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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.15 12:05:00 -
[151] - Quote
Alain Kinsella wrote: -> Took a quick peek at the new PI panel. Need to play with it more on the PI character, but looks like a good replacement. Its name feels off, but TBH I can't think of a better one anyway.
I am not a fan of that. PI is industry and should be in the industry window... now I need another button in the NeoCom bar to access industry-related features. |

Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.15 12:52:00 -
[152] - Quote
Oh, and what I just now realized again and what I absolutely need is the option ALL in the Owned by me/my corp. I do corp jobs and personal jobs all the time and I don't want to switch around these two options, I want to see ALL my jobs at a glance. It's frustrating that your view gets reset with every session change and on TQ I have it often that I do something in "Owned by me", jump a gate, and the indu window resets to "Owned by my corp". |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
750
|
Posted - 2014.06.15 13:00:00 -
[153] - Quote
Looks like PI is using A/B testing. We need screen shots. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Selaria Unbertable
POS Mortem Renegades Of Silence
38
|
Posted - 2014.06.15 20:11:00 -
[154] - Quote
Another short test on Sisi revealed a bug with the output location in POS arrays (and possibly stations as well). Everything is routed to the first corporation division, no matter what division you select, for manufacturing as well as research.
Oh, and the ui still does not remember any previously used divisions when running similar jobs (e.g. invention), which kind of defeats the purpose of less clicking, more doing other things  |

Veldar Reku
Wu Xi Holdings
12
|
Posted - 2014.06.15 21:21:00 -
[155] - Quote
CCP Nullarbor wrote:Steve Ronuken wrote:Memory for input output locations. It does this, but on a per-type and facility basis. So manufacturing blueprint X at facility Y will remember your input / output locations.
I'm sorry, but that behaviour is not very useful. Input/Output granularity should be at most per facility. Or perhaps per activity and facility but everything more specific is not very useful. More ideally, it could be configurable with menufacturing specific option window,
Remember I/O locations per,
- type <-- this could probably not even exist
- activity and facility
- facility
- one setting for everything
Per Type doesn't even work anyway. If I have 3 blueprints of same invented item (say DC II), each copy defaults to first hangar irrespective of choices for previous blueprint.
Currently, it the settings is global, which is actually more useful than current Sisi version.
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
0
|
Posted - 2014.06.15 21:28:00 -
[156] - Quote
When doing the team chartering thing, there is no reason to have the upper third of the window filled with empty grey (happens when no BPC/BPO is selected). Please allow the team view to be maximized. Given the number of teams, that will obviously be very useful to not to have to scroll all over the place.
Also, even allowing teams to be put into that box above when they are not in the same system is unnecessarily confusing.
|

Qoi
Exert Force
12
|
Posted - 2014.06.15 22:16:00 -
[157] - Quote
The Industry Interface has some nice and logical structure to it, input materials are on the left, the blueprint characterising the manufacturing process is the center and the output is shown on the right.
However the drop down menu for selecting the input location is on the right side next to the output. It should be on the left side, next to the input materials! |

Selaria Unbertable
POS Mortem Renegades Of Silence
38
|
Posted - 2014.06.16 00:04:00 -
[158] - Quote
Qoi wrote:The Industry Interface has some nice and logical structure to it, input materials are on the left, the blueprint characterising the manufacturing process is the center and the output is shown on the right.
However the drop down menu for selecting the input location is on the right side next to the output. It should be on the left side, next to the input materials!
Not a bad idea. If you put the input selection below the materials tab, you have a nice flow starting on the left, where you select your input, then the center of the window with the runs and the output on the right. Sounds good to me, and the input selection is no longer alone in the far upper right corner of the window. |

