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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ponder Yonder
Fleet of the Damned Legion of The Damned.
7
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Posted - 2011.11.17 13:36:00 -
[31] - Quote
CCP, Does this mean that jumping into a system through a gate angled up or down will drop you above / below the 'plane' of the system?
If so, it means that the path into a gate will now be different from the path out of a gate, which means: - many, many tactical bookmarks will become useless at best, suicidal at worst - Interdiction bubbles becoming less effective - Gatecamps becoming less effective
Am I understanding this correctly? |
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CCP Mannapi
C C P C C P Alliance
2
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Posted - 2011.11.17 13:37:00 -
[32] - Quote
So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.
So many good comments from you guys!
@StukaBee: Having the proper stars in the background opens up a lot of possibilities with regards to interaction. We will definitely be investigating ways to get some more interaction with them.
@Mar Drakar: That is a special dev shield extender to make sure I am not blown up by rats
@Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!
@Daedalus Arcova: I will pass on your comments about stargate positions to the appropriate persons. Thanks! We hope to be able to get more landmarks in at some point, but we will need to make do with what we have at the moment for a time.
@Illwill Bill: We would LOVE to make a nice transition effect from one system to another. I will try to get it on our backlog for future realeases.
@hero honda: You will most definitely be able to see the destination star through the gate! Unless the jump is redonkulously long that is. CCP Mannapi - EVE Graphics Programmer - Team TriLambda |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
557
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Posted - 2011.11.17 13:40:00 -
[33] - Quote
CCP Mannapi wrote:So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.
Hate to throw realism into this, but at a distance of multiple light years the size of the star is irrelevant. You can have super-massive stars much further away than say a nearby white dwarf and they'll still both be pinpricks in the sky.
In this case, size doesn't matter. Six months in the hole... it changes a man. |
Nova Fox
Novafox Shipyards
355
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Posted - 2011.11.17 13:44:00 -
[34] - Quote
Wait you guys are not going to run the BMK killer scripts to eat all Bookmarks near a gate?
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Zyrbalax III
Goldcrest Enterprises
29
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Posted - 2011.11.17 13:54:00 -
[35] - Quote
Hykke wrote:Daedalus Arcova wrote: A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.
That would mean that your ship would have to align before it could jump, please no... At least if this is implemented it should be possible to align to a star so you know the entire fleet is ready to jump When you arrive in the destination system, it would be cool to alter the current effect of spawning as cloaked around the cyno to say spawning as already in warp 1 or 2 AU from the cyno. However this does have its disadvantages, especially if you're hotdropping a large fleet, as it will take some time to load the scene.
Don't see why cynoing ships have to align first. When you jump at a gate your ship doesn't align to the direction of the jump before it jumps. Cynoing is just another jump mechanism. |
Ishtanchuk Fazmarai
86
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Posted - 2011.11.17 13:55:00 -
[36] - Quote
Ingvar Angst wrote:CCP Mannapi wrote:So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.
Hate to throw realism into this, but at a distance of multiple light years the size of the star is irrelevant. You can have super-massive stars much further away than say a nearby white dwarf and they'll still both be pinpricks in the sky. In this case, size doesn't matter.
Houm...
Go outside in a dark night in a dark place and you'll notice how some stars are bigger than others. Our brain is hardwired to think that brighter = bigger, and stars certainly grow brighter or dimmer with distance.
BTW CCP Mannapi, having a star at th end of the jump glow is Cool^2.
My only complain is that the nebula over Amarr is so bright that I barely can't see my interface against it... So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |
Grady Eltoren
Aviation Professionals for EVE
5
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Posted - 2011.11.17 14:07:00 -
[37] - Quote
I will add to the love. GREAT Changes. It has been so long since EVE actually had some sort of Realism buff. When I show this game to other people, they could give a turd about the economy - they want to see what everyone comes to EVE for - SPACE - Amazing realism.
Kudo's and please keep up the great work. The other dev groups could take a lesson from you guys : ) hehe
Cheers
Grady
P.S. I saw the idea in this thread about the 3D Diablo Style Overlay - +10000 - This would be epic. |
Manc
The Gentlemen of Low Moral Fibre
2
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Posted - 2011.11.17 14:08:00 -
[38] - Quote
Jack Dant wrote:Absolutely love this.
Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.
Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.
This |
Anvil44
Independent Traders and Builders MPA
25
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Posted - 2011.11.17 14:10:00 -
[39] - Quote
Totally unnecessary work (from a gameplay point of view) and totally awesome. I love it (even though I have not gone on SISI, the idea is capital!). Kudos on this.
