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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Guard
C C P C C P Alliance
863

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Posted - 2011.11.17 17:33:00 -
[1] - Quote
Team Papercuts are here to tell you about themselves and about a pretty amazing list of things they made in a short amount of time for Crucible, the upcoming Winter Expansion.
I invite you to feast your eyes on their blog which is here, and to leave your questions and comments right here in the thread as always. CCP Guard | EVE Community Developer |
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CCP Shoelace
CCP Engineering Corp CCP Engineering Alliance
6

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Posted - 2011.11.17 17:37:00 -
[2] - Quote
Raid'En wrote:twice in a day ?
If that's ok with you? |
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CCP Soulblighter
C C P C C P Alliance
79

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Posted - 2011.11.17 18:17:00 -
[3] - Quote
Daedalus Arcova wrote: Couple of questions: - Will plotting routes with the autopilot now include jump bridges? - Will it be possible to reconnect to drones even if you leave system (or dock in a station) and come back? What about carriers - can they reconnect to fighters off-grid?
Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle.
Reconnect to drones requires you to be on-grid with the drones in question. You can reconnect after leaving system, docking, re-logging or otherwise abandoning them... the only caveat is that you are in the same ship that launched them to begin with. |
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CCP Kepler
C C P C C P Alliance
8

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Posted - 2011.11.17 18:31:00 -
[4] - Quote
Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well. Engineering Manager CCP NA |
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CCP Booster
C C P C C P Alliance
1

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Posted - 2011.11.17 19:05:00 -
[5] - Quote
Hey there,
It's behavior is the same as if you were to select all the icons manually and drag them. As with dragging, the items are not sorted, it just attempts to move them in random order. I actually suggested trying to sort them by meta-level and loot them in that order, but that did not make it in for both technical and game design reasons, and y'know, just 3 weeks to get everything out :-)
-CCP Booster
Razin wrote:I do have one question though:
Does "loot all" sort the items before moving them to your cargo? If so what's the order?
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CCP Kepler
C C P C C P Alliance
13

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Posted - 2011.11.17 20:28:00 -
[6] - Quote
Daedalus Arcova wrote:CCP Kepler wrote:Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well. Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again. I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned. Noted. Thanks! Engineering Manager CCP NA |
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CCP Space Cadet
C C P C C P Alliance
2

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Posted - 2011.11.17 20:32:00 -
[7] - Quote
Buzzmong wrote:Hooray for Team Papercuts! That's some good changes and it's good to know the Altanta office is still up and functioning (extremely well it seems) after the layoffs recently.
I think you should have plumped for something different from Papercuts though, people might get confused with Team BFF's 1000 Papercuts project. Team Atlantis as a pun on the location?
We picked papercuts specifically for this reason. We were taking items from the list that BFF gave us, and grinding out as many as we could. More or less, this WAS the papercuts project, just loaned to our group for a while. |
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CCP Space Cadet
C C P C C P Alliance
9

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Posted - 2011.11.17 20:46:00 -
[8] - Quote
J'Rela wrote:Well done, Team Papercuts.
Though, is there any way we could get pan-to-target back as something that a person might do on purpose?
And that's really only a very small part of what needs to be done in the realm of camera control.
I'm going to disagree with all these folks, though. You did a great job. Please go back to what you're doing and keep playing EVE. If you worked on EVE full-time, we all know you'd end up like those hopeless squares in Team BFFs.
But maybe we can do this again sometime.
When I reviewed the auto-pan functionality, I found several broken cases. Sometimes it would never auto-pan to a target, even if you hovered deliberately. The delay was also huge, which personally gave me the feeling auto-pan wasn't related to the target icons.
Sorry to those folks who actually knew the tricks to make it work. It was fairly broken anyways, and it seemed cleaner for MOST people to just remove the feature.
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CCP Anthelios
C C P C C P Alliance
66

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Posted - 2011.11.17 21:08:00 -
[9] - Quote
Rixiu wrote:Am I blind or is the market history tab missing from the market? What happened to it?
You are most definitely not blind and I have a defect in my queue to prove it |
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CCP Anthelios
C C P C C P Alliance
70

