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Niden
Moira. Villore Accords
50
|
Posted - 2014.06.05 12:06:00 -
[1] - Quote
As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.
As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Corraidhin Farsaidh
Hello-There
525
|
Posted - 2014.06.05 12:14:00 -
[2] - Quote
The contested sites don't seem to be despawning once the can is cracked either |

Asuka Solo
Stark Fujikawa Stark Enterprises
2684
|
Posted - 2014.06.05 12:51:00 -
[3] - Quote
Niden wrote:As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.
As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?
/N
Your not alone.
We found some on Wednesday afternoon, but nothing since. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
853
|
Posted - 2014.06.05 12:58:00 -
[4] - Quote
Mordu left when capsuleers greeted them with firepower No reason to try and fight a multiprong effort
Good going, now we wont know what the guristas were up to |

Last Wolf
Umbra Wing
331
|
Posted - 2014.06.05 13:14:00 -
[5] - Quote
I would be willing to bet that launch had every mordu spawn already spawned to get the market started. Now that they have all been killed they have all started their randomized respawn timer. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Niden
Moira. Villore Accords
50
|
Posted - 2014.06.05 14:03:00 -
[6] - Quote
Well if it's 'working as intended' I'd say that the spawn rates are a tad low. We had people trawling for hours directly after DT - nothing, not even a Garmur.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
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CCP Affinity
C C P C C P Alliance
1608

|
Posted - 2014.06.05 14:37:00 -
[7] - Quote
Corraidhin Farsaidh wrote:The contested sites don't seem to be despawning once the can is cracked either
this was fixed today CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Fozzie
C C P C C P Alliance
10701

|
Posted - 2014.06.05 14:39:00 -
[8] - Quote
We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.
We may tweak the spawn rates in the future but for now they're the same as they were yesterday. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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SurrenderMonkey
Space Llama Industries
883
|
Posted - 2014.06.05 14:41:00 -
[9] - Quote
Also, my invention success rate has plummeted! Why, I did 10 invention jobs yesterday and only TWO succeeded! Stealth nerfs!

In related news, random is still random. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Niden
Moira. Villore Accords
50
|
Posted - 2014.06.05 14:48:00 -
[10] - Quote
CCP Fozzie wrote:We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.
We may tweak the spawn rates in the future but for now they're the same as they were yesterday.
By all accounts I've managed to get a hold of it's been pretty dry out there, even directly post DT. I guess market prices are a good yard stick, but that will take some time to settle. I'd like to see people actually using these ships in LS for PvP, lest they just become a commodity traded to carebares for ISK.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Naoru Kozan
Calamitous-Intent Feign Disorder
57
|
Posted - 2014.06.05 16:02:00 -
[11] - Quote
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. |

Syrias Bizniz
Zebra Corp Gentlemen's Agreement
291
|
Posted - 2014.06.05 16:16:00 -
[12] - Quote
As far as i can tell, faction spawn rates in asteroid belts have dropped to zero a year or two ago. Friends can confirm this.
Then again, it might just be that someone is running the belts a lot faster than you, looks for the mordus, and if he finds them, blaps them and destroys the wreck afterwards. That's how smart people rat for high value targets. And since new spawns are really rare when everyone is blitzing belts, mordu spawns are really really rare the whole day over after the initial spawnwaves from DT have been checked.
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Catherine Laartii
State Protectorate Caldari State
199
|
Posted - 2014.06.05 18:24:00 -
[13] - Quote
All the more reason for them to add lowsec encounter agents... |

Dorian Wylde
Imperial Academy Amarr Empire
459
|
Posted - 2014.06.06 01:14:00 -
[14] - Quote
Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know.
No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. |

Caleb Seremshur
The Atomic Fallout Kids
268
|
Posted - 2014.06.06 02:37:00 -
[15] - Quote
Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning.
I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process.
FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else. LP store weapon cost rebalance |

Hav0cide
Universe Expedition Force
54
|
Posted - 2014.06.06 11:03:00 -
[16] - Quote
Caleb Seremshur wrote:Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process. FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else.
You have to kill all spawns for a new spawn. If you dont kill them rhey remain in the system.
I have found two mordus battleshipa and a frigatw so far. Its a patience and long task but rewarding The Universe Expedition Force - Recruiting new players who want to learn industry and exploration. Join our channel - 'The UEF' |

