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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:21:00 -
[1] - Quote
Mismatch cost / tax errors are known and should be getting fixed today. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:25:00 -
[2] - Quote
Zane Ziebold wrote:DonGÇÖt know is known or not. I put up a POS for testing got it anchored and online but no FF came up. It allowed me to anchor stuff around the POS and put things on line and still no FF.
They are delayed by up to an hour, but this is only temporary. We need to add some more clever reloading logic so they appear straight away. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:26:00 -
[3] - Quote
ElectronHerd Askulf wrote:Is there any workaround for the ACCOUNT_FUNDS error?
Not yet sorry, except for installing corporation jobs from a corp wallet. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
719

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Posted - 2014.06.13 09:33:00 -
[4] - Quote
Grumpy Blonde wrote:when CEO goes to put something in corp hangar, now getting warning that I may not be able to get it out
Fairly sure we didn't change anything here.
Grumpy Blonde wrote:24-minute manufacturing job showed a timer of 4 hrs, although it offered delivery at about the right time
Just a UI bug, will be fixing it up today.
Grumpy Blonde wrote:research and manufacturing jobs seem to deliver to the first corp hangar, no matter where routed
Another bug, almost fixed 
Grumpy Blonde wrote:for blueprints being researched or copied on patch day (so still able to sit in station & use POS for research / copying) ... where will the BP land if delivered after patch?
They will go back to where they came from, even if that is a remote station.
Grumpy Blonde wrote:where will PI be found now?
There is a new button in the NeoCom for PI. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 11:40:00 -
[5] - Quote
knowican wrote:ElectronHerd Askulf wrote:Is there any workaround for the ACCOUNT_FUNDS error? I was getting this error even using the corp wallet. Clearing Cache seemed to fix it. Hope this helps.
Interesting, thanks for the clue  CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
731

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Posted - 2014.06.20 15:19:00 -
[6] - Quote
Ok we just pushed an update to SiSi which should fix the ACCOUNT_FUNDS and MISMATCH_COST error messages. Let us know if you spot these again.
o7 CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
734

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Posted - 2014.06.22 00:50:00 -
[7] - Quote
Calorn Marthor wrote:Is it possible that the base value per manufacturing run is based upon the market value of just 1 fuel block? (instead of 40 which would be the result of 1 run)
Cost on SiSi is not going to be very indicative of real TQ prices because of system activity, however now that you mention it, we may not be calculating the base price correctly for multiple quantity outputs. Will check this Monday o7 CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
764

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Posted - 2014.07.19 17:57:00 -
[8] - Quote
Dimaxx wrote:Your words are not true. Quote:Obviously we need to ensure that pre-Crius blueprints still work post-Crius, so we will be altering the values on existing blueprints for the new system. The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition. For example, Medium Nanobot Accelerator I Blueprint with ME=3 is considered perfect for the old classification, but in the new system it will be ME = -8%, that is not perfect. You claimed to correspond to reality, BPO with ME=<10 and have been perfect, give them ME=-10% (the amount of material remains the same). So it will be correct. Many BPO now increased TE, which also does not match the dev blog.
The definition of a perfect blueprint is different with the new industry due to changes in how we calculate the final material quantities. Rounding is done after we multiply by runs instead of before, the requirements previously known as extra materials are now affected by ME, and wastage is gone so the ME acts as just a flat percentage reduction on the full build costs, cumulative with any facility or team bonuses.
You won't have lost any value from the time spent researching your blueprint compared to everyone else, however you may now decide to research it further after Crius launches to take advantage of additional gains available, depending on where you manufacture it and in what batch sizes. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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