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Posted - 2011.11.17 21:16:00 -
[10] - Quote
Zoe Alarhun wrote:Take my money CCP - TAKE ALL OF IT!
*thumbs up to changes*
Gimme it, daddy needs some new toys |
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CCP Space Cadet
C C P C C P Alliance
12

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Posted - 2011.11.17 21:18:00 -
[11] - Quote
GavinCapacitor wrote: 1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?
That is a very good question. It wasn't on my list of things to check. You should jump on Sisi and find out for yourself!
:D |
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CCP Soulblighter
C C P C C P Alliance
91

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Posted - 2011.11.17 23:18:00 -
[12] - Quote
Infinion wrote:hey CCP Soulblighter, could you possibly consider adding jump commands to bookmarks as well? Would be nice for somewhat simplifying travel through multiple wormholes to empire space. Those K-space guys have it easy.
Checked into this real quick and we do have a precedent for interacting with objects via bookmark with station bookmarks allowing you to Dock. The problem for your request in particular is that bookmarked wormholes don't actually seem to be bookmarking the wormhole itself. It seems to be creating a generic bookmark at the location of the wormhole instead.
I suspect it has to do with the nature of wormholes disappearing. I don't know the bookmark system at all, and 5 minutes of poking around didn't reveal anything in particular.
I would recommend adding this feature request to the new small things thread. This would be a really good future papercut. |
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CCP Kepler
C C P C C P Alliance
16

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Posted - 2011.11.18 00:33:00 -
[13] - Quote
Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Daedalus Arcova wrote: Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again.
I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned.
An update on this issue: Thanks to both of you, we have tracked down and can now reproduce this defect. The fix should be straight-forward, but we want to ensure it doesn't cause unnecessary fallout. Because it's a more of an annoyance rather than a game crushing issue, we won't rush out the change until after Crucible is released. This will give us time to properly test it.
Again, thanks for the help! It's very much appreciated.
Engineering Manager CCP NA |
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CCP Space Cadet
C C P C C P Alliance
23

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Posted - 2011.11.18 05:42:00 -
[14] - Quote
Chicken Pizza wrote:Here are my niche suggestions:
1. Allow us to group different types of drones together in the drone window! I don't know just how many people it would affect, but I have had certain situations where that would have saved me a lot of clicking.
2. Could you possibly give us a small feature that might allow us to transfer drone control to another player as long as they have sufficient drone bay capacity to actually recall them? Losing your drones sucks. Having to dock up or have someone abandon some just to get more is a minor annoyance, but an annoyance nonetheless.
3. Can you take a quick look at why drones keep dropping your commands just after they pop something? Far too often have I assigned my drones a new target only to see 2-3 of them either go idle after I issue the command if they're on passive, or choose a different target if they're on aggressive. I assume that the problem lies with EvE waiting a certain amount of time after a target is destroyed to issue drones the new default command. Could you decrease that time or remove it altogether? Since you actually play EvE, I pray that one of you is a drone boat fan and shares my pain. I know many others do...
Can you tell I like drone boats?
4. Could you possibly add the ability to pre-activate non-offensive modules while cloaked? Similar to how you can prep your Siege Missile Launchers or Target Painters, could you also allow us to prep, say, a Damage Control or Sensor Booster? Emphasis on the Sensor Booster. I mean like...EXTREME emphasis on the Sensor Booster. And propulsion modules.
This is my wishlist for the incredible Team Papercuts.
Sorry Chicken Pizza, Papercuts members are not trying to ignore you, but the team is basically "done" with the list we set out to accomplish. Anything else we do is just trying to make sure that the items on our list are polished, working, and not breaking something else.
As for item 3 in your list: Have you tried changing your drone setting, and activating "Focus fire"? I also hot-key the drone command "Engage Target" and keep pushing it until it works. Not the "best" solution but it serves.
The other 3 entries are basically new features, and we won't be around to work on them, sorry. |
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CCP Soulblighter
C C P C C P Alliance
101