Corraidhin Farsaidh
Hello-There
529
|
Posted - 2014.06.06 11:35:00 -
[17] - Quote
Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).
This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas... |

Royally
Simply Wild. Mordus Angels
3
|
Posted - 2014.06.06 12:04:00 -
[18] - Quote
Corraidhin Farsaidh wrote:Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).
Mordus legion does have a station, in pure blind, it has several mission agents going from level I to IV and an LP store.
Corraidhin Farsaidh wrote:This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas...
There are already null agents for Mordus Legion, and you can hunt for their ships in lowsec, this seems superfluous |

Caleb Seremshur
The Atomic Fallout Kids
273
|
Posted - 2014.06.06 12:05:00 -
[19] - Quote
It won't. If current incentives aren't working extremely campable null gates won't either LP store weapon cost rebalance |

Major Trant
CTRL-Q Iron Oxide.
742
|
Posted - 2014.06.06 12:13:00 -
[20] - Quote
Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No it doesn't, it reduces their chances. Because you are reducing the number of new spawns by allowing the current spawns to rebuild. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |

Corraidhin Farsaidh
Hello-There
529
|
Posted - 2014.06.06 12:16:00 -
[21] - Quote
Royally wrote:Corraidhin Farsaidh wrote:Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...). Mordus legion does have a station, in pure blind, it has several mission agents going from level I to IV and an LP store. Corraidhin Farsaidh wrote:This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas... There are already null agents for Mordus Legion, and you can hunt for their ships in lowsec, this seems superfluous
I was thinking more for hisec to try to get new players interested in flying to losec/null. I thought that the legion station was in null? And probably now gatecamped heavily since th latest release :D.
I'm aware that the % of people in hisec interested in going to other areas will be low *but* even that few % would add greatly to the play in losec and null. I started running into losec recently and spent a day hitting anoms whilst dodging ships I couldn't yet stand up to. Whilst I didn't stand and fight I did provide content for the hunters and sooner or later I'll get cornered and see how I fare...The more players like myself that can be enticed to try jumping systems, the more chance of meaningful combat for everyone in losec at the very least |

Haiiro Aurgnet
Ministry of War Amarr Empire
27
|
Posted - 2014.06.06 12:19:00 -
[22] - Quote
honestly, I think most people are having a similar problem. I spent 7 hours one day in a lowsec with like, 15 asteroid belts. we ratted the place all day and my friends went to other systems, and we only got one garmur BPC and three clone tags the entire time. I think spawn rates are naturally abysmally low, and, for the mordus ones- should probably be just mildly increase (if even only for a short time as like, a special event or something like "the mordus legion are increasing the patrols, they are on to the guristas") so that the ship becomes a viable ship to actually FLY and not be more expensive than a cap ship (IM LOOKING AT YOU NESTOR)
and as an addendum- this lowsec event is what encouraged my corp to play around in lowsec the past few days for the first time, and we made our first legit PvP kill- which was a proud moment for us all. So, I would love more incentive to be there- i.e. the reward actually being worth the risk. Getting 200mil in a BPC over the course of 7 hours to split between players is not really worth it =P |

Naburi NasNaburi
A Little Peculiar borealis
212
|
Posted - 2014.06.07 06:49:00 -
[23] - Quote
My summary sofar since wednesday:
110k ammo used 3-4 systems cleared up and down, down and up (at least 4 hours per day, system sec 0.4 to 0.1) 4 faction spawns 40+ Clone soldiers 6 hauler spawns
ZERO Mordus.
|

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 08:17:00 -
[24] - Quote
Low sec you're fighting against potentially 4-5 different spawn varities of which only one may spawn at a time and they each have a spawn rate under 2%. LP store weapon cost rebalance |

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 08:20:00 -
[25] - Quote
Hav0cide wrote:Caleb Seremshur wrote:Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process. FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else. You have to kill all spawns for a new spawn. If you dont kill them rhey remain in the system. I have found two mordus battleshipa and a frigatw so far. Its a patience and long task but rewarding
I'm talkong about flat out not killing anything and letting the spawn roll over. It works and I have 40-something clone tags to prove it. Just don't shoot anything in a belt you don't want to fight in. LP store weapon cost rebalance |

