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Thread Statistics | Show CCP posts - 56 post(s) |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 17:58:00 -
[1] - Quote
Some quick feedback:
- Possible bug. When trying to copy a BPO try to type an insanely high number of runs per copy. The total time will adjust for that insane amount, but the UI will reset the number to the maximum allowed runs per copy without adjusting the number accordingly. End result is either a timer that shows that the total job will take much longer than it will...or the job will take too long (I haven't tried to actually start the copying job yet).
(Posted this in the UI thread as well in case it is a UI bug.)
- A BPO with ME 10 has the attribute "wastage factor" of 0.9%. Not sure if this is old crap, but it corresponds nicely to how much waste an "old ME 10" would have.
- Applying a team with bonus to destroyer ME does not change my mineral consumption at all for my Coercer BPO at ME 10. Is there a hard limit at 10% that hasn't been mentioned?
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:08:00 -
[2] - Quote
To check if the numbers on Sisi are roughly correct I took my ME 10 Coercer on Sisi and compared it with TQ numbers today.
http://i.imgur.com/AQS0tXl.png
Seems like my ME 10 Coercer consumes more material than an old ME 0 that had 10% waste. :D
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:12:00 -
[3] - Quote
Ereshgikal wrote:To check if the numbers on Sisi are roughly correct I took my ME 10 Coercer on Sisi and compared it with TQ numbers today. http://i.imgur.com/AQS0tXl.pngSeems like my ME 10 Coercer consumes more material than an old ME 0 that had 10% waste. :D
Uhm, the BPO shows the numbers above, BUT the new UI shows the correct amount of consumed materials when taking ME into account. So maybe it is down to "show info" giving old info? :) |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:13:00 -
[4] - Quote
Ereshgikal wrote:Some quick feedback:
- -
- -
- Applying a team with bonus to destroyer ME does not change my mineral consumption at all for my Coercer BPO at ME 10. Is there a hard limit at 10% that hasn't been mentioned?
The team's bonus is applied on the material showing in the new UI, but the ME/TE numbers on the righth-hand side of the BPO is not updating to reflect them. |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 21:12:00 -
[5] - Quote
peroxide chase wrote:second screenshot: http://i.imgur.com/k9mtAln.jpg- all material requirement are roughly 50% higher than live, is this related to the 1.5x change, will it apply to BPO's? - not all materials are represented, nocxium got left out.
Yes, I certainly hope it would be applied to T2 BPOs as well. Would be quite interesting to have ME 5 mean different things for BPC and BPO.
Nerf those T2 BPOs into the ground so they are only slightly better tahn |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
31
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Posted - 2014.06.17 11:40:00 -
[6] - Quote
Lotus Ambrosia wrote:So if you want a low price on your POS reserch, you need to find a system without research agents for starters?
Uhm, what? Research agents has nothing to do with researching ME/TE in your own POS; despite both having "research" in their activity name. |
Ereshgikal
Pigs and Sows Gentlemen's Agreement
31
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Posted - 2014.06.19 00:46:00 -
[7] - Quote
Rivr Luzade wrote:The only thing you achieve with that is to generate easy PVP content and frustration because your system, as it is now, is utterly vulnerable to manipulation and exploits, and, for instance, if you bid on a team and someone drives the prices higher and higher, there's not even a way to pull back out. It will also make it a lot easier to harass people, who actually won their team (as useless as it maybe) for their system, by driving cost of production/science up until everything you to do in this system turns into a loss of a lot of money from you. That is your vision of "making meaningful and more interesting decisions"?
So...you are saying that someone will "harass" others by starting lots of R&D/manufacturing jobs....and pay for those...with increasing cost....to drive down your margins? So they will waste potential jobs on characters and ISK to do this.... Somehow I don't see this happening.
But going after everyone in a system that has won a nice team? Oh, THAT will happen for sure. Bid on a nice Battleship/marauder team and people will know what you are doing and where you are doing it. :) This aspect I do like.
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