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Thread Statistics | Show CCP posts - 41 post(s) |

Drak d'Amral
Pandora Developments Boese Onkels
6
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Posted - 2014.06.12 15:43:00 -
[91] - Quote
could you make it possible that i can select 10 blueprints and produce/invent/copy all of then in one click?
so what i mean is, i have tons of BPC in my hangar, and i need to start every day a lot of invention (10 per char), so it would be very nice, if can select 10 bpc, and install 10 jobs at the same time ( so 10 times the same sort of job) it would be less klicking and more time for fun
thx |

Neroo Tal
Order of the Golden Dawn
0
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Posted - 2014.06.12 15:43:00 -
[92] - Quote
Just a request can you make the time say "d hh:mm:ss" instead of just "dd:mm:ss" So if I have a job taking 1:23:45:55 It would just appear as 1d 23:45:55 It's subtle but I think it'll improve readability |
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CCP Ytterbium
C C P C C P Alliance
3560

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Posted - 2014.06.12 16:45:00 -
[93] - Quote
Multiple Mus wrote:When searching for BPO/BPCs using the drop down menu for facility it wont show BPO/BPCs in a POS anchored Corp Hanger, is this intentional?
Are you sure the filter was set to "owner by my corporation" under the blueprint tab?
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Selaria Unbertable
POS Mortem Renegades Of Silence
36
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Posted - 2014.06.12 17:32:00 -
[94] - Quote
Just build a POS in my home system to see how it all works together. I have onlined 2 manufacturing arrays and two labs, one hyasyoda and one design lab. The latter does not show up in the list unless I put some bpcs (or something at all) into it.
Also, the reprocessing and compression arrays cannot be used unless 3.000m close to them. Didn't you want to change this? I can access their storage, but neither compress nor reprocess while out of range. Kind of annoying.
All in all, I'm quite satisfied with the changes so far. Praise the UI designer, or at least let them out of their dark cellars for a couple of hours  |

Utremi Fasolasi
La Dolce Vita
402
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Posted - 2014.06.12 17:48:00 -
[95] - Quote
How about it only show BPs out to your trained Scientific Networking skill so you won't see BPs that you can reach?
Also maybe add some kind of highlighting if you are in the same station. |

Selaria Unbertable
POS Mortem Renegades Of Silence
36
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Posted - 2014.06.12 18:10:00 -
[96] - Quote
Also, currently the S&I window does not grey out activities not provided by either station or POS array. Meaning I can try to start a copy/ME/TE job in an assembly array, which of course generates an error. |

Qoi
Exert Force
11
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Posted - 2014.06.12 18:35:00 -
[97] - Quote
Please allow me to see how many Science jobs i have remaining at the same time as showing me how many Manufacturing jobs i have remaining in the industry window and please display that information all the time and not just when a blueprint is selected. :-)
In the Show Info window the Material Efficiency level is shown first and then the Time Efficiency Level, in the industry window it is reversed.
It is not obvious how the activity selection buttons affect what is shown in the teams tab. When i select certain activities, the teams tab is empty, sometimes it is not.
When bidding on a team, i have to press enter to get suggestions for the system name, that is very unintuitive.
When bidding on a team, the mouse wheel changes the bid by 1 ISK, a step of 10,000 ISK sounds more reasonable given that the minimum bids are in the 100k range. Otherwise my mouse wheel will be broken before i reach the target ISK amount!
Please change the sign in front of the TE/ME modifiers, it is -10% material usage, not +10% :)
The top part of the industry window is crazy big, please add a compact mode so that you can use it comfortably on the minimum system requirements (1024x768 ), or even look at other things while having the industry window open! *gasp*
I have no idea what that thing in the industry window is that is around my Required Skills but it scares me.
The "Stop" button on the jobs tab should look much more dangerous, some evil red colour maybe. And the start button has the same colour as the deliver button, maybe make it green?
The "next" arrow on the top right corner of the industry window doesn't work.
Thanks for bringing the old Neocom icons back, they are so much nicer 
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Rivr Luzade
Coreli Corporation Ineluctable.
563
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Posted - 2014.06.12 18:46:00 -
[98] - Quote
Is the Ark, and possibly the other JF, supposed to have the normal cap parts as materials for construction plus the actual Providence as Extra Materials? |