Niden
Moira. Villore Accords
52
|
Posted - 2014.06.08 15:59:00 -
[26] - Quote
Ok, now it's been 4 days. I've spent a few hours each day going through systems during low population hours. I must have checked well over 300 belts by now, still nothing, nothing from any of my alliance mates either. No fancy solutions needed, but pretty please, with sugar on top Fozzie, improve the spawn rates. At this point even the Garmur frigate is just a pretty comodity. Let these ships out there so they can be used for what they were built: PvP. Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Royally
Simply Wild. Mordus Angels
5
|
Posted - 2014.06.08 15:59:00 -
[27] - Quote
I take them out for pvp.... |

Niden
Moira. Villore Accords
52
|
Posted - 2014.06.08 17:15:00 -
[28] - Quote
Royally wrote:I take them out for pvp....
A ship that makes the Dramiel look common is reckless to undock. You won't be so happy about it when it dies to a couple of cheap destoyers looking for loot pinatas like you.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Royally
Simply Wild. Mordus Angels
5
|
Posted - 2014.06.08 19:29:00 -
[29] - Quote
They cost me an hour or two of missioning to get and build "oh noes" |

SurrenderMonkey
Space Llama Industries
913
|
Posted - 2014.06.08 19:41:00 -
[30] - Quote
Niden wrote:Royally wrote:I take them out for pvp.... A ship that makes the Dramiel look common is reckless to undock. You won't be so happy about it when it dies to a couple of cheap destoyers looking for loot pinatas like you. /N
Yes, I am sure he will be devastated by the loss of his space pixels.  "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Naomi Anthar
373
|
Posted - 2014.06.08 22:09:00 -
[31] - Quote
SPAWN RATE TOO HIGH ACTUALLY.
there is plenty of this stuff.
But yeah you may be unlucky - others may be first etc. Or just RNG gods hate you.
Yesterday i did check like 500 belts ^_^ ... and NOTHING not even wreck of one. Today logged in nabbed my 4th barghest ( YES really) and 20 minutes later Orthrus ... so i logged off. Too much free money
Too many spawning actually. How is that i already got my hands on 4 BS and 2 cruisers ?
CCP Please stop this madness.
/Trolling off
It's just random and i'm lucky. Keep looking ;)
Edit : but for sure don't increase spawn rate ... like what now i will find pack of frig + cruiser + bs on every belt ?
And OP ... don't worry - others found those. Now go jita and pay me ;) |

Niden
Moira. Villore Accords
52
|
Posted - 2014.06.09 09:25:00 -
[32] - Quote
I dunno man, I'm getting a lot more reports of people putting in great effort and coming up empty handed. Funnily enough I've heard of more Barghest drops than Garmurs. At least the frigs should spawn more often. Consider this: If the Garmur takes an average of say 20 man hours of searching through hostile LS space it's literally the worst ISK/hour in the game. Even if the ship went down to half the price it is on market today it would still be too expensive to see any real use in PvP. The spawn rates need to go up for the ship to actually be used by lowsec residents for PvP.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Catherine Laartii
Providence Guard Templis CALSF
206
|
Posted - 2014.06.09 09:49:00 -
[33] - Quote
Niden wrote:I dunno man, I'm getting a lot more reports of people putting in great effort and coming up empty handed. Funnily enough I've heard of more Barghest drops than Garmurs. At least the frigs should spawn more often. Consider this: If the Garmur takes an average of say 20 man hours of searching through hostile LS space it's literally the worst ISK/hour in the game. Even if the ship went down to half the price it is on market today it would still be too expensive to see any real use in PvP. The spawn rates need to go up for the ship to actually be used by lowsec residents for PvP.
/N What they need to do is add some damn encounter agents in lowsec for people to run missions for. I heard an idea awhile back about having encounter agents show up in random lowsec systems that cycle after a certain time. I think that would be a more stable way of getting these things, since they ACTUALLY thought it was a good idea to use the nullsec station for them for missions and these new site exchange things.
This being said, it is likely the only reason you're missing drops is because you're getting the rug pulled out from under you by pilots who devote their entire eve career to belt ratting. You'll keep getting the **** end of the stick until you find a different area that's not being overfarmed like the earlier person did. Shoot for genesis/aridia area; someplace outside of the normal FW battle zone would probably yield what you're looking for. |

