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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Hans Tesla
RigWerks Incorporated
51
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Posted - 2014.06.10 18:29:00 -
[61] - Quote
I think rigs should stay separate and be unable to be fitted w/o appropriate skills. They're supposed to be different than modules, but have lost a lot of flavor over the years and now feel like modules with annoying penalties (removing destroys + penalties). It also seems like the simplest fix rather than creating all new rules for rigs.
Alternately... maybe the penalty that is applied should be based on the skill of the rig fitter rather than the skills of the ship pilot. It kind of makes more sense that way in any event. I could see this causing a lot of tears though for people who aren't interested in training those skills. But it would be kind of nice and add an extra level to the economy. Hell, you could even incorporate the manufacturing teams into that deal and riggers could bid on tuner teams to help them, reducing the penalty even further. Head Rigger In Charge |
Voyager Arran
GoonWaffe Goonswarm Federation
276
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Posted - 2014.06.10 18:37:00 -
[62] - Quote
Could you also make it possible for us to get into a ship without having the required skills (and simply not be able to undock it or whatever), or possibly just apply fittings to assembled ships without having them be the active vessel? As a contract importer, needing to be able to get into a wide variety of T2 hulls that I may not have any intent of ever flying is a daunting barrier and has the potential to involve training a lot of skills that I won't properly use.
Selling IKEA ships with all the fittings in the cargo hold is tedious for both the seller and the buyer. |
CarbonFury
Habitual Euthanasia Pandemic Legion
12
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Posted - 2014.06.10 18:54:00 -
[63] - Quote
For the warping thingie:
Does it only stop fleet warps or will it stop squad warps too? I.E. can it be made so that a character can avoid fleet warps but still be able to take warps activated by a squad commander. |
Meytal
School of Applied Knowledge Caldari State
429
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Posted - 2014.06.10 19:02:00 -
[64] - Quote
What about increasing the penalties of fitting rigs AND increasing the mitigation that the skills provide. If you meet the skill requirements the net penalty should be the same, but if you don't then the penalty is much greater than it is now.
(T2 ECM rigs on a Falcon with level 0 skill = didn't want those shields anyway)
The theory behind this entire change seems to be making things convenient for people fitting multiple ships for other people. They won't necessarily be flying those ships, the recipients will. It could be assumed that the recipients have the proper skills to mitigate the penalties from the rigs and should therefore see no difference, right? :)
You wouldn't have to treat rigs differently, and the ability to fit them below the "recommended" (no longer "required") skill level would re-introduce some thoughtful consideration.
IMO, the +PG and +CPU rigs probably should be penalty-free, since it's already a penalty of sorts to fit them instead of other more "fun" rigs.
Longer-term, other penalties could even be investigated. For example, going back to the ECM rigs, the shield penalty is inconsequential since ECM boats are usually armour tanked anyway. You could make it a sensor strength penalty instead.
Also, not related to PvP so much, but rig skills at level 4 are required to work with Capital rig blueprints.
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Hespire Malneant
EVE University Ivy League
15
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Posted - 2014.06.10 19:07:00 -
[65] - Quote
Melana Emmagan wrote:Love the changes, going to test them later :)
Would it be possible to expand the fitting system to automatically fit a specified number of ships? That would be the most awesome thing ever.
This. Do this to get wild, hot love. |
Dave Stark
6286
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Posted - 2014.06.10 19:24:00 -
[66] - Quote
to make jury rigging useful, give it a %/level chance to successfully remove a rig rather than destroying it.
%/level up for debate, just thought i'd throw the basic idea out there. i like 20%, that's guaranteed rig removal at V. however, might be a bit overkill. |
Gospadin
School of Applied Knowledge Caldari State
157
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Posted - 2014.06.10 19:39:00 -
[67] - Quote
Voyager Arran wrote:Could you also make it possible for us to get into a ship without having the required skills (and simply not be able to undock it or whatever), or possibly just apply fittings to assembled ships without having them be the active vessel? As a contract importer, needing to be able to get into a wide variety of T2 hulls that I may not have any intent of ever flying is a daunting barrier and has the potential to involve training a lot of skills that I won't properly use.
Selling IKEA ships with all the fittings in the cargo hold is tedious for both the seller and the buyer.