Bienator II
madmen of the skies
2678
|
Posted - 2014.06.16 03:50:00 -
[159] - Quote
there should be a way to collapse the whole top section of the build industry window for easy browsing through the blueprint table. I don't have many blueprints and i already wanted to increase the height of the table for more comfortable browsing.
I got excited as i found a little arrow button on the bottom right but it removes the table instead of collapsing the top section  eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Droidyk
Maniacal Miners INC No Safe Haven
73
|
Posted - 2014.06.16 09:11:00 -
[160] - Quote
Selaria Unbertable wrote:Qoi wrote:The Industry Interface has some nice and logical structure to it, input materials are on the left, the blueprint characterising the manufacturing process is the center and the output is shown on the right.
However the drop down menu for selecting the input location is on the right side next to the output. It should be on the left side, next to the input materials! Not a bad idea. If you put the input selection below the materials tab, you have a nice flow starting on the left, where you select your input, then the center of the window with the runs and the output on the right. Sounds good to me, and the input selection is no longer alone in the far upper right corner of the window.
That would ruin the look of the window, I like the overall arrangement, it makes sense that input and output is both on the same side. And I don't want to mess with the material section I want to see clearly what are all the materials, plus you got all kinds of types of materials it would then make them too small and narrow, and wouldn't probably work as the material section needs to be flexible for all the different types. |

Jinn Aideron
41
|
Posted - 2014.06.16 12:59:00 -
[161] - Quote
Qoi wrote:However the drop down menu for selecting the input location is on the right side next to the output. It should be on the left side, next to the input materials!
- The left side, input, is very dynamic in size requirements. Its contents grow numerous quickly, and the GUI arrangement has to account for this spatially.
- Often trodden mousepaths should be short.
Input to output selection, and back, is going to be one of those.
Qoi wrote:The Industry Interface has some nice and logical structure to it, input materials are on the left, the blueprint characterising the manufacturing process is the center and the output is shown on the right. I could make an argument for why it's (also) logical to have input/output selection orthogonal to material flow, but I expressly won't. That'd be arguing aesthetics.
Form follows function. And ought to.
Stealth deletes are bad. |

Limarr
Rennfeuer Curatores Veritatis Alliance
9
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Posted - 2014.06.16 20:59:00 -
[162] - Quote
There is an extra window now for planetary colonies. Good.
Can you add the planetary launches tab from the log to this window?
Than we have all in one place for PI :) |

Tau Cabalander
Retirement Retreat Working Stiffs
3754
|
Posted - 2014.06.17 00:51:00 -
[163] - Quote
* Could we PLEASE get back the column, or make it configurable, for BPO group!
I have several hundred BPO, and sorting by group (example: frigates, capital components, etc.) is far more useful than by name.
* I'd LOVE TO HAVE a button to collapse the upper BPO window, so I can see more of the lower BPO list, as again I have a lot of BPO. Search isn't very convenient all the time.
* A button to reload current jobs list would be nice. Silly to have to change tabs and back.
EDIT: All my BPO that were in active research have vanished. I hope this is just a SiSi "thing". |

