Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Crazy Dave
Smugglers Run Inc
6
|
Posted - 2014.05.27 06:09:00 -
[1] - Quote
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks! |

Learned Vagrant
Veerhouven Ventures
4
|
Posted - 2014.05.27 06:14:00 -
[2] - Quote
Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!
You can use this as a way to quickly move into your Medical Clone. For instance, you move your medical clone into a station in Null sec that you don't want to fly to, hop into your ship and self-destruct. Create a jump clone at the null station and move your medical clone back to hi sec.
This is the way it used to be anyway. I'm just coming back from a year's break. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10122
|
Posted - 2014.05.27 06:18:00 -
[3] - Quote
Self destructing used to deny killmails and loot drops, but that's no longer the case. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Niko Lorenzio
United Eve Directorate
353
|
Posted - 2014.05.27 06:23:00 -
[4] - Quote
You used to be able to self-destruct your ship to prevent it's cargo and modules from falling into the enemy hands. It also provided the victim with a bargaining chip for settling on a ransom rather than total destruction. With a two minute timer though, such cases were not very common.
Recently CCP changed mechanics so that self-destructing has the same effect as your ship being blown up so it is no longer a viable tactic. |

Scipio Artelius
The Vendunari End of Life
1640
|
Posted - 2014.05.27 06:24:00 -
[5] - Quote
Come, go get your answer the scientific way, not by asking.
Go in game and do it. You'll find out all you need to know through experiencing it. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Nakami Saans
Perkone Caldari State
75
|
Posted - 2014.05.27 06:31:00 -
[6] - Quote
I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.
As it stands now, the self destruct feature is almost useless. Rainbow Worrior of EVE...well...maybe worrior is too strong a word.-á I like to site see ^.^ Would like to make connections with other LGBT players, possibly a corp Please help me with my Philosophy Final! |

Lexmana
1069
|
Posted - 2014.05.27 06:38:00 -
[7] - Quote
If you are out of ammo you can still watch an explosion. |

Naomi Hale
Children of New Eden
252
|
Posted - 2014.05.27 06:47:00 -
[8] - Quote
I always liked the idea of self-destruct causing an AoE explosion, so you can damage your attackers (not strictly kill them) but also taking a security hit in high sec since you are technically using a smart bomb. Just an option for people to use if you know you're ship is doomed.
But then think of your poor ship crew when you do it, one thing to be killed in combat, another to be killed by your own ships Capsuleer in petty revenge. I'm Naomi Hale and this is my favourite thread on the forums. |

Abrazzar
Vardaugas Family
3605
|
Posted - 2014.05.27 06:50:00 -
[9] - Quote
Last measure. Pah! When engaging an enemy, you activate self destruct. If you cannot defeat the enemy before the timer is down, you will go down in flames. This will motivate everyone to kill the target as quickly as possible and not bother with dishonourable things like repairs or logistics. Low slots are all damage and application mods and a number of expanded cargoholds to denote your rank. Only once no enemy is left on grid are you allowed to disengage self destruct. Anyone forfeiting this codex gets kicked and declared kill on sight as a filthy heretic. Sovereignty and Population New Mining Mechanics |

Webvan
All Kill No Skill
6272
|
Posted - 2014.05.27 06:53:00 -
[10] - Quote
Scout etc stuck in a WH looking for a fast exit. Otherwise, it's just another part of EVE newbified into the ground. Too complicated? don't worry your little head, it's removed. Too much combat and danger? we have a mini-game app for that too. |
|