It'd definitely be nice.
Just code the game to give you a 99% penalty to grid/cpu/armor/hull/shield/cap/capregen if you lack the prerequisite skill, and I'd expect most exploits would be solved.
If someone wants to undock in a 1000 ehp Avatar with all their modules offline, I say let 'em.
--gos |
Bridgette d'Iberville
Better Killing Through Chemistry
254
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Posted - 2014.06.10 19:41:00 -
[68] - Quote
Gospadin wrote:Just code the game to give you a 99% penalty to grid/cpu/armor/hull/shield/cap/capregen if you lack the prerequisite skill, and I'd expect most exploits would be solved. Or just port over the code that doesn't allow you to undock if you have an illegally fitted ship (due to changes in slot layouts due to balancing). "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |
Antir
GoonWaffe Goonswarm Federation
10
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Posted - 2014.06.10 20:40:00 -
[69] - Quote
Renaming ships has been something that pops up among our mentors fairly regularly, would some sort of auto renaming of the fit ships to whatever the saved fitting is called be possible or how about a way to mass rename ships? Having to manually rename several hundred ships after fitting them is just horribly painful. Snuggles went on a fitting binge and fit 700-800 of the rifters in our recent thunder dome and regretted that they were all default named. |
Arya Regnar
Darwins Right Hand
419
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Posted - 2014.06.10 21:19:00 -
[70] - Quote
Fleet warp flag gets reset every time you leave fleet right?
It would be annoying if it saved.
Preventing all those fleet invite kills :<
EvE-Mail me if you need anything.
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Wilhelm Ormand
Brave Newbies Inc. Brave Collective
4
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Posted - 2014.06.10 21:22:00 -
[71] - Quote
CCP Punkturis wrote:Flag exempt from fleet warp Good for scouts and people in Titans (I guess).. you can now flag yourself exempt from fleet warp. Nice little icon is added next to your name, so the rest of the people in fleet know why you don't follow into fleet warp. If you change your mind, you can switch back to the default setting of following to fleet warp. Awesome! Was just thinking today about placing a request for this. Could you also have it apply to regroup commands? Or add another switch with that function? Almost nothing worse then losing point (or a kill) in an interceptor because the main fleet is regrouping, well except dying because of a regroup would be worse I guess. |
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CCP Punkturis
C C P C C P Alliance
5307
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Posted - 2014.06.10 21:34:00 -
[72] - Quote
CarbonFury wrote:For the warping thingie:
Does it only stop fleet warps or will it stop squad warps too? I.E. can it be made so that a character can avoid fleet warps but still be able to take warps activated by a squad commander.
no, it stops squad warps too Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
5307
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Posted - 2014.06.10 21:34:00 -
[73] - Quote
Arya Regnar wrote:Fleet warp flag gets reset every time you leave fleet right?
It would be annoying if it saved.
Preventing all those fleet invite kills :<
yeah it resets every time. and the default is that you take fleet warp (of course) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Lassie Tivianne
Kite Co. Space Trucking Brave Collective
0
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Posted - 2014.06.10 21:36:00 -
[74] - Quote
Wilhelm Ormand wrote:CCP Punkturis wrote:Flag exempt from fleet warp Good for scouts and people in Titans (I guess).. you can now flag yourself exempt from fleet warp. Nice little icon is added next to your name, so the rest of the people in fleet know why you don't follow into fleet warp. If you change your mind, you can switch back to the default setting of following to fleet warp. Awesome! Was just thinking today about placing a request for this. Could you also have it apply to regroup commands? Or add another switch with that function? Almost nothing worse then losing point (or a kill) in an interceptor because the main fleet is regrouping, well except dying because of a regroup would be worse I guess. I was just going to ask about this, I've ended up in a lot of bad situations because of the regroup command. Would be a really nice addition to these great changes. |
Mangala Solaris
Red Federation RvB - RED Federation
1048
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Posted - 2014.06.10 22:03:00 -
[75] - Quote
Wilhelm Ormand wrote:CCP Punkturis wrote:Flag exempt from fleet warp Good for scouts and people in Titans (I guess).. you can now flag yourself exempt from fleet warp. Nice little icon is added next to your name, so the rest of the people in fleet know why you don't follow into fleet warp. If you change your mind, you can switch back to the default setting of following to fleet warp. Awesome! Was just thinking today about placing a request for this. Could you also have it apply to regroup commands? Or add another switch with that function? Almost nothing worse then losing point (or a kill) in an interceptor because the main fleet is regrouping, well except dying because of a regroup would be worse I guess.