Kusum Fawn
State Protectorate Caldari State
479
|
Posted - 2014.06.17 05:17:00 -
[164] - Quote
Not being able to resize the window makes it so that part of the specialties name is covered by their percentage modifier. This looks really terrible. Installer is the last category visible when the bp or facility (or both) have a long name. With no left right slider and no indication that Install date and end date are categories you are hiding them for no reason.
Why is there no left-right slider on windows? Why is the industry screen not resizeable? There is still no good way to sort bpc, I cannot move them out of cans or into cans from the only interface that tells me how many runs are left on a bpc.
The name of the active blueprint is not listed anywhere in the main part of the window, I dont need a giant icon of the blueprint. I do need the name of it somewhere. Because to the really bad circular slider "function" there is no rollover popup that says the name of the active blueprint (when doing copy, the name is available in the outcome icon rollover)
Heavy Energy Neutralizer I blueprint Ainaillie Station Duvolle Lab factory Sinq Lasion Tax 10% Metallurgy 5 ME Change- Cost - Time 0-1 - 425 - 00:00:11:49 0-2 - 2020 - 00:00:28:08 0-3 - 7209 - 00:01:06:57 0-4 - 22728 - 00:02:39:05 0-5 - 66375 - 00:06:18:00 0-6 - 182673 - 00:15:00:00 0-7 - 464305 - 01:11:37:30 0-8 -1040927 - 03:12:51:12 0-9 - 1878784 - 08:09:56:15 0-10 - 2679786 - 20:00:00:00
1-2 - 591 - 00:00:16:19 2-3 - 1406 - 00:00:38:49 2-4 - 9442 - 00:02:10:57 2-5 - 37530 - 00:05:49:53 2-10 - 2296236 - 19:23:31:53
Going just from 0-1 and then 1-2 you save 1,004 isk as opposed to going from 0-2 in one step. From 0-1,1-2,2-3, (three steps) you save 4,787 isk as opposed to going from 0-3 in one step.
from 0-10 costs 2,679,786 Going from 0-2,2-10 costs 2,298,256 A savings of 381,530 isk The time seems to be consistent but i have not fully checked that yet
I have an Ark bpc that is ME 8 and PE 18 In the show info window it lists the Base ship Providence and 60 Starship RAM @ 95% damage the two tabs do not agree with each other nor do either of them agree with the Industry window. http://eve-files.com/dl/268855 Also ships like the ark with many materials as is seen in the screenshot, run into the upper border and overlap each other in the different categories because nothing scales.
In general there is less information instantly available and its harder to see what is missing while moving materials in other locations around. (say i had materials in the corp hanger that i wanted to move from one to another, the items missing roll over is just that, a roll over, so i cant leave it up while i move materials from one corp hanger to another. As i could previously) Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kronossan
Crunchy Crunchy The Obsidian Front
50
|
Posted - 2014.06.17 07:47:00 -
[165] - Quote
In the new industry window, when I hover over the material information button I notice that the tooltip information is ordered in a very illogical manner.
http://dl.eve-files.com/media/1406/ordering.jpg
As you can see, the material groups are ordered differently from the way they're ordered in the industry window (which you can see to the left of the tooltip).
It would also be helpful if the individual materials were ordered alphabetically. I know I'm nitpicking here but having Zydrine appear first followed by Nocxium is just weird :p |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
74
|
Posted - 2014.06.17 10:32:00 -
[166] - Quote
Tau Cabalander wrote:* Could we PLEASE get back the column, or make it configurable, for BPO group!
I have several hundred BPO, and sorting by group (example: frigates, capital components, etc.) is far more useful than by name.
This is also useful because of teams!
* I'd LOVE TO HAVE a button to collapse the upper current BPO window, so I can see more of the lower BPO list, as again I have a lot of BPO. Search isn't very convenient all the time.
* Showing every BPC is a PITA to scroll. Change to a count column for identical BPC / BPO.
* A button to reload current jobs list would be nice. Silly to have to change tabs and back.
* Some BPC show as owned by corp, and at current station. I cannot find these in any hangar [no POS exists]. Oddly, BPO in corp hangar do not appear in the UI. [I assume only BPO in POS are "owned by corp"?]
* I'm surprised the ME and TE info on BPO/BPC isn't displayed as the same in the UI (icon, bargraph, percent).
* Moving BPO doesn't seem to refresh. Is it cached for X minutes? If so, it should say so on UI!
* Actions tooltips should use actual terms: "Create a tech II blueprint copy..." should be "Invent a tech I blueprint copy to create a tech II blueprint copy", and "Create tech III..." should be "Reverse engineer an Ancient Relic to create a tech III blueprint copy".
* Required components can overflow the display area (example: jump freighter).
* Having to move BPO / BPC between arrays is a PITA. Please tell me this doesn't have to be done [no POS so can't check].
EDIT: All my BPO that were in active research have vanished. I hope this is just a SiSi "thing".
If they are in research at a pos, then yes, it is normal to have them go "POOF" on SiSi as they don't copy over POS information when doing a mirror. |

Laendra
Wildly Inappropriate Goonswarm Federation
49
|
Posted - 2014.06.17 13:44:00 -
[167] - Quote
Went to research a Rapier BPO's ME, and it said that the R.Db was going to have 60% damage? When the job finishes, I will see if that is the case or if it is just a display bug. |

