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Diamond Bird
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Posted - 2006.06.13 17:12:00 -
[1]
Hi all! How many tech-II BPO's of each type are entered in game? Interesting quantity BPO's of ships, devices and ammo.
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HippoKing
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Posted - 2006.06.13 17:14:00 -
[2]
20 of pretty much everything 8 of a few mods, not ships (not sure exactly which ones) 50 of the ammo types
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Diamond Bird
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Posted - 2006.06.13 17:19:00 -
[3]
Sorry!
Source of the information?
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HippoKing
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Posted - 2006.06.13 17:20:00 -
[4]
Its been said by devs on numerous occaisions (though mostly a long while ago). I'm sure someone who isn't going out in 10minutes can find one for you 
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Femintaki
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Posted - 2006.06.13 18:40:00 -
[5]
Edited by: Femintaki on 13/06/2006 18:40:53
Originally by: HippoKing 20 of pretty much everything 8 of a few mods, not ships (not sure exactly which ones) 50 of the ammo types
To my knowledge this is not totally correct - and I am sure there will be a huge debate on this one for quite a while 
You are correct that MANY of the items have 20 BPOs.
You are also correct that there are a number of early release mods which only have 8 BPOs. However, there are also a number of "early release" ships which only have 8 too.
The ammo types are a little different.
For all missiles and rockets there are 20 of each type. For all other ammo types there are 40 of each.
Quote: Do or do not - there is no try!
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Brutor Shaun
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Posted - 2006.06.13 18:46:00 -
[6]
Originally by: Femintaki You are correct that MANY of the items have 20 BPOs.
You are also correct that there are a number of early release mods which only have 8 BPOs. However, there are also a number of "early release" ships which only have 8 too.
The ammo types are a little different.
For all missiles and rockets there are 20 of each type. For all other ammo types there are 40 of each.
Hey, that's not bad spread out between what must be coming on for 150,000 players.
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Joe
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Posted - 2006.06.13 18:52:00 -
[7]
Originally by: Oveur - 2005.05.11 09:12:00 We used to have 8 of each way back in the early days, we now give at least 20 of each.
Patchnoted before the introduction of tech II ammo stated there would be 40 of each type of ammo.
Originally by: Wrangler - 2005.06.24 14:59:00 As Oveur has stated, many times, they keep a close eye on the tech 2 BPOs in game, they see how they are used or not used etc. If tech 2 BPOs gets inactive or lost, they make sure the agent system gives out another one
thought you might like that info too...
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Too Kind
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Posted - 2006.06.13 19:08:00 -
[8]
Edited by: Too Kind on 13/06/2006 19:12:25
Originally by: Femintaki
You are also correct that there are a number of early release mods which only have 8 BPOs. However, there are also a number of "early release" ships which only have 8 too.
Wonder which they are. The only mod that comes into my mind with maybe only 8 BPOs could be the covert ops cloaking device, because you need an improved cloaking device II to build it ( and covert ops rarely got destroyed, at least before interdictors came ) An other candidate could be the logistic ships ? -------------------------- Post with your main !!!111 |

St Dragon
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Posted - 2006.06.13 19:11:00 -
[9]
Originally by: HippoKing 20 of pretty much everything 8 of a few mods, not ships (not sure exactly which ones) 50 of the ammo types
ITS ALL A LIE A LIE I TELL THEE!!!
[puts on tin foil hat]. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

HippoKing
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Posted - 2006.06.13 19:14:00 -
[10]
what ships have 8?
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F'nog
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Posted - 2006.06.13 19:18:00 -
[11]
Originally by: HippoKing what ships have 8?
It would have to be Ceptors, since they were the first T2 ships released, and the only ones available for many months.
By the time AFs came in there were many, many more players than the few thousand when Ceptors came out.
Originally by: Panzer Goddess I podded wrangler, and all I got was this lousy forumban.
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Joe
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Posted - 2006.06.13 19:20:00 -
[12]
you are correct hippo, there are no ships limited to 8 releases, Interceptors were the first released ships, and there are more than 8 of each print.
From memory medium shield booster II and smartbombs were some of the first released mods, so i assume they're the most limited prints.
You should ask Femintaki about how many Micro Cap Battery II prints are in the game
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Too Kind
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Posted - 2006.06.13 19:23:00 -
[13]
Originally by: F'nog
Originally by: HippoKing what ships have 8?
It would have to be Ceptors, since they were the first T2 ships released, and the only ones available for many months.
By the time AFs came in there were many, many more players than the few thousand when Ceptors came out.
Maybe they started with 8 and released more BPOs later. Don't believe that interceptors still have 8. There are so many interceptors destroyed each day. -------------------------- Post with your main !!!111 |

