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DKDane
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Posted - 2006.06.09 21:39:00 -
[1]
as far as I know all other implants affect cap ships, right?
why not crystal?
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Admiral IceBlock
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Posted - 2006.06.09 21:40:00 -
[2]
TomB said it would be unbalanced, as he has balanced the Crystal set towards Battleships and not Capital ships... Or something *** crap like that!
13 -_- |

Sarmaul
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Posted - 2006.06.09 21:47:00 -
[3]
Originally by: Admiral IceBlock TomB said it would be unbalanced, as he has balanced the Crystal set towards Battleships and not Capital ships... Or something *** crap like that!
which is quite funny, as the crystal set isn't actually balanced with anything.
But yeah, it's been dev confirmed that they don't work with capital boosters.
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HippoKing
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Posted - 2006.06.09 21:50:00 -
[4]
It intentionally does not work with capital boosters, because it would be a godly advantage for capital shield tanks over armor tanks.
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Jin Entres
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Posted - 2006.06.09 22:10:00 -
[5]
Originally by: HippoKing It intentionally does not work with capital boosters, because it would be a godly advantage for capital shield tanks over armor tanks.
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Make crystals give shield hp! ---
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HippoKing
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Posted - 2006.06.09 22:25:00 -
[6]
Originally by: Jin Entres
Originally by: HippoKing It intentionally does not work with capital boosters, because it would be a godly advantage for capital shield tanks over armor tanks.
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Make crystals give shield hp!
With capital tanks, its all about sustainability, not HP. No-one can feasibly gank a capital ship with a force big enough that 50% more armor would be better than 50% more boosting without it being such a large force the capital ship has no chance to survive what so ever. It is not an unfair advantage at all (and I am speaking here as a shield tanking specialised caldari with some crystal implants). Capitals with crystals would be totally obscene.
Not sure why they made slaves apply though: its hardly a big or gamebreaking change, but it would have shut up a lot of whiners if they didn't.
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inSpirAcy
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Posted - 2006.06.09 22:25:00 -
[7]
Edited by: inSpirAcy on 09/06/2006 22:25:53
Originally by: Jin Entres Make crystals give shield hp!
Disable both for capital ships and make slaves give armor rep bonuses. 
Horrific imbalances for personal pleasure brought to this thread by yours truly. 
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DKDane
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Posted - 2006.06.09 22:45:00 -
[8]
they should make so no implants sets apply to capital ships, or let crystal one do
imo
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Jin Entres
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Posted - 2006.06.09 22:48:00 -
[9]
Originally by: HippoKing
Originally by: Jin Entres
Originally by: HippoKing It intentionally does not work with capital boosters, because it would be a godly advantage for capital shield tanks over armor tanks.
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Make crystals give shield hp!
With capital tanks, its all about sustainability, not HP. No-one can feasibly gank a capital ship with a force big enough that 50% more armor would be better than 50% more boosting without it being such a large force the capital ship has no chance to survive what so ever. It is not an unfair advantage at all (and I am speaking here as a shield tanking specialised caldari with some crystal implants). Capitals with crystals would be totally obscene.
Not sure why they made slaves apply though: its hardly a big or gamebreaking change, but it would have shut up a lot of whiners if they didn't.
Slaves work because they affect ships stats, not module.
And a HP buffer is important on a dread. Especially on armor since you need to time your reppers. Not to mention when there's even slight lag involved. ---
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Blind Man
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Posted - 2006.06.09 23:00:00 -
[10]
crystals are fine, boost talisman.
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DKDane
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Posted - 2006.06.10 08:01:00 -
[11]
atleast they could make so crystal boost HP on capital ships like slaves, just shield in this came
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Murukan
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Posted - 2006.06.10 08:10:00 -
[12]
Originally by: DKDane atleast they could make so crystal boost HP on capital ships like slaves, just shield in this came
you would have to switch the entire set around or make 2 different sets. Cause it would be pretty tricky to code crystals boosted the sb amount for anything but cap ships and then just shield hp on cap ships
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DKDane
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Posted - 2006.06.10 08:11:00 -
[13]
Originally by: Murukan
Originally by: DKDane atleast they could make so crystal boost HP on capital ships like slaves, just shield in this came
you would have to switch the entire set around or make 2 different sets. Cause it would be pretty tricky to code crystals boosted the sb amount for anything but cap ships and then just shield hp on cap ships
and how you know that?
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MadGaz
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Posted - 2006.06.10 08:46:00 -
[14]
Would the whiners be happy if they changed crystal sets to give a HP bonus on shields instead? That would put them more in line with slaves, somehow I don't think they will like the idea though... --------------------------- What can I put here without getting banned? |