DissentersWillAbhor
T.S.O.E Research And Development TSOE Consortium
0
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Posted - 2014.06.12 19:20:00 -
[99] - Quote
Personally, I would lke the BPO/BPC list to be on the right or left of the (too) large interface so that we can see more than 10 BPO/BPCs at once? Also, could you implement mutli-select for delivery? I really don't want to have to click twenty times with the "new optimized" system when the "old clickfest" of a system had deliveries in 2 clicks and a ctrl+A. |

peroxide chase
Mayer Industries
0
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Posted - 2014.06.12 20:09:00 -
[100] - Quote
in todays patch they added many new material requirements to t2 BP's (i tested with BPO's) See my post here for a SS example, its across the board with all items except ammo it seems, build requirements are still ~35% higher than TQ as well.
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Noriko Mai
1381
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Posted - 2014.06.12 22:41:00 -
[101] - Quote
Market changes:
Ammunition:
- The icons infront of the size categories are pointless. They implicate that the corresponding size has only charges of that kind. (Red Crystal = Aurora, green crystal = conflagration, etc...)
Apparel:
- The new category icons are just very small pictures of one item in that category and are barely to recognise. Please use pictograms instead. Like you did for the races in the ships category, which are very nice
 Just search for "pictograms clothes" and you get the idea. [1]
Ship Equipment:
- Civillian Modules have a person as an icon. This suggests it has something todo with crew modules, crew itself or this billions of different NPCs you get in missions.
Pilot's License Extension (PLEX)
- This category has a subcategory with exactly the same name. It's is kinda pointless.
The 'Quafe' YC 116 T-Shirt is still in the wrong market category. It either belongs to Apparel > "gender" > Tops or the other T-Shirts belong to Special Edition Assets > Special Edition Apparel
EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you  |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
69
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Posted - 2014.06.12 22:45:00 -
[102] - Quote
Noriko Mai wrote:Market changes:[ Pilot's License Extension (PLEX)
- This category has a subcategory with exactly the same name. It's is kinda pointless.
EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you 
This has been on TQ for quite some time |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:14:00 -
[103] - Quote
Selaria Unbertable wrote:PS: The UI does not remember input/output locations for post arrays, propably for offices neither. It would be nice to at least have a setting to allow this, for I use the same corp hangar divisions for materials/outputs all the time. And setting those up again and again is against your goal to reduce the amount of unnecessary clicking, am I right 
Known issue which I am fixing right now infact  CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:15:00 -
[104] - Quote
Utremi Fasolasi wrote:How about it only show BPs out to your trained Scientific Networking skill so you won't see BPs that you can reach?
Also maybe add some kind of highlighting if you are in the same station.
We could maybe add a filter for that, but seeing blueprints you can't install is useful information IMO. You can then just fly in range to install the job. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:16:00 -
[105] - Quote
Selaria Unbertable wrote:Also, currently the S&I window does not grey out activities not provided by either station or POS array. Meaning I can try to start a copy/ME/TE job in an assembly array, which of course generates an error.
We are updating the UI to reflect this. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:17:00 -
[106] - Quote
That is the old show info data which is now incorrect, have a look on the Industry tab instead for the correct details.
We will be removing that tab shortly (we left it in for now to help us debug this transition)
EDIT: Oh and yes T2 blueprints have had some adjusting this week, I'll check with Greyscale tomorrow to see if everything should be in place now. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:18:00 -
[107] - Quote
DissentersWillAbhor wrote:Personally, I would lke the BPO/BPC list to be on the right or left of the (too) large interface so that we can see more than 10 BPO/BPCs at once? Also, could you implement mutli-select for delivery? I really don't want to have to click twenty times with the "new optimized" system when the "old clickfest" of a system had deliveries in 2 clicks and a ctrl+A.
There is a deliver all button, we will probably add shift select + deliver too. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Evil Brock Nelson
38
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Posted - 2014.06.13 01:49:00 -
[108] - Quote
A bug...
http://i.imgur.com/lA1UoEk.png
In the active job window, when you click on the Job Runs in the middle of the UI, it keeps changing between 0 and 1. |