F'nog
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Posted - 2006.06.13 19:26:00 -
[14]
Originally by: Too Kind
Originally by: F'nog
Originally by: HippoKing what ships have 8?
It would have to be Ceptors, since they were the first T2 ships released, and the only ones available for many months.
By the time AFs came in there were many, many more players than the few thousand when Ceptors came out.
Maybe they started with 8 and released more BPOs later. Don't believe that interceptors still have 8. There are so many interceptors destroyed each day.
True, but the build time on frigs is much more reasonable than on HACs, so it's much easier to replace them. There's also lots of BPCs, or at least there used to be.
But there probably are more than 8 of them.
Originally by: Panzer Goddess I podded wrangler, and all I got was this lousy forumban.
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Joe
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Posted - 2006.06.13 19:34:00 -
[15]
Originally by: F'nog But there probably are more than 8 of them.
I allready said there were more than 8 In my search for Taranis bp's I discovered more than 8 producers, nuff said
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Joe
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Posted - 2006.06.13 19:34:00 -
[16]
Originally by: F'nog But there probably are more than 8 of them.
I allready said there were more than 8 In my search for Taranis bp's I discovered more than 8 producers, nuff said
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Khatred
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Posted - 2006.06.13 20:05:00 -
[17]
Edited by: Khatred on 13/06/2006 20:06:41
Originally by: Joe you can pretty much safely assume it was never the Dev's intentions to make Tech II ships or equipement the 'standard' setup for the entire community.
Do you think some people will ever understand that? What do you know, add t2 bpos to the market and in one year people will cry for 10 guristas complex in every solar system so that everybody can get a cheap rattlesnake 
EDIT: On Topic: 8 BPOs for the first wave of Tech 2 (I dont recall ships being part of the first "wave", 20 afterwards and 40 for Ammo is correct. _______________________________________________
Every time you whine a little HAC is destroyed. Please think of the little HACs |

HippoKing
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Posted - 2006.06.13 20:11:00 -
[18]
Looks like the Producer IIs are here to back me up 
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22Bdotcom
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Posted - 2006.06.13 21:01:00 -
[19]
I make Ares interceptor, my corp takes bpc of Ares interceptor, so we both produce Ares interceptors doesn't mean we both have an Ares bpo same goes for Laches, Large Null blaster ammo and large shield extenders I am a lazy researcher and not a producer anymore 
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Joe
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Posted - 2006.06.13 21:10:00 -
[20]
Originally by: 22Bdotcom I make Ares interceptor, my corp takes bpc of Ares interceptor, so we both produce Ares interceptors
This means that your BP is running at 66% maximum effeciancy? (1 ship, then one bpc built = same time it takes to make 3 ships), so your lowering the total amount of ares that can be produced in the galaxy per week, and driving Ares prices up?? Outragous |

HippoKing
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Posted - 2006.06.13 21:13:00 -
[21]
People fly the ares?
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Joe
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Posted - 2006.06.13 21:17:00 -
[22]
Yes, its the best shuttle in the game ... well it would be if certain people weren't drinving the prices up making bpcs |

Meeko Gloom
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Posted - 2006.06.13 21:17:00 -
[23]
Originally by: HippoKing People fly the ares?
Dont under estimate the Tech II shuttle m8, greak for AFK trips --------------------------
Guns dont Kill People Drones Do |

Femintaki
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Posted - 2006.06.13 22:31:00 -
[24]
Originally by: Khatred Edited by: Khatred on 13/06/2006 20:06:41
Originally by: Joe you can pretty much safely assume it was never the Dev's intentions to make Tech II ships or equipement the 'standard' setup for the entire community.
Do you think some people will ever understand that? What do you know, add t2 bpos to the market and in one year people will cry for 10 guristas complex in every solar system so that everybody can get a cheap rattlesnake 
EDIT: On Topic: 8 BPOs for the first wave of Tech 2 (I dont recall ships being part of the first "wave", 20 afterwards and 40 for Ammo is correct.
Quote: Do or do not - there is no try!
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Femintaki
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Posted - 2006.06.13 22:32:00 -
[25]
Originally by: Khatred Edited by: Khatred on 13/06/2006 20:06:41
Originally by: Joe you can pretty much safely assume it was never the Dev's intentions to make Tech II ships or equipement the 'standard' setup for the entire community.
Do you think some people will ever understand that? What do you know, add t2 bpos to the market and in one year people will cry for 10 guristas complex in every solar system so that everybody can get a cheap rattlesnake 
EDIT: On Topic: 8 BPOs for the first wave of Tech 2 (I dont recall ships being part of the first "wave", 20 afterwards and 40 for Ammo is correct.
Interceptors were in the first wave of BPOs to be introduced - I know cos I bought both an Ares & Taranis BPO, they were in the first 4 or 5 BPOs I bought. When I bought them - finding components to build them with was hard as hell. this was in February 2004. see post here
Quote: Do or do not - there is no try!
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Malthros Zenobia
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Posted - 2006.06.14 00:53:00 -
[26]
Originally by: 22Bdotcom I make Ares interceptor, my corp takes bpc of Ares interceptor, so we both produce Ares interceptors doesn't mean we both have an Ares bpo same goes for Laches, Large Null blaster ammo and large shield extenders I am a lazy researcher and not a producer anymore 
You're running your business less effectively on purpose, or havent you just realized that cpoying t2 bpos takes too long?
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Pepperami
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Posted - 2006.06.14 00:56:00 -
[27]
"it's been said by devs on numerous occasions" is my favourite forum-warrior arguement.
[Art of War][- V -] |

