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Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 13:57:00 -
[1] - Quote
Hey folks,
Been thinking about this a bit recently and was looking for people's opinions on the idea of dynamic scaling L4's.
What I mean by this is the ability to increase the damage, increase the rewards and most importantly promote a teamwork ethic into L4's.
Currently, if you have 5 people running an L4, nothing changes. What would, in my humble opinion be very nice to see is the scaling of all mentioned above.
So for instance, for every player that joins, the damage done by each NPC ship rises 10% and bounties rise by 20%.
Those values are obviously very open to change, it was just a rough guide. The most important thing these changes would promote is teamwork.
It would add a very unique slant on L4's whilst also adding unique roles. With the extra damage, it would take extra co-ordination with triggers whilst also most probably adding the need for a Logistic's pilot. The cap would of course not be 5, you could still bring a while fleet into the site and of course it would have to be ensured that one person couldn't claim the bounties meant for 5.
Would be cool to get some feedback on this.
Cheers,
BA |

Corraidhin Farsaidh
Hello-There
511
|
Posted - 2014.05.26 14:03:00 -
[2] - Quote
You'll get mixed responses on this, PvP oriented folks hate the idea of devtime being spent on improving missions, PvE folks would greatly welcome any change. Personally i like the idea of fully randomizing missions and throwing in the odd sansha style AI npc's to improve missions. Escalating the number of npc's makes sense on one hand but is open to exploit by having an alt warp in to multiply the npc's then warping off. |

Daichi Yamato
Xero Security and Technologies
1587
|
Posted - 2014.05.26 14:31:00 -
[3] - Quote
Exploits: a shield tanked kronos can tank level 4's let alone an armour tanked one. the way i'd exploit this is put a marauder into the mission along side 3-4 cloaked/inty alts. the 40% dps is nothing to my marauder, and these rats are just as easy to kill. so i get 80% more bounties for no extra work. \o/
The other way i'd exploit this is scan down someone i dont like then warp 20 cloakies/inties into their mission and triple the dps. then loot their shiny wreck.
Alternative u want to promote teamplay? increase the difficulty but keep the bounties the same. they can earn extra isk by focusing fire and completing missions faster. An alternative to simple rat dps is more rat 'logi' and/or stronger active tanks. the idea is already there with repair stations in one mission and some incursion sites have 'logi'. This would mean a big drop in rewards/hour if ur solo and makes calling primary targets important.
Did u know: that the active tank nature of rats means that if u get two ppl to focus fire onto a rat it will die in less than half the time, and therefore there is already incentive to mission in groups and work efficiently together?
Issue Level 4's are already high reward low risk. They don't need more rewards, if anything they need less rewards and more risk. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Captain Finklestein
School of Applied Knowledge Caldari State
37
|
Posted - 2014.05.26 14:46:00 -
[4] - Quote
I take the position that PVE in MMO games will always be boring, at least after a short amount of time. What is exciting however is playing and competing against other players and pushing game engines and mechanics to the limits.
As such I am a proponent that the PVE should in fact be two things: 1) simple, easy and relaxing when you're left alone 2) relentlessly viscous and epic when you are not
What you do with what you earn from PVE is what should be exciting. What happens as you engage in the sandbox beside other players is what should be exicting.
Mining isn't fun. Missions aren't really fun. Being chased in a web-warping freighter and getting away with your haul can be. Calling your buddies in to blob the small gang that caught your mining fleet can be. Somehow fighting off that Sentinal who's invaded your mission pocket can be.
Group PVE is a different story; it should be as exciting without hostiles around. I would support adding group PVE or more specifically, adding to the current incursion system. Even then though it becomes all about the ISK eventually. You'll find incursion FCs do everything in their power to increase completion time and overall ease. That is why if they were to improve this form of group PVE, it should be by increasing interaction with other competing incursion fleets.
This isn't a -1, but rather a, "do not replace my L4s with anything more complex but ultimately as boring". It's just more financially viable for me. |

