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Myopic Thyne
Shattered Paradigm Eon.Apocalypse
15
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Posted - 2014.05.29 08:31:00 -
[1] - Quote
Performance The goal of the Quantum Rupture system and it's associate items, parts and mechanics is to increase the value of low security space, to help generate corp-taxable income for player corporations, to allow players a sense of ownership in otherwise unclaimable space, to allow more items to be player produced, rather than generated by NPCs, to add new mechanics to Eve-Online with commensurate risk/reward ratios and to create a tug-of-war type environment which encourages PvP on multiple scales. The performance of these goals can be measured by the number of Quantum Ruptures completed, by the frequency of turnover of the Harvesting Platform, by the number of player on player kills in and around the Harvesting Platform and by the number of end products produced.
Terms Pools - Pools are a collection of systems, as already pre-defined by the eve starmap, these are, in order of smallest to largest, Solar Systems, Constellations, and Regions. Pools contain a set number of possible Quantum Ruptures that can spawn within their given domain. For Example: All solar systems have a minimum of 1 Quantum Rupture in their pool, meaning each solar system has a Quantum Rupture in it. A Region may have 100 individual systems and as many as 50 Quantum Ruptures in it. These quantum Ruptures spawn at random through the Region, with no regard to other Quantum Ruptures.
Harvesting Platform - A mobile structure which can be deployed to cap a Quantum Rupture. The Harvesting Platform emits a beacon when placed, much like a Cynosural Field. Harvesting Platforms do not have shields. Harvesting Platforms can be upgrades through 5 stages, each one progressively better than the one before it. The ultimate upgrade, level 5, allowing them to be permanently anchored. Harvesting Platforms cannot receive Remote Armor or Remote Hull repairs.
Quantum Rupture - Much like wormholes, these spawn in various places, with three levels of quality based upon the pool they come from. Solar System level give the lowest reward and Regional the highest. Quantum Ruptures are mined for (Pirate Faction) Energized Particles.
Energized Particles - These are faction specific "Blood Energized Particles" which are used in the production of faction modules, for which the BPCs can be gained via exploration sites.
Lore These items are easy to fit with the lore as they explain how the pirates have been able to produce superior tech to the major factions despite not having the same level of resources. Pirates have managed to do this for quite some time, but they know the supplies are limited so they fiercely try to keep capsuleers from exploiting their advantages.
Gameplay After scanning down a randomly spawned Quantum Rupture a player can anchor a Harvesting Platform to the spot where the Quantum Rupture is, which will cause waves of NPCs native to that area to begin to spawn. The spawn waves are randomized in both Duration, and Strength of numbers, however the pirates themselves that spawn start out as the pirates that would be normal for that systems security and escalate along a linear curve until wave 10 - Level of Harvesting Platform (example, a Level 3 harvesting platform reaches -1.0 status at wave 7) at which point the enemies are equivalent to enemies found in -1.0 space. These enemies have rewards and drops that are typical for enemies of their kind, consider the Harvesting Platform a significant target, but not exclusive target, and their number is determined each wave by the number of players on grid when they go to spawn, up to Harvesting Platform Level * 3.
After the completion of a timer equal to the maximum possible length of all waves (meaning there will usually be a 'down' period after completion) the harvesting platform will be ready to eject it's Energized Particles for the player to carry off, OR consume them with a percentage chance equal to the remaining armor to upgrade itself to the next tier of Harvesting Platform, this attempt takes 5 minutes, and if unsuccessful causes the Harvesting Platform to destroy the gathered Energized Particles. A Harvesting Platform that completes it's upgrade is repaired of all damage.
A level 5 Harvesting Platform is able to be anchored on a Quantum Rupture, rather than simply deployed. This grants the Harvesting Platform approximately half the shield capability of a Customs Office. This stops the Quantum Rupture from moving, effectively pinning it down. The Harvesting Platform will then, upon warp-in of players, begin a harvesting cycle, up to 20 times per day, which can be used either in quick succession or spread evenly through the day. Harvesting Platforms can have a timer set for reinforcement, but CANNOT receive Remote Armor Repair or Remote Hull Repair. The Harvesting Platform uses an otherwise identical reinforcement scheme as current POS do.
I apologize for the wall of text, I'm writing this as of 3am and may have made technical or grammatical mistakes, not to mention making a wall of text. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
15
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Posted - 2014.05.29 08:42:00 -
[2] - Quote
I would like to point out a lot of control levers are not marked, and that many ratios and numbers are left unmentioned, and are omitted as I don't have access to CCP's in house balancing lists and patterns. |

