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Author |
Thread Statistics | Show CCP posts - 40 post(s) |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
714
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Posted - 2014.06.11 16:04:00 -
[1] - Quote
Why can I move stuff around between POS containers regardless of vicinity, but the moment I want to compress or refine something I have to be within 3000m? Can't this be made to ignore distance? My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
714
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Posted - 2014.06.11 22:22:00 -
[2] - Quote
Blue Harrier wrote:A little disappointed with the following; I set up a POS (first one ever) and installed a Compression Array and a Reprocessing Array to test how they work.
Took some Veldspar ore to the compressor and it compressed instantly (after working out the none intuitive drag/drop/must get closer to activate storage). Carted the compressed ore back to a station to reprocess it and was presented with a very easy to use double window with tool tips explaining what skills were giving what bonuses, amount lost, amount as tax etc, loved it.
The next batch I dropped into the reprocessing array at the pos, right clicked, select reprocess, and done.... What the heck no window giving details, nothing.
So is this something in the pipeline or do we have to endure this none intuitive basic window thing?
POS code is creepy and messy. Do not speak of it.
I'm willing to forgive the lack of interface or massive updating surrounding POS's in the knowledge that their overhaul is actually in the pipeline and that wasting time on it now is probably not best idea. My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
715
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Posted - 2014.06.13 11:39:00 -
[3] - Quote
I anchored and onlined a couple of Component Assembly Arrays but I can't seem to find them in the list of manufacturing lines. Bug or am I doing something wrong? My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
715
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Posted - 2014.06.13 16:27:00 -
[4] - Quote
My Component Assembly Array tells me it gives a 25% reduction in material. I'm assuming that's a mistake? My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
759
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Posted - 2014.06.22 16:12:00 -
[5] - Quote
Is it safe to assume that fitting requirements (CPU and PW) for starbase modules isn't going to change much between now and Crius? My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
774
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Posted - 2014.06.27 00:12:00 -
[6] - Quote
MailDeadDrop wrote:CCP is not interested in your ideas for POS changes. CCP will not be changing POS behavior in Crius other than what they have already done. Based on prior behavior, CCP will release Crius in its current state, regardless of what bugs are being reported here.
MDD
If it's deployed in its current state it will literally (actually literally) break the entire game.
But no, don't expect major POS overhauls in Crius. The existing code is too ****** to alter or modify and the devs are probably hard at work on designing the POS mechanics from the ground up. First we're getting an overhaul in corp and alliance management, though. So I'd expect to see new POS stuff hitting SiSi about this time next year. Hopefully. My YouTube Channel - EVE Tutorials & other game related things! |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
797
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Posted - 2014.07.10 00:50:00 -
[7] - Quote
Probably for the best. Save it for the major POS overhaul and do it right the first time. My YouTube Channel - EVE Tutorials & other game related things! |
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