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cynomakinggirl
No Risk No ISK
12
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Posted - 2014.06.04 11:47:00 -
[1] - Quote
Running your dscan you can easily see the enemy fleet composition and prepare accordingly, even change setup thanks to mobile depots and fit specific hardners / damage type / rigs / modules / weapons / everything.
I suggest that instead of the dscan showing the exact ship types, it shows only the ship class, eg. battlecruiser, cruiser, battleship, carrier, etc.
To see the exact ship types, the enemy has to at least scan down the fleet and warp a scout on top of them. To counter scanning, fleets will disperse around the solar system, which will expose the single pilots / small groups to small-scale pvp.
Discuss. "The internet is a reliable source of information." - Abraham Lincoln |

Tokas III
Sebiestor Tribe Minmatar Republic
15
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Posted - 2014.06.04 11:48:00 -
[2] - Quote
This would certainly be interesting but would it show the class of ship or the type? Such as a cruiser or HAC/Battle cruiser or Command Ship |

cynomakinggirl
No Risk No ISK
12
|
Posted - 2014.06.04 11:51:00 -
[3] - Quote
Tokas III wrote:This would certainly be interesting but would it show the class of ship or the type? Such as a cruiser or HAC/Battle cruiser or Command Ship
I think that the biggest problem comes from knowing the exact ships. A HAC can be fitted for long range, short range, armor shield, etc. depending on the race.
Knowing that a ship is a HAC is much less than knowing that it's a ishtar (= fit smartbombs, thermal tank, etc.). "The internet is a reliable source of information." - Abraham Lincoln |

Debora Tsung
The Investment Bankers Guild
1101
|
Posted - 2014.06.04 12:01:00 -
[4] - Quote
cynomakinggirl wrote:Running your dscan you can easily see the enemy fleet composition and prepare accordingly, even change setup thanks to mobile depots and fit specific hardners / damage type / rigs / modules / weapons / everything.
What you can do, they can, too.
Love those little rhymes. ^_^ Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

cynomakinggirl
No Risk No ISK
13
|
Posted - 2014.06.04 12:07:00 -
[5] - Quote
Debora Tsung wrote:cynomakinggirl wrote:Running your dscan you can easily see the enemy fleet composition and prepare accordingly, even change setup thanks to mobile depots and fit specific hardners / damage type / rigs / modules / weapons / everything. What you can do, they can, too. Love those little rhymes. ^_^
With this change only the fleet with better scouting will be able. This way a smaller fleet with a good scout has more chances of countering a bigger fleet full of noobs that rely only on numbers to survive.
We must reward skills and effort. "The internet is a reliable source of information." - Abraham Lincoln |

afkalt
Republic Military School Minmatar Republic
104
|
Posted - 2014.06.04 12:13:00 -
[6] - Quote
I like the idea, but I can't help but think it'll just make less people fight and more gate/station games. People are already hella reluctant to engage - to the point when making even a trivial kitchen sink fleet one of the first concerns is "are people even going to try or just run away". Given these debates even happen before we undock a bunch of T1 cruisers, it's pretty depressing.
So....+1 because I really like the idea but -1 because I don't think there's enough spine left in the game to make this as cool as I'd hope. |

cynomakinggirl
No Risk No ISK
13
|
Posted - 2014.06.04 12:27:00 -
[7] - Quote
afkalt wrote:I like the idea, but I can't help but think it'll just make less people fight and more gate/station games. People are already hella reluctant to engage - to the point when making even a trivial kitchen sink fleet one of the first concerns is "are people even going to try or just run away". Given these debates even happen before we undock a bunch of T1 cruisers, it's pretty depressing.
So....+1 because I really like the idea but -1 because I don't think there's enough spine left in the game to make this as cool as I'd hope.
The problem is that there isn't any bad consequence for refusing to fight. In ancient times if you refuse to fight, your women and children get decapitated and without the ability to reproduce, soon the whole army of coward men go extinct.
All of this can be fixed by making it possible to blow up the ship and item hangar facilities of outposts. I'll open a new thread about this and see what people think about it. "The internet is a reliable source of information." - Abraham Lincoln |

HiddenPorpoise
Under Dark
227
|
Posted - 2014.06.04 12:36:00 -
[8] - Quote
cynomakinggirl wrote:The problem is that there isn't any bad consequence for refusing to fight. Yes there are.
Faction ships are only shown as t1. |

afkalt
Republic Military School Minmatar Republic
104
|
Posted - 2014.06.04 12:39:00 -
[9] - Quote
Well electing not to fight is often a perfectly sensible thing to do. Like when you scout and see a fleet of 35+ ABC, logi and massive support passing by - it's pretty savvy to not engage with your small gang 
The problem is more that, at this point, you pretty much need to trick people into a fight or fight at an apparent disadvantage.
I don't know if it is a fear of "loss", or a fear of "not winning" that drives the mindset.
It's veering kinda off topic, but I do LIKE your idea, but I just think that the reduced information will not lead to people engaging more, but the opposite. |

