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Thread Statistics | Show CCP posts - 1 post(s) |

Hugh Ruka
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Posted - 2006.06.05 15:59:00 -
[1]
Now I don't know where to post this, so I post here. Mods please move where appropriate.
I noticed from experience that there are very few 0.0 region entry points. and 95% of them are camped at the entry gate almost 24x7.
Ok this may look like a whine and yes I lost like 3 scorpions and pods to one particular gate camp (trying to work around it already).
BUT look at the map, and at the highest player count time click the ships destroyed in last hour. You'll instantly see the zerosec entry systems. The shine big and bright on the border with empire.
It would be nice if CCP created more routes to zerosec regions than just one or two per region. That way it would be not so empty (maybe). Until then, no exodus(tm) to zerosec will ever take place.
I've been there. It's rich, nice and EMPTY. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Reggie Stoneloader
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Posted - 2006.06.05 16:08:00 -
[2]
That's true. You can claim and defend huge tracts of 0.0 far more easily than you can harvest the resources found there. 0.0 is hollow, because fifty people can hold down the pillow on a sector of space that could easily support and enrich ten times that many players.
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Amina Stormbringer
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Posted - 2006.06.05 20:52:00 -
[3]
/signed We do need much more in the way of stargates and entrances. It will make everyone work harder, not just the pirates. Sounds good to me.
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ArcticFox
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Posted - 2006.06.05 21:54:00 -
[4]
I wont comment on the creation of new 0.0 entry points, it's been discussed to death and I don't feel I have anything to say that hasn't already been said. But I would like to inform you that if you want to get through a gate camp then using a battleship is quite probably the worst possible way. They are too slow and have very low agility, and with the advent of interdictor bubbles even filling your lowslots with warp core stabs wont necessarily help you.
I would suggest a frigate (or interceptor if you can fly one) with nanofibers in the lowslots and a micro warp drive if you really want to get past the gatecamp and explore 0.0.
Alternetly, find another chokepoint, there are those that aren't camped anything near 23/7. The ones that link highsec directly to 0.0 are probably the most camped, try findin a relatvilely quiet lowsec region and using one of it's more out of the way entrances to 0.0. (you should be able to tell which are more quiet and which routes are very little camped by the map setting, through viewing pilots in space, jumps in the last hour, ships destroyed in the last hour, etc) -------------------------- What to do about High Sec Suicide piracy... |

Berrik Radhok
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Posted - 2006.06.05 22:17:00 -
[5]
Perhaps if you keep getting killed going into 0.0, you shouldn't be trying to trespass on someone else's territory.
Try joining a corp that lives in 0.0 instead. Sig removed, lacks Eve-related content - Cortes |

Deja Thoris
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Posted - 2006.06.05 23:13:00 -
[6]
Edited by: Deja Thoris on 05/06/2006 23:13:14
Originally by: Hugh Ruka
I noticed from experience that there are very few 0.0 region entry points. and 95% of them are camped at the entry gate almost 24x7.
Rubbish.
Originally by: Hugh Ruka
It would be nice if CCP created more routes to zerosec regions than just one or two per region. That way it would be not so empty (maybe). Until then, no exodus(tm) to zerosec will ever take place.
Theres a lot more than one or two, dont follow the highway routes, backdoors are less camped.
Anyway, theres been dozens of topic on this. All of them say the danger is at the chokepoint so get a friend to scout that for you. Afterall, once you get past the border its all cool isnt it?
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Eight Ace
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Posted - 2006.06.06 09:26:00 -
[7]
I hear that EC-P8R is pretty friendly.

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Deja Thoris
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Posted - 2006.06.06 09:54:00 -
[8]
Originally by: Eight Ace I hear that EC-P8R is pretty friendly.

Oh so original.
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Peter UK
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Posted - 2006.06.08 23:56:00 -
[9]
a plan: how about having sentry guns (maybe lots of them) on the 0.0 side of the gate between 0.0 and empire.
i know they can be tanked but it would make life a little bit more difficult for these campers. |

Aeaus
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Posted - 2006.06.09 02:02:00 -
[10]
How about not.
Most 0.0 entry points are fairly safe, just don't use the most common ones and expect nobody trying to kill you.
My Guides (Recomended Reading) |
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Dravin Dread
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Posted - 2006.06.09 03:09:00 -
[11]
Radical - Just get rid of jump gates, do something else. It will solve this 0.0 problem, it will solve much of the insta problem, and it will solve much of the fleet blob lag problem. It's so simple. |

Roddic
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Posted - 2006.06.09 04:03:00 -
[12]
Originally by: Dravin Dread Radical - Just get rid of jump gates, do something else. It will solve this 0.0 problem, it will solve much of the insta problem, and it will solve much of the fleet blob lag problem. It's so simple.
this idea i like.
40+ warp jumps to reach next system at 1200 au i dont like so much, but if it means getting into 0.0 in a barge(when gate is camped), i'll take it.
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Drizit
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Posted - 2006.06.09 05:02:00 -
[13]
Originally by: Roddic
Originally by: Dravin Dread Radical - Just get rid of jump gates, do something else. It will solve this 0.0 problem, it will solve much of the insta problem, and it will solve much of the fleet blob lag problem. It's so simple.
this idea i like.
40+ warp jumps to reach next system at 1200 au i dont like so much, but if it means getting into 0.0 in a barge(when gate is camped), i'll take it.
And me!
I wish CCP would create a system that could be use even in highsec that allowed an alternative to using the gates, make it expensive, make it require high rank skills, but throw us a bone. ATM, the alliances control 0.0 and a huge majority of the entry points so those still in Empire have a choice, stay where we are or join an alliance. Neither option appeals to me at all.
Most of those back doors are not camped for one reason. They are too dangerous to use. Either there are player rats in every system leading to them or you jump in, only to be confronted by a NPC rat spawn at the next gate. Covops or cloaking is really the only way past and not everyone is skilled that high. Even if you are, the ships you need to get into 0.0 are too slow already (transport ships, mining barges etc), add a cloak and you are looking at several minutes to traverse the 15km to the gate. Meanwhile a player zooms in with a fast ship and decloaks you on their way past. With 20 seconds before you can cloak again, you are a sitting duck against the NPC rats. Warp off and you are looking at wasting another x minutes under cloak to get to the gate. By the time you actually get where you are going, you don't have enough time to do anything. Oh dear the whole 2 hours of my normal play time this evening has been used up just getting there.
Not worth my time or effort even trying.
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James Duar
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Posted - 2006.06.09 07:42:00 -
[14]
What the hell are you talking about? NPC rat spawns ARE NOT dangerous. I can blow past them in 0.0 in my tiny Atron, and have done so.
'Player rats' would camp the damn gate if they were there. The point of backdoor ways into 0.0 is that generally they are not camped, but they might not put you down directly to where you want to go.
There is nothing particularly broken about getting into 0.0 now, and with a little time and patience you can get through most places on scouting missions with ease.
If you're trying to move big things like battleships in, then you should be in a corp and doing it as a group at least.
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