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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Eterne
C C P C C P Alliance
3494

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Posted - 2014.05.27 14:49:00 -
[1] - Quote
Everyone loves the Little Things initiative, which has been improving the quality of life for capsuleers with every release. While they may not be huge, headline features, everyone knows how big a boon something like drop-and-drag to fleet windows can be. Well, CCP karkur has been busy with the latest round of Little Things.
In her latest dev blog, karkur lets everyone know the amazing "Little Things" that are coming in Kronos. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP karkur
C C P C C P Alliance
3444

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Posted - 2014.05.27 14:49:00 -
[2] - Quote
Yay, hope you like it :D CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Legion
109

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Posted - 2014.05.27 14:59:00 -
[3] - Quote
All them lovely little things  @CCP_Legion | Associate Producer-á |
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CCP Punkturis
C C P C C P Alliance
5240

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Posted - 2014.05.27 15:03:00 -
[4] - Quote
yay for little things <3 Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
134

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Posted - 2014.05.27 15:09:00 -
[5] - Quote
Aw yeah, so many awesome things!
Hooray for colour coding for Logi pilots, now maybe my friends wont die as much due to me getting distracted and missing their broadcasts  CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP karkur
C C P C C P Alliance
3460

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Posted - 2014.05.27 19:54:00 -
[6] - Quote
Chanina wrote:CCP karkur wrote:Yay, hope you like it :D Little things are very fine. Thank you very much. CCP karkur wrote:Info Window Cleanup
In recent releases we have been cleaning up the Show Info windows little by little. In the Rubicon expansion we grouped the four damage resistance attributes for shield, armor and structure (hull) for ships and drones, giving you a cleaner and more consistent view of them. In the Kronos release we continue with that work, and now we group the damage types, sensor strengths, as well as other resistance attributes for all items, making them easier to read and reducing the clutter in the Show Info window. Just a small thing to show info window, if you look at damage controls. it has positive values. If you look at Hardeners / plates / amplifiers they have negative values... can we get that all positive or negative? Or does that link to whether it has stacking penalties or not? We have discussed it a little bit, so hopefully we can change it one day.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3460

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Posted - 2014.05.27 19:55:00 -
[7] - Quote
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3460

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Posted - 2014.05.27 20:09:00 -
[8] - Quote
Agent Olive wrote:3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist Well, The icons are just the the same as the module icon. The work was to separate those 2 in the code so this was possible. Maybe at some point we can have new icons for the modules, but now now 
CynoNet Two wrote:Some nice stuff here.
Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed? No that is not being changed now (as far as I am aware), but it's something that we might want to look into in connection with this (I don't even know if Game Design would like to you know which on it is).
virm pasuul wrote:Looks good :) Also thanks for putting up as a dev blog before rolling it out - looking at you UI people....... UI people like me?
Rollo Brinalle wrote:One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers? No, didn't touch that.
Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  I'm afraid not 
Thank you all for the kind words there are some pretty nice suggetions there, thanks for those too  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3460

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Posted - 2014.05.27 20:21:00 -
[9] - Quote
Max Kolonko wrote:screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind? Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3460

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Posted - 2014.05.27 20:39:00 -
[10] - Quote
Arec Bardwin wrote:Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess. As I said in the other thread, we are still looking into it.
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Explorer
C C P C C P Alliance
2194

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Posted - 2014.05.27 23:14:00 -
[11] - Quote
Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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ISD Ezwal
ISD Community Communications Liaisons
1429

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Posted - 2014.05.28 00:05:00 -
[12] - Quote
CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. In other words, if you click warp (or you get fleet warped), the client requests that action from the server, the server checks if there are any effects on your ship that might prohibit warping (for example your ship is in a bubble and not immune to it). If so, the answer from the server to the client is 'no' and you don't warp. If not so, the answer from the server to the client is 'yes' and you happily warp away.
As for the upcoming Little ThingsGäó, the big changes are often wonderful, but it is these little improvements that really count in making EvE a better and more enjoyable place!....
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Explorer
C C P C C P Alliance
2196