Arya Regnar
Darwins Right Hand
386
|
Posted - 2014.05.29 11:21:00 -
[3] - Quote
I read space oil and was going to say MERICA!
But then I found out that there was no oil involved. 
EvE-Mail me if you need anything.
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w3ak3stl1nk
Hedion University Amarr Empire
49
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Posted - 2014.05.29 11:27:00 -
[4] - Quote
For some reason this sounds like "Rift" |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
15
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Posted - 2014.05.29 17:10:00 -
[5] - Quote
w3ak3stl1nk wrote:For some reason this sounds like "Rift"
You could also say it sounds like Firefall's thumpers, if you distill pretty well any idea far enough, it'll start to sound like other ideas, indeed. |

Kaultyrr Feirynn
Strength Through Factual Unification Island of Misfit Toons
7
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Posted - 2014.05.29 17:25:00 -
[6] - Quote
What level Minmatar cruiser will I need to fly these Quantum Ruptures? Will I be able to know both the direction and location of my Quantum Rupture as I'm flying it around? |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
15
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Posted - 2014.05.29 17:32:00 -
[7] - Quote
Kaultyrr Feirynn wrote:What level Minmatar cruiser will I need to fly these Quantum Ruptures? Will I be able to know both the direction and location of my Quantum Rupture as I'm flying it around?
You'll need the exclusive level 6, and you'll also need to train Cat Study to level 4 as well. |

Gay Pornstar
Surprisingly Deep Hole
7
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Posted - 2014.05.29 17:32:00 -
[8] - Quote
Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
15
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Posted - 2014.05.29 17:36:00 -
[9] - Quote
Gay Pornstar wrote:Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers.
The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not. |

okoolos rimmer
Deep Core Mining Inc. Caldari State
57
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Posted - 2014.05.29 17:47:00 -
[10] - Quote
I like the fact that you have to commit to defending a structure. A cross between moon mining and an L4 mission with a beacon. |

Gay Pornstar
Surprisingly Deep Hole
7
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Posted - 2014.05.29 18:48:00 -
[11] - Quote
Myopic Thyne wrote:Gay Pornstar wrote:Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers. The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not.
Okay, i think i see what you mean better now. I look at this idea and I see something i would drop caps on given a chance. How do you feel about adding an acceleration gate locked by the type of spawn it was? |

mynnna
GoonWaffe Goonswarm Federation
3575
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Posted - 2014.05.29 18:54:00 -
[12] - Quote
About damn time ya posted this, we talked about it a week ago. If I'd known it'd take this long I'd not have stayed up chatting about it until 2am!
I kid. Having read it in full, I still love it and I'll be sure to bring it to the attention of CCP. Member of the Goonswarm Economic Warfare Cabal |