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Posted - 2011.11.18 06:08:00 -
[15] - Quote
Tavarus Excavar wrote:Amara Excavar wrote:I want to have sex with each and everyone of you right now.
On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords. Please address second half of this. 10 pages and no mention
Pretty sure that has been addressed in other threads, but the loot all button is on the container window once it is open and essentially functions as though you selected everything and dragged it to your cargo hold. I can't bypass passwords (because you had to know the pw to open the can) , or agro timers. If you're going to be stealing when attempting to loot all, you'll get the warning about stealing as well. |
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CCP Soulblighter
C C P C C P Alliance
101

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Posted - 2011.11.18 06:40:00 -
[16] - Quote
Chicken Pizza wrote:Grady Eltoren wrote:3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!! I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead. I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people. INB4 butthurt YES I'm severely butthurt at the moment. EDIT: See? Someone just complained about it above me.
It's not that we don't care or that we're ignoring any of the multitude of new feature requests in this thread. It's that this team just can't address them as we're quite literally out of time. We're finished with any new Eve feature work, and are going back to WoD full time once Crucible ships and it's clear we didn't totally break the game.
If you want to ensure they're being accounted for, try posting in this thread. Soundwave and Team BFF should be able to help get that taken care of moving forward. After all.... they were original papercuts team before we stole their thunder.  |
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CCP Anthelios
C C P C C P Alliance
79

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Posted - 2011.11.18 07:06:00 -
[17] - Quote
Chicken Pizza wrote:Grady Eltoren wrote:3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!! I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead. I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people. INB4 butthurt YES I'm severely butthurt at the moment. EDIT: See? Someone just complained about it above me.
We didn't mean to ignore you, but we're past the point in the development cycle where we're allowed to add any new functionality. We're pretty much looking for posts requiring clarification or that have spotted bugs in the things we've already done.
Please, please, please make sure that you post your feature requests in the relevant feature request threads so we may have a chance to get to them in the future :)
Trust me, you're not being ignored. I have literally read every single post in this thread.
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CCP Kepler
C C P C C P Alliance
25

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Posted - 2011.11.18 14:20:00 -
[18] - Quote
Mr Bigwinky wrote: Drones: I don't want my ECM drones coming back to me as i'm trying to warp off (though I should be alligned anyway) I want those drones jamming that motherf***** for as long as they possibly can! ~ just a thought.
The feature where drones attempt to return to you is only in effect if you emergency warp (i.e. you disconnect). If you're disconnected, we'll essentially issue a 'recover drones' commend in an attempt (note: they may not make it back in time!) to save your drones before you e-warp. This doesn't apply to player-initiated warps.
Regardless, you will now also be able to reconnect to your drones if you accidentally leave them behind an return to the grid they are on. A very cool feature....  Engineering Manager CCP NA |
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CCP Space Cadet
C C P C C P Alliance
25

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Posted - 2011.11.18 15:27:00 -
[19] - Quote
Aphrodite Skripalle wrote:jonnykefka wrote:Don't go back to WoD. Stay with EVE. Please. We have cookies. ^This. And Chocolate. What do you want to stay ? I am sure we can bring it.
I LOVE chocolate! The rest of the team likes beer. :D |
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CCP Soulblighter
C C P C C P Alliance
103

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Posted - 2011.11.18 15:31:00 -
[20] - Quote
Qalix wrote:Quote:In addition to Dock, Jump, Activate Acceleration Gate, and Enter Wormhole you can also now request to Open Cargo, Scoop to Drone Bay, Scoop to Cargo Bay, Scoop to Ship Maintenance Bay and youGÇÖll attempt to get to the correct range and do the action. I like all the stuff you guys are doing, but I was a little concerned by this. Often, I do "flyby" scoops where there are a cluster of wrecks or drones sitting in space and I'll line up a course that passes through them. Then I'll do quick scoops/loots as I pass through, but I keep my alignment so that I can warp away quickly if necessary. This change sounds like if I try that, my alignment will be instantly screwed up. If something is in range and thus I don't actually have to move, does my ship alignment change? What if I'm sitting still? Am I understanding it correctly? If I am, there needs to be an option to NOT move towards something.
Flyby scoops are still possible. If you're in range already, nothing new happens. It'll approach if you're out of range to open the can. |
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CCP Space Cadet
C C P C C P Alliance
26