Brooks Puuntai
Solar Nexus.
1936
|
Posted - 2014.05.27 06:56:00 -
[11] - Quote
Naomi Hale wrote:I always liked the idea of self-destruct causing an AoE explosion, so you can damage your attackers (not strictly kill them) but also taking a security hit in high sec since you are technically using a smart bomb. Just an option for people to use if you know you're ship is doomed.
But then think of your poor ship crew when you do it, one thing to be killed in combat, another to be killed by your own ships Capsuleer in petty revenge.
The AoE effect was actually used in the Eve Books so it wouldn't be farfetched to do so, not to mention a bit obvious. However it could lead to abuse in High which is why they probably don't allow it. Also the crew is always expendable, they sign on knowing that. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Vanell Draeko
Fweddit I Whip My Slaves Back and Forth
20
|
Posted - 2014.05.27 06:59:00 -
[12] - Quote
Its a way to unstack yourself from a wormwhole that you cant get out
 Oh noes |

Crazy Dave
Smugglers Run Inc
6
|
Posted - 2014.05.27 06:59:00 -
[13] - Quote
Changing the mechanics on that was extremely lame. I can understand wanting to put an end to the denial of kill mails by the person opting to self destruct their ship. To render that function for all in purposes defeats the reason for a means to self destruct....In my eyes, if the owner of a ship wants to deny access to their "property and equipment" then that should have remained in the mechanics of the self destruct option. Now it may as well be removed. It is a worthless feature in the game. So much for mimicking real life in a futuristic setting.... Thank you all for your responses. I appreciate them. Good hunting to you all!! 
DEV's I hope you will one day re-think the whole idea regarding the option for a player to self destruct their ship and render all modules and cargo useless. Kill mails can still be given to the aggressors, but up until the ship is destroyed by them, then the player should have the option to deny his goods and equipment to those that would attack. In my eyes, by having it work the way it does makes the entire event 100% lopsided by giving the aggressors the ability to still have what ever survived. When in a true self destruct situation, nothing should or at least an extremely small amount would manage to survive. The player should be able to have some room to negotiate. This sadly does not exist.  |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
415
|
Posted - 2014.05.27 07:00:00 -
[14] - Quote
Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.
Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE. |

Crazy Dave
Smugglers Run Inc
6
|
Posted - 2014.05.27 07:07:00 -
[15] - Quote
Aralyn Cormallen wrote:Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors. Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day. Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.
In the real world all that is needed would be to open the fairwater valves in main engineering and set scuttling charges through out the ship. Oh and yes any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. Join the military and be a weapons tech and learn something. Even though such acts in this age would be extremely rare, war ships do have the means to be scuttled or violently disposed of. |

Galen Darksmith
Sky Fighters
256
|
Posted - 2014.05.27 07:26:00 -
[16] - Quote
Crazy Dave wrote: It would only make sense that a similar functioning method would be properly balanced in EvE. Not completely lopsided so that only one side wins.
It's not balanced so that only one side wins. It's balanced so that sore losers can't go around being, well, sore losers.
Best way to keep your mods out of enemy hands: don't die in the first place. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Grunanca
Doughboys Shadow Cartel
237
|
Posted - 2014.05.27 07:35:00 -
[17] - Quote
Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!
Put cyno in safespot and start selfdestruct. 5 seconds before your ship explodes, light cyno and jump in titan. Hopefully cyno dies before anyone warps to it and your titan can cloak in safety.
That is what self destruct is for along with moving cyno alts. |

Benny Ohu
Chaotic Tranquility
3289
|
Posted - 2014.05.27 07:38:00 -
[18] - Quote
yes hello the primary use of selfdestruct is games of capital chicken |

Sobaan Tali
Caldari Quick Reaction Force
295
|
Posted - 2014.05.27 08:28:00 -
[19] - Quote
Nakami Saans wrote:I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.
As it stands now, the self destruct feature is almost useless.
One of the Mechwarrior games (Mech4, maybe?) had explosives you could mount in the R/L/C torsos to give a little kick during an engine crit. Pretty good for laughs in city fights, that and an old dual long-tom Atlas build I use to use for ***** and giggles. |

Miles Parabellum
Zealots of Bob
48
|
Posted - 2014.05.27 08:41:00 -
[20] - Quote
Other uses: 1. Getting silly pilots in probe-less ships out of wormholes. 2. Sacrificing ships to Bob to show your appreciation of good fights, ganks or loot drops.
Bob'uh akbar! |
|

