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Thread Statistics | Show CCP posts - 2 post(s) |

Tippia
Sunshine and Lollipops
22248
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Posted - 2014.05.28 08:57:00 -
[31] - Quote
Let's not forget ROKH MAN!. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcanis
Vanishing Point. The Initiative.
15671
|
Posted - 2014.05.28 09:02:00 -
[32] - Quote
Miles Bright wrote:Tippia wrote:Also, what the hell are you doing to the poor Rokh if you can't get a full rack of 425s on it?!  I dunno, i even placed them on first and it only allowed x7 to be online. I've had to use a power manager, something the naga didnt need o.O Thats whats confusing me.
I recommend that you train the Advanced Weapon Upgrades skill as soon as possible. It reduces the power grid requirements of all weapons by 2% per level. That doesn't sound like much but it will open a world of fitting options to you. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Ka'Narlist
Dreddit Test Alliance Please Ignore
160
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Posted - 2014.05.28 09:02:00 -
[33] - Quote
Miles Bright wrote: While Playing with the Rokh I had trouble equipping all x8 425mm Compressed Coil guns along with the satisfactory add-ons to match the Naga and include the famous tanking abilities. (I ended up with x6 or x7 coil guns)
Thats no problem of the Rokh but of your awfull skills. |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1534
|
Posted - 2014.05.28 09:44:00 -
[34] - Quote
ROHK MAN! [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

SurrenderMonkey
Space Llama Industries
748
|
Posted - 2014.05.28 14:35:00 -
[35] - Quote
Miles Bright wrote:Tippia wrote:Also, what the hell are you doing to the poor Rokh if you can't get a full rack of 425s on it?!  I dunno, i even placed them on first and it only allowed x7 to be online. I've had to use a power manager, something the naga didnt need o.O Thats whats confusing me.
As others have noted, that's because you don't actually have the support skills to fly a battleship yet. Once upon a time new players were commonly advised to avoid rushing for battleships for precisely that reason. I see this advice given far less frequently now, but it's still pretty true. Power Grid Management 5 and Advanced Weapon Upgrades 5 free up plenty of overhead after guns.
As an aside, if you can't fit a full rack of guns, and you don't want to wait until you actually have the supports to fly a battleship, consider stepping down one size and fitting a full rack that way. 8x 350mm rails will do more DPS than 7x 425s. You will give up some range, but you'll pick up a bit of tracking, so your applied DPS may be slightly better or slightly worse, depending on the situation and what you're shooting at.
Also, it sounds like you're probably trying to fit your ships in game. Don't do that. Download some offline fitting tool like EFT or Pyfa so you can assemble a hypothetical fitting out of game first. These will also let you adjust the relevant skills so you can see the impact skills like AWU will have on your ability to fit a ship. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Sven Inneson
The Scope Gallente Federation
0
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Posted - 2014.05.28 15:18:00 -
[36] - Quote
Miles Bright wrote: Along to its Negative points it takes a whooping 20-25 seconds to lock onto smaller ships and proves to slow for my conventional Naga tactics for staying at range effectively.
Isn't it sort of ridiculous that a battleship suffers a penalty to locking smaller ships even though it is a bigger more advanced class of ship? I agree that large guns should suffer tracking penalties to smaller signatures, but increasing lock time as well is absurd intentional gimping just to allow for David vs. Goliath scenarios where David has the advantage. |