Niko Lorenzio
United Eve Directorate
354
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Posted - 2014.06.13 02:48:00 -
[109] - Quote
Aha! So this is where you hid the UI feedback!
Issues/feedback so far:
- Looks nice, but as suspected no way to resize it... boo.
- What happened to the optional material list view?
- Invention output does not show the output runs. [Fixed]
- Show info on a BPC has two categories which display the same information.
- I thought the bidding on Teams UI was broken until someone told me I had to press "Enter' after typing in the system name.
- The History does not show cancelled (halted?) jobs.
- The History doesn't show any jobs.
- Resizing the column headers screws up the column text.
- No indicators whether an invention was successful or not upon delivering jobs.
- Input/Output gets reset with every job!!!
- Halt/Stop is misleading, cancel seems more appropriate as you cannot resume it later and lose all materials.
- Under filters, "Universe" seems more appropriate than world.
P.S. Where is the invention changes thread? I mus have missed the memo but these inventions changes are extremely significant and need to be discussed. |

Shiganaru
Ignis Aeternus Imperium
6
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Posted - 2014.06.13 04:14:00 -
[110] - Quote
*shudders*
Relevant Pictures - Scorch M BPC - ML 6, PL 14 Industry Tab - Materials Station ( 1 Run) Station (10 Runs) Ammunition Assembly Array (1 Run)
Question #1 - Would I be correct in assuming that Stations give about 7% reduction in materials, while an ammunition assembly array at a POS will give a 30% reduction? (Facility Effeciency)
If so, we definitely need this information posted somewhere on what each facility gives.
Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC.
If I am correct, currently it works like this:
- Retrieve Base Amount of Materials for One Run
- Multiple by # of Runs
- Apply Reductions
- Round Up to Nearest Whole Number
However, for consistency between runs, you should do it like this:
- Retrieve Base Amount of Materials for One Run
- Apply Reductions
- Round up to Nearest Whole Number
- Multiply by # of Runs
Suggestion It would also be really nice if we could export a "bill of materials" from the Industry Window to use for quotes / record keeping. The information is already all there, just give us a button to copy the information to clipboard in XML / CSV format.
Especially since we may not be able to rely on linking a BPC in chat for quotes on how much materials wou |
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Scout Vyvorant
University of Caille Gallente Federation
1
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Posted - 2014.06.13 05:29:00 -
[111] - Quote
I tried some invention from a station.
While short, at the moment, my feedback is I truly miss the filtering between BP originals and copies stored at a certain location.
Also the inability to resize the industry ui is giving me issues in lower resolution and window size scenarios (example: a mac book), is there a plan to make it resizable or giving the option to make navigable like an internet page? |

stoxxine
OLVI industries Inter Malleum et Incudem
29
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Posted - 2014.06.13 06:56:00 -
[112] - Quote
Jaden Soniel wrote:Hello, Therefore my idea is that there could be implemented something similar than the compact mode of the inventory windows. Pictures sometimes worth a hundred words, so i made a picture to illustrate my idea. http://i.imgur.com/RTbVRPe.png?1
This would also help people on laptops etc. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:14:00 -
[113] - Quote
Scout Vyvorant wrote:I tried some invention from a station.
While short, at the moment, my feedback is I truly miss the filtering between BP originals and copies stored at a certain location.
Also the inability to resize the industry ui is giving me issues in lower resolution and window size scenarios (example: a mac book), is there a plan to make it resizable or giving the option to make navigable like an internet page?
We are going to add an option to filter original vs copy, and are experimenting with horizontal re-sizing. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:18:00 -
[114] - Quote
Shiganaru wrote:*shudders*Relevant Pictures - Scorch M BPC - ML 6, PL 14Industry Tab - MaterialsStation ( 1 Run)Station (10 Runs)Ammunition Assembly Array (1 Run)Question #1 - Would I be correct in assuming that Stations give about 7% reduction in materials, while an ammunition assembly array at a POS will give a 30% reduction? (Facility Effeciency) If so, we definitely need this information posted somewhere on what each facility gives. Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC. If I am correct, currently it works like this:
- Retrieve Base Amount of Materials for One Run
- Multiple by # of Runs
- Apply Reductions
- Round Up to Nearest Whole Number
However, for consistency between runs, you should do it like this:
- Retrieve Base Amount of Materials for One Run
- Apply Reductions
- Round up to Nearest Whole Number
- Multiply by # of Runs
Suggestion It would also be really nice if we could export a "bill of materials" from the Industry Window to use for quotes / record keeping. The information is already all there, just give us a button to copy the information to clipboard in XML / CSV format. Especially since we may not be able to rely on linking a BPC in chat for quotes on how much materials would be required for a job.
This change to the calculation was done on purpose. For multiple runs you can use the partial leftovers from one run to build the next, so the rounding is done at the end.
The industry window has a tooltip on the little blue / orange circle left of the blueprint in the center which shows a full list of the materials. You can right click this to copy pasta it into excel 
Adding the same copy functionality with the base values on the show info screen sounds like a good idea too. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Noriko Mai
1382
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Posted - 2014.06.13 10:29:00 -
[115] - Quote
Kenneth Feld wrote:Noriko Mai wrote:Market changes:Pilot's License Extension (PLEX)
- This category has a subcategory with exactly the same name. It's is kinda pointless.
EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you  This has been on TQ for quite some time Not on TQ in my client... |

Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
0
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Posted - 2014.06.13 11:27:00 -
[116] - Quote
Little additon to my last post:
I found myself trying to click in the inner black circle around the blueprint slot to change the # of runs fairly often. It's not very intuitive to click within the blue/orange circle as it's incredibly close to the blueprint itself.
Also, i'm noticing a considerable amount of lag when selecting a new blueprint (about 1 second usually, up to 4 sometimes) without any visual response that my click was indeed registered. Might be slightly infuriating.
The "insufficient funds" bug persists, but i found that if i play with the run numbers when copying blueprints, i can get it to say that the job cost is 0 isk, and these jobs are actually startable.
With another copy attempt (Hobgoblin I BPO, Max. Runs in both input boxes) i get told that: Insufficient funds to pay job cost The job cost has changed The facility tax rates have changed
Please fix, i want to try it out further! |

Shade Millith
Brave Newbies Inc. Brave Collective
129
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Posted - 2014.06.13 11:31:00 -
[117] - Quote
Completely unable to do anything to do with industry on the test server. Either in station or at a POS.
Copying - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (5,) Error.MISMATCH_COST (134, 111) Error.MISMATCH_TAX (13, 11)
Manufacturing - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (1,) Error.MISMATCH_COST (67082, 55306) Error.MISMATCH_TAX (6708, 5531)
ME research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (3,) Error.MISMATCH_COST (639, 527) Error.MISMATCH_TAX (64, 53)
TE research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (4,) Error.MISMATCH_COST (2281, 1880) Error.MISMATCH_TAX (228, 188) |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 11:58:00 -
[118] - Quote
Shade Millith wrote:Completely unable to do anything to do with industry on the test server. Either in station or at a POS.
Copying - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (5,) Error.MISMATCH_COST (134, 111) Error.MISMATCH_TAX (13, 11)
Manufacturing - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (1,) Error.MISMATCH_COST (67082, 55306) Error.MISMATCH_TAX (6708, 5531)
ME research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (3,) Error.MISMATCH_COST (639, 527) Error.MISMATCH_TAX (64, 53)
TE research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (4,) Error.MISMATCH_COST (2281, 1880) Error.MISMATCH_TAX (228, 188)
Can you try clearing your cache?
https://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings#In-game_.28All_platforms.29
Also the FACILITY_ACTIVITY error is a debug message but it basically means you cannot do blueprint research at the station where your blueprint is. We have an update to the UI coming today / monday which helps explain this more clearly. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Droidyk
Maniacal Miners INC No Safe Haven
73
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Posted - 2014.06.13 13:15:00 -
[119] - Quote
Clearing cache didn't help with starting personal jobs. I was able to start corp jobs before I cleared the cache but now it shows the cost mismatch and insufficient funds even there. While the error still remains on any personal job I try to start. |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 13:30:00 -
[120] - Quote
Droidyk wrote:Clearing cache didn't help with starting personal jobs. I was able to start corp jobs before I cleared the cache but now it shows the cost mismatch and insufficient funds even there. While the error still remains on any personal job I try to start.
Ok thanks for the info, I will have a dig through your logs to see what might have gone wrong. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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