Ramona McCandless
The McCandless Clan
4582
|
Posted - 2014.05.27 08:46:00 -
[21] - Quote
Crazy Dave wrote: Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations.
lolno "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

James Amril-Kesh
4S Corporation Goonswarm Federation
10125
|
Posted - 2014.05.27 09:38:00 -
[22] - Quote
Crazy Dave wrote: Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. I sure as **** hope not. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1612
|
Posted - 2014.05.27 09:47:00 -
[23] - Quote
If you wanted "Realistic" self destruction in order to successfully self destruct you'd need a team of dust players armed with fire axes to run around your ship interior for twenty minutes smashing every piece of electronic equipment they can find while others jam classified information into cooking equipment (a mini-game of some kind might work here). |

Ramona McCandless
The McCandless Clan
4582
|
Posted - 2014.05.27 09:57:00 -
[24] - Quote
A better question is;
Is there a disadvantage? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Naomi Hale
Children of New Eden
252
|
Posted - 2014.05.27 11:58:00 -
[25] - Quote
Aralyn Cormallen wrote:Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors. Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day. Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE. Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.
In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.
In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.
I'm Naomi Hale and this is my favourite thread on the forums. |

Naomi Hale
Children of New Eden
252
|
Posted - 2014.05.27 12:00:00 -
[26] - Quote
James Amril-Kesh wrote:Crazy Dave wrote: Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. I sure as **** hope not. I don't think he meant with the nuke... did he?
I'm Naomi Hale and this is my favourite thread on the forums. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
417
|
Posted - 2014.05.27 13:19:00 -
[27] - Quote
Naomi Hale wrote: Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.
In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.
In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.
Oh, of course, but that applies both to self destruction and destruction at someone elses hands. The OP was pushing for self-destruction being somehow a "more effective" means of destroying your own ship, based on the fact that "it is" in real life. I was merely contesting that point, because as far as I can tell (of course, I'm no expert here), it isn't.
Crazy Dave wrote: Not completely lopsided so that only one side wins.
Not wishing to state the obvious, but I'm fairly sure when someone scuttles a warship in real life, it can't really be said that they've "won" anything.
As I said in my first post (perhaps a little too sarcastically, apologies for that!), the point of scuttling is to prevent capture of the ship, and technically in EvE it does the same thing (since you are not ejecting). The difference here is not in the self-destruct mechanic, but in the fact there is rarely any reason to consider "abandoning ship" of your own volition, and the enemy have no means of capturing a ship against the owners will (no boarding mechanics or means of frying a pod while the ship remains intac) either, so there is no reason to have a mechanic to prevent such capture.
Since you eject in pod at destruction the same as in ejection (and even ejecting to avoid skillpoint loss from T3's got changed so there was no longer this point to it), you might as well just ride it down. Perhaps if there was a reason to eject rather than await destruction, say if your pod automatically MJDed 100km from the ship (to get the pod away from close range tackle and maybe out of the clutches of warp bubbles), there might be a point to setting the self-destruct, and bailing out (in fact, at present, its preferable to await destruction, as you can spam warp while waiting to be ejected, rather than ejecting yourself and risk a delay before you warp that might cost you your pod). Alternatively, if setting the self destruct triggered a short-range aoe (and also took out your pod if you haven't bailed out and warped away in time), again, that gives a purpose to the mechanic of abandoning ship.
To my mind, its not the self-destruct which is operating incorrectly - that's fine. It's just the mechanics that a self destruct are intended to prevent (ship capture) don't exist in the game in a manner to make the self-destruct relevant as a counter to it. |

MatrixSkye Mk2
Republic University Minmatar Republic
807
|
Posted - 2014.05.27 13:44:00 -
[28] - Quote
Nakami Saans wrote:I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.
As it stands now, the self destruct feature is almost useless. Fixed :P |