w3ak3stl1nk
Hedion University Amarr Empire
43
|
Posted - 2014.05.26 14:52:00 -
[5] - Quote
Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:01:00 -
[6] - Quote
w3ak3stl1nk wrote:Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs
But of course Sir, anything that isn't to you liking, or isn't risky enough for you must be shot down. Please take the elitist attitude elsewhere, not everyone has access to L5's.
Thanks everyone else for the comment so far, it just an idea aimed at making L4's variable. This is by no means a definitive idea or structure, hence the asking for comments. |

w3ak3stl1nk
Hedion University Amarr Empire
43
|
Posted - 2014.05.26 15:10:00 -
[7] - Quote
Sorry just a common topic, did not like the variables, but decent idea. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:17:00 -
[8] - Quote
Possibly because its a popular idea. I didn't realise it had been posted recently, but I know it's something a lot of people are hoping CCP implement sometime, I do admit however though it has to be balanced well and contribute to L4's. |

Adunh Slavy
1420
|
Posted - 2014.05.26 15:50:00 -
[9] - Quote
I don't like it, it would be too easy to exploit. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 15:53:00 -
[10] - Quote
Blitz Apollo wrote:w3ak3stl1nk wrote:Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs But of course Sir, anything that isn't to you liking, or isn't risky enough for you must be shot down. Please take the elitist attitude elsewhere, not everyone has access to L5's. Thanks everyone else for the comment so far, it just an idea aimed at making L4's variable. This is by no means a definitive idea or structure, hence the asking for comments.
Missions are solo PVE, Incursions and upper class WH sites are group PVE. The escalation mechanism already exists in C5 and C6 sites, why not try them for teamwork experience?
|

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:59:00 -
[11] - Quote
Aiyshimin wrote:Blitz Apollo wrote:w3ak3stl1nk wrote:Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs But of course Sir, anything that isn't to you liking, or isn't risky enough for you must be shot down. Please take the elitist attitude elsewhere, not everyone has access to L5's. Thanks everyone else for the comment so far, it just an idea aimed at making L4's variable. This is by no means a definitive idea or structure, hence the asking for comments. Missions are solo PVE, Incursions and upper class WH sites are group PVE. The escalation mechanism already exists in C5 and C6 sites, why not try them for teamwork experience?
Again, as much as I appreciate the point you are making, not everyone has access to WH's or Incursions, of even the time to be part of them. Changing L4's isn't going to change the shape of the empire, just give casual players a chance to test their skills. |

Ines Tegator
Towels R Us
470
|
Posted - 2014.05.26 16:35:00 -
[12] - Quote
Someone will figure out how to run it solo, or it will be done by multiboxing. The result will not be what you intend.
Also, missions in general need a complete overhaul. Better to focus on upgrading the entire system rather then adding a new gimmick to the top layer. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 16:43:00 -
[13] - Quote
Blitz Apollo wrote: Again, as much as I appreciate the point you are making, not everyone has access to WH's or Incursions, of even the time to be part of them. Changing L4's isn't going to change the shape of the empire, just give casual players a chance to test their skills.
What do you mean by "no access"? There's tons of wh corps recruiting all the time (ours included), and you don't even need to be in a player corp to participate in Incursions.
Test skills? Surely PVE isn't the mechanism for that. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 16:50:00 -
[14] - Quote
Aiyshimin wrote:Blitz Apollo wrote: Again, as much as I appreciate the point you are making, not everyone has access to WH's or Incursions, of even the time to be part of them. Changing L4's isn't going to change the shape of the empire, just give casual players a chance to test their skills.
What do you mean by "no access"? There's tons of wh corps recruiting all the time (ours included), and you don't even need to be in a player corp to participate in Incursions. Test skills? Surely PVE isn't the mechanism for that.
Not everyone wants to live in WH space. What I am proposing isn't game changing, it's just a little shake up to a system that needs looking at in general. If doesn't affect you, so why all the negativity?
PvE is a choice, if I wish to test my skills in it I shall. Just because it isn't PvP doesn't make it skill-less.
|