One thought: going from system A to system B that is to the "West" of system A does not necessarily mean that the stargate required to jump to system B should be on the "West" side of system A. This is due to the fact that the star gates were placed in a spot in space that has some sort of 'affinity' with the system you are jumping to, allowing for a jump gate to that system. This, of course, is if I remember some Eve lore I read when I first started looking at Eve (a few years before I actually started playing Eve).
So gate placement was supposed to = best spot to anchor jump gate to go to another system, not closest spot from current system to target system.
And of course, this could be totally wrong. I may not like you or your point of view but you have a right to voice it. |
Raid'En
Apprentice Innovations
112
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Posted - 2011.11.17 14:14:00 -
[40] - Quote
about finding our way, the new waypoint system which does not list us all systems at the left on starmap is making me lost... i can't find my way easily without that, got any infos about that ? |
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Jack Dant
The Gentlemen of Low Moral Fibre
133
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Posted - 2011.11.17 14:20:00 -
[41] - Quote
CCP Mannapi wrote: @Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!
Fair enough.
If you do it, it will have gameplay implications, but they would be so cool. A scout reporting "the enemy caps just jumped out towards the north", or the specific star if they know the area well enough... |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
10
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Posted - 2011.11.17 14:26:00 -
[42] - Quote
Jason Edwards wrote:In space, all directions are up.
The enemy gate is down.
If only we could fall into a woman's arms
without falling into her hands |
TorTorden
NorCorp Enterprise No Holes Barred
12
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Posted - 2011.11.17 14:28:00 -
[43] - Quote
Just have to say it since it's a huge pet bear of mine,,
Moving planets... |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
10
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Posted - 2011.11.17 14:33:00 -
[44] - Quote
TorTorden wrote:Just have to say it since it's a huge pet bear of mine,,
Moving planets...
Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still.
Planets orbits measured in years Moon orbits measured in months POS orbits measured in days
If only we could fall into a woman's arms
without falling into her hands |
Didona Carpenito
Akimamur Industries
6
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Posted - 2011.11.17 14:38:00 -
[45] - Quote
LOL, move them bookmarks.
Good job CCP for the new stargates. |
Jack Dant
The Gentlemen of Low Moral Fibre
134
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Posted - 2011.11.17 14:38:00 -
[46] - Quote
Knug LiDi wrote:TorTorden wrote:Just have to say it since it's a huge pet bear of mine,,
Moving planets... Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still. Planets orbits measured in years Moon orbits measured in months POS orbits measured in days Now you just need to figure out a way to do this without completely destroying bookmarks.
Do that and it'll be really really cool. |
jonnykefka
Adhocracy Incorporated Adhocracy
7
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Posted - 2011.11.17 14:44:00 -
[47] - Quote
Knug LiDi wrote:TorTorden wrote:Just have to say it since it's a huge pet bear of mine,,
Moving planets... Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still. Planets orbits measured in years Moon orbits measured in months POS orbits measured in days
I asked about this once when I was a wee nublet. It's a really cool idea but I expect it's such a bear to program that we'll never see it. Bookmarks, POSes, relative distances of various celestials, etc. There's a lot of room for crap to go wrong and I'm not sure there's enough payoff to even consider it. Re-orienting some gates is probably a lot easier than re-writing the fundamental physics of the EVE universe.
But hey, stick it in the backlog and see what happens. |
Ranger 1
Ranger Corp
299
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Posted - 2011.11.17 14:44:00 -
[48] - Quote
Manc wrote:Jack Dant wrote:Absolutely love this.
Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.
Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map. This
I wouldn't get too hung up about this aspect. The amount of distance we are talking about when discussing what side of a solar system a gate is on is so incredibly miniscule compared with even the shortest distance between solar systems as to be a non-issue.
Gate placement would be far more likely to be dictated by other factors, such as closeness to in solar system population centers and trade routes. than to be influenced by "is it closer to the destination". To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Utremi Fasolasi
La Dolce Vita
8
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Posted - 2011.11.17 14:50:00 -
[49] - Quote
Zyrbalax III wrote:[quote=Hykke] Don't see why cynoing ships have to align first. When you jump at a gate your ship doesn't align to the direction of the jump before it jumps. Cynoing is just another jump mechanism.
Agreed, the "direction" a cynoing ship is jumping in is a 4th dimension, perpendicular to both the current location and the destination, so it is already aligned to that.