Lady Garden
1
|
Posted - 2014.05.27 14:08:00 -
[29] - Quote
Overloading the warp drive to cause a localised subspace implosion could provide an effective and complete method of user-initiated ship disposal whilst satisfying the demands of high-sec safety. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
684
|
Posted - 2014.05.27 14:10:00 -
[30] - Quote
This is obviously useful for killing a Klingon boarding party after you've safely beamed down to a planet surface. It is really hard to change your signature settings |
|

Crazy Dave
Smugglers Run Inc
7
|
Posted - 2014.05.27 15:12:00 -
[31] - Quote
True EvE is a game. If you go to the website and look at the historical video about how EvE came to be. the designers had originally wanted the game to be as realistic as possible but in a futuristic setting. The game is based from a 1980's series game called Elite or so they said and was designed by 5 individuals. Anyways back to the subject.....
The purpose for self destructing a ship is prevent anything on the ship from ever being used. If a player chooses to self destruct their ship, then that is what should occur. Most if not all items on the ship should be rendered either completely useless or require money to fix. IMHO when they re did the self destruct option, the Dev's went a little too far. They rendered it virtually useless and grossly one sided. Completely eliminating one option a player could have to avoid being destroyed. Negotiation. The option should either be redesigned to allow this or it should be completely removed from the game.
The reason it was re written was to keep players from denying the aggressors their kill. Which is fine, Let them have their little rubber stamp so they can gloat. But still allow the player to be able to use that as a tactical means of negotiation. If they feel they need to self destruct, then render anything on that ship either useless or requiring various degrees of repair expenses once the self destruct occurs. Make the function more level vice tilted to one side or the other. |

Benny Ohu
Chaotic Tranquility
3291
|
Posted - 2014.05.27 16:20:00 -
[32] - Quote
Ramona McCandless wrote:A better question is;
Is there a disadvantage? exhaustive research into the subject has discovered there's a chance of exploding your spaceship |

Kaidu Kahn
POT Corp Semper Ardens Alliance
58
|
Posted - 2014.05.27 16:46:00 -
[33] - Quote
Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!
1. Deny the enemy a killmail 2. Take out some of your cargo in the process (Used to be everything but not anymore) 3. Easy way to find an exit to a wormhole (destruct your pod) 4. Fireworks are pretty
|

Crazy Dave
Smugglers Run Inc
8
|
Posted - 2014.05.27 17:45:00 -
[34] - Quote
Kaidu Kahn wrote:Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks! 1. Deny the enemy a killmail 2. Take out some of your cargo in the process (Used to be everything but not anymore) 3. Easy way to find an exit to a wormhole (destruct your pod) 4. Fireworks are pretty
The Dev's reversed number 1. #2 should result in all items being lost or severely damaged to allow for the possibility of negotiations. 3 is useful lest you like seclusion from the rest of the game. The explosions are nice. But they should prolong the destruction by showing little explosions taking place before the big one. an Improvement for that would be to allow a second option for low sec or null that would allow for anything near by to get damaged or destroyed. Damage based on the size of the ship that is self destructing. |

Miles Winter
Blue Republic RvB - BLUE Republic
6
|
Posted - 2014.05.28 22:02:00 -
[35] - Quote
Scuttling would see some use if ships were ever actually in danger of being captured.
For example, if you had a fleet docked up in a station that you were about to lose. Scuttling the fleet, rather than letting it fall into the enemy hands, might be applicable.
Historically, that's pretty much the reason why you'd ever scuttle an otherwise working vessel. For example: The scuttling of the French fleet at Toulon, or the failure of the Ukrainian fleet to scuttle in Crimea (more recently - although AFAIK most of those ships are so outdated they're being turned into museum pieces or scrapped anyways). |

Verity Sovereign
Sovereign Fleet Tax Shelter
731
|
Posted - 2014.05.28 22:11:00 -
[36] - Quote
Naomi Hale wrote:Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors. Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.
LOL wut?
If you want realistic self destructs, play KSP, where you might purposefully crash craft or spent stages to reduce space debris. |