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 16:57:00 -
[15] - Quote
I'm not being negative, just wondering what you see as obstacles for trying out the already existing and challenging team-based PVE.
Your suggestion would indeed affect everyone in the game in the form of increased missioning rewards, which already are too high for hisec- a lucrative area for botters, multiboxers and others exploiting the low-risk, high-reward AFK revenue streams.
Due to it's scripted nature and dumb AI, PVE doesn't put skills to test in the same fashion as PVP does. PVP is more unpredictable, forcing a higher level of player involvement instead of following walk-through guides.
Missions are a very complicated thing in a sand-box game, essentially forming a closed system inside EVE. I'm afraid the changes required to make it fit better into this game aren't the ones you might be looking for. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:03:00 -
[16] - Quote
Aiyshimin wrote:I'm not being negative, just wondering what you see as obstacles for trying out the already existing and challenging team-based PVE.
Your suggestion would indeed affect everyone in the game in the form of increased missioning rewards, which already are too high for hisec- a lucrative area for botters, multiboxers and others exploiting the low-risk, high-reward AFK revenue streams.
Due to it's scripted nature and dumb AI, PVE doesn't put skills to test in the same fashion as PVP does. PVP is more unpredictable, forcing a higher level of player involvement instead of following walk-through guides.
Missions are a very complicated thing in a sand-box game, essentially forming a closed system inside EVE. I'm afraid the changes required to make it fit better into this game aren't the ones you might be looking for.
It wouldn't affect everyone in the game, as only a percentage of the player base missions. Incursions are the high end earners, L4's are not. Yes they are lucrative, but only with extensive training, real know how and the ability to cheery pick the missions.
Whether or not this is the correct way to move forward with L4's, they do need a re-design and a definite lean towards team based rewards.
|

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 17:13:00 -
[17] - Quote
Economy is universal, though. Increasing hisec rewards is currently not an option, as balance of input and output has to be maintained.
You'll also find that a considerable portion of mission-runners prefer solo "content" to co-operation, as it may involve a degree of social interaction.
|

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:15:00 -
[18] - Quote
Aiyshimin wrote:You'll also find that a considerable portion of mission-runners prefer solo "content" to co-operation, as it may involve a degree of social interaction.
And so goes back to the original idea that if they want to run it alone, they can. Just if they choose to work as a team, they get rewarded. |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 17:22:00 -
[19] - Quote
Which again goes back to the fact that if they wanted to work as a team, they'd move from L4s to the existing, more rewarding team PVE.
|

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:25:00 -
[20] - Quote
But not everybody wants to run Incursions. Not everybody has the time. Not everybody wants to live in a WH and PvP for their home defence.
Think of the bigger picture, please. |

Daichi Yamato
Xero Security and Technologies
1587
|
Posted - 2014.05.26 20:11:00 -
[21] - Quote
Blitz Apollo wrote: Think of the bigger picture, please.
This is a PvP centric game.
if u want big rewards and high end PvE, get out there and take the risk. u dont have to live in a WH to run WH sites. U dont have to live in low sec to do low sec combat anoms.
if what ur asking is high end PvE with big rewards but in safety and complete isolation from hostile players, ur simply playing the wrong game.
THAT's the bigger picture EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Blitz Apollo
Hedion University Amarr Empire
4
|
Posted - 2014.05.26 20:17:00 -
[22] - Quote
Daichi Yamato wrote:Blitz Apollo wrote: Think of the bigger picture, please.
This is a PvP centric game. if u want big rewards and high end PvE, get out there and take the risk. u dont have to live in a WH to run WH sites. U dont have to live in low sec to do low sec combat anoms. if what ur asking is high end PvE with big rewards but in safety and complete isolation from hostile players, ur simply playing the wrong game. THAT's the bigger picture
Big rewards? Are you aware of how 'big' L4 bounties are?
With a 100% bonus the biggest bounty you are going to be looking at is ~2.2mil ISK. This isn't about making them as lucrative as incursions, just a small incentive to promote teamwork.
|