Catherine Laartii
Providence Guard Templis CALSF
206
|
Posted - 2014.06.09 10:03:00 -
[34] - Quote
CCP Fozzie wrote:We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.
We may tweak the spawn rates in the future but for now they're the same as they were yesterday.
Have you given any thought about adding or ceding stations for mordus in lowsec? I was very alarmed at your decision to place such a high value on their only station in nullsec for the new pirate ship skins and the mordus ships themselves; having a few more stations or even just some encounter agents might assist with providing more market stability and accessibility for mission runners.
Even if you keep it in lowsec to maintain the 'danger' factor that seems to be being pushed here for the sites and turning things in at the station. I would be amazed if whoever had the idea to place any importance at all for getting any of these new items from the mordus station actually understood the lengths people go in this game for piracy. Giving the station any usability at all with the mordus ships is a blatant freebee to the powers that control that area of space, as independent mission running from that station is probably one of the most hazardous things to do in pve outside of wormhole space. |

Royally
Simply Wild. Mordus Angels
6
|
Posted - 2014.06.09 11:20:00 -
[35] - Quote
Catherine Laartii wrote: would be amazed if whoever had the idea to place any importance at all for getting any of these new items from the mordus station actually understood the lengths people go in this game for piracy. Giving the station any usability at all with the mordus ships is a blatant freebee to the powers that control that area of space, as independent mission running from that station is probably one of the most hazardous things to do in pve outside of wormhole space.
Seeing how CCP Rise was in 5Z on launch day, I'd say they knew the effects of this decision, and did it on purpose. That is also why they added an option to obtain these ships from lowsec. I dont see why it should be made easier to obtain these ships with less risk, why do you feel things have to be made easier for people not interested in pvp hazard, when you are trying to obtain pvp ships? |

Catherine Laartii
Providence Guard Templis CALSF
211
|
Posted - 2014.06.10 17:58:00 -
[36] - Quote
Royally wrote: I dont see why it should be made easier to obtain these ships with less risk, why do you feel things have to be made easier for people not interested in pvp hazard, when you are trying to obtain pvp ships?
...Are you actually serious? Every other ship in the game, EVERY SINGLE ONE is manufactured from the ground up, mostly from people with no interest in pvp. Why should these have to be any different? |

SurrenderMonkey
Space Llama Industries
926
|
Posted - 2014.06.10 18:15:00 -
[37] - Quote
Catherine Laartii wrote:Royally wrote: I dont see why it should be made easier to obtain these ships with less risk, why do you feel things have to be made easier for people not interested in pvp hazard, when you are trying to obtain pvp ships? ...Are you actually serious? Every other ship in the game, EVERY SINGLE ONE is manufactured from the ground up, mostly from people with no interest in pvp. Why should these have to be any different?
Not actually true at all - virtually everything in the game requires some player to endure some degree of PvP risk.
-Most things you can build require some minerals that are really only found in low or null sec. -All T2 requires moon materials, only available in .3 or lower, as well as morphite. -All T3 related materials come from WHs, which involve significant risk of pewpew. -I'm not aware of any high-sec source for any pirate battleship BPCs, and the cruisers are just barely available via 4/10s (unless that has changed). -Some BPOs (e.g., bargees) only come from null (and resellers).
People who want to build these things, but do not want to deal with the PvP risk, are welcome to buy the materials and blueprints from the market.
Same goes for the Mordus ships.
TL;DR: Bullshit.
Nobody cares that you're "very alarmed" by your own inability to farm mordus LP. That's the very definition of personal problems. Fix it yourself. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
215
|
Posted - 2014.06.10 18:33:00 -
[38] - Quote
If you chain belts all day long in lowsec you'll find them eventually unless the RNG really hate you. BLFOX is currently recruiting |

Catherine Laartii
Providence Guard Templis CALSF
211
|
Posted - 2014.06.10 18:44:00 -
[39] - Quote
SurrenderMonkey wrote:Catherine Laartii wrote:Royally wrote: I dont see why it should be made easier to obtain these ships with less risk, why do you feel things have to be made easier for people not interested in pvp hazard, when you are trying to obtain pvp ships? ...Are you actually serious? Every other ship in the game, EVERY SINGLE ONE is manufactured from the ground up, mostly from people with no interest in pvp. Why should these have to be any different? Not actually true at all - virtually everything in the game requires some player to endure some degree of PvP risk. -Most things you can build require some minerals that are really only found in low or null sec. -All T2 requires moon materials, only available in .3 or lower, as well as morphite. -All T3 related materials come from WHs, which involve significant risk of pewpew. -I'm not aware of any high-sec source for any pirate battleship BPCs, and the cruisers are just barely available via 4/10s (unless that has changed). -Some BPOs (e.g., barges) only come from null (and resellers). People who want to build these things, but do not want to deal with the PvP risk, are welcome to buy the materials and blueprints from the market. Same goes for the Mordus ships. TL;DR: Bullshit. Nobody cares that you're "very alarmed" by your own inability to farm mordus LP. That's the very definition of personal problems. Fix it yourself. Fair enough.
|