March rabbit
Federal Defense Union
1505
|
Posted - 2014.05.28 22:20:00 -
[37] - Quote
Aralyn Cormallen wrote:Naomi Hale wrote: Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.
In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.
In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.
Oh, of course, but that applies both to self destruction and destruction at someone elses hands. The OP was pushing for self-destruction being somehow a "more effective" means of destroying your own ship, based on the fact that "it is" in real life. I was merely contesting that point, because as far as I can tell (of course, I'm no expert here), it isn't. you understand that "destroying" a ship only means making it incapable of fighting or retreating? In real life noone will just blow ship to pieces when it is already helpless.
In comparison self-destructing can be planned and well implemented rendering every important part of the ship useless.
If you want other RL examples take a look to buildings. What happens when building gets destroyed by external attack (for example 9/11 or earthquakes) and when people making it "self-destructs" (preparing it to blow placing explosives in right places, etc...). Results are totally different.
Yes, in Eve we get the same result: wreck. But this is only because of lazy game mechanics. The Mittani: "the inappropriate drunked joke"
|

Thea Caulder
University of Caille Gallente Federation
0
|
Posted - 2014.05.28 22:31:00 -
[38] - Quote
Not exactly an answer but somewhat humourous...
I screwed up my first training mission and quit out and requested it again. As a consequence I ended up with two Velator's. I wasn't sure what to do with the first one so I self destructed and ejected to the second one.
It was after that when I discovered I could have sold it. Duh!
The good news is I sold all the ones I got when I kept screwing up subsequent missions. Ended up with a wad of ISK. |

March rabbit
Federal Defense Union
1505
|
Posted - 2014.05.28 22:37:00 -
[39] - Quote
Thea Caulder wrote:Not exactly an answer but somewhat humourous...
I screwed up my first training mission and quit out and requested it again. As a consequence I ended up with two Velator's. I wasn't sure what to do with the first one so I self destructed and ejected to the second one.
It was after that when I discovered I could have sold it. Duh!
The good news is I sold all the ones I got when I kept screwing up subsequent missions. Ended up with a wad of ISK. Velator? Can be sold???  The Mittani: "the inappropriate drunked joke"
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1437
|
Posted - 2014.05.28 22:41:00 -
[40] - Quote
Niko Lorenzio wrote:You used to be able to self-destruct your ship to prevent it's cargo and modules from falling into the enemy hands. It also provided the victim with a bargaining chip for settling on a ransom rather than total destruction. With a two minute timer though, such cases were not very common.
Recently CCP changed mechanics so that self-destructing has the same effect as your ship being blown up so it is no longer a viable tactic.
I used to use it to deny my enemy victory if i couldn't win, as they would be denied a kill mail.
this was a common strategy amongst the player base and caused much whining and gnashing of teeth so ccp changed it so that your enemy gets the kill mail anyway, so it's now a useless option. I didn't do it often but this change really annoyed me as unrealistic. Dumbing down of Eve Online will result in it's destruction... |
|

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
598
|
Posted - 2014.05.28 23:20:00 -
[41] - Quote
Abrazzar wrote:Last measure. Pah! When engaging an enemy, you activate self destruct. If you cannot defeat the enemy before the timer is down, you will go down in flames. This will motivate everyone to kill the target as quickly as possible and not bother with dishonourable things like repairs or logistics. Low slots are all damage and application mods and a number of expanded cargoholds to denote your rank. Only once no enemy is left on grid are you allowed to disengage self destruct. Anyone forfeiting this codex gets kicked and declared kill on sight as a filthy heretic. There is precedent for this. It is called Concord. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

La'Krul
Questionable Ethics. Ministry of Inappropriate Footwork
98
|
Posted - 2014.05.29 19:01:00 -
[42] - Quote
Simply put, it prevents griefing by players holding another player tackled for hours on end. |

