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Rowcan
Rowcan Corp
0
|
Posted - 2014.05.30 16:38:00 -
[1] - Quote
The news goes out! One time only full Skill Point Refund! Never before and never again! Return now! Be active when the full Skill Point Refund comes. That would work even better than the "name on the stone" thing. With all the changes in eve over the past 10 years, it doesn't sound so outrageous. I don't really think people would completely change their characters character, (I had to say that, it felt good) but rather adjust and refine. Over the years new options and changes make some skill areas, more or less needed for the game play type I now enjoy. Anyway, it would bring back many players, and make a ton of money, as a one time deal, one key per "active" account, to use on any, one character in that account. |

Antihrist Pripravnik
Tribal Liberation Force Minmatar Republic
294
|
Posted - 2014.05.30 16:48:00 -
[2] - Quote
In that case, I would totally reactivate several of characters that I made in 2005 and abandoned. I'm sure the majority of old players would do the same.
(Btw. that was back when I still tried EVE out and wasn't sure if I would continue playing or not) My signature got stolen (o.0) |

Li Quiao
Imperial Academy Amarr Empire
2
|
Posted - 2014.05.30 16:49:00 -
[3] - Quote
You're late. April Fool's was two months ago. |

Sibyyl
Brave Collective
1399
|
Posted - 2014.05.30 16:54:00 -
[4] - Quote
Skill Point remap would be interesting.. Travel to exotic solar systems, meet interesting and stimulating people of an ancient culture, and strip ore from their ship hulls. Join BOVRL. Blood Miners take SOV.-á |

Jegrey Dozer
Ruatha Holdings
9
|
Posted - 2014.05.30 18:27:00 -
[5] - Quote
Sibyyl wrote:Skill Point remap would be interesting..
It would also be controversial.
All you need to do is remap attributes and train a bunch of random skills, whose main attributes you remapped into, to gain incredibly fast SP without ever hitting a situation where you are in need of skills that have different primary and secondary attributes.
Then when you hit your threshold SP, you remap. Congrats! You just matched someone else in SP and you did it about 30% faster than they ever could.
That sounds lame to me : / |

Unsuccessful At Everything
The Troll Bridge
13838
|
Posted - 2014.05.30 18:37:00 -
[6] - Quote
How about.....
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Tippia
Sunshine and Lollipops
22282
|
Posted - 2014.05.30 18:38:00 -
[7] - Quote
Sibyyl wrote:Skill Point remap would be interesting.. No, it would not.
Skills are an interesting and meaningful decision to make. Removing that decision would be the exact opposite of interesting and meaningful. It would also be directly harmful to the game.
OP: What you're asking for is already in the game. It's called GÇ£skill trainingGÇ¥. EVE is not a class/level-based game where you're stuck in one path and can't do anything outside of the 20 abilities you've accumulated on your way to max level. Instead, if you want to try something new, just try it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

KaarBaak
289
|
Posted - 2014.05.30 18:44:00 -
[8] - Quote
Tippia wrote:Sibyyl wrote:Skill Point remap would be interesting.. No, it would not. Skills are an interesting and meaningful decision to make. Removing that decision would be the exact opposite of interesting and meaningful. It would also be directly harmful to the game. OP: What you're asking for is already in the game. It's called GÇ£skill trainingGÇ¥. EVE is not a class/level-based game where you're stuck in one path and can't do anything outside of the 20 abilities you've accumulated on your way to max level. Instead, if you want to try something new, just try it.
I'd pony up a PLEX or two for an SP remap. And would activate at least one old account and do the same. Could be a financial shot-in-the-arm for CCP.
It's not personal, it's just business.
KB |

Tippia
Sunshine and Lollipops
22282
|
Posted - 2014.05.30 18:47:00 -
[9] - Quote
KaarBaak wrote:I'd pony up a PLEX or two for an SP remap. And would activate at least one old account and do the same. Could be a financial shot-in-the-arm for CCP. More like a financial shot in the head. Paying to skip game mechanics is inherently a bad idea.
Quote:It's not personal, it's just business. Alienating your customer base by introducing P2W is not good business.
If you want them to remove skills, ask them to remove skills. Don't ask them to make the removal contingent on how large your wallet is. The former is just a bad idea; the latter is taking a bad idea and turning it up to 21 by not just removing game mechanics but ensuring that the removal breaks the game as much as possible in the process. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1106
|
Posted - 2014.05.30 18:52:00 -
[10] - Quote
Tippia wrote:Sibyyl wrote:Skill Point remap would be interesting.. No, it would not. Skills are an interesting and meaningful decision to make. Removing that decision would be the exact opposite of interesting and meaningful. It would also be directly harmful to the game. OP: What you're asking for is already in the game. It's called GÇ£skill trainingGÇ¥. EVE is not a class/level-based game where you're stuck in one path and can't do anything outside of the 20 abilities you've accumulated on your way to max level. Instead, if you want to try something new, just try it.
I'm in complete support of this point of view as long as they keep making sure most play style have a "rookie" way to do it so you can dip your toes and and could change your mind before investing months into something. Logi for example was an example of things that were not really rookie accessible before they made the frigs/cruiser tailor made to learn it. |

