
CCP Explorer
C C P C C P Alliance
2194

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Posted - 2014.05.27 23:14:00 -
[1] - Quote
Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |

CCP Explorer
C C P C C P Alliance
2196

|
Posted - 2014.05.28 09:01:00 -
[2] - Quote
Mar Drakar wrote:CCP Explorer wrote:Salpun wrote:Still no way to tell when your ship is effected by a bubble.  Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made. you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please. Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway... No, if we show an icon then it must be correct in all cases.
If we compare with being jammed or warp scrambled then player A initiates the action, the server checks if it is successful and then informs the victim's B client that the action is in effect and for how long it will be in effect. The client can then display this information.
When scrambled in a bubble then you are affected so long as you are inside the bubble. But you could be traveling inside the bubble for any amount of time. We only check when you try to warp if you can indeed warp. And then we check a number of things such as are you inside a bubble, is the cargo overloaded, etc, etc, and allow/deny the warp action. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |