
Freyda
|
Posted - 2006.06.29 12:07:00 -
[1]
Originally by: Haniblecter Teg
200 ships on each side SHOULD instapop the primary. What should be done is encourage smaller fleets via benefits to keeping a fleet under 30. Do this through bonuses that dramatically decrease after 20 or 30, or through hardcoded barriers to gangs.
I am going to go out on a limb here and say... why? This has certainly never happened in any real life navy due to the difficulty of predicting all the possible variables of long range unguided munitions. I'd gather than in space where ships can travel in and occupy three possibly dimensions it would be even harder to get precise shots.
The nature of using big large artillery and turrets firing unguided shells, laser blasts and hybrid shells should mean that almost all early shots miss. There's something in real life military and a good few sci fi shows called. "Aquiring firing solution" In real life that often means firing off shots using a mixture between a guess and some basic trajectory mathematics and in sci fi, it's the time the computer takes to make a lock, (I'd assume in eve that is basically the locking time.) But after that, hitting a target becomes the task of seeing where your previous shots have landed, and auto correcting the next shots.
In theory the longer a fight goes on, the more accurate your shots become. I really don't understand why people say 20-50 ships on one should be an insta popping affair. Well.. not when they are all at ranges that require 2 sensor boosters anyway, most early shots would likely miss (or should) until more and more accurate firing solutions could be found.
I cannot in vision for a second real life, insta sinking carriers and destoryers that sink the moment 10 ships open fire. Some ships of old times survived bombardment of 30 ships for hours in world war two. Ships in eve are supposedly surrounded by externel shielding, armour plating from materials we can only dream of, and automatic regenerating armour plating. While some of the weapons they use, we could probably manafacture today eg.. carbonized lead l.
At close range.. yeah most ships being called primary would most certainly be splatted. At long range though taking into account the difficulties of long range fire, then no.. I think insta popping at long range is a bit silly.
Infact I think that's my main issue with fleet battles. It's the ranges they take place at. There's no worth fitting anything but long range in fleets. I'd like to see how far a Blasterthron gets in a fleet.
*feels the tidal wave approaching from the collective whine of all the sniping gate camping apocs approaching*
|