Dominus Tempus
Brave Newbies Inc. Brave Collective
71
|
Posted - 2014.05.30 18:55:00 -
[11] - Quote
I'd rather CCP not make Eve into another generic asian mmo with even more pay to win than we already have with plex. (Plex is okay)
The amount of asian investor influence in Eve is too damn high. |

Themanfromdalmontee
EVE RADIO ARMY
49
|
Posted - 2014.05.30 19:07:00 -
[12] - Quote
Antihrist Pripravnik wrote:In that case, I would totally reactivate several of characters that I made in 2005 and abandoned. I'm sure the majority of old players would do the same.
(Btw. that was back when I still tried EVE out and wasn't sure if I would continue playing or not)
I would stop my subs and leave (because its a screwed up idea) |

Sibyyl
Brave Collective
1400
|
Posted - 2014.05.30 19:12:00 -
[13] - Quote
Jegrey Dozer wrote:Sibyyl wrote:Skill Point remap would be interesting.. All you need to do is remap attributes and train a bunch of random skills, whose main attributes you remapped into, to gain incredibly fast SP without ever hitting a situation where you are in need of skills that have different primary and secondary attributes. Then when you hit your threshold SP, you remap. Congrats! You just matched someone else in SP and you did it about 30% faster than they ever could. That's a good point. This is open to abuse with implants (and lost implants) too.
Tippia wrote:Skills are an interesting and meaningful decision to make. Removing that decision would be the exact opposite of interesting and meaningful. It would also be directly harmful to the game. Makes sense. The mistakes you make for training skills is often connected to your pilot's in-game history. Travel to exotic solar systems, meet interesting and stimulating people of an ancient culture, and strip ore from their ship hulls. Join BOVRL. Blood Miners take SOV.-á |

Rowcan
Rowcan Corp
0
|
Posted - 2014.05.30 19:26:00 -
[14] - Quote
Its controversial, no question, with strong opinions, and both sides having good arguments. One time only would not change how getting skills, or training skills works. It would not benefit new players, or change the game for them at all. The overall and sudden change in characters could have many unknown and harmful effects, or might just be absorbed and hardly noticed. It might not be worth the quick money, with all the headaches it could/would cause........still, I want it, and would use mine. |

Tippia
Sunshine and Lollipops
22285
|
Posted - 2014.05.30 19:31:00 -
[15] - Quote
Rowcan wrote:Its controversial, no question, with strong opinions, and both sides having good arguments. Really? I can't remember ever having seen a good argument for itGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Barbara Nichole
Cryogenic Consultancy
613
|
Posted - 2014.05.30 19:36:00 -
[16] - Quote
Antihrist Pripravnik wrote:In that case, I would totally reactivate several of characters that I made in 2005 and abandoned. I'm sure the majority of old players would do the same.
(Btw. that was back when I still tried EVE out and wasn't sure if I would continue playing or not) I would unsub and not return.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
304
|
Posted - 2014.05.30 20:18:00 -
[17] - Quote
Tippia wrote:KaarBaak wrote:I'd pony up a PLEX or two for an SP remap. And would activate at least one old account and do the same. Could be a financial shot-in-the-arm for CCP. More like a financial shot in the head. Paying to skip game mechanics is inherently a bad idea. Quote:It's not personal, it's just business. Alienating your customer base by introducing P2W is not good business. If you want them to remove skills, ask them to remove skills. Don't ask them to make the removal contingent on how large your wallet is. The former is just a bad idea; the latter is taking a bad idea and turning it up to 21 by not just removing game mechanics but ensuring that the removal breaks the game as much as possible in the process. And here you go, blowing things out of proportion.
an SP remap, as far as I understand it, does not "win" the game in any way. It simply rewrites what the character could do, with the ammount of SP it had gathere at the point of the remap.
How is this pay to win? Because you can train a lot of 1x skills up really quick and then remap it into more advanced skills? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
307
|
Posted - 2014.05.30 20:36:00 -
[18] - Quote
Jegrey Dozer wrote:Sibyyl wrote:Skill Point remap would be interesting.. It would also be controversial. All you need to do is remap attributes and train a bunch of random skills, whose main attributes you remapped into, to gain incredibly fast SP without ever hitting a situation where you are in need of skills that have different primary and secondary attributes. Then when you hit your threshold SP, you remap. Congrats! You just matched someone else in SP and you did it about 30% faster than they ever could. That sounds lame to me : / Let's put that to the test. Currently, I have a 890 day skill plan in Evemon. If I plug in my current remap plus implants, I get 872 days. If I optimize for this plan, I drop down to 858 days.
The first scenario, I'm training 2.03% faster than what I have now On the second scenario, I'm training 4.4% faster, Over a 2 and a third years timeframe. I don't see a 30% increase, and honestly, 5% is so irrelevant, that I haven't bothered remaping. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tippia
Sunshine and Lollipops
22286
|
Posted - 2014.05.30 20:46:00 -
[19] - Quote
Erufen Rito wrote:And here you go, blowing things out of proportion.
an SP remap, as far as I understand it, does not "win" the game in any way. An SP remap bypasses game mechanics and game balance. This bypass effectively removes the mechanic and its connected balance from the game, specifically the entire skilling mechanic and everything related to it, including the attributes that balance how quickly you acquire those skills. Tie it to PLEX and you have a paid-for ability to skip game mechanics. This is about as P2W as it gets. The amount of GÇ£winGÇ¥ you gain doesn't particularly matter GÇö what matters is that you are now paying to not play the game the same way as everyone else.
Again: if you want them to remove skills, ask them to remove skills. Don't turn it into an idiotic P2W scheme.
Oh, and of course, first you have to figure out a good reason why skills should be removed GÇö effectively or explicitly. I have yet to hear anyone present such a reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Marsha Mallow
809
|
Posted - 2014.05.30 20:47:00 -
[20] - Quote
Erufen Rito wrote:And here you go, blowing things out of proportion. Now you've done it. When you've finished taking your well deserved beating for this over 40 pages, I demand you post an apology to the rest of the forum. You could just do it now. TO THE RIPARDMOBILE! |