NearNihil
Dreddit Test Alliance Please Ignore
132
|
Posted - 2014.05.26 20:40:00 -
[23] - Quote
I still support the idea behind it, but the incarnation in the OP is not what I was imagining.
If the idea in the OP got implemented, I'd fly untrained alts along my main - in a high DPS battleship - and just collect more ISK with the same amount of effort as before. It doesn't really matter if the NPCs deal 10%, 100% or 1000% more damage if I MJD away from them where they can't hit me, so for me it would indeed be more ISK for the same effort. Not really ideal. Obviously I'd like it, but then there's the whole imbalance everywhere else.
I'd imagined the NPCs would behave a bit more like they do in Wormholes and Incursions. Not the whole AI thing, but more the dividing roles and making them work together more. Some of them remote rep, some of them do heavy EWAR, some of them deal damage, that sort of thing. (I know there's EWAR and damage rats already, but I haven't seen any logi rats yet)
I'd also thought to beef them up in quality but tone them down in quantity, like triple their damage, defenses and bounty but cut the amount of them by 67% as well. But maybe that's too much, there are some rats that are already pretty difficult to kill and increasing the difficulty this much might leave newer players very sad very quickly. |

Daichi Yamato
Xero Security and Technologies
1587
|
Posted - 2014.05.26 21:08:00 -
[24] - Quote
Blitz Apollo wrote:
Big rewards? Are you aware of how 'big' L4 bounties are?
With a 100% bonus the biggest bounty you are going to be looking at is ~2.2mil ISK. This isn't about making them as lucrative as incursions, just a small incentive to promote teamwork.
Yes, clearly u aren't. High lords and Seraphims pull in over 1.2 mil each, Hobo Moon is 2.5 mil on his own, and miss scarlet is 5mil.
u can clear 'The Blockade' in about 20 minutes solo and thats worth about 21mil bounty. Then at the end u get another 3 mil in rewards and upto 10mil in LP's depending on ur agent. 20 minutes...34mil in rewards, and u can do it in less than half that if u bring a friend. thats quite enough for when the risk is so low and its so easy ur barely paying attention while u run it. But with ur idea i can pull 5 alts in and double my bounties for no extra effort other than making a fleet and squad warping. As mentioned, a sniper BS doesnt even need to worry about the dps, a marauder wouldnt even notice.
Hauling and mining carry more risk and less rewards than missions already. There doesnt need to be extra rewards from level 4's.
TL:DR trying to make interesting and group orientated PvE that doesnt have the Incursion exclusivity and backwards incentive, good!
trying to add even more rewards to Level 4's and then balancing them with only dps, bad... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Alternative Splicing
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.05.26 21:51:00 -
[25] - Quote
Daichi Yamato wrote:Hauling and mining carry more risk and less rewards than missions already. There doesnt need to be extra rewards from level 4's.
This indeed hit the nail on the head. I can understand where you are coming from in terms of wanting a low-risk, low impact, group activity you can do with friends when they are available. However as others have stated, you have to understand how this proposed change would devalue other forms of PvE; why would anyone brave low/null/WH space if this went through? Keep in mind, even if its only, say 60%-70% as profitable per hour on average as a mid-tier WH or null combat escalations, etc, the fact that it has essentially zero risk and no downtime due to pesky PvPers or competition of any sort would make it essentially better in every way. Philosophically, I hear you, but L4s really darn good for the risk involved already - they are already arguably a stretch of the risk/reward paradigm, and this would break it. |

voetius
BITB Support Services
225
|
Posted - 2014.05.26 22:01:00 -
[26] - Quote
I agree with the OP's sentiment of wanting to promote more team-based play but as many people have pointed out above, there are some problems in this proposed implementation in that there are too many ways to exploit it.
In the spirit of the original post changing L5 missions back so that they can be run in high sec would be a simpler method of making the change that he wants. However, I can't see CCP ever doing that.
|