Ahost Gceo
Probe Patrol Ixtab.
113
|
Posted - 2014.05.29 19:06:00 -
[43] - Quote
It serves as a way for people to deny killmails and loot to those who are sieging their POS.
Pretty poor if you ask me, but it is standard. I'm a friggin' banana. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
23
|
Posted - 2014.05.29 20:10:00 -
[44] - Quote
I love doing it when I am 'taken hostage'. Talk to them like you are just ABOUT to give them the ransom, then BOOM, insta-pod warp out of danger.
|

Barbara Nichole
Cryogenic Consultancy
612
|
Posted - 2014.05.29 20:21:00 -
[45] - Quote
Scipio Artelius wrote:Come on, go get your answer the scientific way, not by asking.
Go in game and do it. You'll find out all you need to know through experiencing it. this is the scientific way... you ask, get a 100 answers, then average them together. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Marsha Mallow
787
|
Posted - 2014.05.29 20:48:00 -
[46] - Quote
I appear to be the only one to use self destruct to indicate boredom during structure bashing ops. Helps when it's a corp dread. Also when logging in 3 regions from home and suffering from lazyitis I have SD'd a fair few bs. No joy on reimbursement tho :| Self destructing your ship generally on long ops is helpful feedback that the FC is being annoying, you have better things to do and you're rich and stroppy. SD still has it's uses. After a few too many months hauling I did once go onto Sisi and self destruct 20 freighters for theraputic reasons. Was quite fun. Then someone kindly mentioned Red Frog, and suggested I outsource hauling. Probably too busy facepalming to thank that person properly.
I know some players deliberately overheat their priciest mods til they pop hoping they'll be destroyed rather than drop if they know they are losing a fight, but I don't know if it works. Mainly to deprive people of loot. It's a similar thing with self destruct, although people who used to do it were held in contempt for trying to deprive killmails. Trying to get people down before the SD timer was always entertaining, even now people rush to get on the KM and die like tards en route. Shooting wrecks you can't reach to stop others looting is also quite amusing if you're feeling mean. TO THE RIPARDMOBILE! |

Christopher AET
Segmentum Solar Noir. Mercenary Group
665
|
Posted - 2014.05.29 21:13:00 -
[47] - Quote
I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop. I drain ducks of their moisture for sustenance. |

Dominus Tempus
Brave Newbies Inc. Brave Collective
68
|
Posted - 2014.05.29 21:17:00 -
[48] - Quote
Podex pls |

Winter Archipelago
Brave Newbies Inc. Brave Collective
219
|
Posted - 2014.05.29 22:17:00 -
[49] - Quote
For one, Self Destruct is useful when you find a big, expensive ship in a wormhole POS that someone has foolishly allowed to go without fuel. You can get a fairly decent amount of ISK for the default 40% insurance payout on those ships. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Jur Tissant
Hemah Industries
74
|
Posted - 2014.05.29 22:33:00 -
[50] - Quote
Kicks and giggles.
If you assign your medical facility to where you want to go, you can self-destruct your pod and avoid all the jumps. |
|

Dominus Tempus
Brave Newbies Inc. Brave Collective
68
|
Posted - 2014.05.29 22:38:00 -
[51] - Quote
La'Krul wrote:Simply put, it prevents griefing by players holding another player tackled for hours on end. Best answer so far ^
It's a mechanic that's needed in my opinion, otherwise you could essentially abduct people.
No - we don't need abductions implemented in Eve, although I'd love to scoop someone's pod into my cargo against their will. |

Alexa Coates
Federation Navy Assembly Group LLC
722
|
Posted - 2014.05.30 00:48:00 -
[52] - Quote
i just wish the self destruct button was behind 10 or 20 drop-downs, because i've almost clicked that ****** soooo many times. That's a Templar, an Amarr fighter used by carriers. |

Dominus Tempus
Brave Newbies Inc. Brave Collective
69
|
Posted - 2014.05.30 01:31:00 -
[53] - Quote
Alexa Coates wrote:i just wish the self destruct button was behind 10 or 20 drop-downs, because i've almost clicked that ****** soooo many times.
If you click it a second time it cancels the self-destruct. There's literally no way to blow yourself up by accident unless you manage to activate self-destruct with a logout timer and your client crashes. |