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Posted - 2014.05.28 09:01:00 -
[13] - Quote
Mar Drakar wrote:CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please. Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... No, if we show an icon then it must be correct in all cases.
If we compare with being jammed or warp scrambled then player A initiates the action, the server checks if it is successful and then informs the victim's B client that the action is in effect and for how long it will be in effect. The client can then display this information.
When scrambled in a bubble then you are affected so long as you are inside the bubble. But you could be traveling inside the bubble for any amount of time. We only check when you try to warp if you can indeed warp. And then we check a number of things such as are you inside a bubble, is the cargo overloaded, etc, etc, and allow/deny the warp action. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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CCP Guard
C C P C C P Alliance
4757

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Posted - 2014.05.28 16:59:00 -
[14] - Quote
Little things are good things is what I always say! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP karkur
C C P C C P Alliance
3479

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Posted - 2014.05.28 17:16:00 -
[15] - Quote
Iris Bravemount wrote:CCP karkur wrote:Iris Bravemount wrote:Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox.  I'm afraid not  Too bad. Maybe later then ? It would really be a huge quality of life improvement, because I like to switch between centered and custom tracking position everytime I d-scan. you know there is a shortcut for that? CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3479

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Posted - 2014.05.28 17:59:00 -
[16] - Quote
Hra Neuvosto wrote:Sweet changes.
So, how about an ability to switch between locked targets using the arrow keys? Possible? Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3479

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Posted - 2014.05.28 18:27:00 -
[17] - Quote
Hra Neuvosto wrote:CCP karkur wrote:Yes... default shortcuts are ALT+4 / ALT+6 (on the numpad) or ALT+left, ALT+right, but you can remap it in the ESC window (under Navigation) I feel dumb now, thanks. Np... don't feel dumb, just feel happy that the turnaround time for your feature was 20 min  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3480

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Posted - 2014.05.28 18:37:00 -
[18] - Quote
Gaijin Lanis wrote:Not to harp on a subject, but I'm not seeing anything about cleaning up the current tool tip system. As it is still a complete mess and is in desperate need of a not-insignificant amount of work.
Otherwise, yay for little things. why would that be here? It has its own thread. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3480

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Posted - 2014.05.28 18:39:00 -
[19] - Quote
Steph Livingston wrote:Any chance that we'll get indicators for the shield/armor/hull of drones currently in our dronebay, just like the ones in space, in the next couple releases.
It's one of my biggest pet peeves that I cant tell which drones I just pulled in damaged, and which are fully functional and ready to go. Right now it's just a guessing game. I've taken a stab at it 3 times, it's a bit tricky CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3496

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Posted - 2014.06.04 18:34:00 -
[20] - Quote
Sunbird Huy wrote:I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu. Thank you Feel-good post of the year  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Affinity
C C P C C P Alliance
1617

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Posted - 2014.09.22 14:42:00 -
[21] - Quote
Utremi Fasolasi wrote:Sunbird Huy wrote:I just logged in to say:
HI CCP, you awesome ******* Viking bastards!
We have come a long way from summer of 2011. From the time when we were angry and felt betrayed and ridiculed by you and the misdirection of your resources, to this moment. The moment where most of us community are only left with one ******* option:
ALL BOW DOWN AND PRAISE TEH MIGHTY ICELANDIC GODS OF CCP!!! Great ******* job, and I cannot explain nor express properly how proud of you I am. I also thank you for making me proud of myself, for sticking with you guys for nearly 8 years now.
I wish you only the best in the future, and hope you continue being an awesome and unique bunch in the MMO world.
+Pakka +++¬r, gott f+¦lk - fr+í hjartanu. CCP karkur, CCP Punkturis and CCP Affinity are the best. When it comes to delivering joy they give the Yule Lads a run. And we don't even have to wait for Xmas Eve. All year is like Xmas EVE.
:3 CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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