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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Paradox
1268

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Posted - 2014.06.10 13:36:00 -
[1] - Quote
Here is a list of known issues for the current 2014-INDUSTRY / CRIUS build. We will update as we resolve and submit the fixes to Singularity.
- All inventory locations are showing all locations in all stations
- Unable to start jobs in wormhole space
- Blueprint browser does not update when blueprints are bought/sold/unstacked
- Inconsistent station tax values between tooltips of the reprocessing window
- Inconsistent yield values between the reprocessing window and the tooltips
- Some research jobs give a "CouldNotCompleteJob" message when starting
- Possible to continue running ME and TE Jobs on max researched blueprints
- Invention preview gives incorrect ME and TE Levels
- Optional Items should be highlighted in red when missing
- Total estimated price for all items tooltip is not showing
- While in Wormhole space the Blueprint browser shows 21474836347 jumps to blueprints in stations
- "Use Blueprint" option should be disabled in some places
- Team Bonuses cause a mismatch error when starting a job, cannot use teams at the moment
- Blueprint outcome quanity in science jobs shows negative value sometimes.
- Some blueprints deliver more items than they should
- T2 and T3 BPCs shown as BPO icons.
- Error shown when trying to Show Info on a blueprint in a corp members hangar
- Show info on stations with reprocessing facilities is blank
- Double entry for reprocessing services in starmap
- Some blueprints will have a 0 manufacturing price and will be unable to be used.
- Copy Teams have Specialities for ME instead of just TE.
- Teams can only be viewed when in the job is in the Manufacturing view.
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Ytterbium
C C P C C P Alliance
3552

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Posted - 2014.06.10 13:39:00 -
[2] - Quote
Moved this as a sticky since you forgot to do it. Tssk always have to rely on the Frenchman to do your dirty work uh?  |
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CCP Contra
C C P C C P Alliance
0

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Posted - 2014.06.10 14:43:00 -
[3] - Quote
H3llHound wrote:One more bug: I cant start any manufacturing jobs right now. I am docked in PVH8 with BPO and minerals in personal hangar. UI gives me the green light to start the job but when i press 'Start' i get this error. I have the funds in my wallet.
Unable to install job due to the following reasons: Insufficient funds to pay job cost
Error.ACCOUNT_FUNDS (0.0, 641)
Hey H3llHound
Thanks for letting us know, we have been noticing this issue in some characters only. We will be looking into this.
-CCP Contra |
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CCP Claymore
C C P C C P Alliance
0

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Posted - 2014.06.10 15:27:00 -
[4] - Quote
Hey Icarus Narcissus,
We are aware of this issue and are sorting it.
Cheers. Quality Assurance Analyst Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:21:00 -
[5] - Quote
Mismatch cost / tax errors are known and should be getting fixed today. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Contra
C C P C C P Alliance
0

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Posted - 2014.06.11 14:23:00 -
[6] - Quote
ElectronHerd Askulf wrote:CCP Nullarbor wrote:Mismatch cost / tax errors are known and should be getting fixed today. What about the ACCOUNT_FUNDS error? I'm still getting that and so unable to get much further in testing.
This is the one we are looking into at the moment.
Thanks for your help |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:25:00 -
[7] - Quote
Zane Ziebold wrote:DonGÇÖt know is known or not. I put up a POS for testing got it anchored and online but no FF came up. It allowed me to anchor stuff around the POS and put things on line and still no FF.
They are delayed by up to an hour, but this is only temporary. We need to add some more clever reloading logic so they appear straight away. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:26:00 -
[8] - Quote
ElectronHerd Askulf wrote:Is there any workaround for the ACCOUNT_FUNDS error?
Not yet sorry, except for installing corporation jobs from a corp wallet. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
719

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Posted - 2014.06.13 09:33:00 -
[9] - Quote
Grumpy Blonde wrote:when CEO goes to put something in corp hangar, now getting warning that I may not be able to get it out
Fairly sure we didn't change anything here.
Grumpy Blonde wrote:24-minute manufacturing job showed a timer of 4 hrs, although it offered delivery at about the right time
Just a UI bug, will be fixing it up today.
Grumpy Blonde wrote:research and manufacturing jobs seem to deliver to the first corp hangar, no matter where routed
Another bug, almost fixed 
Grumpy Blonde wrote:for blueprints being researched or copied on patch day (so still able to sit in station & use POS for research / copying) ... where will the BP land if delivered after patch?
They will go back to where they came from, even if that is a remote station.
Grumpy Blonde wrote:where will PI be found now?
There is a new button in the NeoCom for PI. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 11:40:00 -
[10] - Quote
knowican wrote:ElectronHerd Askulf wrote:Is there any workaround for the ACCOUNT_FUNDS error? I was getting this error even using the corp wallet. Clearing Cache seemed to fix it. Hope this helps.
Interesting, thanks for the clue  CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Contra
C C P C C P Alliance
0