Shivanthar
Ace's and Eight's Brothers of Tangra
91
|
Posted - 2014.05.27 12:28:00 -
[27] - Quote
Daichi Yamato wrote:Blitz Apollo wrote: Think of the bigger picture, please.
This is a PvP centric game. if u want big rewards and high end PvE, get out there and take the risk. u dont have to live in a WH to run WH sites. U dont have to live in low sec to do low sec combat anoms. if what ur asking is high end PvE with big rewards but in safety and complete isolation from hostile players, ur simply playing the wrong game. THAT's the bigger picture
This is one of the most biggest mistake of pvp players. Playing in a server with a lot of contested territory won't make it pvp centric. You told this in my thread before, and you got your answer with quotes from relevant wiki page.
This game is a MMO. A mmo which consists of tens of thousands concurrent online players and all of them are single person behind their computer. Every single person might engage in any activity at their will, from hauling to become a part of 2500 player alliance warfare.
Game content might challenge you to work as a group, which is definitely its intent. But nonethless, this doesn't make it PvP centric. It makes it "teamWork/co-op centric" at best case.
One of other threads, I already said that I've done PvE for 5 years at a constant rate with complete isolation from hostile players and any red-flashy. They've never seen me, I've never seen them. That was a good isolation.
Bigger picture is, not every player is pvp player, and there is a lot of room for PvE content to expand. I do pve/pvp/hauling/mining/etc... I have some taste in each of them, but nonethless, even while mining in the deep null, I'm alone, a solo player, only watching for local... Isolated...
Edit: There are some points that need to be polished, but I like the idea OP is proposing. I've made similar proposals in past, but they didn't get very much interest. @OP: M8, you should search PvE proposals, there are tons of them similar to this one. Half the lies they tell about me aren't true. |

Debora Tsung
The Investment Bankers Guild
1081
|
Posted - 2014.05.27 12:33:00 -
[28] - Quote
Daichi Yamato wrote:Exploits: a shield tanked kronos can tank level 4's let alone an armour tanked one. the way i'd exploit this is put a marauder into the mission along side 3-4 cloaked/inty alts. the 40% dps is nothing to my marauder, and these rats are just as easy to kill. so i get 80% more bounties for no extra work. \o/
I'd probably just scan for wrecks, warp to your mission with 12 of my buddies (possibly cloked) and see what happens next. :P Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Shivanthar
Ace's and Eight's Brothers of Tangra
91
|
Posted - 2014.05.27 12:45:00 -
[29] - Quote
Debora Tsung wrote:Daichi Yamato wrote:Exploits: a shield tanked kronos can tank level 4's let alone an armour tanked one. the way i'd exploit this is put a marauder into the mission along side 3-4 cloaked/inty alts. the 40% dps is nothing to my marauder, and these rats are just as easy to kill. so i get 80% more bounties for no extra work. \o/ I'd probably just scan for wrecks, warp to your mission with 12 of my buddies (possibly cloked) and see what happens next. :P
Let me tell you what would happen when you try to approach a marauder in a L4 mission. Especially after bastion, more long-range marauders are undocking in these days. - Scan him down & find him. - Warp him. - Oh! An acceleration gate! (12 of your buddies de-cloaked :P) - While passing through accel. gate, all of buddies hit their cloak - You and your buddies arrive at mission site - Accel. gate always throws you onto a beacon so all of your cloaked buddies decloak again. - That mjd kronos sees all of you from 100km, aligns and warps away. - You and your buddies are getting targetted by npc's - you've to warp away from the site, since even one targeting means no cloaking and most prolly all those ppl are glass cannon. - Everyone warps away. Unless, an elite frigate scrams one of those once-cloaky guys :P In that case you have to sit and fight :P Half the lies they tell about me aren't true. |

Daichi Yamato
Xero Security and Technologies
1587
|
Posted - 2014.05.27 12:55:00 -
[30] - Quote
Shivanthar wrote:
misunderstanding what PvP is
this is one of the biggest mistake of PvE players. some people just dnt even understand the game they are playing.
u think uve been isolated for 5 years? so uve never mined? Never traded on the market? Never done PI? Never done exploration?
Most PvE in this game is still PvP, every isk u earn is u competing for buying power on the market. Every resource you extract is resources uve taken that someone else could have had. The only way u could have been truly isolated is by buying and selling ONLY to npc orders and using only mods u find in missions or bought from an LP store. im guessing u havent been flying around in a T1 dessie with T1 mods on it the entire time have u?
The PvE content in this proposal already exists, but u have to go outside of high sec and risk running into other players to get those extra rewards. Yes ur meant to compete for it, because this is a PvP game.
Debora Tsung wrote:I'd probably just scan for wrecks, warp to your mission with 12 of my buddies (possibly cloked) and see what happens next. :P
that was the very next line lol. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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