Loraine Gess
Confedeferate Union of Tax Legalists
343
|
Posted - 2014.05.30 02:11:00 -
[54] - Quote
Nakami Saans wrote:I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.
As it stands now, the self destruct feature is almost useless.
if it does 1 damage the aoe effect is meaningless lag, if it does 2 damage it is overpowered and a viable combat tactic. Ship destruction aoe damage will NEVER be implemented. It is pointless, pointless, pointless. |

Dominus Tempus
Brave Newbies Inc. Brave Collective
69
|
Posted - 2014.05.30 02:13:00 -
[55] - Quote
Marsha Mallow wrote:I appear to be the only one to use self destruct to indicate boredom during structure bashing ops.
Most definitely not. There's that + warp disrupting/scrambling SBUs etc...
Anything to get a reaction on coms and help pass the time. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
514
|
Posted - 2014.05.30 02:23:00 -
[56] - Quote
Aralyn Cormallen wrote: Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.
Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.
Scuttle in deep water and the difference is academic. And, point, if you set a big enough bang off while scuttling, you do get a nice AoE in real life. Magazine explosions are a *****. |

Ramona McCandless
The McCandless Clan
4638
|
Posted - 2014.05.30 08:24:00 -
[57] - Quote
Christopher AET wrote:I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.
A proper middle finger would be to deny a kill
If you can't kill a scrammed ship within two minutes, its not really a hit, is it? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Snakebyte Jack
Red Federation RvB - RED Federation
37
|
Posted - 2014.05.31 06:44:00 -
[58] - Quote
La'Krul wrote:Simply put, it prevents griefing by players holding another player tackled for hours on end.
lmao, " It puts the lotion on its skin, or else it gets the hose again".
|

Chick Sauce
Pator Tech School Minmatar Republic
0
|
Posted - 2014.05.31 10:43:00 -
[59] - Quote
So many likes to be handed out in this thread... |

Oxide Ammar
133
|
Posted - 2014.05.31 11:10:00 -
[60] - Quote
Grunanca wrote:Crazy Dave wrote:I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.
Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks! Put cyno in safespot and start selfdestruct. 5 seconds before your ship explodes, light cyno and jump in titan. Hopefully cyno dies before anyone warps to it and your titan can cloak in safety. That is what self destruct is for along with moving cyno alts.
Here is an interesting question, won't be your titan (any ship actually) able to cloak instantly due to the wrecks of the cyno alt ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
|

Serene Repose
1358
|
Posted - 2014.05.31 14:33:00 -
[61] - Quote
I don't think scuttling a ship renders much of it useless. Spiking the guns before scuttling will render those useless, somewhat. However, a ship is rather HUGE to completely - disappear? There's salvaging, of course, for metals, etc. Yet, so many of the component parts are recoverable. Scuttling was used mainly to block navigation ways, or access to or egress from ports. Scuttling a ship to prevent the enemy from capturing any part of it...not so much. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

March rabbit
Federal Defense Union
1507
|
Posted - 2014.05.31 15:23:00 -
[62] - Quote
Serene Repose wrote:I don't think scuttling a ship renders much of it useless. Spiking the guns before scuttling will render those useless, somewhat. However, a ship is rather HUGE to completely - disappear? There's salvaging, of course, for metals, etc. Yet, so many of the component parts are recoverable. Scuttling was used mainly to block navigation ways, or access to or egress from ports. Scuttling a ship to prevent the enemy from capturing any part of it...not so much. depends of place.... somewhere in the ocean you ship can literally disappear.... like 1 kilometer below water line.... The Mittani: "the inappropriate drunked joke"
|