This is a good suggestion.
I love the hell out of regroup but occasionally I hit it and it messes up something a fleet mate was doing just off the fleet that could well cost us a tackle or similar. Letting on grid skirmishers turn it off would be a huge boon. RvB Ganked: EVE's Number One Public Roam |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
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Posted - 2014.06.10 22:17:00 -
[76] - Quote
Masao Kurata wrote: The Jury Rigging skill itself needs looking at though, as stated the rigs it unlocks don't... actually have drawbacks. Perhaps just nuke the skill and let people train all the specific rigging skills without any prereqs.
Jury rigging is also used in production |
Erasmus Phoenix
Balls to the Walls No Response
102
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Posted - 2014.06.10 22:34:00 -
[77] - Quote
Ah, you're right. I missed that due to it not being shown anywhere on the skill in game.
Still, I think this would essentially amount to jury rigging changing from a rigging skill to a production one |
Greygal
Redemption Road Affirmative.
212
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Posted - 2014.06.10 23:26:00 -
[78] - Quote
CCP Punkturis wrote:Flag exempt from fleet warp Good for scouts and people in Titans (I guess).. you can now flag yourself exempt from fleet warp. Nice little icon is added next to your name, so the rest of the people in fleet know why you don't follow into fleet warp. If you change your mind, you can switch back to the default setting of following to fleet warp. Fit modules without the required skillGood for those massfitting ships for other people. You can now fit modules without having the required skills but you cannot online them. When you undock in a ship with modules you don't have skills for, you will get a warning (suppressible) saying that you can't online some of your modules because of lacking skills.
I worship the sky you fly in!
Is it possible to make it so ships are auto-renamed when you fit them from a saved fitting? That is, click "fit all" and it also renames it the name of the saved fitting?
What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Insight Kuranis
Elysian. Heiian Conglomerate
0
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Posted - 2014.06.10 23:56:00 -
[79] - Quote
Oh, but bless you Icelandic Space Obama. Bless each and every one of your souls. Is there any kind of tip jar for wonderful devs? |
Kel hound
Lycosa Syndicate Surely You're Joking
102
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Posted - 2014.06.11 00:36:00 -
[80] - Quote
Exempt from fleet warp is a god send. Thankyou.
If you guys are taking suggestions, could you make it so I can see my drone's health bars when they are in my drone bay? That way I know which of my drones need repairs without needing to be docked. |
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Orny
Shipping Corporation Global ANZUS
7
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Posted - 2014.06.11 01:04:00 -
[81] - Quote
Cool !! |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
426
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Posted - 2014.06.11 01:13:00 -
[82] - Quote
Awesome!
I am also playing with the new industry interface and am loving it.
Two things off the bat:
1) Please allow a drag/drop action so I can put BPs in my hangar directly into the window. When you complete an action or just open the window with nothing selected, you get a very enticing square graphic with nice little inviting blue running lights.
It is practically BEGGING for you to drag and drop a BP into it. Was very sad not to be able to. It seemed like such a natural action, I tired it again a few times in the hope it was just buggy.
2) Industrial sounds based on action. I heard some, but it needs to be taken up a notch.
Other than that, looks awesome! Primary Test Subject GÇó SmackTalker Elite |
Sgetout
Rolemancer Fleet LowSechnaya Sholupen
3
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Posted - 2014.06.11 01:33:00 -
[83] - Quote
First update is a great one, i love it. But what about skill requirements for t2 rigs? That stuff is fully useless now? (I mean only fitting requirements by 4lvl skill, not drawback reduction). |
Aritani Rimsan
Sexy Pirate Club Some Say
1
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Posted - 2014.06.11 03:55:00 -
[84] - Quote
How about we make rigs like ships in the fact that the bonuses they give are based on the skill levels of the capsuleer rather then just the drawbacks. This makes it possible for all to fit t2 mods, but only those with the previously required skills can receive the full bonus from the rigs.