Ralph King-Griffin
Var Foundation inc.
1593
|
Posted - 2014.05.28 15:28:00 -
[37] - Quote
Malcanis wrote:Miles Bright wrote:Tippia wrote:Also, what the hell are you doing to the poor Rokh if you can't get a full rack of 425s on it?!  I dunno, i even placed them on first and it only allowed x7 to be online. I've had to use a power manager, something the naga didnt need o.O Thats whats confusing me. I recommend that you train the Advanced Weapon Upgrades skill as soon as possible. It reduces the power grid requirements of all weapons by 2% per level. That doesn't sound like much but it will open a world of fitting options to you. This, this a thousand times. Get that skill done asap. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Galen Darksmith
Sky Fighters
261
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Posted - 2014.05.28 15:42:00 -
[38] - Quote
Sven Inneson wrote:Miles Bright wrote: Along to its Negative points it takes a whooping 20-25 seconds to lock onto smaller ships and proves to slow for my conventional Naga tactics for staying at range effectively.
Isn't it sort of ridiculous that a battleship suffers a penalty to locking smaller ships even though it is a bigger more advanced class of ship? I agree that large guns should suffer tracking penalties to smaller signatures, but increasing lock time as well is absurd intentional gimping just to allow for David vs. Goliath scenarios where David has the advantage.
Where the hell did you get "more advanced"? There's nothing that makes a battleship inherently more advanced than any other T1 hull class. Hell my Astero can warp cloaked, can your battleship do that? Who's more advanced now? "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Mattpat139 Sukarala
Brave Privateers
1
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Posted - 2014.05.28 15:50:00 -
[39] - Quote
To me it's quite simple The Rohk is a brawler... load up some asb goodness a couple of invuls... damage/tracking mods in the lows. the Naga is a kiter relies on speed and is sqrewed the moment it's hit by anything bigger than a frigate. they are simply two ships in different classes and are clearly intended for different roles in combat. |

Sven Inneson
The Scope Gallente Federation
0
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Posted - 2014.05.28 16:00:00 -
[40] - Quote
Galen Darksmith wrote:Sven Inneson wrote:Miles Bright wrote: Along to its Negative points it takes a whooping 20-25 seconds to lock onto smaller ships and proves to slow for my conventional Naga tactics for staying at range effectively.
Isn't it sort of ridiculous that a battleship suffers a penalty to locking smaller ships even though it is a bigger more advanced class of ship? I agree that large guns should suffer tracking penalties to smaller signatures, but increasing lock time as well is absurd intentional gimping just to allow for David vs. Goliath scenarios where David has the advantage. Where the hell did you get "more advanced"? There's nothing that makes a battleship inherently more advanced than any other T1 hull class. Hell my Astero can warp cloaked, can your battleship do that? Who's more advanced now?
More advanced in that it takes more skill points to pilot one and the pilot must first learn how to pilot frigates/destroyers/cruisers/battle-cruisers.. It makes no sense that a Frigate can have a built in ability to target anything extremely quick, but something that has "battle" in its ship class name can't lock onto a frigate quickly without making sacrifices... The tiny godmode tracking computer built into a frigate can't be put somewhere in a battleship? It makes no sense IRL, but of course there's the catch, there's more of an emphasis on perceived balance than making things vaguely realistic. |
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Riyria Twinpeaks
Reasonable People Of Sound Mind
1969
|
Posted - 2014.05.28 16:12:00 -
[41] - Quote
Sven Inneson wrote:Galen Darksmith wrote:Sven Inneson wrote:Miles Bright wrote: Along to its Negative points it takes a whooping 20-25 seconds to lock onto smaller ships and proves to slow for my conventional Naga tactics for staying at range effectively.
Isn't it sort of ridiculous that a battleship suffers a penalty to locking smaller ships even though it is a bigger more advanced class of ship? I agree that large guns should suffer tracking penalties to smaller signatures, but increasing lock time as well is absurd intentional gimping just to allow for David vs. Goliath scenarios where David has the advantage. Where the hell did you get "more advanced"? There's nothing that makes a battleship inherently more advanced than any other T1 hull class. Hell my Astero can warp cloaked, can your battleship do that? Who's more advanced now? More advanced in that it takes more skill points to pilot one and the pilot must first learn how to pilot frigates/destroyers/cruisers/battle-cruisers.. It makes no sense that a Frigate can have a built in ability to target anything extremely quick, but something that has "battle" in its ship class name can't lock onto a frigate quickly without making sacrifices... The tiny godmode tracking computer built into a frigate can't be put somewhere in a battleship? It makes no sense IRL, but of course there's the catch, there's more of an emphasis on perceived balance than making things vaguely realistic.
Battleships produce and emit much more power. This, on the one hand, causes them to be easily locked, as there are a lot of strong emissions for a targeting computer to lock to. On the other hand, their own power signature makes it harder to lock onto weaker signatures, as the relevant emissions need to be filtered from the "noise" the battleship itself produces.
Smaller ship classes have a lower power-output which means both of these effects have less impact on them. |

