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Hein
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Posted - 2006.06.03 21:33:00 -
[1]
As the title says, there is any way? One more question, is there any way to flight in formation with other pilots(like freelancer)? Thx for any help!!!
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Electric Cucumber
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Posted - 2006.06.03 21:34:00 -
[2]
warp core stabilisers counter warp scramblers.
you need 1 WCS to counter a disruptor and 2 to counter a scrambler.
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Sarmaul
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Posted - 2006.06.03 21:34:00 -
[3]
warp core stabs
Originally by: General Apocalypse the game is very well balanced
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Naughty Boy
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Posted - 2006.06.03 21:36:00 -
[4]
... and the longer answer involves range, cap drainers (nosferatu/neutralizer), ecm...
NB.
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Hein
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Posted - 2006.06.03 21:47:00 -
[5]
Thx . Almost go killed yesterday, couldn't jump , but luckly my cousin helped me!!! So if, for exemple, im traveling in my transport ship, if i fit two warp core stabilizer, no pirate can warp scramble me?!?
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Kel Shek
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Posted - 2006.06.03 21:48:00 -
[6]
they can always use multiple modules, or multiple ships each using modules, they stack.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Asestorian
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Posted - 2006.06.03 21:54:00 -
[7]
Originally by: Hein Thx . Almost go killed yesterday, couldn't jump , but luckly my cousin helped me!!! So if, for exemple, im traveling in my transport ship, if i fit two warp core stabilizer, no pirate can warp scramble me?!?
Well, this is true if there is only a single warp scrambler active on you, but if there is a group of people or the pirate has multiple scramblers, they can still get you. Only way to counter this is to fit even more stabs.
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TheDevilsBroker
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Posted - 2006.06.03 21:59:00 -
[8]
Edited by: TheDevilsBroker on 03/06/2006 22:02:26 scrambling works on a points system.
There are 2 types of scramblers: - "Scramblers" have a range of 7.5 km and a strength of 2 - "Disruptors" have a range of 20 km and a strength of 1
There is only one kind of Stabilizer, it has a strength of 1
A pirate can use as many scramblers/disruptors as their ship can hold. Multiple pirates can all use scramblers/disruptors. The total strength is added up. So let's say there is one pirate with 2 disruptors and another with 1 scrambler, and they're both scrambling you.
2 x 2 + 1 x 2 = 4 total scramble strength. To escape, you'd need a WCS strength of 4, so 4 x 1 = 4 WCS.
Most of the time, 2 WCS is a reasonable ammount to fit on your ship. You can also: - break the pirate's lock using a semsor dampener or a jammer. - run out of range of the disruptor/scrambler doing either of these things will remove the scramble from you, as in order to use these devices the pirate's target must be targetted and in range of the scrambler. Activating the scrambler also costs capicitor so you can also: - use Nosferatu (energy vampires) or Energy Neutralizers to take away the enemy's capacitor so they can't activate the scramblers.
The best way though is WCS because if you have enough for the situation it is a sure thing that you will have the opportunity to escape.
edit: and your second question, unfortunately no formations are possible (nor are they relavent on gameplay as there is no real collision detection and direction doesn't matter as to where weapons fire from/hit on). You can warp together with other pilots and you will come out of warp at the same time. It requires some skill though: - have the pilots you want to warp in the same gang. - have everyone in the same place - have everyone move towards the target place you're warping to at full speed (doubleclick near the target point) - have the gang leader use the "warp gang to" function to warp the gang to the target
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Vera Nosfyu
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Posted - 2006.06.03 22:13:00 -
[9]
Originally by: TheDevilsBroker
2 x 2 + 1 x 2 = 4
Uhh... Yeah... You might want to check your math there... -----------------------------------------------------------
"Violence solves all problems, no man, no problem." --Josef Stalin |

Shandling
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Posted - 2006.06.04 00:26:00 -
[10]
Originally by: TheDevilsBroker A pirate can use as many scramblers/disruptors as their ship can hold. Multiple pirates can all use scramblers/disruptors. The total strength is added up. So let's say there is one pirate with 2 disruptors and another with 1 scrambler, and they're both scrambling you.
2 x 2 + 1 x 2 = 4 total scramble strength. To escape, you'd need a WCS strength of 4, so 4 x 1 = 4 WCS.
Math isn't correct, but the idea is.
Scrambler = 2 Disruptor = 1
S = Number of Scramblers D = Number of Disruptors
So, the correct way to put that would be: 2(S) + 1(D) = scramble strength. Plug how many you're facing into that, and that's how many Warp Core Stabilizers you'll need.
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