Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Xuixien
The Dark Space Initiative Scary Wormhole People
1232
|
Posted - 2014.06.07 23:31:00 -
[1] - Quote
Ala Bamma wrote:they die too much to the big hammer (10X or more then their numbers)
... that is it. If a player cant learn how to play without joining a coalition or getting their isk taken by the CFC their most likely option is leaving the game with a sour taste.
Of the 50% of new players who end up leaving the game, most probably never fired upon another player or were fired upon by another player.
Most were probably not scammed by the CFC.
They leave because EVE is boring and they fail to make human connections.
You're saying the reason people play EVE for one month and then quit is NullSec blobs or something. There is absolutely no connection between the two. This is-á a signature. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1233
|
Posted - 2014.06.07 23:50:00 -
[2] - Quote
Ray Kyonhe wrote:Gavin Dax wrote:Xuixien wrote: They leave because EVE is boring and they fail to make human connections.
^ This Yes, and this too. Many of those who leave are convinced solo PvE players, and PvE in Eve currently is a shite. And as Eve offers very slow character progression (you can't speed up it like in typical mmo, by grinding day and night), they can't even resort to their second favorite thing - to collect something (like, pretty expensive ships and officer modules  ) right out from the start, as they need 3 to 6 month of training to be able to use a little fraction of those.
They need to revamp the missions.
Security missions, in their current iteration, need their rewards nerfed a bit.
Then they need to add another form of Security mission, called "Enforcement" that's similar to an Incursion in that it focuses on a pirate faction "invading" HiSec space, and requires a group to complete. The income would be a bit above what current Security missions grant. This is-á a signature. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1235
|
Posted - 2014.06.07 23:58:00 -
[3] - Quote
Ray Kyonhe wrote:Xuixien wrote: Then they need to add another form of Security mission, called "Enforcement" that's similar to an Incursion in that it focuses on a pirate faction "invading" HiSec space, and requires a group to complete. The income would be a bit above what current Security missions grant.
If you are intrested in this topic, you could check my proposal concerning this problem and share some thoughts. I tried to come up with some idea of PvE framework of sort, which will generate very diverse and pretty challenging missions on the fly, like it done in some roguelike games, where world/dungeon is generated each time you start new game. You can find a link in my signature.
I don't like the idea of "instances" in EVE where it's private and no one can enter them except your fleet. This is-á a signature. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1244
|
Posted - 2014.06.09 19:20:00 -
[4] - Quote
I don't see why anyone would worry about players leaving the game, TBH. Discussion of CCP's income is a moot point - EVE grows in subs every year exactly by being the game it is. If you change that, you change the core, you lose players. This is-á a signature. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1249
|
Posted - 2014.06.10 17:17:00 -
[5] - Quote
Lidia Caderu wrote:1. PLEX price is too high. 2. its very boring to pay on mothly basis. At least at every 60 days.
What can be done: - global PLEX market will lower price. - minimum game time added is 60 days.
Pleole will stop leaving.
Uh.
It's more boring to grind ISK for PLEX and only have a little bit left over for funsies.
Pay with real money until you're so skilled in EVE you can PLEX with disposable income. This is-á a signature. |
|
|