Kaultyrr Feirynn
Strength Through Factual Unification Island of Misfit Toons
10
|
Posted - 2014.06.18 04:31:00 -
[168] - Quote
When perusing Blueprint material requirements in the show info window on the test server, I am confused by the ME and TE. For instance, I invented a -3ML, 0PL, 3 Run prospect BPC before the Cruis changes and now it is a ML7 PL18 3 run BPC. Also, my previously researched Fuel block BPOs (ML40, PL something large) are now ML10, PL20. Both these blueprints also have a wastage factor listed that reflects the old system. The fuel block BPO show info window, materials tab, also indicates it uses much more materials on the test server than it does at ML40 on TQ. When I actually put in a fuel block manufacturing job, however, I only use 1 more coolant, heavy water, and liquid ozone than on TQ. So this yields several questions:
1. Are invented BPCs now going to have positive ME/TE under the new system? 2. Is it a bug that ME and TE are still called ML and PL in the show info window? 3. Are ME and TE called ML and PL because they still are being calculated in the old manner, as my fuel block BPOs indicate? 4. Why is there still a wastage factor in the show info window for blueprints? |

Rivr Luzade
Coreli Corporation Ineluctable.
576
|
Posted - 2014.06.18 14:44:00 -
[169] - Quote
Something I noticed after today's Sisi patch:
I have the indu window's filter lists set up as follows:
Ownership | Location | Inventories Owned by corp | Abaim - Design Laboratory | All Inventory Locations
Now I just finished a couple of copy shops in this Design Lab and they were put into the respective hangar (I am impressed that this worked, to be quite frank).
However, with this filter set up I see all BPC/BPO that I have in All Inventory Locations all over the universe, not just those in the Abaim - Design Laboratory. The way I understand this filter list, or how I think it should work, is that All Inventory Locations in the selected Location are considered, not All Inventory Locations from all possible Locations with blueprints in the hangars.
As seen in this screenshot: Left window is the corp hangar (Invention division) of the Design Lab, with the copy job's results (another division in this design lab holds an Archon, Inquisitor and Large Trimark I BPO). The Industry window, however, shows me a whole lot more BPC/Os, from various hangars/hangar divisions far away. This is utterly inconvenient. When I select a location and use the fancy functionality of your new Indu Window, I want to see what's in that location and not elsewhere. I also don't want to be coerced into selecting the actual division the BPCs are stored in all the time (there are use case where this is necessary, but in this case it absolutely is not necessary or even convenient).
This problem only seems to happen when there are blueprints in several different hangars. I also have a couple of stations and an ammo assembly array where there's only 1 hangar with a blue print and there I don't even have the "All Inventory Locations" as a drop down menu option.
|

Rivr Luzade
Coreli Corporation Ineluctable.
576
|
Posted - 2014.06.18 15:27:00 -
[170] - Quote
Another thing that does not update is the jumps count in the Facilities tab, or elsewhere in the indu window. I needed to a couple of jumps from Abaim to Bahromab (4 jumps). I opened the indu window in Abaim and left it open during the AP travel and when I was in Bahromab,I was still 4 jumps. This should update just as instantaneously as market and asset window do. |

Tydius Nolad
Red Federation RvB - RED Federation
0
|
Posted - 2014.06.19 04:33:00 -
[171] - Quote
Two issues I've encountered. Apologies if they are known issues:
1. POS Assembly Arrays don't have correct ME modifiers. They seem to have the same modifiers for ME that they do for TE.
2. T2 BPCs that were not invented but were copied from the original seem to have a magic boost in ME/TE numbers. For example, I have a T2 BPC that is ME0/PE0 on TQ. On sisi, it's ME9/TE18. I'm not clear if that is on purpose. |

TeeKay Latef
Birds of Steel Kraftwerk.
12
|
Posted - 2014.06.19 11:08:00 -
[172] - Quote
It would be nice if you could toggle between 'materials needed' (total) and 'materials missing'. Alternatily the mouseover could reveal the relative amount, blue if there is more left than needed or red for materials missing.
But im still getting the "insufficent funds" error, i wasn't able to do much. |

Luiz Rodrigues
CMA Corporation
0
|
Posted - 2014.06.19 11:28:00 -
[173] - Quote
Receved this error when try use blueprint:
"Unable to install job due to the following reasons: The job cost has changed
Error.MISMATCH_COST (865, 679)"
Already try clean cache, and same error. |