SurrenderMonkey
Space Llama Industries
772
|
Posted - 2014.05.29 19:21:00 -
[13] - Quote
I don't really like the name/flavor of the whole "quantum rupture" thing, but the mechanics sound like they have potential. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Evelgrivion
Calamitous-Intent Feign Disorder
296
|
Posted - 2014.05.29 19:25:00 -
[14] - Quote
I've got some immediate reservations about this idea. As a resident of Molden Heath, I'm generally pretty happy with the existing set of conflict drivers and the available PVE content, and the no-man's land nature of life in that region.
I don't want to see the overwhelmingly large nullsec entities of New Eden want to embed themselves into low security space for a desirable resource that is unique to those regions of space. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
16
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Posted - 2014.05.29 19:39:00 -
[15] - Quote
mynnna wrote:About damn time ya posted this, we talked about it a week ago. If I'd known it'd take this long I'd not have stayed up chatting about it until 2am!  I kid. Having read it in full, I still love it and I'll be sure to bring it to the attention of CCP.
Got attacked by Real Life (Work and Ill family). They have a nasty habit keeping me from Eve. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
16
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Posted - 2014.05.29 19:43:00 -
[16] - Quote
Gay Pornstar wrote:Myopic Thyne wrote:Gay Pornstar wrote:Your proposed distribution of the ruptures is a little wonky, but otherwise i like the idea, which is weird. Lowsec needs conflict drivers. The distribution is actually to allow conflict as people use level Vs to force-anchor the QRs in favorable systems, to enable them to use them easier, while not crippling their use through a region because of single powerful groups. Monopolies are impossible, but significant control is not. Okay, i think i see what you mean better now. I look at this idea and I see something i would drop caps on given a chance. How do you feel about adding an acceleration gate locked by the type of spawn it was?
That's exactly the response I want from people, dropping caps is fine, because the aggressor has two choices, if I drop caps, someone is LIKELY going to drop caps on MY face, and if I can't/won't field caps, then I have to take it down by attrition, black ops ships, and the like to ping it when it comes out of reinforced. Sniper fleets suicide gank catalysts, anything. Since it can't have it's armor repped this is a constant issue.
|

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
16
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Posted - 2014.05.29 19:44:00 -
[17] - Quote
Evelgrivion wrote:I've got some immediate reservations about this idea. As a resident of Molden Heath, I'm generally pretty happy with the existing set of conflict drivers and the available PVE content, and the no-man's land nature of life in that region.
I don't want to see the overwhelmingly large nullsec entities of New Eden want to embed themselves into low security space for a desirable, passively acquired resource that is unique to those regions of space.
There is no passively acquired resources involved here. The attritionable nature of these structures also means that actively living next to them stops people from easily controlling them remotely. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
43
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Posted - 2014.05.29 19:50:00 -
[18] - Quote
Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.
Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.
NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money. |

Evelgrivion
Calamitous-Intent Feign Disorder
296
|
Posted - 2014.05.29 19:59:00 -
[19] - Quote
Alternative Splicing wrote:Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.
Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.
NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money.
Actually, the harvestable faction module resources idea in this thread wouldn't be a bad feature for NPC Nullsec. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
16
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Posted - 2014.05.29 20:20:00 -
[20] - Quote
Alternative Splicing wrote:Yeah, but running sites to get the modules, while not literally player made, is sort of a specialized player discipline. I would hate to see honest site runners and ratters have their only market niche taken over, or even infringed upon; they essentially produce these modules into the economy even if they do so without materials and manufacturing. One does not want to devalue plexing.
Lowsec has Security Tags and soon Mordu's ships; if there was another 'unique' product that could be produced here and didn't threaten another niche/playstyle, this would be much better.
NPC nullsec needs some of all this love lowsec is getting. They have even less ways to make money.
Everything that non-FW lowsec has, NPC Nullsec has, we are getting the Mordu's ships, sure, but more stuff needs to be available to people who aren't part of super-blocs in nullsec, NPC nullsec, included. More ideas need to be created that revolve around the Nullsec lifestyle. I don't have any ideas at current but more could be dreamt up, for sure.
Lowsec is honestly more dangerous than NPC null as it stands, so it also deserves more rewards as well. You also have larger existing rewards through a lower security status and pirate faction missioning. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
44
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Posted - 2014.05.29 20:50:00 -
[21] - Quote
Myopic Thyne wrote:Everything that non-FW lowsec has, NPC Nullsec has, we are getting the Mordu's ships, sure, but more stuff needs to be available to people who aren't part of super-blocs in nullsec, NPC nullsec, included. More ideas need to be created that revolve around the Nullsec lifestyle. I don't have any ideas at current but more could be dreamt up, for sure.
Lowsec is honestly more dangerous than NPC null as it stands, so it also deserves more rewards as well. You also have larger existing rewards through a lower security status and pirate faction missioning.
Security tags make belt ratting in low (0.1 and 0.2) much more lucrative than it is in NPC null. Each one is worth about 25-30m, and are a guaranteed drop. Couple this with Mordu ships, and belt ratting in low will actually be reasonable, as you have chances to find clone soliders/mordus/hauler spawn+meta mining upgrades.
While I'm sure we could go back and forth about the relative dangers of npc null vs lowsec, it's not all that relevant here. The lower security status doesn't help most of the time as anomalies are inconsistent, and not all NPC null has good LP stores for pirate missions. With the changes already slated for next patch, lowsec is already slowly getting to where it should be.
But most of this probably belongs in another topic tbh. Just trying to raise the idea that more unique resources spread across security statuses is better than making the same resources available via different methods. Plex loot has already taken a rather large hit over the past few months, and inevitably, not only will the market be flooded from two streams with already tepid demand, one of the two methods to get the modules will be better/more consistent/more easily exploited. The whole point of teiricide was to level the playing ground and let each ship offer something - the same should be done with security status. Plexing generates lots of content and is working more or less.
Come up with another unique resource that players will want or need, and then re-cook this idea. Such as... A)Pirate Drugs B)Pirate Mining Ships (Okay, I know, this is dumb, its thinking aloud, ok?) C)New Pirate Implants D)Pirate Drones (Serpentis Ogre? Oh hell yeah!)
|

