|
Author |
Thread Statistics | Show CCP posts - 38 post(s) |
|
CCP Phantom
C C P C C P Alliance
4371
|
Posted - 2014.05.28 15:06:00 -
[1] - Quote
With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume.
Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos! CCP Phantom - Senior Community Representative - Volunteer Manager |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
639
|
Posted - 2014.05.28 15:08:00 -
[2] - Quote
Wooooo :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
639
|
Posted - 2014.05.28 15:30:00 -
[3] - Quote
Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning"
The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
640
|
Posted - 2014.05.28 15:54:00 -
[4] - Quote
Vincent Athena wrote:CCP WhiteNoiseTrash wrote:Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Agreed, the order must be different, you cannot get all of them to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds.
I agree. The system will be constantly monitored and updated as we go.
so expect changes and more stuff to come :) the tree view (maybe not so much) - but grouping, select all, select some, invert selection. etc. all in development.
can't say when, but part of the long term plan. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
640
|
Posted - 2014.05.28 15:56:00 -
[5] - Quote
Bakkhai wrote:Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you. Quote:Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner great sound, should be loud :) Quote:Wormholes: The ambient sound around wormholes, also the sound of its state and stability. Quote:Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar. Never heard this! Scanner sounds? After a sweep of the system?
yea, the scanner is in the UI interaction slider. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
640
|
Posted - 2014.05.28 16:18:00 -
[6] - Quote
Javajunky wrote:What sound do I get when someone jumps into a system?
Change in Local: [Ping]
Ok I can dream can't I?
It's been talked about. not when something new is on local, but new ship on grid - could be possible. unless cloaked of course. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
640
|
Posted - 2014.05.28 16:19:00 -
[7] - Quote
TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted
perhaps a typo, yea. you check the box of what you want to go away, when you leave that specific client. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
640
|
Posted - 2014.05.28 16:56:00 -
[8] - Quote
Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke)
it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
641
|
Posted - 2014.05.28 17:00:00 -
[9] - Quote
Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
644
|
Posted - 2014.05.28 17:17:00 -
[10] - Quote
Gnochon wrote:CCP WhiteNoiseTrash wrote:Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke) it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Thank you for your answer, Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one. o/
Options like these are definitely to come, Just gotta figure out how :) The GUI and UI setup is really easy to imagine. but no point in doing just the UI stuff if there is nothing behind it :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
644
|
Posted - 2014.05.28 17:18:00 -
[11] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships... Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
Sorry, you'll have to do it manually for now. Thanks for having faith in my common sense. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 17:32:00 -
[12] - Quote
Nasro Drags wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game. Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited... Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader? If that person who made that call ever did that, he'd know what a terrible decision that was.
Trust me, I'm on your side on this, when it comes to a different way of handling the music, jukebox or not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 17:56:00 -
[13] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. You sound way stressed. If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more.
Please bring some Valium Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 18:03:00 -
[14] - Quote
Odin Shadow wrote:just to be sure.
you can still turn it all off right?
you don't even have to turn it on ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 19:18:00 -
[15] - Quote
Moraguth wrote:CCP WhiteNoiseTrash wrote: Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something. Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound.
well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 19:18:00 -
[16] - Quote
Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about.
Such positive vibes ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
673
|
Posted - 2014.05.29 22:27:00 -
[17] - Quote
ok, Quick update.. it's really late and I have been at the office for 12 hours now.
Because of all the feedback here and comments and opinions given and my own thoughts after having seen this in action. I have made a few last minute changes to this.
and I'll reply to all the replies since my last post later (as they are a quite a few, but I was just too busy with this today - as I got into excitement mode while working on it - and you don't interrupt excitement mode)
1. The ability to INCREASE the volume has now been added. this was an option mentioned by many, so it is now made so that all the sliders start in the middle and you can lower it completely or mash it to the right, giving it a 6 dB increase in volume.
have in mind that this is on your own risk! not saying that it will blow your speakers to oblivion, but the mix might go slightly over 0 dBFS which you don't want of course. (the option of just limiting and compressing this is the easy way out, but for now this is put in for you to control yourself)
2. The ability to change the volume of dungeon music, separate from general music has been added.
3. Inactive client volume is now called "inactive client muting" to clear some of the misunderstandings about this and the counter intuitive meaning of the checkboxes.
4. the 3rd party warp effect, the new flash and boom you hear, has been added to the list - it was magically gone missing before. and we can't have magic in our game.
That's it... :) The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now! Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:41:00 -
[18] - Quote
Sheena Tzash wrote:Can we have music triggers too? One of the things that has really bugged me is when I'm in mortal danger (getting locked, webbed / scrammed / shot at etc) the music doesn't reflect the situation I'm in and it really hurts the immersion. I love the low sec music because its all dark and creepy but when I'm in trouble I want the music to become frantic and energized to reflect the mood; but more often than not the same music I'll be hearing while mining is the same music I'll hear while shooting people and it just doesn't fit. Similar to the volume options you could have different music triggers and the track or type of music to play in that situation; for example: - While Cloaked
- When Locking
- When being locked
- In combat (shooting or being shot at)
- In a combat zone (ie, anom, mission, incursion etc)
- When a mission is completed / leaving a combat zone
- Entering a exploration site
that's all part of my boss' plan for the music. :) so it's in the making. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:43:00 -
[19] - Quote
Alexis Nightwish wrote:Does "explosions" mean just ships blowing up or does it include other things that explode like missiles, smartbombs, or bombs?
Under "Volume Level" I understand what Music Level and Master Level mean. Could you please explain what UI Sound, UI Speech, and World Levels mean?
Does the "Engine, MWD, AB" slider also affect MJD sound?
