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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Guard
C C P C C P Alliance
855

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Posted - 2011.11.17 11:26:00 -
[1] - Quote
CCP Mannapi wants to tell you about some cool changes to stargate alignment and space-navigation which some of you have already noticed on Singularity, our main test server. Check out the blog right here, and let us know if you have feedback or questions for us.
CCP Guard | EVE Community Developer |
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StukaBee
GoonWaffe Goonswarm Federation
20
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Posted - 2011.11.17 11:28:00 -
[2] - Quote
maybe first but unlikely |

StukaBee
GoonWaffe Goonswarm Federation
20
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Posted - 2011.11.17 11:28:00 -
[3] - Quote
booya
edit for content: This is cool, being in space, seeing the nearby stars and with stargates actually shooting you towards the next star system feels more like you're actually in space, rather than a series of unrelated rooms. Good work dudes.
You know what would be really awesome though? If you could see the 'spiderwebs' of your constellation's stargates (or even the whole region?) projected between the stars like they appear in the map view, rather than just the stars themselves. Also, imagine if those nearby stars in space showed on the HUD, and you could set destination/jump to beacon/etc just by right clicking on them in space (rather than having to exit to map view).
That would be amazing. |

Mar Drakar
LDK Test Alliance Please Ignore
28
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Posted - 2011.11.17 11:31:00 -
[4] - Quote
why did CCP miss the chance to make flattened map actually usable? all the overlaying, adjacent but NOT connected systems etc.... all it does is make you print a map from dotlan, or just be tree huger and have that map on second monitor... quick map is all nice and stuff, but no one in their sane mind ever uses it, because it lacks usability, legend, explanations etc...
also - is that shield hardener on apoc? I mean...    |

Mon Kiera
Mindstar Technology Executive Outcomes
0
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Posted - 2011.11.17 11:34:00 -
[5] - Quote
Improved realism is win - I approve |

Ender Sai
Foetus Mart
13
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Posted - 2011.11.17 11:34:00 -
[6] - Quote
First page \o/
But also, the real test for Nebulae is if they _finally_ convince my gf to play EVE with me. :D
Here's to hoping.
Although, if we warp to a gate that is facing "up" will I land on it in such a way that my facing perpendicular to the gates facing? Or will the game adjust my facing so that I am facing the direction of the jump gate facing?
Otherwise we're going to have ships wearing jump-gate hats. |

Jack Dant
The Gentlemen of Low Moral Fibre
131
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Posted - 2011.11.17 11:34:00 -
[7] - Quote
Absolutely love this.
Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.
Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map. |

Arkady Sadik
Gradient Electus Matari
211
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Posted - 2011.11.17 11:36:00 -
[8] - Quote
I love these changes, thank you for them!
To repeat a concern: It is currently possible to "warp to zero" to some star gates and either land too far away (e.g. when you are in a pod), landing outside of activation range, or "too close" (e.g. when you are in a freighter), bouncing off the gate if you don't hit "jump" real quick. It would be good to adjust the spheres of the gates to make this less likely. Would also make most of the "WTZ bookmarks" unnecessary :-) |

TheButcherPete
StoneWall Metals Productions Bloodbound.
19
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Posted - 2011.11.17 11:37:00 -
[9] - Quote
Cheers to the untold amounts of Vertigo I'm going to experience when I look at the new stargates :D /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

The Offerer
Republic University Minmatar Republic
51
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Posted - 2011.11.17 11:44:00 -
[10] - Quote
Very much like this. Greatly adds to immersion. |
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Jason Edwards
Internet Tough Guy Spreadsheets Online
9
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Posted - 2011.11.17 11:46:00 -
[11] - Quote
In space, all directions are up. |

Louis deGuerre
Malevolence. Void Alliance
61
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Posted - 2011.11.17 11:58:00 -
[12] - Quote
Excellent change ! Ignore the tears  FIRE FRIENDSHIP TORPEDOES ! |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
119
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Posted - 2011.11.17 12:01:00 -
[13] - Quote
Jack Dant wrote:Absolutely love this.
Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.
Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.
I'd like some answers to these same questions. A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.
If I'm flying by gates, and can see the star system that I'm trying to reach to the south, the gate to that system should be to the south as well. I shouldn't have to warp away from a system to get to it when it's only one jump away. |

Zoe Alarhun
The Proactive Reappropriation Corporation
52
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Posted - 2011.11.17 12:04:00 -
[14] - Quote
I like
*thumbs up* |

Illwill Bill
Svea Rike Controlled Chaos
22
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Posted - 2011.11.17 12:11:00 -
[15] - Quote
Excellent! Now, if we could only have the gates sling us through space, like overpowered acceleration gates, instead of dissolving by mysterious voodoo as it does now... |

