
Sarrian Calda
House of Nim-Lhach Fraternity.
9
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Posted - 2014.06.16 05:46:00 -
[1] - Quote
CCP SoniClover wrote:Regarding rig fitting, the skill requirement has never made a whole lot of sense there as it can so easily be bypassed by simply having another character fitting the ship for you. So we want these new changes to apply to rigs as well. The long term plan for having the skills be more meaningful is to increase the drawback, but increase the effectiveness of the skills in reducing the drawback, similar to some of you have been suggesting. This change would also involve giving drawback to rigs that don't currently have any drawback (like the Ancillary Current Routers). The Jury Rigging skill can probably remain as is, as it is requirement for other skills and used in production. This change will not happen in Crius, but sometimes in the following releases.
A suggestion:
- Leave the way Rigs are fitted now alone (i.e. checking skill when fitting, not when using). Relates to the next point below.
- Make Jury Rigging the one required skill to fit all rigs. Meaning, you only need this skill to fit whatever rig (IV for T2 rigs, for one).
- This will allow professional riggers to continue their line of work, and also allow independent riggers to continue to rig their own ships at their own choosing. - May need to increase Skill Rank to compensate for the change in its functionality (since you no longer need X Rigging skills to fit rigs) so as to retain similar training time required as now.
- X Rigging skills no longer require Jury Rigging as requirement, but still require Mechanics.
- Make all other X Rigging skills only work to reduce drawbacks. (Probably rename to X Rig Compensation or something.)
- This would help professional riggers in not requiring to train skills they don't need to. - But how to make it an incentive for people to train this (since some people already don't care about drawbacks)? - Instead of increasing drawbacks, how about removing it completely at skill level V? But this could break the game (e.g. increasing shield tanking without increasing sig radius, which means not increasing the effectiveness of incoming attacks). - If the above doesn't work, how about giving a small bonus to the rig's effectiveness? Say, 1%/level trained? (Something like the Shield/X Compensation skills which improve the effectiveness of Shield Boosters and Hardeners). The theory for this is that with the appropriate skill and knowledge of X Rig Compensation, a pilot is able to mitigate the drawback the Rig brings and able to make more use out of the rigs than an unskilled pilot. It's like in real life. A person who knows exactly how something works can always put it to better use with minimal drawback than a person who don't know how that thing works. - May need to increase Skill Rank of individual Rigging skills to compensate for lack of requiring Jury Rigging as pre-requisite to make it more in-line as current training time, and to make up for the additional bonus it may bring.
Reading through the thread, this should help deal with the problems that people are facing.
And yes, we would be interested to know what kind of drawbacks you guys are going to introduce to those rigs without drawbacks, as that would be quite a game changer for ships using those rigs. |