. The 40% may also be low sec pvpers that can't afford the losses to their pvp mains that they have in low sec. Eve is a balanced cycle of life type of environment of give and take so making too many changes can hurt high sec and in turn hurt low sec. Null makes lots of isk, but for small corps that is not really an option. High sec is the first new player experience a player will have and to see big alliances influence Eve to have more social "bullying" might not be a good image to have... Especially when trying to attract new or old players. Is that my two cents or yours? |

w3ak3stl1nk
Hedion University
65
|
Posted - 2014.06.09 00:37:00 -
[13] - Quote
Finding friends is always a good recommendation for new players. Finding a mentor or someone to learn the game with can change the perspective of a new player. Some starter corp people openly dedicate time to help new players. If not there are some player corps that specialize in this role. Is that my two cents or yours? |

w3ak3stl1nk
Hedion University
67
|
Posted - 2014.06.13 18:36:00 -
[14] - Quote
Fal Dara wrote:i dont like the idea of giving new people skills for missions--or goals done through anything but training the damn things.
I have made 5 different characters, and trained 7 (character market, hello!) and ... it's the painstaking process of developing a character than causes you to understand eve...
now that may sound like something a bitter old vet like me would say... but it's true nonetheless.
I have tried, a few times, to get coworkers to play this game (i work with 250 people, a few tried, none stayed), and their number one reason for not staying, was their perception (a right one) that it's too technical. One guy that i got to play for 6 weeks, just couldnt get his hear around what missiles did, or how they did them. to me, it seems like a very simple thing, but he wanted attributes--like WoW or something, just 5 things that he had to deal with--10 at most.
eve is complex, it's a bit technical, and it's harsh--if you cant be arsed to figure some of it out, even a niche part (industry, as an example) then you shouldnt stay.
no one i know personally has stayed in this game, because they dont want to learn new things...
and i dont want a person like that in my EVE.
i started this game with 6k skill points, i could hardly undock! i didnt even have mining OR gunnery skills--it was a huge effort just to get off the ground floor--there were no mining ships, the only t2 ships were interceptors, no one could afford, or dream of battleships in my corp for MONTHS, bpos for simple things cost a fortune, t2 mods cost 10-25m EACH, it was HARD--there was no tutorial, there was no hand holding, free isk--we even had to learn skills to learn skills (learning skills!)--
the HARDER eve is, the better.
if anything, i think there needs to be a way to help people communicate/join corps in this game. to 'test' fit and fly with friends. Most get in really aweful corps when they're new, and THAT kills the game for them. there's no one to talk to, ask questions to, they're alone--they should be forced to stay in a newb corp for the WHOLE trial, or 2 weeks, if they dont have a character with mroe than 1.7m SP (about a month's worth). THAT would help retention, imho.
If they remove tech 2 and anything bigger than a cruiser... Eve would be harder Is that my two cents or yours? |
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