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Thread Statistics | Show CCP posts - 1 post(s) |

Cearain
Goose Swarm Coalition
1290
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Posted - 2014.06.04 16:17:00 -
[1] - Quote
DJ FunkyBacon wrote:Hey guys,
One of the things on the PVE side of FW that keeps getting brought to my attention is LVL 4 FW missions, and an imbalance between the ones that are run by the Gallente and Amarr vs the Minmatar and Caldari missions. The specific issue that I keep hearing is that Cal and Min missions can be run in Stealth bombers while Gal and Amarr missions need to be run in considerably better ships, often tech 3.
The reasons for the higher end ships that seem to be most common is the missile spam prevalent in the Gallente and Amarr missions. I've got a few other things on my list that were mentioned, but I'd rather hear directly from you guys as to what you think the issues are.
My questions for you in this regard are 3:
1: Do you feel this issue is important to you or people you fly with in FW? 2: What do you think is causing the imbalance between the faction missions where some factions can run their missions with SB while others need to bring a "bigger boat." 3: If some balance were to be brought across lvl4 FW missions, should it be geared towards everyone needing a "bigger boat," or everyone being able to run in stealth bombers?
This issue is one of a few on my plate at the moment. If there is a strong desire for change here it's something I plan to pass on and attempt to press the need to the dev team that handles PVE content. If the desire is not strong, and it appears the people who have brought this to me are a small minority, I plan to move on to other issues.
/discuss
1) Its varies. For newer players who need isk it is pretty important but could be more important if plexing gets to be more pvp focuses. It is something that should be addressed. 2) I think the missiles and the ewar causes the imbalance. But it might be that certain factions have faster or better tracking guns. Stop the ewar and the missiles and it will probably be fixed. If its still a problem look at tracking. 3) Leave it stealth bomber friendly. The missions for the minmatar are great. I love stealth bombers and this pve is a good way to get people into low sec. Its really a good niche for this covert ops ship. Requiring bigger ships is just a bigger barrier of entry. Bigger ships also means people will just be more prone to gate camps or need to fit a cloak mwd (or stabs with a mobile depot).
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1290
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Posted - 2014.06.04 17:24:00 -
[2] - Quote
Estella Osoka wrote: On another note: I believe FW missions need to be totally rethought. Currently they are abused for easy isk/LP. FW missions should contribute to the cause, should not be easy, and should encourage PvP.
...
I disagree. Leave fw missions a form of pve but don't let it mess with occupancy. We don't need occupancy to straight up be a race to see who can run more missions. FW occupancy is embarrassing enough.
Adjust the lp payout for missions as needed. When they make plexing more pvp (through rollbacks or whatever) the mission lp payout will likely need a reduction, it may need one now.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1290
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Posted - 2014.06.04 18:29:00 -
[3] - Quote
Andre Vauban wrote:1: Do you feel this issue is important to you or people you fly with in FW? Yes. I think easy to farm missions creates a bad culture in a militia (see Caldari).
Minmatar likely have the easiest missions. They also have dominated fw occupancy more than any other faction since inferno. Before inferno it was pretty much all Caldari.
Just saying. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1291
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Posted - 2014.06.05 16:01:00 -
[4] - Quote
Thanatos Marathon wrote:I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.
I agree with this. The reward should be in line with eve economics generally and plexing in particular. If for example ccp puts a timer rollback in plexes and does some other changes where every plex captured requires about one or 2 pvp fights then mission rewards would be way out of whack.
To the extent they add risk to plexing they should decrease the reward for running missions. Otherwise those lp you gain from doing the more pvp focused plexing jobs will be too watered down to be worth trading in. Hopefully that will be a problem ccp needs to correct soon.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1291
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Posted - 2014.06.06 18:12:00 -
[5] - Quote
exiik Shardani wrote:L4, L4 run run run ...... , but you all forget, how much work it is mean for militia's who off plex, shoot iHub's and donating there LP to reach fu... Tier 4 -> only then farmers (null players alts -> contribute nothing to reach Tier 4 or help militias bro with something) start farm...
Missions can only be good reward for ppl, who actively support militia faction and help reaching tiers!