Folks just need to expand their minds and not limit themselves to 3D perception. |
Iosue
UV Heavy Industries STR8NGE BREW
22
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Posted - 2011.11.17 14:51:00 -
[50] - Quote
awesome work guys. this will really improve the immersion in game. so looking forward to seeing this on tranquility. at some point it would be neat to see the nebula changes by constellation or system, but you gotta start somewhere. cheers! |
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
18
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Posted - 2011.11.17 14:52:00 -
[51] - Quote
Knug LiDi wrote:TorTorden wrote:Just have to say it since it's a huge pet bear of mine,,
Moving planets... Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still. Planets orbits measured in years Moon orbits measured in months POS orbits measured in days
Physics, what are they |
Viktor Dratok
Imperial Academy Amarr Empire
0
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Posted - 2011.11.17 14:53:00 -
[52] - Quote
All i read was "...have to move bookmarks" and then i chose not to like this.
Doesnt improve the game at all its just stupid work that has to be done if u want to have your previously working bookmarks to work again as intended. |
Xyzibit
New-Roots
0
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Posted - 2011.11.17 14:55:00 -
[53] - Quote
<3 one of my top favourite features <3 |
tgl3
Wormhole Engineers Review and Evaluation Greater Realms
15
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Posted - 2011.11.17 14:56:00 -
[54] - Quote
An excellent change, and one many players will enjoy. |
TheButcherPete
StoneWall Metals Productions Bloodbound.
20
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Posted - 2011.11.17 14:59:00 -
[55] - Quote
Viktor Dratok wrote:All i read was "...have to move bookmarks" and then i chose not to like this.
Doesnt improve the game at all its just stupid work that has to be done if u want to have your previously working bookmarks to work again as intended.
Tbqfh. Get over it. You took the time to make them once, take the time to redo them.
/me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Aphrodite Skripalle
Galactic Defence Consortium United Pod Service
1
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Posted - 2011.11.17 15:00:00 -
[56] - Quote
Draahk Chimera wrote:This is great. Immersion for the win. Now for your next project can you make it so ships dont rotate to an imaginary plane when not moving? Partly for immersion reasons partly for tactics it has annoyed me for six years now that if you align to an object above you then stop (passive align) your ship will turn itself to the "plane" when there is no force that would make that natural. Its because eve is a underwater simulation. Grafic looks nice, but in space there is no friction. So nice grafic but no realism for flying in space physics, or its underwater physics which is quite unrealistic at these speeds we have.
I dont think there is a chance that ccp will give us a real space physics because this would change a lot and its not easy to realistically fly in space. |
Kralin Ignatov
Macabre Votum Morsus Mihi
2
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Posted - 2011.11.17 15:02:00 -
[57] - Quote
nice change! I love the move to total immersion, as it makes the game that much more fun |
Grarr Dexx
Snuff Box
6
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Posted - 2011.11.17 15:05:00 -
[58] - Quote
CCP Mannapi wrote:So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger. So many good comments from you guys! @StukaBee: Having the proper stars in the background opens up a lot of possibilities with regards to interaction. We will definitely be investigating ways to get some more interaction with them. @Mar Drakar: That is a special dev shield extender to make sure I am not blown up by rats @Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though! @Daedalus Arcova: I will pass on your comments about stargate positions to the appropriate persons. Thanks! We hope to be able to get more landmarks in at some point, but we will need to make do with what we have at the moment for a time. @Illwill Bill: We would LOVE to make a nice transition effect from one system to another. I will try to get it on our backlog for future realeases. @hero honda: You will most definitely be able to see the destination star through the gate! Unless the jump is redonkulously long that is.
That works for me, good job on that! |
Ciar Meara
Virtus Vindice
286
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Posted - 2011.11.17 15:05:00 -
[59] - Quote
CCP Mannapi wrote:su much goodness
Great job(s)!
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Havegun Willtravel
Mobile Alcohol Processing Units
4
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Posted - 2011.11.17 15:06:00 -
[60] - Quote
Very nice, tyvm.
+1 for a Star Map filter; Show Current Region, Show Current + Adjacent.
Even after 4 years the star map ca still be a challenge with closely spaces systems.
And perhaps tone down one of 2 of the display effects, ships killed in the last hour being the most important. In an hour with +50 ships destroyed the red glow can be so blinding it blurs out any surrounding systems.
Looking forward to the new changes, great work. |
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