
Krav
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Posted - 2006.06.06 21:46:00 -
[1]
Originally by: Stamm What I want to avoid is static ships that can scramble other ships.
My Armageddon should not be a WTFPWNING tanking nosproof cow of a ship, that can also tackle. As it is just now it does all that, but only if other ships are either too slow to move out of range, or if they choose not to move out of range.
Something else to consider.
The area of a circle is pie x r^2 (I think... been a long time)
The area of a 7.5k scram is 176 m^2. The area of a 20K disrupt is 1256 m^2 The area of an 80K disrupt is 20096m^2
And space is 3D, so I probably should have used the area of a sphere... but I don't know how to work that out. Anyway, those figures should go someway to explain that 80K isn't just 4 times as good as 20K.
You'd see frigates and cruisers unable to MWD out of a BSs scramble range. You'd see all sorts of things that would mess with game balance.
I agree with a modest (MODEST!) increase in range for the T2 scrams and disrupts, and a modest decrease in the CPU requirements of stabs, but no more.
Agreed. No ship can have that much functionality and stay balanced with what's in place currently. Having range kept low allows for the competeing lifestyles (pvp and carebear) to exist in tandem.
Volume of a sphere is 4/3 * Pi * radius^3 current amount of space covered by a 20 km scramble is approximately 33,510 cubic kilometers and change.
Sounds like a lot of affected space, and it is, but remember that when you are scrambled, all you have to do is head directly away from the scrambling ship and reduce this to a linear progression. Get 20 kms away and you're set. Granted you can't always outrun your opponent.
The other alteration is that guarding an area becomes a lot easier. The affected area grows so much larger that you can sit in several locations around the gate (for instance), and anybody leaving that gate will decloak within range easily. If you sit an inty right on top of the gate, you can cover 100% of the possible decloaking positions as things are today with the 1 strength, 20 km scramblers.
Enhanced range means someone warping in to check things out at the gate will have to be more creative in his warp vector or you'll snag him no issue, no contest.
We are probably agreed that having boring pvp is on nobody's wishlist, and keeping the range limited means that tactics are still important and keeping it interesting. Instaed, as the quoted poster says, planting a 'static' ship somewhere and control+click, f1, f2, f3,f4....
Krav
Krav ===== Close encounter of the Hijack kind? Impossible. Unless it is as bad as I think... And if they were out to get m-- |