Lastly, THANK YOU FOR THIS! I've wanted this forever, but I thought this was something that CCP just didn't give a **** about. Also, thanks for making it an option, and not forcing any of it on us like Team Tooltips did.
The sliders to the far left, are a leftover from the old way it was - the only things you could change.
just leave them basically. UI speech is practically Aura, so it does exactly the same as Aura does in the new sliders.
UI Sound is all the clicks, interaction stuff in one slider.. so consider it an overall UI slider.
Pretty sure the MJD is under modules and not Engine... the explosions, are explosions of ships and other things - so missile impacts and those explosions goes under impacts, if I'm not mistaken. (I don't have the system open,, so I can't double check) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:46:00 -
[20] - Quote
Kyoko Sakoda wrote:Awesome!
From the UX perspective it would be quite critical to categorize and group these options in the future, particularly if there's going to eventually be more of them.
yep I agree. I'm looking into how I can do this.. but I'm very limited in terms of how I can change the look of the menu unfortunately. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:48:00 -
[21] - Quote
Logix42 wrote:Is it possible to get a Reset button to reset to default just these audio settings? I can foresee that being useful
yea, it's one of the things I'd like myself. or perhaps even storable settings so you can quickly change between your combat and industry sound settings. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:54:00 -
[22] - Quote
Jarod Garamonde wrote:CCP Phantom wrote:With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume. Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos! I still want to know why 5 people's hardcore qq'ing on the forums got my "turbocharger spool" sound removed from MWD activation. Most players either liked it or didn't care. Bring it back.
it went out as a bug. ;) it's coming back. don't worry. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 23:03:00 -
[23] - Quote
Kusum Fawn wrote:Dev Blog wrote:We brainstormed on how we could approach some of the audio challenges in EVE and how we can encourage more people to turn sound back on or avoid having them turn it off in the first place. We also explored how to use sound as a tool equal to graphics and text and still stay within the strict aesthetics of EVEGÇÖs serious business.
This menu allows players to shape their audio experience in the game in a new way, adjusting which sounds you want less of. In the future, we will continue to iterate on this system and one of the things in mind is a complete new mix of the sounds in EVE, allowing you to also turn up sounds GÇô for now you will have to survive on the option to lower them only. and this is exactly why everyone plays eve with the sound off. The vast majority of the eve noises are not configurable in any useful way , are annoying and i want them to be turned off selectively. This is a step in the right direction, but its not a whole answer. Just like with tool tips, jump animations, WIS and site clouds, people want to be able to turn things off. not down, not low, off. While you may have put a lot of work into this, and it may or may not be your decision to make, this is not going to get more people to turn sound on again for more then the ten minutes it takes to get annoyed at it again. Allow sounds to get turned off selectively and you wont have to look at it again, keep it the way you have it and no one will hear your work at all except for as long as it takes to uncheck the audio enabled button in the esc menu.
when you say off, you mean in a different way than just taking the fader all the way to the far left? which is the same as off??? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
682
|
Posted - 2014.05.30 18:30:00 -
[24] - Quote
I agree. the client figuring out on it's own what type of tank you are having, just won't happen. It's a good idea, but we can never know . Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
703
|
Posted - 2014.06.03 16:22:00 -
[25] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote: The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now!
I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.
no you got it wrong. This was an issue when turning the advanced settings on and off, it's been solved now. :)
it just gave all the parameters the value of being in the center, yet they were not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:39:00 -
[26] - Quote
Aiyshimin wrote:The new setting are just brilliant <3 perfect level of customisation.
I can have EVE music again while multiboxing, big thanks for this!
that was the "main" point. to begin with I was ONLY trying to make the music work on multiple clients.
turned out it could do many things this way. :D Thank you for using it. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:42:00 -
[27] - Quote
Gospadin wrote:agreed, the new audio is awesome.
and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it!
Thank you. Yea, all the ship ambiances are pretty cool I think. All the Amarr ships are inspired by breathing - almost like the ships were alive.
The Gallente more digital, sophisticated. Minmatar metallic. Caldari : just plain warfare pissed off. (sort of)
There are combinations of course, for some of the newer factions, which has combined these sounds and did some prototypes for Jove too, just in case one would ever meet them. they are just down right over-intellectual-living-computer-scary. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:44:00 -
[28] - Quote
Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
712
|
Posted - 2014.06.04 20:56:00 -
[29] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen)
yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
712
|
Posted - 2014.06.05 01:38:00 -
[30] - Quote
Ammzi wrote:CCP WhiteNoiseTrash wrote:Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen) yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Hi WhiteNoise, I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients. However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago. Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc." Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P
Definitely not intended :D hoping to get it fixed real soon. it's a bug, not a replay feature or anything.. some clash in code we didn't anticipate. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
717
|
Posted - 2014.07.29 08:48:00 -
[31] - Quote
Mystikrya wrote:Hi o7
Does CCp can add something to make this work around sound perfect? Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad... I hope Devs will work on this little thing that can be realy nice to complete this work :)
Thanks CCP
it runs two different pieces of software, the voice and audio engine, and audio engine doesn't allow it to be done this easily.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
717
|
Posted - 2014.07.29 08:49:00 -
[32] - Quote
Arec Bardwin wrote:Turning down ingame music seems to turn off a lot of station ambient sounds for me.
I'll look into that, clearly not supposed to do so :)
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
717
|
Posted - 2014.07.29 08:53:00 -
[33] - Quote
helana Tsero wrote:Can we have the music played in star system map view ALSO play during solar system map view ? Also please update WH music. Same track over and over makes me want to turn off Eve music.
atm. no. and new music is being worked on and especially WH is being considered to change, but I can't say when or how right now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
|
|