|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
|

CCP Bayesian
1042

|
Posted - 2014.05.20 11:24:00 -
[1] - Quote
Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done manually by our designers so consider what you're getting out of the sites as WIP. It works pretty much as before but with the Hacking mechanic remaining. Simply hack the site to gain access to the cargo hold of your target.
We've tested quite a lot internally but there are likely to be some rough edges somewhere. Any feedback you guys can give me is greatly appreciated. EVE Software Engineer Team Kuromaku |
|
|

CCP Bayesian
1044

|
Posted - 2014.05.20 13:11:00 -
[2] - Quote
As I said above the loot balancing is a WIP but I'll make sure your feedback reaches the right ears. I'm pretty sure we don't want to ruin any serendipitous benefits of the changes we made. EVE Software Engineer Team Kuromaku |
|
|

CCP Affinity
C C P C C P Alliance
1568

|
Posted - 2014.05.20 14:57:00 -
[3] - Quote
After talking with CCP Bayesian, we think you have all made some good points and we agree with you, the 'halving' of the loot tables may be a bit harsh. We will take a look at it again and boost them a bit and get back to you with specifics :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|
|

CCP RedDawn
C C P C C P Alliance
418

|
Posted - 2014.05.20 15:10:00 -
[4] - Quote
probag Bear wrote:I remember there being a promise that you'd replace the EY-1005 loot spew bonus once loot spew was removed?
We have removed the "5 second increase to decay time of all scattered containers." from this implant and are in the process of replacing this now with something else. Team Space Glitter |
|
|

CCP Bayesian
1063

|
Posted - 2014.05.20 17:56:00 -
[5] - Quote
Phaezen Outamon wrote:I have run a couple of test hacks on Sisi this evening. The open container button on the radial menu of the hackable containers stays grey even after you have successfully hacked it, requiring you to use the right click menu to access the loot. Is this something you will be fixing?
Yes. Thanks for the feedback!  EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1084

|
Posted - 2014.05.21 08:35:00 -
[6] - Quote
As said earlier the loot in the cans is a WIP, expect it to change again very soon and thanks for the valuable feedback.
People that have raised technical issues, thanks, those are also in the process of being investigated and fixed.  EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1084

|
Posted - 2014.05.21 10:27:00 -
[7] - Quote
The problem with that idea is that it means there is an incentive for people who aren't interested in hacking or exploration as such to come in and fail in order to get the loot out. It's mitigatable but ultimately we'd be leaving a mechanic in that doesn't quite fit into EVE's interaction scheme.
I'm personally much more of a fan of making the reward you get out proportional to how well you complete the hack. The idea floated by someone earlier of having to find 'loot nodes' is along the same lines of future ideas for hacking (here and elsewhere) I have. EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1087

|
Posted - 2014.05.21 14:01:00 -
[8] - Quote
Could we move discussion of improvements to the Hacking mechanics elsewhere. This thread needs to stay on topic so we can collect feedback about the changes we're making right now. EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1096

|
Posted - 2014.05.23 09:28:00 -
[9] - Quote
I've done some tidying up of the site completion mechanics that mean the exploration site gets pulled down and recreated elsewhere which should hopefully help with that problem. It should be live on Sisi after the next update.
We added some junk loot in as well, partly because it was in the scattered containers and partly because there are otherwise occasionally empty containers. We're concerned that it might just be annoying for people to have to jettison it all the time (using Loot All) or cherry pick out the good stuff from the inventory window. Any thoughts, preferably after trying it out on Sisi? EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1096

|
Posted - 2014.05.23 10:11:00 -
[10] - Quote
Jarnis McPieksu wrote:How does this work? Site stays up only X time after one of the cans has been touched, so it will respawn even if someone just cherry-picked the good stuff?
Basically yes but with a few caveats to deal with edge cases (e.g. someone is still in the site). Things were already working this way previously but when I went through the code there were some cases that hadn't been covered so now it should be a bit more efficient. The knock on effect is that there will be more fresh sites to be found now (and thus more loot) without making it harder to catch and kill Explorers. EVE Software Engineer Team Space Glitter |
|
|
|

CCP Bayesian
1104

|
Posted - 2014.05.26 09:07:00 -
[11] - Quote
Arla Sarain wrote:Don't forget that there is an implant that increases loot spew duration by 5s
We haven't and its getting changed. EVE Software Engineer Team Space Glitter |
|
|

CCP Bayesian
1104

|
Posted - 2014.05.26 10:37:00 -
[12] - Quote
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. 
Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.
We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at. EVE Software Engineer Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
423

|
Posted - 2014.05.26 10:46:00 -
[13] - Quote
Omnathious Deninard wrote:CCP Bayesian wrote:Arla Sarain wrote:Don't forget that there is an implant that increases loot spew duration by 5s
We haven't and its getting changed. Any kind of teaser as to what it will become?
The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
This is on Singularity now.
Team Space Glitter |
|
|
|
|