Sven Inneson
The Scope Gallente Federation
0
|
Posted - 2014.05.28 17:22:00 -
[42] - Quote
Riyria Twinpeaks wrote:Sven Inneson wrote:Galen Darksmith wrote:Sven Inneson wrote:Miles Bright wrote: Along to its Negative points it takes a whooping 20-25 seconds to lock onto smaller ships and proves to slow for my conventional Naga tactics for staying at range effectively.
Isn't it sort of ridiculous that a battleship suffers a penalty to locking smaller ships even though it is a bigger more advanced class of ship? I agree that large guns should suffer tracking penalties to smaller signatures, but increasing lock time as well is absurd intentional gimping just to allow for David vs. Goliath scenarios where David has the advantage. Where the hell did you get "more advanced"? There's nothing that makes a battleship inherently more advanced than any other T1 hull class. Hell my Astero can warp cloaked, can your battleship do that? Who's more advanced now? More advanced in that it takes more skill points to pilot one and the pilot must first learn how to pilot frigates/destroyers/cruisers/battle-cruisers.. It makes no sense that a Frigate can have a built in ability to target anything extremely quick, but something that has "battle" in its ship class name can't lock onto a frigate quickly without making sacrifices... The tiny godmode tracking computer built into a frigate can't be put somewhere in a battleship? It makes no sense IRL, but of course there's the catch, there's more of an emphasis on perceived balance than making things vaguely realistic. Battleships produce and emit much more power. This, on the one hand, causes them to be easily locked, as there are a lot of strong emissions for a targeting computer to lock to. On the other hand, their own power signature makes it harder to lock onto weaker signatures, as the relevant emissions need to be filtered from the "noise" the battleship itself produces. Smaller ship classes have a lower power-output which means both of these effects have less impact on them.
That makes sense, I appreciate the explanation!
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Unsuccessful At Everything
The Troll Bridge
13804
|
Posted - 2014.05.28 20:46:00 -
[43] - Quote
Naga aint got no mother ******* song about it!
Its all about the Rohk! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1535
|
Posted - 2014.05.28 21:47:00 -
[44] - Quote
Unsuccessful At Everything wrote: dis **** be true. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3073

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Posted - 2014.05.28 22:04:00 -
[45] - Quote
Moving this from General Discussion to ships and Modules. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Maeltstome
Twisted Insanity. The Kadeshi
450
|
Posted - 2014.05.29 11:59:00 -
[46] - Quote
The rokh can rival Gallente Ships as a Blaster Boat thanks to the mid-slot tank and lo-slot damage mods. By default Void gives you 10km Opti on Neutrons... That's sick. |

IIshira
School of Applied Knowledge Caldari State
876
|
Posted - 2014.05.29 12:29:00 -
[47] - Quote
Miles Bright wrote:Tippia wrote:Also, what the hell are you doing to the poor Rokh if you can't get a full rack of 425s on it?!  I dunno, i even placed them on first and it only allowed x7 to be online. I've had to use a power manager, something the naga didnt need o.O Thats whats confusing me.
You're missing some skills?... I hope the one day old character you're posting on is a forum alt LOL
If you're using hybrid weapon rigs they will increase your power use but even then should be less than 3% over with all modules fitted. |

James Baboli
Ferrous Infernum
28
|
Posted - 2014.06.02 16:47:00 -
[48] - Quote
BeBopAReBop RhubarbPie wrote:Take a naga fleet into incursions and tell me how it goes. Hint. The rokh is actually good there. Would rather have nagas with good logi. Makes the minimum tank under boosts if you factor sig tank in, with better DPS and reasonable EWar still. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
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