This may be a promising idea. What if in missions you could only earn 5xs the amount of lp you donate to system upgrades? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1291
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Posted - 2014.06.06 18:31:00 -
[6] - Quote
Veskrashen wrote:Cearain wrote:exiik Shardani wrote:L4, L4 run run run ...... , but you all forget, how much work it is mean for militia's who off plex, shoot iHub's and donating there LP to reach fu... Tier 4 -> only then farmers (null players alts -> contribute nothing to reach Tier 4 or help militias bro with something) start farm...
Missions can only be good reward for ppl, who actively support militia faction and help reaching tiers!
This may be a promising idea. What if in missions you could only earn 5xs the amount of lp you donate to system upgrades? Right. Let's add more complicating mechanics that don't actually address the mission imbalance issue in order to not even really in any way shape or form change the perception of some people benefiting from Tier upgrades without contributing.
I don't think you understood the idea.
It addresses the mission imbalance issue by basically being a 20% nerf to mission lp income.
It addresses the "benefit without contribution to tier" issue by directly requiring contribution.
edit: Ok I was thinking of the wrong imbalance issue. You are right this would not address the imbalance between the factions I think that is pretty much a given that should be corrected. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1291
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Posted - 2014.06.07 04:36:00 -
[7] - Quote
There are some ingenious ways to catch them. Not that I have caught them that way. I have been the one caught though.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1292
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Posted - 2014.06.09 16:31:00 -
[8] - Quote
XG
I don't recall anything where a dev specifially said missions were supposed to be more pvp than they are now.
I don't recall a dev saying you should, or should not, be able to do them in a stealth bomber.
Making missions "pvp" where you have to tank lots of rats just means the only side that can run them is the side that can blob off a system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1292
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Posted - 2014.06.09 22:51:00 -
[9] - Quote
X Gallentius wrote:Cearain wrote:XG I don't recall anything where a dev specifially said missions were supposed to be more pvp than they are now.
I don't recall a dev saying you should, or should not, be able to do them in a stealth bomber.
Making missions "pvp" where you have to tank lots of rats just means the only side that can run them is the side that can blob off a system. This is all my guess at what their intentions were - which is a much more informed guess than others in this thread. So take it for what it's worth. The assumptions are that if they didn't want to make missions PvPish, 1) they wouldn't force the player to make 10+ (on average) jumps to get to the missions and 2) they wouldn't show the mission on a beacon in local for all to see. wrt Stealth Bombers - Read into it what you want. I just told you how (I think) they designed the missions. The L4 missions were NOT designed with stealth bombers or other frigs in mind. They also designed the missions as "head shots" compared to regular L4 missions. More time travelling, less time in mission.
Yes the missions pop up on the overview and that does indeed indicate they want some pvp element. But that is not the question. I don't think they ever indicated they want them to be *more* pvp than they currently are. I think DJ FunkyBacon is right to call this pve and to ask the pve design team for some changes.
Like you said they are designed to be head shot quick missions so you can get in and out and avoid getting caught by other players. You don't sit there all day farming rats and therefore need to have a blob to seal off the system.
I have no reason to think missions are not currently working as intended. The fact that they have changed them several times and had a major revamp of faction war yet did not make them more difficult to do in stealth bombers strongly suggests I am right. If I recall, Hans didn't like that you could do them in stealth bombers so I assume he brought it up.
Anyway I happen to think the missions for the minmatar faction are fairly well designed, except the ones where you need to return with something. Those missiosn are just a waste. Like all pve in eve if i do too much of it I will eventually want to claw my eyes out, but they were fun for a bit.
And I although I haven't done missions for amarr in a very long time you could not do them solo in a stealthbomber. The target painters and missiles were too much. I did them in a drake. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1292
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Posted - 2014.06.09 23:14:00 -
[10] - Quote
Veskrashen wrote:Miriya Zakalwe wrote:Well, that depends entirely on what the gameplay reasons for the missions actually are.
If the intention of the missions is to draw players in small soloish ships all over the warzone, which is as mentioned all that is important to me and is I believe the intent, then you're clearly wrong.