Bohneik Itohn
Periphery Bound
216
|
Posted - 2014.06.04 12:41:00 -
[10] - Quote
It'd be murder on solo PvPers. They have to know exactly which ship they are thinking about engaging because any ship they fly has several hard counters that they're doing nothing but throwing isk at if they warp within point range. Wait, CCP kills kittens now too?!-á-á - Freyya |

cynomakinggirl
No Risk No ISK
13
|
Posted - 2014.06.04 12:55:00 -
[11] - Quote
Bohneik Itohn wrote:It'd be murder on solo PvPers. They have to know exactly which ship they are thinking about engaging because any ship they fly has several hard counters that they're doing nothing but throwing isk at if they warp within point range.
EVE is a social game. It's not supposed to be everyone for himself. "The internet is a reliable source of information." - Abraham Lincoln |

Bohneik Itohn
Periphery Bound
216
|
Posted - 2014.06.04 13:14:00 -
[12] - Quote
cynomakinggirl wrote:Bohneik Itohn wrote:It'd be murder on solo PvPers. They have to know exactly which ship they are thinking about engaging because any ship they fly has several hard counters that they're doing nothing but throwing isk at if they warp within point range. EVE is a social game. It's not supposed to be everyone for himself.
Eve is a sandbox, and sometimes people don't want to participate in the social aspect. Sometimes corpmates are busy doing something else that you're not interested in. Sometimes nobody else is online because you got an unexpected day off from work. Sometimes the only assistance available to you is incompetent.
Sometimes you just wanna relax and have a little face-time with someone else who feels similarly.
Don't screw with a part of the game that is very integral for some people to be able to enjoy it regardless of when they log in. Some people have erratic schedules, and Eve should not **** with their schedule of fun any more than everything else already does.
Sandbox. You should never remove choices in style of gameplay from a sandbox, only add them. Wait, CCP kills kittens now too?!-á-á - Freyya |

cynomakinggirl
No Risk No ISK
13
|
Posted - 2014.06.04 13:16:00 -
[13] - Quote
Bohneik Itohn wrote:cynomakinggirl wrote:Bohneik Itohn wrote:It'd be murder on solo PvPers. They have to know exactly which ship they are thinking about engaging because any ship they fly has several hard counters that they're doing nothing but throwing isk at if they warp within point range. EVE is a social game. It's not supposed to be everyone for himself. Eve is a sandbox, and sometimes people don't want to participate in the social aspect. Sometimes corpmates are busy doing something else that you're not interested in. Sometimes nobody else is online because you got an unexpected day off from work. Sometimes the only assistance available to you is incompetent. Sometimes you just wanna relax and have a little face-time with someone else who feels similarly. Don't screw with a part of the game that is very integral for some people to be able to enjoy it regardless of when they log in. Some people have erratic schedules, and Eve should not **** with their schedule of fun any more than everything else already does. Sandbox. You should never remove choices in style of gameplay from a sandbox, only add them.
Make it so that the closer you get to the target, the more info you get from the dscan. "The internet is a reliable source of information." - Abraham Lincoln |

afkalt
Republic Military School Minmatar Republic
104
|
Posted - 2014.06.04 13:18:00 -
[14] - Quote
Or make it an active mod that messes with returns, either flat out reporting a different hull or concealing the ship [type] entirely. Various scripts to flavour.
A mid means it's not global and in the interests of fitting a complete trap ship, you give a little of your fit to it.
Creates doubt, uncertainty as opposed to guaranteed masking. |

Bohneik Itohn
Periphery Bound
216
|
Posted - 2014.06.04 13:24:00 -
[15] - Quote
cynomakinggirl wrote:Bohneik Itohn wrote:cynomakinggirl wrote:Bohneik Itohn wrote:It'd be murder on solo PvPers. They have to know exactly which ship they are thinking about engaging because any ship they fly has several hard counters that they're doing nothing but throwing isk at if they warp within point range. EVE is a social game. It's not supposed to be everyone for himself. Eve is a sandbox, and sometimes people don't want to participate in the social aspect. Sometimes corpmates are busy doing something else that you're not interested in. Sometimes nobody else is online because you got an unexpected day off from work. Sometimes the only assistance available to you is incompetent. Sometimes you just wanna relax and have a little face-time with someone else who feels similarly. Don't screw with a part of the game that is very integral for some people to be able to enjoy it regardless of when they log in. Some people have erratic schedules, and Eve should not **** with their schedule of fun any more than everything else already does. Sandbox. You should never remove choices in style of gameplay from a sandbox, only add them. Make it so that the closer you get to the target, the more info you get from the dscan.
D-scan is already limited by range. There are more solar systems that have objects further apart than 14 AU there there are solar systems where everything is within that range. Magnitudes more. Wait, CCP kills kittens now too?!-á-á - Freyya |
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