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Nye Jaran
The Bad Touch Gryphon League
4
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Posted - 2011.11.18 05:01:00 -
[1] - Quote
So I just tried sieging an interbus customs office in my Naglfar (what? stop laughing).
It was a mixed bag. ACs did great, was getting hits of 26k using EMP XL and named turrets. Citadel torps though, are a different story. I used Thor Citadel Torps (EM) and did laughable damage. Weapons are grouped, here's a snippet of the combat log:
[ 2011.11.18 02:40:22 ] (combat) Your group of 6x2500mm Heavy Gallium Repeating Cannon barely scratches Interbus Customs Office (S-U8A4 VI) [InterBus], causing 7726.5 damage. [ 2011.11.18 02:40:26 ] (combat) Your group of 6x2500mm Heavy Gallium Repeating Cannon barely scratches Interbus Customs Office (S-U8A4 VI) [InterBus], causing 10791.1 damage. [ 2011.11.18 02:40:31 ] (combat) Your group of 6x2500mm Heavy Gallium Repeating Cannon barely scratches Interbus Customs Office (S-U8A4 VI) [InterBus], causing 8597.5 damage. [ 2011.11.18 02:40:35 ] (combat) Your group of 6x2500mm Heavy Gallium Repeating Cannon hits Interbus Customs Office (S-U8A4 VI) [InterBus], doing 17612.7 damage. [ 2011.11.18 02:40:38 ] (combat) Your Thor Citadel Torpedo hits Interbus Customs Office (S-U8A4 VI) [InterBus], doing 1262.6 damage. [ 2011.11.18 02:40:38 ] (combat) Your Thor Citadel Torpedo hits Interbus Customs Office (S-U8A4 VI) [InterBus], doing 1262.6 damage.
What's wrong with this picture? Nag fit had 3x Gyro IIs and 2x BCU IIs. |

Zagdul
Clan Shadow Wolf Fatal Ascension
138
|
Posted - 2011.11.18 05:11:00 -
[2] - Quote
Yes, the sig radius of custom offices is very small. They're designed to be taken out by smaller ships.
It's not Rocket Surgery |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
228
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Posted - 2011.11.18 09:52:00 -
[3] - Quote
But, they have 14.5M EHP.
How many "smaller ships" would be required to take those down in less than a day ? :/
I agree on a sig radius change. More occasions to siege dreads, more occasions to kill dreads  |

Jack Dant
The Gentlemen of Low Moral Fibre
144
|
Posted - 2011.11.18 09:56:00 -
[4] - Quote
For some reason, the sig radius of customs office is only 100m.
This must be a bug, since the things are huge (the size attribute in overview says 16km). It means anything larger that a heavy missile won't apply full damage (and even heavy missiles need good skills for it). HAMs, cruises and torps, even stealth bomber torps, suffer damage reduction from it.
I already bug reported it, and has been posted here several times. Good luck getting a dev reply tho. |

Nye Jaran
The Bad Touch Gryphon League
4
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Posted - 2011.11.18 18:48:00 -
[5] - Quote
Zagdul wrote:Yes, the sig radius of custom offices is very small. They're designed to be taken out by smaller ships.
Sorry, but you're wrong. I'm getting roughly 25% damage on a SB and that's definitely a "smaller ship". Further, any ship with turrets is hitting for full damage. This means that Revs and Moros will do just fine, but a Nag can only bring partial damage to bear and a Phoenix is outright boned.
As you and others have said, this is a problem with the signature radius, which effectively nerfs all missile boats. Hopefully it's an oversight and will be fixed. If not, then so much for balance. |

Max Kolonko
Worm Nation Ash Alliance
8
|
Posted - 2011.11.18 19:02:00 -
[6] - Quote
Nye Jaran wrote:Zagdul wrote:Yes, the sig radius of custom offices is very small. They're designed to be taken out by smaller ships. Sorry, but you're wrong. I'm getting roughly 25% damage on a SB and that's definitely a "smaller ship". Further, any ship with turrets is hitting for full damage. This means that Revs and Moros will do just fine, but a Nag can only bring partial damage to bear and a Phoenix is outright boned. As you and others have said, this is a problem with the signature radius, which effectively nerfs all missile boats. Hopefully it's an oversight and will be fixed. If not, then so much for balance.
smaller ship = smaller gun, not SB TORPS
|