Mag's
the united
17325
|
Posted - 2014.05.30 20:53:00 -
[21] - Quote
Malcanis Law anyone?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
308
|
Posted - 2014.05.30 21:18:00 -
[22] - Quote
Tippia wrote:Erufen Rito wrote:And here you go, blowing things out of proportion.
an SP remap, as far as I understand it, does not "win" the game in any way. An SP remap bypasses game mechanics and game balance. This bypass effectively removes the mechanic and its connected balance from the game, specifically the entire skilling mechanic and everything related to it, including the attributes that balance how quickly you acquire those skills. Tie it to PLEX and you have a paid-for ability to skip game mechanics. This is about as P2W as it gets. The amount of GÇ£winGÇ¥ you gain doesn't particularly matter GÇö what matters is that you are now paying to not play the game the same way as everyone else. Again: if you want them to remove skills, ask them to remove skills. Don't turn it into an idiotic P2W scheme. Oh, and of course, first you have to figure out a good reason why skills should be removed GÇö effectively or explicitly. I have yet to hear anyone present such a reason. Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. They are there to fill space. You've effectively said nothing.
A rank 14x skill takes *gasp* 14 times longer to train than a rank 1x skill. As such, you would need to train 14 rank 1x skills to level I, to accumulate the same ammount of SP required to train a rank 14x to level I (Ignoring prerequisites, since your main quirk seems to be time spent). Because (250*14=3500), and a rank 14x skill requires 3500 SP to go from 0 to I
If I go along my merry way, and train 14 rank 1x skills from level 0 to level V, I will end up with a whooping 4,352,880 SP, which is the exact same as to *gasp* the ammount of SP required to train a single rank 14x skill from level 0 to level V.
Atributes make this easier how? Are you meaning to say 1x skills are better affected by atributes somehow?
And before you carry on about the skill removal bullcrap: Only you have brought it up, so you come up with a justification to it.
EDIT: Added "rank" instead of "level" This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

KrakizBad
Section 8. Fatal Ascension
1401
|
Posted - 2014.05.30 21:25:00 -
[23] - Quote
I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship. www.minerbumping.com - because your tears are delicious |