Sugar Kyle
Calamitous-Intent Feign Disorder
601
|
Posted - 2014.05.29 23:55:00 -
[22] - Quote
I'm uncomfortable with the permanent capped rift where one can cap them and just sit. The moment I apply this to any large low sec group coupled with power projection it will become a situation where some regions are mostly or fully capped with a few groups growing plump off of them. Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.
It sounds uncomfortable familiar.
I also think that applying this to faction modules will nerf combat site exploration. We saw what scatter containers and the ease of accessibility did to rigs. This creates a version of low sec faction moongoo. That is simply to say that, as noted in this thread, applying such an idea to a current item such as faction drops is unpleasant.
The rest of the flow and story I like. I'd like to apply it to something new vs something current and create a net positive in
Low Sec Lifestyle - A Blog |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
17
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Posted - 2014.05.30 02:35:00 -
[23] - Quote
Sugar Kyle wrote:I'm uncomfortable with the permanent capped rift where one can cap them and just sit. The moment I apply this to any large low sec group coupled with power projection it will become a situation where some regions are mostly or fully capped with a few groups growing plump off of them. Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.
It sounds uncomfortable familiar.
I also think that applying this to faction modules will nerf combat site exploration. We saw what scatter containers and the ease of accessibility did to rigs. This creates a version of low sec faction moongoo. That is simply to say that, as noted in this thread, applying such an idea to a current item such as faction drops is unpleasant.
The rest of the flow and story I like. I'd like to apply it to something new vs something current and create a net positive in
I very much agree with adding this to new items, but I'm also not in a position to speculate on the nature of a new item of this type sadly, consider faction modules a placeholder, though I do feel it works, I see the concerns. Of note: This should actually cause an increase in exploration, as the BPCs required to produce this should still come from exploration sites.
Total control of a region should be extremely difficult and/or inconsistent, as mentioned before, a lack of ability to repair these means that it's quite possible to whittle them down by contesting timers with non-standard tactics. Yes, you'd have something to farm, but you'd need to work extremely hard to keep it under control in a totally exclusive manner, and I for one have no problem with any group who can do this, doing so. |

Susan Black
KA POW POW Inc Late Night Alliance
132
|
Posted - 2014.05.30 03:05:00 -
[24] - Quote
Sugar Kyle wrote: Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.
It sounds uncomfortable familiar.
That could happen, but that could happen for just about anything that is worthwhile to take and/or protect. www.gamerchick.net @gamerchick42 |

Omnathious Deninard
Novis Initiis
2363
|
Posted - 2014.05.30 05:10:00 -
[25] - Quote
Can't get behind this. There are things that already exist in game that could be used as components for faction modules. Once again the Pirate Materials form data sites come to mind.
This concept just seems to be exploitable. -á --á |

Sugar Kyle
Calamitous-Intent Feign Disorder
603
|
Posted - 2014.05.30 13:59:00 -
[26] - Quote
Susan Black wrote:
That could happen, but that could happen for just about anything that is worthwhile to take and/or protect.
Aye. I'd prefer caution over exhubrant embracing and hope to minimize the chances instead of increasing them.
Low Sec Lifestyle - A Blog |