Droidyk
Maniacal Miners INC No Safe Haven
73
|
Posted - 2014.06.19 14:23:00 -
[174] - Quote
Luiz Rodrigues wrote:Receved this error when try use blueprint:
"Unable to install job due to the following reasons: The job cost has changed
Error.MISMATCH_COST (865, 679)"
Already try clean cache, and same error.
I am getting similar errors all the time with any BP, for any kind of job, whether corp or personal. I've cleared cache multiple times. The first day tried, I could do corporation jobs, then I cleared cache to see if it helps with personal jobs, but it made errors show in corp jobs as well. |

Quintessen
Messengers of Judah Socius Inter Nos
415
|
Posted - 2014.06.20 04:17:00 -
[175] - Quote
I would like to be able to right-click on the output item and get the standard menu for it -- View Market Details, Info, etc. |

Sgt Ocker
Last Bastion of Freedom
239
|
Posted - 2014.06.20 07:35:00 -
[176] - Quote
I'd like to try out bidding for a team; Team Chartering Select team (2 days 16 hrs remaining on auction) Bid; current bid 100,000 isk Enter current system for Solar System Search Enter bid amount; Tried various amounts between 100,001 and 5 mil Bid button stays greyed out.
I've been trying on and off for several days with the same result.. Unable to place a bid.
And then there's this; Avoiding repeats of which is only possible by relogging Unable to install job due to the following reasons: The job cost has changed The facility tax rates have changed
Error.MISMATCH_COST (87372, 78709) Error.MISMATCH_TAX (8737, 7871) My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Dex Nederland
Lai Dai Infinity Systems The Fourth District
203
|
Posted - 2014.06.20 14:51:00 -
[177] - Quote
A refresh button/auto-refresh when a change is made - be it materials, container/hangar, or even corp wallet being used. As others have mentioned, this functionality is currently "hidden" in setting/resetting the Output hangar. Seems rather straightforward to add the ubiquitous web-browser like refresh button to the UI (the old UI has this functionality).
I do not recall if the new UI currently shows the wallet in use. If it does not, it should, possibly even with amount available. This is part of a tool for CEO/Director/privileged manufacturers where production is tied to different accounts (for example, a corporation product line account and a blueprint access accounts). Lai Dai Infinity Systems |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
342

|
Posted - 2014.06.20 15:07:00 -
[178] - Quote
Just as a note, since it's been a couple of days since any developer has replied, but we are watching this thread closely and CCP Nullabor is working really hard to try and fix:
Error.MISMATCH_COST
The team also recently (Wednesday) went through the feedback raised here and are working on planning it into the remaining development time. Remember to check the client regularly as we are updating daily (except the weekends usually), so there is usually a fix or some new tweak in to test.
Also we see numerous people reporting that certain information is not updating on changes. We have a few bugs to fix here as the UI should reload automatically for most changes. Please keep reporting issues though (either here or via bug reports) when you see something is broken. Feel free to poke me on: Twitter |
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Alexander Lion
Dragon Clan Nulli Secunda
5
|
Posted - 2014.06.20 15:09:00 -
[179] - Quote
Sgt Ocker wrote:I'd like to try out bidding for a team; Team Chartering Select team (2 days 16 hrs remaining on auction) Bid; current bid 100,000 isk Enter current system for Solar System Search Enter bid amount; Tried various amounts between 100,001 and 5 mil Bid button stays greyed out.
I've been trying on and off for several days with the same result.. Unable to place a bid.
You have to enter he System and Press "Enter" the System gets lockt and the Security lvl is added. Now you can place a bid amount in the field below and the "Bid" button should be highlighted. |

Masao Kurata
Z List
54
|
Posted - 2014.06.21 12:13:00 -
[180] - Quote
I only just found the "view in industry" feature on outputted blueprints. This functionality is fantastic, I imagine you envisioned it as the core of a complex but discoverable industry system buuuuuut....
Like I said, I only just found it. It's only accessible through a context menu on something you might not expect to have a context menu. Perhaps you should set it to the left click action instead of show info and add a show info button? Or add a very prominent button to show the output in the industry window. |
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