If the intent of FW missions is MOAR MISSIONER PVE, then you're right. But I doubt that is the case. This is kind of the crux of it IMO. You claim the first is the purpose of the missions, some of us claim the second. I haven't seen anything one way or the other that would definitively push things one way or the other. I feel that L4 missions are intended as PvE for FW players. Thus I feel the ship and SP investment should be roughly comparable to regular L4 kill missions, taking into account the increased risk for operating in the warzone. I therefore want L4 mission difficulty increased to somewhere between Amarr and Gallente level currently. Your position for everyone in bombers is reasonable given your take that FW missions = bring solo to the warzone. We just don't agree that you're right about the purpose of L4 missions. And yes, L4 missions are relatively high end content. Just not to bittervets like us.
I think getting decent skills to fly a stealth bomber to run fw missions is not really easier than the skills to run level 4s in high sec. You had to train the fairly useless electronic upgrades skill to levle 5, as well as the frigate skill to level five. Torpedoes are a large weapon. And SBs aren't exactly easy to fit either.
I don't think getting into a navy raven to run level 4s in high sec takes much longer. I think I was running level 4 missions in about a month after I started eve. Back then I did the whole "learning skills" bit too.
It seems to me that to run faction war missions in a stealth bomber you have to train longer than you do to start running level 4 missions in high sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1293
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Posted - 2014.06.10 03:41:00 -
[11] - Quote
Veskrashen wrote:Cearain wrote:I have no reason to think missions are not currently working as intended. The fact that they have changed them several times and had a major revamp of faction war yet did not make them more difficult to do in stealth bombers strongly suggests I am right. If I recall, Hans didn't like that you could do them in stealth bombers so I assume he brought it up. Per CCP Fozzie during the FW Roundtable at FanFest, they don't like people running them in Stealth Bombers, and he would like to add things such as webbing towers to the missions to prevent it. Doing so is infeasible at the moment due to their content tools. In short: your assumptions are completely wrong, and you should feel bad.
Thanks for the post at least you heard it from a dev.
Webbing towers huh? That should really make people want to pvp. After all who doesn't want to pvp when you are webbed by 4 or 5 webbing towers. 
Did he say what people should be doing missions in if not stealth bombers? Will he be happy if players are using navy ravens?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1293
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Posted - 2014.06.10 13:18:00 -
[12] - Quote
Veshta Yoshida wrote:Veskrashen wrote:Per CCP Fozzie during the FW Roundtable at FanFest, they don't like people running them in Stealth Bombers, and he would like to add things such as webbing towers to the missions to prevent it. Doing so is infeasible at the moment due to their content tools.
In short: your assumptions are completely wrong, and you should feel bad. Sounds like a classic case of wanting to hammer a nail using a screw driver. Q: What is the one thing bombers has problems doing? A: Killing things smaller than a moon. Include the escort cruisers/frigs in the "must kill to complete" list and bombers instantly become non-viable for most missions. No need to add silly webbing towers and what not. NB: Can probably still be done in a bomber if a person is married to his cloak but the time/ammo expenditure will make earnings lower than lvl1's in high sec  By the by, that extra time means beacons are up for longer than 45-60s which will inevitably lead to more pew .. doubly so if the much asked for poison pills are added on top thus making fighting for ones missions a near must rather than allowing people to just move and pop another elsewhere. Poison pill could be substituted by the automatic time-out that is already part of the mission system, just make it much shorter (as in 30 mins or so) counting from the time the missions is popped .. same effect as the pill, just using already existing mechanics so the we-lack-content-tools excuse should no longer be available 
It's just difficult to know what they are trying to accomplish.
Do they think if people are forced to bring battleships they will pvp more? Sort of like XGs idea that missions should be a pvp pve mix?
Are they upset that they can be run solo and think missions should only be run by a large group that can lock down a system - like I imagine low sec incursions work? I think goons used to run them. Do people still do low sec incursions? If so who? I really don't know.
Its just not clear what they want to accomplish so its hard to say what they should do to accomplish it.
If they think risk/reward is off kilter then reducing the reward seems the easiest fix.