RavenTesio
Liandri Corporation Liandri Covenant
120
|
Posted - 2014.05.30 15:33:00 -
[27] - Quote
The biggest concern here really is how do you realistically keep Null-Sec out of the Honey Pot? You just have to look at Faction Warfare as a very clear example of this, now you want to really bring what boils down to a blend of Incursion / Faction Warfare / Ghost Sites to a wider audience.
Don't get me wrong I do believe that those who aren't involved in FW do deserve some interesting mechanic they can be involved in outside of Anoms, Complex and Gate Camps ... but this I see either not being worth enough to bother with, or quite simply all of the smaller groups getting almost instantly shutout but the Pirate Alliances and Null-Sec Blocs.
I mean we already have Moons that anything even half-valuable is exclusively held by Null-Sec Blocs, PI for the most part defaults to any of the major powers ranging from Pirate Alliances down to FW Alliances for the valuable Planets. Leaving absolutely nothing for the smaller more independent groups.
And sure I get it, cut-throat EVE mentality blah blah blah... but the issue is always a case of Numbers and Power Projection that secures valuable resources - so I would argue ANY new mechanic / income should be focused instead of deliberately reducing that to smaller groups so tactics and skills beat pure numbers.
That doesn't guarantee smaller groups will succeed, but I'm just thinking here in terms of Wormholes rather than Faction Warfare mentality about how open these areas are to give them an equal footing and increase conflict that way.
Just an idea. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
22
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Posted - 2014.05.30 19:53:00 -
[28] - Quote
Omnathious Deninard wrote:Can't get behind this. There are things that already exist in game that could be used as components for faction modules. Once again the Pirate Materials form data sites come to mind.
This concept just seems to be exploitable.
Pointing out what precisely is exploitable would be considerably more useful than simply stating that you find it so. |

Myopic Thyne
Shattered Paradigm Eon.Apocalypse
22
|
Posted - 2014.05.30 19:55:00 -
[29] - Quote
RavenTesio wrote:The biggest concern here really is how do you realistically keep Null-Sec out of the Honey Pot? You just have to look at Faction Warfare as a very clear example of this, now you want to really bring what boils down to a blend of Incursion / Faction Warfare / Ghost Sites to a wider audience.
Don't get me wrong I do believe that those who aren't involved in FW do deserve some interesting mechanic they can be involved in outside of Anoms, Complex and Gate Camps ... but this I see either not being worth enough to bother with, or quite simply all of the smaller groups getting almost instantly shutout but the Pirate Alliances and Null-Sec Blocs.
I mean we already have Moons that anything even half-valuable is exclusively held by Null-Sec Blocs, PI for the most part defaults to any of the major powers ranging from Pirate Alliances down to FW Alliances for the valuable Planets. Leaving absolutely nothing for the smaller more independent groups.
And sure I get it, cut-throat EVE mentality blah blah blah... but the issue is always a case of Numbers and Power Projection that secures valuable resources - so I would argue ANY new mechanic / income should be focused instead of deliberately reducing that to smaller groups so tactics and skills beat pure numbers.
That doesn't guarantee smaller groups will succeed, but I'm just thinking here in terms of Wormholes rather than Faction Warfare mentality about how open these areas are to give them an equal footing and increase conflict that way.
Just an idea.
The pools system specifically breaks the exact functionality you're talking about, as you might be able to control the pool for your home system and even the region into one system, but beyond that you'll be hard pressed to get full control, and maintain it without living on-or-near the item, as using it requires that you be there constantly. There's purposely little-to-no practical value in controlling these from a distance. |

Lugia3
Emerald Inc. Easily Excited
971
|
Posted - 2014.05.30 23:05:00 -
[30] - Quote
I like it, but make it lowsec exclusive.
EDIT: The particles shouldn't be used to make faction modules, as it would take away from their value. Find some other use for them in the future and make them sellable like "blue loot" from WH space until that time.
Also, the final wave should be a supercarrier, much like the Sansha Kundalini. "CCP Dolan is full of ****." - CCP Bettik |
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