Andski
GoonWaffe Goonswarm Federation
10776
|
Posted - 2014.05.30 21:27:00 -
[24] - Quote
Erufen Rito wrote:Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. They are there to fill space. You've effectively said nothing.
A rank 14x skill takes *gasp* 14 times longer to train than a rank 1x skill. As such, you would need to train 14 rank 1x skills to level I, to accumulate the same ammount of SP required to train a rank 14x to level I (Ignoring prerequisites, since your main quirk seems to be time spent). Because (250*14=3500), and a rank 14x skill requires 3500 SP to go from 0 to I
If I go along my merry way, and train 14 rank 1x skills from level 0 to level V, I will end up with a whooping 4,352,880 SP, which is the exact same as to *gasp* the ammount of SP required to train a single rank 14x skill from level 0 to level V.
Atributes make this easier how? Are you meaning to say 1x skills are better affected by atributes somehow?
And before you carry on about the skill removal bullcrap: Only you have brought it up, so you come up with a justification to it.
EDIT: Added "rank" instead of "level"
Do you not know anything about how skill training works?
If I remap to per/will, I can train gunnery and spaceship command skills much faster than electronics or engineering skills. Being able to get SP refunds at will means that you'd move SP from a skill you're optimized to retrain to a skill you're not optimized for. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Mag's
the united
17325
|
Posted - 2014.05.30 21:27:00 -
[25] - Quote
KrakizBad wrote:I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship. What could possibly go wrong?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
308
|
Posted - 2014.05.30 21:30:00 -
[26] - Quote
KrakizBad wrote:I, for one, would love the opportunity to repeatedly abuse the system every time I wanted to be perfectly skilled in a new ship. Although I can see that happening, at the same time I really don't. CCP could set a hard limit on the amount of SP remaps you could have done. Make it a once in a lifetime thing, even if the toon is sold on the baazar, and you've effectively stopped all the "abuse" This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tippia
Sunshine and Lollipops
22289
|
Posted - 2014.05.30 21:30:00 -
[27] - Quote
Erufen Rito wrote:Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. Maybe you should read my post a bit more closely then. Or did you miss that first part about GÇ£An SP remap bypasses game mechanics and game balanceGÇ¥ and the subsequent description of which mechanics and balances are being bypassed?
Quote:Atributes make this easier how? Attributes don't make it easier. Whatever gave you that idea? Or did you miss that first part about Gǣan SP remapGǥ and somehow thought we are talking about attribute remaps? Attributes also effectively get removed by having SP remaps by the wayGǪ Yet another reason why it's a bad idea.
Quote:And before you carry on about the skill removal bullcrap It's not bullcrap. It's the actual and blindingly obvious effect of having SP remaps, and is the main reason why SP remaps is a horribly bad idea. Tying that horribly bad idea to a payment scheme just gives it firmly push off its precarious ledge half-way down the cliffs of awfulness and makes it splatter noisily against the bottom of the chasm of mindblowing abominations.
So, again, if you want skills to be removed (which is what you're asking when you're suggesting an SP remap), just ask for skills to be removed and provide a good reason why this should happen. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Nevyn Auscent
Broke Sauce
1355
|
Posted - 2014.05.30 21:33:00 -
[28] - Quote
A skill remap allows you to instantly switch to the current FOTM making your previous choices meaningless though, sure you still have the same number of SP, but the allocation of them is irrelevant. Hence bad idea. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
308
|
Posted - 2014.05.30 21:34:00 -
[29] - Quote
Tippia wrote:Erufen Rito wrote:Uh, no. You talk about mechanics and balance, which I'm sure are concepts you understand, but you didn't actually tie them into your point. Maybe you should read my post a bit more closely then. Or did you miss that first part about GǣAn SP remap bypasses game mechanics and game balanceGǥ and the subsequent description of which mechanics and balances are being bypassed? Quote:Atributes make this easier how? Attributes don't make it easier. Whatever gave you that idea? Or did you miss that first part about Gǣan SP remapGǥ and somehow thought we are talking about attribute remaps? Attributes also effectively get removed by having SP remaps by the wayGǪ Yet another reason why it's a bad idea. Quote:And before you carry on about the skill removal bullcrap It's not bullcrap. It's the actual and blindingly obvious effect of having SP remaps, and is the main reason why SP remaps is a horribly bad idea. Tying that horribly bad idea to a payment scheme just gives it firmly push off its precarious ledge half-way down the cliffs of awfulness and makes it splatter noisily against the bottom of the chasm of mindblowing abominations. So, again, if you want skills to be removed (which is what you're asking when you're suggesting an SP remap), just ask for skills to be removed and provide a good reason why this should happen. It is bullcrap because you came up with it. Either develop it into a decent idea, or stop bringing it up.
Once again, your talk about balance and mechanics is taking space, not conveying anything at all. What exactly are you trying to say? Explain it without the word "mechanics" or "balance" this time though.
Maybe you don't fully understand how skills work. Atributes affect skill training time, but that's about it. Maybe you somehow got the notion that we want yearly SP remaps? I mean, you already have this notion that we are asking for skill training removal..... This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tippia
Sunshine and Lollipops
22290
|
Posted - 2014.05.30 21:36:00 -
[30] - Quote
Erufen Rito wrote:It is bullcrap because you came up with it. Yeah, no. Try again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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