Jack Dant
The Gentlemen of Low Moral Fibre
146
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Posted - 2011.11.18 19:12:00 -
[7] - Quote
At 100m sig radius, neither HAMs, cruise missiles nor torps can do full damage to the COs. The things are HUGE, they can't possibly have the sig radius of a cruiser except by a bug.
Are people seriously defending this? |

Nye Jaran
The Bad Touch Gryphon League
4
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Posted - 2011.11.18 19:22:00 -
[8] - Quote
Max Kolonko wrote:Nye Jaran wrote:Zagdul wrote:Yes, the sig radius of custom offices is very small. They're designed to be taken out by smaller ships. Sorry, but you're wrong. I'm getting roughly 25% damage on a SB and that's definitely a "smaller ship". Further, any ship with turrets is hitting for full damage. This means that Revs and Moros will do just fine, but a Nag can only bring partial damage to bear and a Phoenix is outright boned. As you and others have said, this is a problem with the signature radius, which effectively nerfs all missile boats. Hopefully it's an oversight and will be fixed. If not, then so much for balance. smaller ship = smaller gun, not SB TORPS
Then why does a Rev, Moros, or a Nag's ACs / Arties do full damage? If this is intentional, it's a knock against missile users, plain and simple. |

Bull Eramix
Mimidae Risk Solutions
6
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Posted - 2011.11.18 19:25:00 -
[9] - Quote
It's certainly not going to make it harder to do damage to them with smaller ships if they increase the sig radius.
However, how do you go about protecting one or more in lowsec if they can be taken out quickly by a bore fleet that comes along in off hours? More of an issue in lowsec obviously where things are more... fluid. I mean there is no defense options available to the owners right now which is a bit of a shame since obviously if you put one up you would want to be able to defend it somehow. With no defenses maybe it makes sense to require a determined fleet to take one down?
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Jack Dant
The Gentlemen of Low Moral Fibre
146
|
Posted - 2011.11.18 19:40:00 -
[10] - Quote
You protect them with a fleet of your own, of course. The bored fleet can only reinforce them, then they have to come back the next day to finish the job in a timezone of your choosing. The whole point is to generate conflict. If you can't field a defense fleet, you shouldn't be putting up POCOs.
Besides, the more AFK defenses it has (be pure ehp or guns), the more they will end up in the hands of the larger alliances. If it's easy to hit them with a small fleet, and it requires more or less constant presence in the area to defend it, it won't be practical for a large entity to hold all the POCOs in 3 regions around its home.
Now, the bit that should be worked on is how the defense works when the attacker doesn't come back at the end of the RF timer. Right now, it will suck to rep 2.5 mil shield hp so it reinforces again. It's not the end of the world, but tedious as hell. |
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Nye Jaran
The Bad Touch Gryphon League
4
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Posted - 2011.11.18 19:47:00 -
[11] - Quote
Bull, not disagreeing with you, but a bore fleet of turret-based dreads can take one down quickly. Meanwhile a fleet of HAM Drakes, for example, will struggle to do damage without target painters. If they want to make them harder to take them down, change it so they can't be targeted by cap ships.
Even then, it ignores the issue of anything HAM and larger can't do full damage to this massive structure. |