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Vivi Udan
Multiplex Gaming The Bastion
35
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Posted - 2014.06.11 04:20:00 -
[85] - Quote
CCP Punkturis wrote:Elly Artrald wrote:CCP Punkturis wrote:Hi, Fit modules without the required skillGood for those massfitting ships for other people. You can now fit modules without having the required skills but you cannot online them. When you undock in a ship with modules you don't have skills for, you will get a warning (suppressible) saying that you can't online some of your modules because of lacking skills. Is this also true for rigs? You can also fit rigs
The difference with fitting modules on a ship [when you don't have the skills to use the mods] and fitting rigs on a ship [when you don't have the skills to "use" the rigs] is that the modules WONT WORK when you undock. THE RIGS WILL. I have had a friend put T2 rigs on a ship for me and it was VERY helpful, BUT to give every player the ability to EASILY put on T2 rigs AND GET THE BONUSES of T2 rigs seems like something that was not intended.
Having a friend or a service put on rigs for you is one thing, doing it yourself [without the "necessary" skills] is something very different. The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
helana Tsero
Science and Trade Institute Caldari State
40
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Posted - 2014.06.11 05:26:00 -
[86] - Quote
Can you remove the need to readvertise fleet everytime you add a new person to watchlist. (when u are fleet boss)
We hunt in small gangs in W space and are constantly adding potential targets to watchlist. Its a major pain to have to click through 3 fleet advertisment dialog boxes everytime we update the watchlist. I assume its something to do with standing as standings change when add a person to watchlist.
TLDR - Remove the need to readvertise fleet when u make a watchlist/ standing change. "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
Mai Ling Ravencroft
Duragon Pioneer Group Goonswarm Federation
0
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Posted - 2014.06.11 06:49:00 -
[87] - Quote
Sweet Jesus, I wanna just stab ppl who whine because they spent a lil bit of time training a skill to profit off of others and when that goes away they cry. Some ppl just can't accept a nice gift and move on. I am not sitting here screaming for a refund for my scrap metal skill, nor am I gonna cry cause I have a toon that trained almost every rig skill to 4 so I could rig my own boats, or my friends.
All of this whining is absolutely childish, and unless there are game balance issues, there should be none of it going on. As for noobs in T2, there was a comment about needing the skill at lev 1 to fit a rig. Also for those of you upset about said noob using T2, just think about the juice KMs that ship will bring cause he fit T2 rigs to fit his crap ship and ended up having a costly ship that still can't match a proper T2 fit.
As for uping the drawbacks, that is just dumb, that penalizes everyone in the game who never skilled rigs cause their m8 added them all for the corp for the last 4 yrs, but now cause anyone can fit them, everyone gets screwed. This makes no sense, and falls back on ppl just complaining for the shear need to be heard.
Sorry if this seems rude or such, but tired of all the ppl who can't leave good alone and have to make it mediocre cause they can't enjoy it. |
Carmen Electra
Drunk Chaos Blood.Drunk
472
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Posted - 2014.06.11 09:28:00 -
[88] - Quote
Love all the changes, including rigs. I think the suggested changes to them are fine as-is. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
141
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Posted - 2014.06.11 09:35:00 -
[89] - Quote
CCP Punkturis wrote:Hi, so far we have two new very nice little things for you Flag exempt from fleet warp Good for scouts and people in Titans (I guess).. you can now flag yourself exempt from fleet warp. Nice little icon is added next to your name, so the rest of the people in fleet know why you don't follow into fleet warp. If you change your mind, you can switch back to the default setting of following to fleet warp.
Ah sweet. Very useful. Thank you. |
Seirsan Hamabu
Ka'ra Shabuir Inc.
2
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Posted - 2014.06.11 15:25:00 -
[90] - Quote
Given the possible need to move around more with the industry landscape, and the inability to remotely install blueprints at a POS is there any chance of getting some attention to the corp voting mechanics or the ability to lock down/unlock groups of blueprints using a single vote?
For the voting UI it would be nice if each vote didn't collapse every time you cast a vote. It makes it almost impossible to track large numbers of votes at one time the way it currently is. |
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