Draahk Chimera
Interstellar eXodus
12
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Posted - 2011.11.17 12:14:00 -
[16] - Quote
This is great. Immersion for the win. Now for your next project can you make it so ships dont rotate to an imaginary plane when not moving? Partly for immersion reasons partly for tactics it has annoyed me for six years now that if you align to an object above you then stop (passive align) your ship will turn itself to the "plane" when there is no force that would make that natural. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
7
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Posted - 2011.11.17 12:16:00 -
[17] - Quote
An idea about reworking the minimap and making it more clear-cut: Remove the minimap from the right side of the screen, put it to the middle and make it transparent and unflattened (just like in diablo style but in 3d :D). Similar to the tactical overlay. If the camera turns the minimap turns in the same direction too. With the solar map this could make easier the directional scanning and the constellation map could make easier to locate ourselves and our route during traveling between solar systems  |

Rakshasa Taisab
Sane Industries Inc.
486
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Posted - 2011.11.17 12:21:00 -
[18] - Quote
Now all that remains is to randomly orient all the star systems so that they don't all spin along the same axis. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Marielle Toralen
School of Applied Knowledge Caldari State
0
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Posted - 2011.11.17 12:22:00 -
[19] - Quote
This is a good change! Well done CCP. |

Gempei
Siberian Khatru.
12
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Posted - 2011.11.17 12:22:00 -
[20] - Quote
good work :) |
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Makenshi Drakonnen
GoonWaffe Goonswarm Federation
0
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Posted - 2011.11.17 12:28:00 -
[21] - Quote
Are there any plans to make the new Cyno Jump out effect fire you towards the destination system rather than a random direction? |

Mar Drakar
LDK Test Alliance Please Ignore
28
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Posted - 2011.11.17 12:31:00 -
[22] - Quote
C DeLeon wrote:An idea about reworking the minimap and making it more clear-cut: Remove the minimap from the right side of the screen, put it to the middle and make it transparent and unflattened (just like in diablo style but in 3d :D). Similar to the tactical overlay. If the camera turns the minimap turns in the same direction too. With the solar map this could make easier the directional scanning and the constellation/region map could make easier to locate ourselves and our route during traveling between solar systems 
YEAH this this this...
we already have REAL stars in map, give us OVERLAY on them, with connections visible in some sci-fi style like that diablo map but not on top, but on BACKGROUND.
It is real and it's really cool, now make it real AND usefull. |

Sessym
Superstructure Exposure Service
17
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Posted - 2011.11.17 12:36:00 -
[23] - Quote
In b4 'my bookmarks are screwed up' tears 
This is really a loveable change - and I can agree with the suggestions of being able to identify closer stars - especially if they are bright. _________ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_________------;;;;;;;;;;;;'''----======-]> --'''''"""" //_____/ ------- |

Zyrbalax III
Goldcrest Enterprises
29
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Posted - 2011.11.17 12:50:00 -
[24] - Quote
Jason Edwards wrote:In space, all directions are up.
but... but... "The enemy's gate is down!"
Seriously, loving this change and asking for an optional HUD-type overlay showing connections between stars in space |

Grarr Dexx
Snuff Box
6
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Posted - 2011.11.17 12:59:00 -
[25] - Quote
The new jump drive animations could use a little directional overhaul as well. I coordinated a little 'mass jump' on sisi from 6-c to next door, and this is how it went:
http://www.youtube.com/watch?v=ywA2cDBG12c
As you can see, it pretty much kills any sense of direction you would have had. |

syrus mac
Dawn of a new Empire The Initiative.
3
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Posted - 2011.11.17 13:18:00 -
[26] - Quote
More realism is win, heading towards total immersion...........now if you could find a way to shut my wife up! |

zcar300
SERCO Group
5
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Posted - 2011.11.17 13:19:00 -
[27] - Quote
This is great! It's the little things that make a truly great sci-fi game believable. |

hero honda
Maniacal Miners INC Cosmic Maniacs
0
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Posted - 2011.11.17 13:27:00 -
[28] - Quote
will it be possible to look through the gates and see the target star. I have assumed so far that the stars that you can see are the other star systems and not just artwork.
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Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
4
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Posted - 2011.11.17 13:28:00 -
[29] - Quote
Grarr Dexx wrote:The new jump drive animations could use a little directional overhaul as well. I coordinated a little 'mass jump' on sisi from 6-c to next door, and this is how it went: http://www.youtube.com/watch?v=ywA2cDBG12cAs you can see, it pretty much kills any sense of direction you would have had.
I believe the issue with capitals jumping to the same direction would be related to aligning and the time it takes for them to align. One way to overcome the alignment is by some kind of special effect, what hides the ship layout or contures.
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Hykke
Free Imperial Vikings Monkey Circus
0
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Posted - 2011.11.17 13:35:00 -
[30] - Quote
Daedalus Arcova wrote: A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.
That would mean that your ship would have to align before it could jump, please no... At least if this is implemented it should be possible to align to a star so you know the entire fleet is ready to jump
When you arrive in the destination system, it would be cool to alter the current effect of spawning as cloaked around the cyno to say spawning as already in warp 1 or 2 AU from the cyno. However this does have its disadvantages, especially if you're hotdropping a large fleet, as it will take some time to load the scene. |
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