pmchem
GoonWaffe Goonswarm Federation
69
|
Posted - 2011.11.18 21:37:00 -
[12] - Quote
Jack Dant wrote:For some reason, the sig radius of customs office is only 100m.
This must be a bug, since the things are huge (the size attribute in overview says 16km). It means anything larger that a heavy missile won't apply full damage (and even heavy missiles need good skills for it). HAMs, cruises and torps, even stealth bomber torps, suffer damage reduction from it.
I already bug reported it, and has been posted here several times. Good luck getting a dev reply tho.
Yes, Interbus CO sig radius is way too small. Here is some hard data:
Volley damage (Hound, 3x T2 SiegeML, no BCS fit):
Caldari Navy Bane Torps: 744.5 target Interbus CO 1675.1 target SBU
Rage Bane Torps: 574.2 target Interbus CO 1866.2 target SBU
Volley damage (Hound comedy fit with 3x T2 StandardML):
CN Piranha Light Missiles 348.3 target Interbus CO 174.2 target SBU
Piranha Fury Light Missiles 388.8 target Interbus CO 194.4 target SBU
From the data we see that the interbus CO has no shield resist (by looking at the light missile damage data, since a SBU has 50% shield resist to explosive). Yet the Interbus CO takes only 574.2 damage from a volley of Bane Rage Torps when the tested configuration should have done about 3732.4 volley damage. This means the Hound is only doing about 15% of the damage it should be doing to an Interbus CO.
Any missile weapons of useful size have been significantly nerfed for shooting COs, which just seems like a straight up bug since it's not like the things can move to disrupt weapon tracking for other weapons systems. Fix incoming?
(p.s. for anyone who cares about COs, Player Owned Customs Offices have serious economic / gameplay design problems regarding taxes -- https://forums.eveonline.com/default.aspx?g=posts&t=33468&find=unread ) |

Scrapyard Bob
EVE University Ivy League
370
|
Posted - 2011.11.18 22:14:00 -
[13] - Quote
If you read through the original POCO feedback thread, the devs made it only 100m sig radius on purpose - supposedly so that they couldn't be blown up by bored cap/scap pilots.
(Mostly as an excuse of why they didn't need to give them the ability to anchor defensive modules.) |

Shivus Tao
Broski Enterprises Elite Space Guild
62
|
Posted - 2011.11.18 23:04:00 -
[14] - Quote
Zagdul wrote:Yes, the sig radius of custom offices is very small. They're designed to be taken out by smaller ships. Talos is THE customs office ganker. Naga is also quite good at that. |

pmchem
GoonWaffe Goonswarm Federation
69
|
Posted - 2011.11.19 00:42:00 -
[15] - Quote
Scrapyard Bob wrote:If you read through the original POCO feedback thread, the devs made it only 100m sig radius on purpose - supposedly so that they couldn't be blown up by bored cap/scap pilots.
(Mostly as an excuse of why they didn't need to give them the ability to anchor defensive modules.)
bored dread, carrier and titan pilots will have no trouble whatsoever blowing up interbus COs. 100m sigrad would only really affect supercarriers |

Nye Jaran
The Bad Touch Gryphon League
5
|
Posted - 2011.11.19 01:50:00 -
[16] - Quote
pmchem wrote:Scrapyard Bob wrote:If you read through the original POCO feedback thread, the devs made it only 100m sig radius on purpose - supposedly so that they couldn't be blown up by bored cap/scap pilots.
(Mostly as an excuse of why they didn't need to give them the ability to anchor defensive modules.) bored dread, carrier and titan pilots will have no trouble whatsoever blowing up interbus COs. 100m sigrad would only really affect supercarriers
No it effects the Nag (to an extent), Phoenix, and any Torp / Cruise missile fit ship. Basically, they just screwed over missile users for some half-assed poorly defined pseudo-reason. |
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CCP Nullarbor
C C P C C P Alliance
42

|
Posted - 2011.11.19 15:44:00 -
[17] - Quote
This was not by design, just a bug which has already been fixed. I believe changes will be reflected on SiSi this week, if not already.
Signature radius of Interbus and player owner Customs Offices will be 4500m. CCP Nullarbor | Exotic Dancer (and occasional programmer) |
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Bloodpetal
Mimidae Risk Solutions
174
|
Posted - 2011.11.19 16:05:00 -
[18] - Quote
Customs Offices seem to be immune to Smartbombs...
Just FYI.
NOSTRO AURUM NON EST AURUM VULGI |

Nye Jaran
The Bad Touch Gryphon League
5
|
Posted - 2011.11.19 19:56:00 -
[19] - Quote
CCP Nullarbor wrote:This was not by design, just a bug which has already been fixed. I believe changes will be reflected on SiSi this week, if not already.
Signature radius of Interbus and player owner Customs Offices will be 4500m.
Excellent, thank you! |