Vesk
I don't agree with you that fw missioning has the same risk as high sec. There are allot of things players can do if they want to gank fw mission runners. And anyway you can't (or at least you couldn't) run amarr mission in a solo sb. I used a drake or a myrm. I think I lost many more sbs than mission drakes or myrms. Get in the mission hit the mwd to get away from the warp in and you are just as safe just stay aligned. But that was before the new warp changes. Does the mwd cloak trick still work? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1295
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Posted - 2014.06.11 02:49:00 -
[13] - Quote
Zarnak Wulf wrote:
Lastly the tags are a mess. Many faction items will never see the light of day as the sheer number of tags needed for them makes them a nonstarter compared to deadspace items.
I was sort of hoping some good tags would drop from the plex rats we need to shoot. Amarr has some decent tags in one of the plexes. It would be nice if we occassionally got a good tag in some of the other plexes. Caldari have no good tags at all. I'm not sure what drops for gallente or minmatar. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1306
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Posted - 2014.06.17 13:31:00 -
[14] - Quote
Simyaldee wrote: Reward: At the base Tier 2 level. The Average Payout for a Level 4 is 20kish LP plus a couple million ISK per mission. This can amount to anywhere from 30Million Total Isk to 60 Million Total ISK depending on the market values of LP. Obviously the extremely high payout of 90K LP at Tier 4 is too large of a disparity to be ignored, which is why I insist it be dropped to base Tier 2 Rewards.
The problem with not letting the higher tiers effect missions is that missions pull farmers off of plexes. If someone is at tier 4 and they can make more isk deplexing than running missions everyone will just join the winning side and there will be no reason to think the losing side can catch up.
The nice thing about missions is it lets the farmers farm without effecting occupancy.
It has come up here:
https://forums.eveonline.com/default.aspx?g=posts&m=4719074#post4719074 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.25 17:25:00 -
[15] - Quote
any news on this issue? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.28 16:24:00 -
[16] - Quote
Miriya Zakalwe wrote:Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.
I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.
Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.
The effects of the missions are somewhat complicated. For example, a decent argument could be made that gallente and Amarr benefit from having harder missions. This is because it makes plexing for lp comparatively better. Moreover our lp does not get watered down so much. (although the fw stores share so many items the impact would be debatable)
I think the real problem with missions being the lp printing machine they are now is it removes any incentive to fight to gain the "tiers" ccp implemented. Everyone who is even remotely knowledgable about fw can put an alt in minmatar and run their missions. So why bother trying to get a higher tier if you are amarr?
If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.
BTW I am not saying nerfing missions is going to fix fw. But I do think it is part of the problem why fw is so stagnant outside the occasional home system invasion for lulz. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.28 17:10:00 -
[17] - Quote
Sara Tosa wrote:Cearain wrote:Miriya Zakalwe wrote:Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.
I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.
Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem. The effects of the missions are somewhat complicated. For example, a decent argument could be made that gallente and Amarr benefit from having harder missions. This is because it makes plexing for lp comparatively better. Moreover our lp does not get watered down so much. (although the fw stores share so many items the impact would be debatable) so you means that running plexes is so ****** that you need to nerf everything else to get people doing it? I dont think so.
I am not saying nerf "everything else." FW mission running pays stupid amounts of lp and not only makes the entire tier system irrelevant but ruins other lp stores as well.
But yes plexing and the occupancy war would become economically relevant if mission lp was nerfed. More people would then plex. More people in plexes will mean more pvp in plexes. And this is good for faction war.
Quote: If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.
no, just no - people running missions wont get you less LP from plexes - missioning dont count for system victory points, wont change a faction tier in any way - its just a way for fw people to make money and be targets. looks like biggest problem with people running missions is that people jugdging them just dont know how fw system work.[/quote]
When Missions are paying out 5xs as much lp as you can get from doing occupancy plexing the value of the lp from occupancy plexing is watered down so much its not worth doing at all.
Thanatos Marathon wrote:The Gal/Cal war zone is anything but stagnant if you are active in it.