Niden
Moira. Villore Accords
53
|
Posted - 2014.06.11 08:24:00 -
[40] - Quote
I thought that precisely the extreme PvP risk was the charm with the Mordu's ships. Putting them in belts only in lowsec was an awesome idea. But they're not going to be driving much conflict if they spawn so little that only hardcore PvE grinders can find them. Perhaps they should spawn more in systems that see a lot of PvP activity even - rewarding PvP, rather than hours of mindless searching, just a thought.
In any case: the spawn rates are too low. These ships were made for PvP and nothing else. At the moment they're little more than commodities and dust collectors in rich assholes hangars.
Here's my Lowlife article on the matter.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Syrias Bizniz
Zebra Corp The Bastion
299
|
Posted - 2014.06.11 12:39:00 -
[41] - Quote
Niden wrote:I thought that precisely the extreme PvP risk was the charm with the Mordu's ships. Putting them in belts only in lowsec was an awesome idea. But they're not going to be driving much conflict if they spawn so little that only hardcore PvE grinders can find them. Perhaps they should spawn more in systems that see a lot of PvP activity even - rewarding PvP, rather than hours of mindless searching, just a thought. In any case: the spawn rates are too low. These ships were made for PvP and nothing else. At the moment they're little more than commodities and dust collectors in rich assholes hangars. Here's my Lowlife article on the matter. /N
And if they started showing up more frequently in systems with a lot of pvp activity (read: Kills), i'd totally put myriads of t1 logi frigs into a station, grab them with a carrier and jettison them all over space, just to play whack-a-mole with a Zealot or whatever, while having someone grind the belts up and down.
I don't know if it would be possible to modify spawnrates by the actual value of destroyed ships, but i'm pretty sure that this could - and would - be abused as well.
Maybe make it more like incursions, where Mordus are laying assault on a certain constellation, and you can get that info via [whatevermakesyouhappy], and voila, this constellation in lowsec is kinda fairly seeded with Mordu's spawns.
...
And everyone wants them. |

Niden
Moira. Villore Accords
57
|
Posted - 2014.06.11 12:47:00 -
[42] - Quote
Hmm, I like the incrusion idea.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Ralph King-Griffin
Var Foundation inc.
1894
|
Posted - 2014.06.11 13:01:00 -
[43] - Quote
+1 to increasing the rate, i've been in low belt ratting for litteraly all my spare time since the patch, belt to belt to belt to belt to belt to belt to belt to belt to , nothing. not even a wreck to show there had been one. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Niden
Moira. Villore Accords
57
|
Posted - 2014.06.11 13:04:00 -
[44] - Quote
Ralph King-Griffin wrote:+1 to increasing the rate, i've been in low belt ratting for litteraly all my spare time since the patch, belt to belt to belt to belt to belt to belt to belt to belt to , nothing. not even a wreck to show there had been one.
Yep, that's been the experience for me and many others as well.
/N
Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |

Tyris Knight
Knysna Grim Reapers
0
|
Posted - 2014.06.17 08:35:00 -
[45] - Quote
Not 100% sure on how belt spawns works. But seems systems with low numbers of astroid belts is good for farming Mordus Angels and Faction spawns, I run a few systems belts all in the same region and 90% of faction spawns and Mordus npc i come accros is in a system with only 2 belts. Most times it is only wrecks but every now and again i get the rats. I know of 2 Barghest BPC which dropped in this system in last 3 days. One was picked up me and one by my friend. So they are still spawning.
Also most Mordus wrecks i come accros is in 0.4 space, Do they maybe spawm more in 0.4 then 0.3 0.2 etc? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1406
|
Posted - 2014.06.17 09:46:00 -
[46] - Quote
Maybe ccp could remove the hauler spawns and replace it with valuable stuff like mordus and faction spawns. Not many people even bother retrieving the minerals anyway. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Niden
Moira. Villore Accords
65
|
Posted - 2014.06.19 15:46:00 -
[47] - Quote
Both CCP and CSM feel that the spawn rates are where they need to be FYI. I don't agree, but for now that issue has been looked at and ruled on.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
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