kebab v2
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Posted - 2006.06.10 09:06:00 -
[15]
Originally by: MadGaz Would the whiners be happy if they changed crystal sets to give a HP bonus on shields instead? That would put them more in line with slaves, somehow I don't think they will like the idea though...
Im pretty sure some people would like that for the crazy passive tank you could make with it.
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Testy Mctest
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Posted - 2006.06.10 09:44:00 -
[16]
Edited by: Testy Mctest on 10/06/2006 09:44:22
Originally by: Jin Entres
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Because as we all know, your total HP and not your sustained tanking ability is what's important with dreads.
Testy's Eve Blog, Updated 01/06/06
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DKDane
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Posted - 2006.06.10 09:56:00 -
[17]
Originally by: Testy Mctest Edited by: Testy Mctest on 10/06/2006 09:44:22
Originally by: Jin Entres
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Because as we all know, your total HP and not your sustained tanking ability is what's important with dreads.
Čea, so extra 20k of hardned armor doesnt matter at all
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Testy Mctest
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Posted - 2006.06.10 10:00:00 -
[18]
Originally by: DKDane
Čea, so extra 20k of hardned armor doesnt matter at all
Not really, no.
If a battleship does 300 dps (arbitrary figure, the DPS is obviously a lot higher)
20 battleships do 6000dps
Let's give the dread 80% resists across the board (they wont be this high, of course).....now we're doing 1200dps
So, assuming a relatively small number of BS, extremely crappy BSes and a dread hardened more than you'll ever see, 20k of armour will STILL only last 16.6 seconds. In a real number seconario, you're probably looking at less than half that time.
Muppet.
Testy's Eve Blog, Updated 01/06/06
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DKDane
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Posted - 2006.06.10 10:02:00 -
[19]
Originally by: Testy Mctest
Originally by: DKDane
Čea, so extra 20k of hardned armor doesnt matter at all
Not really, no.
If a battleship does 300 dps (arbitrary figure, the DPS is obviously a lot higher)
20 battleships do 6000dps
Let's give the dread 80% resists across the board (they wont be this high, of course).....now we're doing 1200dps
So, assuming a relatively small number of BS, extremely crappy BSes and a dread hardened more than you'll ever see, 20k of armour will STILL only last 16.6 seconds. In a real number seconario, you're probably looking at less than half that time.
Muppet.

lets take 20k armor of all dreads then if it doesnt matter at all
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Jin Entres
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Posted - 2006.06.10 11:43:00 -
[20]
Originally by: Testy Mctest
Originally by: DKDane
Čea, so extra 20k of hardned armor doesnt matter at all
Not really, no.
If a battleship does 300 dps (arbitrary figure, the DPS is obviously a lot higher)
20 battleships do 6000dps
Let's give the dread 80% resists across the board (they wont be this high, of course).....now we're doing 1200dps
So, assuming a relatively small number of BS, extremely crappy BSes and a dread hardened more than you'll ever see, 20k of armour will STILL only last 16.6 seconds. In a real number seconario, you're probably looking at less than half that time.
Muppet.
Arguing that armor will not last only supports the argument that more hitpoints matter. I am not saying sustainability and hitpoints are on par, but hitpoints are still quite of an asset. If you get any module lag at all, that 20K of armor might be exactly what you need, not to mention give your support more time to take out the enemies etc.
A shield hitpoint bonus on the crystal set would favour passive tanks yes, but is that so bad? As it is it's overpowered for active tanks which are a lot more common and viable to begin with (at least on most ships). Yes you would perhaps see some Vultures with a tank of a slightly higher degree of silliness (not that I've ever seen a Vulture).
---
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Kaylana Syi
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Posted - 2006.06.10 17:25:00 -
[21]
I think what testy is saying is that on Tranquility in a firefight that counts... no ammount of armor is going to turn the tide of battle in the carriers favor if the opposing fleet whats to kill it... its going to die. Slave Implants will only loose you more isk.
Originally by: "Oveur" I don't react to threats any better than you do
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DKDane
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Posted - 2006.06.10 17:58:00 -
[22]
Originally by: Kaylana Syi I think what testy is saying is that on Tranquility in a firefight that counts... no ammount of armor is going to turn the tide of battle in the carriers favor if the opposing fleet whats to kill it... its going to die. Slave Implants will only loose you more isk.
then give dreads armor of a frigate, if it doesnnt matter
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Malthros Zenobia
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Posted - 2006.06.11 03:44:00 -
[23]
Originally by: Jin Entres
Originally by: HippoKing It intentionally does not work with capital boosters, because it would be a godly advantage for capital shield tanks over armor tanks.
So one might ask why does slave work for armor tanking dreads, then? If getting ridiculous amounts of extra armor hp is not an unfair advantage I don't know what is.
Make crystals give shield hp!
Because the Armor tanked Dread can still be killed, whereas a Captial booster with crystal set + amps +whatever would sit there laughing as it tanks 4894390523679090 dps?
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Double TaP
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Posted - 2006.06.11 03:54:00 -
[24]
Edited by: Double TaP on 11/06/2006 03:54:07 Crystal Implants should give a boost to shield HP, this will still help an active tank, and be great for a passive tank. TBH it would probably bring prices down a little closer to other implant sets as well, so they arn't soo elite. Oh gosh please do this ccp.
Edit: I'm going to make a thread on this right now. And boy is it going to get flamed.
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Capt Nubpants
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Posted - 2006.06.12 00:47:00 -
[25]
Originally by: Admiral IceBlock TomB said it would be unbalanced, as he has balanced the Crystal set towards Battleships and not Capital ships... Or something *** crap like that!
Boosting 31000 shields every 5 seconds for under 2000 cap (you DID train the right skills yes?) is sort of not balanced.
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LWMaverick
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Posted - 2006.06.12 02:15:00 -
[26]
Edited by: LWMaverick on 12/06/2006 02:16:24
Originally by: DKDane
Originally by: Kaylana Syi I think what testy is saying is that on Tranquility in a firefight that counts... no ammount of armor is going to turn the tide of battle in the carriers favor if the opposing fleet whats to kill it... its going to die. Slave Implants will only loose you more isk.
then give dreads armor of a frigate, if it doesnnt matter
Man... all you're arguements suck, and this defiantly beats em all in stupidity..
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