Pytria Le'Danness
Placid Reborn
4
|
Posted - 2011.11.19 22:28:00 -
[20] - Quote
CCP Nullarbor wrote:This was not by design, just a bug which has already been fixed. I believe changes will be reflected on SiSi this week, if not already.
Signature radius of Interbus and player owner Customs Offices will be 4500m.
For the record, I killed a low sec CO from Interbus today. Took me about three hours with two Talos'. Seeing that the COs will be in the 50-100M price range I think a bit more toughness would not hurt. If killing them becomes too easy it opens up a whole new can of global griefing unless planets that lost their CO will respawn an NPC one after some time.
How so?
Kill enough NPC COs and no serious exporting can be done ; jetcanning from the CC is tedious. If a player erects a CO wardec him, kill it too. Result: shortage of PI supplies, rising T2 prices.
I'm not sure this will be feasible on a global scale, but a bunch of bored players or a big alliance that wants to create a monopoly might try it.
If killing COs becomes too easy only the big corporations and alliances will be able to field them, and this will make them even richer. |
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Jack Dant
The Gentlemen of Low Moral Fibre
151
|
Posted - 2011.11.19 22:33:00 -
[21] - Quote
Pytria Le'Danness wrote:If killing COs becomes too easy only the big corporations and alliances will be able to field them, and this will make them even richer. Quite the opposite. If killing them is too hard, small corps won't have any chance to kill big corp's COs.
Besides, they are already more expensive than a small POS for the same HP. |

Nye Jaran
The Bad Touch Gryphon League
5
|
Posted - 2011.11.20 00:18:00 -
[22] - Quote
Confirming that the sig radius is fixed, as is the issue with drones not attacking.
Took a carrier with 10 drones (fighters 5, carrier 5) and Naglfar (all skills at 4) 30 minutes to drop an interbus CO. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
265
|
Posted - 2011.11.21 13:53:00 -
[23] - Quote
Pytria Le'Danness wrote: I'm not sure this will be feasible on a global scale, but a bunch of bored players or a big alliance that wants to create a monopoly might try it.
I have no idea which alliance would do such a dishonourable thing.  |

masty
Gunpoint Diplomacy
0
|
Posted - 2011.11.21 21:50:00 -
[24] - Quote
Whats the deal with the CO's on sisi atm? No gantry's are seeded and the interbus one's are still in system. How do you test the player owned one's or can you not go that far yet? |

Obsidian Hawk
RONA Corporation RONA Directorate
242
|
Posted - 2011.11.22 00:09:00 -
[25] - Quote
masty wrote:Whats the deal with the CO's on sisi atm? No gantry's are seeded and the interbus one's are still in system. How do you test the player owned one's or can you not go that far yet?
need a long transition time for this. Lots of bugs still need to be worked out. |

szaiboT
Enoria Foundation
1
|
Posted - 2011.12.09 13:53:00 -
[26] - Quote
Are the Customs Office really immune to Smartbombs ?
|

LeHarfang
Intersteller Masons Wonder Kids
3
|
Posted - 2011.12.12 07:59:00 -
[27] - Quote
szaiboT wrote:Are the Customs Office really immune to Smartbombs ?
No. However, i heard from people in my corp, while we were blowing some, that using torpedoes was more effective in the end. Idk if it was money wise or dps wise, though, so some tests can be done here.
Anyway, in last days, we could bring some down in 1 or 2 hours each with a fleet of around 5-6 bs (typhoons and ravens) with torps. |

szaiboT
Enoria Foundation
1
|
Posted - 2011.12.12 09:59:00 -
[28] - Quote
Well I tried using T2 Large smarbombs , and could not position myself in a such way they would damage the PO.
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Jack Dant
The Gentlemen of Low Moral Fibre
241
|
Posted - 2011.12.12 10:16:00 -
[29] - Quote
Why would you want to do that?
But did the smartbombs refuse to turn on (as it happens near gates and stations)? Or did the damage just not register? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

szaiboT
Enoria Foundation
1
|
Posted - 2011.12.12 12:49:00 -
[30] - Quote
No Smartbombs were on all the time (3-5 hours) not a single show up of damage in the logs. I've tried various positions around the Customs Office. |
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