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Posted - 2014.06.13 11:47:00 -
[11] - Quote
knowican wrote:Trying to invent a Drone Damage Amplifier is not showing an output BPC at all but Drone Navigation Computer and Heavy Missile Launcher invention did. It will still let me start the job though.
Thanks! We are aware of this issue, Fix for this ready we just need to review it, should be good to go on Monday. |
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CCP Contra
C C P C C P Alliance
1

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Posted - 2014.06.16 09:20:00 -
[12] - Quote
Teddyboom wrote:CCP Nullarbor wrote:Mismatch cost / tax errors are known and should be getting fixed today. I tried to build in high sec 50 Standard X-Instinct Booster (110M estimated) today and got a job cost of 92M  i moved to a station in providence and got a 414k job cost but when trying to start the job got this "Unable to install job due to the following reasons: The job cost has changed
Error.MISMATCH_COST (414818, 477527)"
Hey Teddyboom, thanks for your bug report. The Mismatch_Cost issue should be fixed, so this might be related to your client's cache. The best would be to delete manually your cache from the OS. If you can go to Users/Yourauser/AppData/Local/CCP/EVE/ find your SiSi client /cache (more info here http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=371) And delete all the files, then try to manufacture the booster again. It should allow you to, if not, let me know so we can keep looking into this.
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CCP Contra
C C P C C P Alliance
1

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Posted - 2014.06.16 09:21:00 -
[13] - Quote
MaverickScot wrote:Freyr Udan wrote:MaverickScot wrote:Just undocked on SISI and went to my POS which appears to be missing. It was unfuelled. Are you guys removing these POS's? They remove all poses on the SISI server you should mount it again Thanks. Will this happen on the release of Crius on Tranq?
This is just done when we copy the DB into SiSi, POSes should remain unchanged in TQ |
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CCP Contra
C C P C C P Alliance
1

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Posted - 2014.06.18 08:54:00 -
[14] - Quote
Ok, thanks for the info, we will look at it right away |
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CCP Contra
C C P C C P Alliance
1

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Posted - 2014.06.19 14:04:00 -
[15] - Quote
The MISMATCH_COST can be fixed by manually clearing your cache when the client is not open. However this is a temporary workaround at the moment. Our devs are looking into solving these issues. Thanks for being on SiSi to help us diagnose these issues.
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CCP Contra
C C P C C P Alliance
2

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Posted - 2014.06.20 09:15:00 -
[16] - Quote
Star Killer14 wrote:Hello,
I was testing the new indy features and found a small issue, when I go to tell it how many runs to do and I enter a two digit number it doesn't always pick up the second number of they are entered to quickly, it seems to really only happen when doing 20 runs. It will also do a similar thing for when entering any number larger than 20, in the input window, instead of going to 20, in the outcome window, it just goes to the first number you enter.
Ex. I enter 21, it says 2 in the outcome window.
This was also for copying blueprints at a Design Laboratory if that helps.
This is a minor nuisance but it would be best if it was fixed by the time it is released.
Thanks, we got a bug report about this specifically and our UI dev will take care of it. |
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CCP Contra
C C P C C P Alliance
2

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Posted - 2014.06.20 14:05:00 -
[17] - Quote
Regan Rotineque wrote:im starting to worry....is this account funds error a serious bug? its been there since the changes were moved to sisi i have not been able to install a single job since the new stuff was released
no reasearch testing, no building testing....im starting to get frustrated
We have a fix today for this and possibly for the MISMATCH_COST bug, we will be updating SiSi with these for the weekend. |
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CCP Nullarbor
C C P C C P Alliance
731

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Posted - 2014.06.20 15:19:00 -
[18] - Quote
Ok we just pushed an update to SiSi which should fix the ACCOUNT_FUNDS and MISMATCH_COST error messages. Let us know if you spot these again.
o7 CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
734

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Posted - 2014.06.22 00:50:00 -
[19] - Quote
Calorn Marthor wrote:Is it possible that the base value per manufacturing run is based upon the market value of just 1 fuel block? (instead of 40 which would be the result of 1 run)
Cost on SiSi is not going to be very indicative of real TQ prices because of system activity, however now that you mention it, we may not be calculating the base price correctly for multiple quantity outputs. Will check this Monday o7 CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Contra
C C P C C P Alliance
2

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Posted - 2014.07.03 09:20:00 -
[20] - Quote
Hashi Lebwohl wrote:
- 3000m range on pos facilities to access has returned = I hope a bug
- its being reported by pilots that the 25% ME facility bonus from a POS is a bug (for the sake of the game I hope so) - but I've not seen any dev confirmation - could someone give a link if they have.
Now 2%
1. Known issue we will be working on this.
Thanks for your feedback! |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.04 15:54:00 -
[21] - Quote
Salpun wrote:Please update the know bug list.
Thanks
Done. This should now be a fully comprehensive list of all known issues.
Please note it does NOT include already planned work we class as "feature" work. Feel free to poke me on: Twitter |
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CCP Contra
C C P C C P Alliance
3