I Love Boobies
All Hail Boobies
1152
|
Posted - 2014.05.31 15:32:00 -
[63] - Quote
Was a time you could self-destruct a ship, depending on the ship, and get more money from insurance payout than you could by selling it on the market if you were wanting to sell it and had insurance on it anyway. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1438
|
Posted - 2014.06.01 22:08:00 -
[64] - Quote
Christopher AET wrote:I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.
So if someone commits suicide when standing by you, it's right that you get done for murder. Dumbing down of Eve Online will result in it's destruction... |

Suitonia
Path of Radiance HYDRA RELOADED
254
|
Posted - 2014.06.01 22:48:00 -
[65] - Quote
There is no advantage to self-destructing your ship. The only real time when it's a sensible option is when you want to collect an insurance payout on the ship, but you are too far from a trade hub or are somewhere like Wormhole Space/Nullsec where you cannot dock to sell the ship, or want the isk from the ship instantly as opposed to waiting for someone to purchase it from the market or selling it to lowball buy orders. The other situation could be when you are in a hopeless situation, like perma-jammed by a Falcon and instead of killing you, the hostiles are holding your ship, and you want to save yourself time.
For your pod, self destructing is a good method of "death-cloning or pod jumping" where you can kill yourself in order to move to your medical clone. Providing you have no implants or are willing to pay their cost, & your clone cost. It can be a fast and effective method or moving between two distant locations.
Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Crazy Dave
Smugglers Run Inc
11
|
Posted - 2014.06.17 17:29:00 -
[66] - Quote
When ever a ship explodes, it should give splash damage. CCP says they want to make the game as realistic as possible, this would be another great idea in a line of great ideas that was implemented. Space weather wouldn't be a bad idea either. |

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
432
|
Posted - 2014.06.17 20:58:00 -
[67] - Quote
For some people there is nothing more terrifying than being on a loss mail.
No good deed goes unpunished |

Hasikan Miallok
Republic University Minmatar Republic
837
|
Posted - 2014.06.17 22:54:00 -
[68] - Quote
Christopher AET wrote:I think the change to allow killmails when self destructing is right. I still think it should destroy all loot if you do it though. Like a last middle finger before you pop.
As stated that would result in some annoying game play from the victims who would regularly self destruct rather than negotiate or fight.
There may be a case for s reduced drop on modules but cargo stays intact. However --> Features and Ideas |

Lido Seahawk
Norr Amalgamated Industries
125
|
Posted - 2014.06.18 00:45:00 -
[69] - Quote
Crazy Dave wrote:
In the real world all that is needed would be to open the fairwater valves in main engineering to flood the ship and set scuttling charges through out the ship in key locations to speed up the destruction. Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. Even though such acts in this age would be extremely rare, war ships do have the means to be scuttled or violently disposed of. Since EVE mimics the real world in some degree. It would only make sense that a similar functioning method would be properly balanced in EvE. Not completely lopsided so that only one side wins.
Ha, we did scuttling drills a couple of times when I was in the Navy. What crap duty.... the guys who had to set the charges knew they weren't going to survive the experience. Can I have your stuff? |

Inxentas Ultramar
Ultramar Independent Contracting
1313
|
Posted - 2014.06.18 10:53:00 -
[70] - Quote
Sidenote; what happens to a ship/pod that's been scrammed and it's pilot logs off? It doesn't despawn, it doesn't warp away. Forcing a player into self destructing a valuable pod is possible, and I use it to demoralize my enemies sometimes. Since a pod can be warped to, you can hold a player in place and hope their friends show up for a fight. The only option the scrammed pod has to get out of that situation is death: either he self-destructs himself or I press F1 when his friends land. |
|

Warhammer Gibson
Mining Bay inc SpaceMonkey's Alliance
0
|
Posted - 2014.06.19 15:48:00 -
[71] - Quote
I use self destruct to get to places quickly. |

Ramona McCandless
The McCandless Clan
5501
|
Posted - 2014.06.19 16:03:00 -
[72] - Quote
Crazy Dave wrote:Space weather
WAT "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |
|
|
|
Pages: 1 2 3 :: [one page] |