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Posted - 2011.11.18 15:42:00 -
[21] - Quote
Qalix wrote:Quote:In addition to Dock, Jump, Activate Acceleration Gate, and Enter Wormhole you can also now request to Open Cargo, Scoop to Drone Bay, Scoop to Cargo Bay, Scoop to Ship Maintenance Bay and youGÇÖll attempt to get to the correct range and do the action. I like all the stuff you guys are doing, but I was a little concerned by this. Often, I do "flyby" scoops where there are a cluster of wrecks or drones sitting in space and I'll line up a course that passes through them. Then I'll do quick scoops/loots as I pass through, but I keep my alignment so that I can warp away quickly if necessary. This change sounds like if I try that, my alignment will be instantly screwed up. If something is in range and thus I don't actually have to move, does my ship alignment change? What if I'm sitting still? Am I understanding it correctly? If I am, there needs to be an option to NOT move towards something.
Hopefully Soulblighter won't have to correct me, but I understand it like this:
If you are not in range, you will approach the can, and open it. If you are already in range, your fly-by will not be interrupted.
Since you're doing a relatively complicated maneuver, you will occasionally experience hiccups. The old hiccup would've been "I missed that can". The new hiccup will be "whoops, missed it, now I'll turn around and go back".
[EDIT] HAH, Soulblighter is faster than me. |
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CCP Soulblighter
C C P C C P Alliance
105

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Posted - 2011.11.18 15:47:00 -
[22] - Quote
s1n1ster m1n1ster wrote:CCP Soulblighter wrote:Daedalus Arcova wrote: Couple of questions: - Will plotting routes with the autopilot now include jump bridges? - Will it be possible to reconnect to drones even if you leave system (or dock in a station) and come back? What about carriers - can they reconnect to fighters off-grid?
Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle. Reconnect to drones requires you to be on-grid with the drones in question. You can reconnect after leaving system, docking, re-logging or otherwise abandoning them... the only caveat is that you are in the same ship that launched them to begin with. Wouldn't it been easy to have a checkbox "use alliance JB or not" in the auopilot settings ??? or was it too difficult due to the fact of calculating the route? what was the issue in that not being done? im curios :)
Adding a checkbox is easy. It's making the checkbox do something new that is the hard part 
Granted, even in this case I don't think it would be very hard. But it would require a better understanding of the autopilot code than I posses, which means that I would have to spend time getting familiar with the system, track down potential edge cases with injecting a new connections with a new connection type into the map data set that autopilot uses to find the shortest route for you. There's a lot of caching of data that happens with map information since there is so much of it, so the idea of screwing with that took the task from an easy addition to a potentially risky feature, in so far as there could be unforeseen fallout with other map features.
Add in the fact that we're talking about feature creep, and my time starts to look like it could be better spent implementing something that benefits more people and causes less potential fallout.
That said, this is the kind of thing BFF should be able to take on no problem since they'll be around to support it. I suggest you post it in the new "small things" thread that's currently stickied in General Discussion if it's not there already. |
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CCP Soulblighter
C C P C C P Alliance
105

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Posted - 2011.11.18 15:49:00 -
[23] - Quote
Grady Eltoren wrote:Everyone owes you a bow for excellent customer service in EVE. Hilmar - take note.
Bows are unnecessary, but we'll gladly accept beer. 
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CCP Space Cadet
C C P C C P Alliance
27

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Posted - 2011.11.18 15:58:00 -
[24] - Quote
CCP Soulblighter wrote:Grady Eltoren wrote:Everyone owes you a bow for excellent customer service in EVE. Hilmar - take note. Bows are unnecessary, but we'll gladly accept beer. 
How about crossbows? I think I'd settle for a crossbow. |
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CCP Space Cadet
C C P C C P Alliance
28

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Posted - 2011.11.18 16:17:00 -
[25] - Quote
I've been watching this forum thread a little too diligently (I have work to do!) but I wanted to thank everybody for all the awesome comments, feedback and questions.
I also wanted to give a shout out to an un-sung hero of team papercuts: CCP Conrad.
The 4 people credited in this devblog are all programmers, who did code work, but for all the changes we cranked out, one single superhero had to QA every feature, about half a dozen times PER FEATURE.
Sadly, this message will get lost to many, since it's on page 17 of the thread, but if everybody could send some thanks towards CCP Conrad, that would be awesome.
Thanks guys!
I'm off to go... actually do my job. You guys have been great! |
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CCP Space Cadet
C C P C C P Alliance
41

