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MagicPussyCat
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Posted - 2006.06.10 09:17:00 -
[1]
I hear people talking about "just web a frigate and hit it with medium turrets", but that doesn't seem to work for me. This is what I'm doing in my Brutix:
- Holding still in space - Webifying a targeted frigate that's anywhere from 1.5km to 8km away - Firing at it with five 200mm's - Not hitting it whatsoever
I used 150mm's for a while to get rid of frigates, and more recently my five drones, but no matter how many times I try, webbing+shooting with medium turrets doesn't seem to work. What the heck am I doing wrong?
Additionally, I sometimes send my medium drones against things in level 3 missions which they're just barely able to dent before the target's shields come back up...and the thing's moving so far, my medium turrets can't hit it. What's the deal? Are my drones too slow, not powerful enough, or what? I'm not sure if the target is a frigate or a cruiser, but it's worth about 60k bounty...
Bonus Question: Does target painting really help? And should I use multiple painters, or just one?
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Chinny RekOn
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Posted - 2006.06.10 09:25:00 -
[2]
holding still in space is not that good an idea tbh, you can't maintain optimal for one, and you can't keep transversal low enough. I know you have them webbed but frigs have a small sig radius so orbitting them keeps them at a low transversal so your guns can track. Target painters make frigs the size of cruisers for your guns tracking to follow. have you got the additional gunnery skills that increase chances to hit? worth a try. Mediumd drones work v well against cruisers and a mix of light and heavy works well on frigs too.
Jimmy Hill |
Kelron Queldine
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Posted - 2006.06.10 09:49:00 -
[3]
Edited by: Kelron Queldine on 10/06/2006 09:49:18 The skill Motion Prediction will help if you don't already have it, it increases your gun's tracking speed.
And you can always try a dual web, you should be able to hit anything then. ---------------------------
Signatures are for the weak. |
MagicPussyCat
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Posted - 2006.06.10 10:47:00 -
[4]
Does using two webs at once really give a significant bonus? O.o
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Dark Shikari
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Posted - 2006.06.10 11:26:00 -
[5]
Originally by: Magic*****Cat Does using two webs at once really give a significant bonus? O.o
Well if the first web knocks them from 1000m/s to 100m/s, the second will knock them to 10m/s
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II-
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MagicPussyCat
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Posted - 2006.06.10 12:43:00 -
[6]
Well...yeah, I guess so. I just never hear about anyone putting two webs on one ship, so... O.o
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Dark Shikari
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Posted - 2006.06.10 12:50:00 -
[7]
Originally by: Magic*****Cat Well...yeah, I guess so. I just never hear about anyone putting two webs on one ship, so... O.o
I used to use them on my plated kestrels to immobilize interceptors.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II-
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Manaria
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Posted - 2006.06.10 13:33:00 -
[8]
Given minimal slots, and doing combat PVE missions, I have a choice of either having a web or a target painter. Which do you think I should choose? Thanks. |
Dark Shikari
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Posted - 2006.06.10 13:51:00 -
[9]
Originally by: Manaria Given minimal slots, and doing combat PVE missions, I have a choice of either having a web or a target painter. Which do you think I should choose? Thanks.
Web, most definitely.
And use an x5 web at a minimum.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II-
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Ras Blumin
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Posted - 2006.06.10 14:15:00 -
[10]
Try blasters.
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Dahak2150
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Posted - 2006.06.10 14:53:00 -
[11]
Target painter is what you want. It's an under-appreciated little module.
But what it does is make the target's sig radius 25% (or more) larger, making them 25% easier to hit, since you've already got them webbed.
Basically.....
An Incursus has a stock sig radius of 44. A dual 150mm railgun I has a sig resolution of 125. This means that the guns have roughly 35.2% chance of landing a hit, assuming no transversal issues and the target is within optimal range of the guns.
A target painter, on the other hand, will jump the Incursi's radius up to 55, giving you a 44% chance of hitting. Named painters do even more, and don't cost much.
It's a cheap, low-cap module, helps boatloads against frigates. I always carry one in my Thorax or Vexor when mission running.
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Manaria
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Posted - 2006.06.10 15:25:00 -
[12]
Thanks...I have 3 medium power slots on my Thorax...I need a cap recharger in one, and an Afterburner in the other. I have a target painter in the third slot that has a signature radius bonus of 30%. I assume that is ok. |
MagicPussyCat
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Posted - 2006.06.10 23:08:00 -
[13]
Originally by: Ras Blumin Try blasters.
Blasters seem to have such a tiny range, though. How am I supposed to get close enough to some of the faster ships? Just web and wait for my BC to orbit them? AB if they're orbiting at more than my web's range? O.o
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Dark Shikari
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Posted - 2006.06.10 23:33:00 -
[14]
Originally by: Magic*****Cat
Originally by: Ras Blumin Try blasters.
Blasters seem to have such a tiny range, though. How am I supposed to get close enough to some of the faster ships? Just web and wait for my BC to orbit them? AB if they're orbiting at more than my web's range? O.o
Blasters have falloff.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II-
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Razean
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Posted - 2006.06.11 13:30:00 -
[15]
Originally by: Manaria Thanks...I have 3 medium power slots on my Thorax...I need a cap recharger in one, and an Afterburner in the other. I have a target painter in the third slot that has a signature radius bonus of 30%. I assume that is ok.
If it's a choice between a webber or painter, with rails you're absolutely going to need the webber. Painter won't do a bit of good if your guns can't track, and rails just aren't going to be able to track fast frigs in close range.
Drones aren't going to be very effective until you start training Drone Interfacing (20% bonus to hitpoints and damage done with each lvl. DI V doubles hp and damage done on all drones). Trying to kill frig with rails is gonna be tough any way you look at it. You're going to need both a webber and a painter to make it reasonably effective. Fitting some tracking mods in your lowslots may help out as well, but it won't be enough to get rid of the webber.
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Himo Amasacia
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Posted - 2006.06.12 15:39:00 -
[16]
correction Drone interfaving does not increase drone hitpoints, Juts damage and mining yield (unless the skill description is wrong)
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Sakura Nihil
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Posted - 2006.06.12 17:56:00 -
[17]
Double webbing something is actually quite effective, my prophecy loves going after dual webbed stuff and it tears them apart. It can also be used as ppl said to kill interceptors, and its also in some ways a method to stop people from warping out if you engage them.
I ran into a Caracal ratting once, dual webbed it without warp jamming it, and BBQ'd it before it could run.
1st Lieutenant Sakura Nihil CEO, Tharsis Security
Originally by: M4sterm1nd You don't see Bush terraforming upstate New York with cruise missiles, do you?
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