Its like arguing whether a mile is a long distance or a short distance. I look at dotlan and see most systems in fw space have had no kills in the last 3 hours. The system with the most kills most often is tama which has a high sec entry that is gatecamped. These kills have little to do with fw.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.28 18:26:00 -
[18] - Quote
Thanatos Marathon wrote:Cearain wrote:Thanatos Marathon wrote:The Gal/Cal war zone is anything but stagnant if you are active in it. Its like arguing whether a mile is a long distance or a short distance. I look at dotlan and see most systems in fw space have had no kills in the last 3 hours. The system with the most kills most often is tama which has a high sec entry that is gatecamped. These kills have little to do with fw. Maybe your issue is that you are only looking at the past three hours, and you are disregarding fights that include Faction Warfare players (tama/nourv is basically perma camped by Gal Mil pilots if Perunga is online and he isn't involved in something else) if it doesn't occur in a plex. I would challenge you to find an area in eve outside of Black Rise/Placid that provides more constant PVP (ships exploding) in the last year, let alone one that provides that much pewage and still has tons of solo/micro gang and isn't just station/gate camping. I have to actively force myself to avoid pew pew if I want to do anything else in game, otherwise I would just be constantly flying around and blowing crap up (and getting blown up myself). Black RisePlacidEDIT: For those looking to get in on the fun
I think 3 hours is decent amount of time to play a computer game in a day. But again we can maybe you think that is a short time. No kills in the majority of "warzone" systems.
As far as gallente making tamma the most violent system due to gate camping, well that could be but I don't think its relevant to my point that tiers are basically irrelevant.
As far as the rest of eve being very extremely boring, I will agree.
In any event I think we are getting away from the topic. Would you agree that if fw missions were nerfed relative to plexing then more people would plex? Do you agree that more people plexing would mean more people fighting for plexes? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.29 03:58:00 -
[19] - Quote
Miriya Zakalwe wrote:Cearain wrote: In any event I think we are getting away from the topic. Would you agree that if fw missions were nerfed relative to plexing then more people would plex? Do you agree that more people plexing would mean more people fighting for plexes?
No, of course not. That's total speculation, a complete nonsequitur, and in my opinion ridiculous. If you think the primary reason that the Amarr militia cannot flip systems is that the Amarr are too busy missioning, you need to spend more time in the war zone.
What you quoted from me is 2 questions not an argument let alone a nonsequitur. But the answer to both questions is yes. And the answer is pretty easy to come to. Before inferno missions paid much more than plexes because plexes paid nothing but tags. After inferno there has been many more people running plexes and many more fights in plexes.
I never suggested Amarr spend too much time running amarr fw missions that is why they are not flipping systems. You might want to read what I actually wrote.
Most people in amarr don't care about tiers because it's easy to put an alt in minmatar and run missions. I have been in the warzone and there are allot of purifiers. They are allot of alts but the mains are not necessarily in minmatar.
You will occasionally get a push like huola for the lulz but thats about it. Its a rare person that cares about the entire tier system. I think the last person I knew that cared about it recently biomassed his character.
There are many reasons that amarr do not bother to plex and flip systems and gain tiers among them are: 1) is that it is very boring because if you really want to gain tiers you will run plexes as efficiently as possible and that means running them in quiet systems. 2) There really is no reason to gain tiers when you can just put an alt in minmatar and run their fw missions for lp and make much more of it than you ever could plexing.
Miriya Zakalwe wrote:Really, if anything, the problem with FW now is that there is *too much* plexing. The reason that the Farmatar are an unbreakable brick is that once they hit T4, a vast armada of deplexing farmers have kept the systems easily controlled. Meanwhile, the Amarr would need to take a disproportionate number of plexes to compensate. If the recent weeks have shown anything, it is how utterly screwed they are..
Do you know what the calculation for lp for dplexing is?
Miriya Zakalwe wrote: Just like last year, this is going to continue until the Plex farmers are bored or rich enough.
Mission running is completely orthogonal to the problems facing FW. Totally unrelated.
If missions were removed and the only way to get fw lp was to run plexes you would see a very clear change in plexing and how militias fight for tiers.
I am not saying I think that would be a good idea necessarily, but I don't agree that missions have no effect on fw at large . Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.29 13:25:00 -
[20] - Quote
Sara Tosa wrote:Cearain wrote: I am not saying nerf "everything else." FW mission running pays stupid amounts of lp and not only makes the entire tier system irrelevant but ruins other lp stores as well.