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Posted - 2011.11.18 18:22:00 -
[26] - Quote
BinaryData wrote:Hmm... Team Papercuts..
Ever thought about adding the options to have a button for capital ships.
Rorqual - Ship Maintenance Bay - Corporate Hangar - Ore Bay
The button would be just like the "Open Carghold" button, only for other spots to stash sh*t at. It's rather annoying to have to right click, find the damn link, click it, and then go do what you wanted to do.
^ That would make all the carebears, and even some PvP'ers who use supers/titans for a station, very happy.
This sounds very cool. I have to deal with the same issue often enough.
However, sadly, as we have mentioned in this thread several times, we are only loaners. We're swooping in, making small fixes, enjoying tons of credit and player-praise, and running back to other CCP projects.
You should head to the Ideas Forum and post your requests there. I know that MANY of the items we worked on were harvested from the forums by Team BFF.
We have greatly enjoyed stealing their thunder, but a lot of the credit still goes to them. They assembled the list of things we fixed. |
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CCP Soulblighter
C C P C C P Alliance
117

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Posted - 2011.11.18 22:59:00 -
[27] - Quote
BobFenner wrote:I absolutely love this but have one important question.
Does the anomaly despawn affect anomalies that have been ran in w-space?
This affects me as I will be able to sit cloaked in my ambush spot in an anomaly, whilst waiting for a lovely Noctis to appear without worrying that they will know I am there because the anomaly has not despawned yet.
And am REALLY looking forward this Expansion!
This change only effects your ability to prevent the site from successfully despawning, allowing another site to be spawned in the system after the appropriate timers are up.
The wrecks should stick around until they time out naturally so this shouldn't prevent you from preying on anyone foolish enough to bring an unescorted Noctis to a gun fight  |
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CCP Kepler
C C P C C P Alliance
31

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Posted - 2011.11.19 14:28:00 -
[28] - Quote
DJ Xaphod wrote:Now, I've played about on SiSi and noticed what might be a bit of a usability issue with the "jump" command. I misclicked and hit the wrong stargate by mistake and clicked jump, then realised what I'd done wrong but too late to cancel warp. I didn't appear to get an opportunity to cancel the jump at all. Thanks for the head's up.
CCP Conrad and CCP Soulblighter have identified and fixed this issue. You will now able to prevent jumping (or docking at at station) while in warp using the current method of stopping your ship (for example, cntl-space). We are a little late to get the UI change in, but I'll make sure it's passed onto the Eve designers. It's a neat idea.
Thanks again.
Engineering Manager CCP NA |
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CCP Kepler
C C P C C P Alliance
32

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Posted - 2011.11.19 14:43:00 -
[29] - Quote
Garo Hertee wrote:CCP Kepler wrote:CCP Conrad and CCP Soulblighter have identified and fixed this issue. 37 minutes to read a concern on the forum, pinpoint the problem, implement a fix and post a reply. I'm feeling faint! You guys are setting quite a standard for the other dev teams to live up to. To be totally fair, our outstanding QA (CCP Conrad) identified a related issue yesterday and began the process for fixing it. As a result, this issue gets fixed too. The credit goes to him. He kicks ass.
Engineering Manager CCP NA |
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CCP Booster
C C P C C P Alliance
12

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Posted - 2011.11.21 14:37:00 -
[30] - Quote
We are in bugfix-only mode for the moment, but definitely head over to the feature request thread and ask about this there. The new small things request thread There shouldn't be too much trouble adding either of those things I think. You would still need to approach the cans and be in loot range of course :-)
GSimon wrote:Awesome job team papercuts!
One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?
This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.
Keep up the good work! - GSimon
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CCP Kepler
C C P C C P Alliance
49

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Posted - 2011.11.21 18:03:00 -
[31] - Quote
Dr Mercy wrote:Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :) Yep. We're fixing it now.
Thanks for mentioning it.
Engineering Manager CCP NA |
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