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Posted - 2014.07.14 09:24:00 -
[22] - Quote
Regan Rotineque wrote:this message made me LOL
Unable to install job due to the following reasons: Current skills do not support the number of jobs you are trying to install
Error.SLOTS_FULL (5, 5)
really? slots full ? the UI needs some work - as the message is very confusing - since i equate slots with a station attribute not a toon - I am unable to install more than 5 'jobs' makes sense - but slots_full (5,5) is not very intuitive
Indeed, all these messages have debug text so we know what the issue is. It has been extremely helpful for us. We are probably thinking of making a human message, and but keeping the debug ones as details. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.17 16:44:00 -
[23] - Quote
Ncc 1709 wrote:can you add a date when you update the list please? I have no idea how old these bugs are at present
Will do, sorry about that. We will be revisiting this thread today and will include a date. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.17 17:24:00 -
[24] - Quote
Final list of issues updated. Note we have done a mass clean up of threads and issues, so please if there is something not listed here make it known. The same goes for the Should be fixed list, if you manage to reproduce those, please let us know.
Thanks. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
347

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Posted - 2014.07.18 11:28:00 -
[25] - Quote
TheSmokingHertog wrote:
Did you see the tuturial mssg in this thread, no CCP response yet or notion in the bug list, has it been fixed?
The tutorial should be up to date and reflect all changes to Industry. The issues mentioned in that post (duration of blueprint runs, etc) have been adjusted and are now correct. Fixed some other issues, but please let us know if we missed something once Singularity is up later today. Feel free to poke me on: Twitter |
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CCP Nullarbor
C C P C C P Alliance
764

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Posted - 2014.07.19 17:57:00 -
[26] - Quote
Dimaxx wrote:Your words are not true. Quote:Obviously we need to ensure that pre-Crius blueprints still work post-Crius, so we will be altering the values on existing blueprints for the new system. The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition. For example, Medium Nanobot Accelerator I Blueprint with ME=3 is considered perfect for the old classification, but in the new system it will be ME = -8%, that is not perfect. You claimed to correspond to reality, BPO with ME=<10 and have been perfect, give them ME=-10% (the amount of material remains the same). So it will be correct. Many BPO now increased TE, which also does not match the dev blog.
The definition of a perfect blueprint is different with the new industry due to changes in how we calculate the final material quantities. Rounding is done after we multiply by runs instead of before, the requirements previously known as extra materials are now affected by ME, and wastage is gone so the ME acts as just a flat percentage reduction on the full build costs, cumulative with any facility or team bonuses.
You won't have lost any value from the time spent researching your blueprint compared to everyone else, however you may now decide to research it further after Crius launches to take advantage of additional gains available, depending on where you manufacture it and in what batch sizes. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349

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Posted - 2014.07.21 13:56:00 -
[27] - Quote
asteroidjas wrote:As a note to the "show info" not registering the ME level....i have put the blueprint (t2 damage module) into the Industry UI, and it shows the exact same quantities as the "show info" tab shows. Does this mean "show info" is broken still. or that T2 bpc's are still out of whack?
I had a look at this and it appears to be working. ME is not updating requirements on the Show Info, but it is displayed correctly in the Industry window. Could you specify what blueprint this is (ME/TE and what the discrepancy is). I looked at a bunch of Tech II modules/ammunition and it looks correct (note was checking BPCs).
Salpun wrote:CCP Contra wrote:Hashi Lebwohl wrote:
- 3000m range on pos facilities to access has returned = I hope a bug
- its being reported by pilots that the 25% ME facility bonus from a POS is a bug (for the sake of the game I hope so) - but I've not seen any dev confirmation - could someone give a link if they have.
Now 2%
1. Known issue we will be working on this. Thanks for your feedback! Bug still in effect not on the know bug list.
Will update the Known Issues, the defect is still open.
Piilupart Donald wrote:BUG When copying blueprint in pos i use lets say input division 3 and output division also 3 (for which i have rights). But i can install the job i get the following error "access to the material input location is denied". I took me many hours to figure out the reason for this but i finally got it. When i enable take rights to the 1st division then the error goes away and i am able to install the job. Seems like for some reason it wants to route the job through 1st division. I cant think that this is meant to be this way, today our corp setup is so that 1st Division is meant for CEO access only and if now access to the 1st division becomes necessary then we have to totally rebuild our divisions and access to them. 
Is being investigated right now. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349

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Posted - 2014.07.21 15:02:00 -
[28] - Quote
Freeism Saurfang wrote:Ore Reprocesswhen mouse over Asteroid Line and Ore itself, base yield and total yield differs. (implant is affects yield in outpost) Ship Reprocessbonus from implant shown when reprocess ships. it's not affected as told.
Being looked into.
On a separate note. The thread has been updated with the current Known Issues/Should be Fixed.
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349

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Posted - 2014.07.21 15:05:00 -
[29] - Quote
CCP Nullarbor is correct. Feel free to poke me on: Twitter |
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