But yes plexing and the occupancy war would become economically relevant if mission lp was nerfed. More people would then plex. More people in plexes will mean more pvp in plexes. And this is good for faction war.
sorry but this dont compute. people have whined for years that only pvp'ers sholud be in plexes, that they dont want people to farm them for lp and now your excuse to nerf missions is "so more people will want to farm them for lp"? did you think about it throughly? Quote: If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.
people should run plexes to "win the war", not to make lp..
You actually can't win the war. But you can try to be "winning." But its not an "either or" question. Some people might have wanted lp for plexing removed but that was never my issue, or what most people wanted. The problem is that you can hide and seek plex without fighting. Things like timer rollbacks and better intel about plex timers being run would prevent this. CCP said they will implement these changes and if they do it right fw will be fixed.
Sara Tosa wrote:Cearain wrote: When Missions are paying out 5xs as much lp as you can get from doing occupancy plexing the value of the lp from occupancy plexing is watered down so much its not worth doing at all.
so basically you are in fw only for the isks. why you dont like missions then? from what you're saying they should be better for you than plexing.
Again you assume people are only in the war for one and only one reason. Some people fight in fw for the a variety of reasons. I have/do run missions and have made/make billions of isk. I don't mind that people want to make billions of isk in fw. I just think that the large amount of lp made from missions effects peoples motivations to plex and gain tiers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.29 16:04:00 -
[21] - Quote
TrouserDeagle wrote:Estella Osoka wrote:TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not.
I guess this is just one of those horrific broken things like wormhole space that will never get fixed properly, because a bunch of people exploit it and would cry on the forums, which ccp sees as a bad thing.
also the rat AI changes that prevent pvpers from killing mission runners, when is that being fixed? it's absolutely awful. in the extremely rare event that I can find someone stupid enough that their bomber isn't completely pvp immune, I have to warp out in hull because I'm getting trashed by 30 rats. Awww, you can't catch a mission runner running a FW mission because of rats. How cute. Working as intended. Rats switching aggro is one of the better things that happened to missions. Now you don't have one guy speed tanking all the aggro, while his alt comes in and kills the mission objective. some guy speed tanking or mwding up to your bomber should draw much less aggro than your bomber, since they are not shooting any rats. it makes no sense the way it is now.
You might think amarr rats wouldn't shoot amarr militia either. But the rats are almost as bad as the players at shooting their own team. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1324
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Posted - 2014.07.30 18:44:00 -
[22] - Quote
Miriya Zakalwe wrote:Deerin wrote:Miriya Zakalwe wrote:Mission running is completely orthogonal to the problems facing FW. Totally unrelated. Then make it unrelated. Remove tier bonuses from mission LP payouts. Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions. Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt. You seem to be confused. Tiers have less to do with warzone control than they do with reinforcing systems. As posted above, it is possible to control nearly all systems in the war zone and still be at tier 1. Tiers are gained by donating to ihubs. Disproportionately, when compared to the effect of capturing systems, which you would know, had you done it. This is usually done by mission runners (and to a lesser extent, plexers) so I would say that the missions are working as intended, tier-wise. Nice try, though.
You can't get to tier 5 if you only have one system. The amount of lp you have to spend to hit higher tiers decreases as you gain more systems. I think it's misleading to argue there is a disconnect between warzone control and tiers.
I do not really care too much what ccp does with fw missions. But to the extent missions remain a much easier way to get the same lp as plexing then plexing and tiers will be of little interest. On the other hand if they removed missions entirely there would be more interest in plexing and tiers. But you would also likely see the warzone become even more lopsided.
It might be that you can make about 50% of the lp from plexing. But that likely assumes oplexing. When you get to higher tiers its much harder since generally you have fewer systems to offensive plex effeciently.
The economic factors do indeed effect the war. Its not a motivator for everyone, and it motivates some more than others. But it is not correct to think people are "either" in faction war solely for the isk or they are in it solely for some other reason.
Making missions effect system control is just caving in and endorsing fw as pure pve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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