Pepperami
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Posted - 2006.06.14 00:57:00 -
[28]
I have a massive *****, it's been said by devs on numerous occasions.
[Art of War][- V -] |

Zoltaris
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Posted - 2006.06.14 01:18:00 -
[29]
There must be hundreads of Miner II BPO out there, these were obtainable by grinding missions, which a lot of players did since Miner II modules were worth over 5m each and back then 5m isk was like 100m isk now, isk were A LOT harder to make -----
> Order Falcon & Pilgrim |

Miss Overlord
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Posted - 2006.06.14 02:36:00 -
[30]
CCP add more as numbers grow and demand rises
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Joe
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Posted - 2006.06.14 04:01:00 -
[31]
Originally by: Pepperami "it's been said by devs on numerous occasions" is my favourite forum-warrior arguement.
Originally by: Wrangler - 2005.06.24 14:59:00 As Oveur has stated, many times, they keep a close eye on the tech 2 BPOs in game, they see how they are used or not used etc. If tech 2 BPOs gets inactive or lost, they make sure the agent system gives out another one
Are you calling Wrangler a forum warrior? |

F'nog
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Posted - 2006.06.14 07:44:00 -
[32]
Originally by: Joe
Originally by: Pepperami "it's been said by devs on numerous occasions" is my favourite forum-warrior arguement.
Originally by: Wrangler - 2005.06.24 14:59:00 As Oveur has stated, many times, they keep a close eye on the tech 2 BPOs in game, they see how they are used or not used etc. If tech 2 BPOs gets inactive or lost, they make sure the agent system gives out another one
Are you calling Wrangler a forum warrior?
Someone needs to refer to my sig.
The sad thing about all this is that the 20 BPOs that were released by with the Ceptors has remained constant with other ships and mods (not ammo) since that time 2.5 years ago.
Unfortunately, the playerbase has about quadrupled since then, and more people on average are able to fly such ships/use such mods.
If 20 was the correct amount for 1/4 the playerbase, or even 1/2, assuming the devs were very optimistic about growth, then isn't it about time they did some rethinking and added just a few more?
I'm not saying they should be available for one and all, but a few more producers would be nice so that prices will at least stabilize and waiting lists won't be measured in months or years, maybe just weeks.
Originally by: Panzer Goddess I podded wrangler, and all I got was this lousy forumban.
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Father Weebles
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Posted - 2006.06.14 07:51:00 -
[33]
it isnt too hard to release more bpos for tech2 ships and items is it? like cap recharger II/Invul Field II, BCU II....list goes on
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Eight Ace
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Posted - 2006.06.14 09:40:00 -
[34]
Very good point weebles.
It is in fact significantly easier if you give them all to me.
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HippoKing
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Posted - 2006.06.14 09:42:00 -
[35]
Originally by: Pepperami I have a massive *****, it's been said by devs on numerous occasions.
how do they know?
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Pepperami
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Posted - 2006.06.14 10:26:00 -
[36]
they use it as a nerf bat 
[Art of War][- V -] |

Pepperami
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Posted - 2006.06.14 10:46:00 -
[37]
Originally by: Joe Are you calling Wrangler a forum warrior?
He is king of the forum warriors, do not take the phrase as an insult 
[Art of War][- V -] |

Femintaki
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Posted - 2006.06.16 09:45:00 -
[38]
Originally by: Zoltaris There must be hundreads of Miner II BPO out there
This may be true - it is an anomoly in that respect. Oddly they still sell for around 1.5 bil each though
Quote: Do or do not - there is no try!
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Miss Overlord
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Posted - 2006.06.16 11:27:00 -
[39]
who uses t2 miner IIs ok well those lfying apocs in empire and out in 0.0. And i guess the turnover of noobs continues unabated
CCP how about we get factional miner IIs and strip miners off rat drops ie haulers.
Shadow serpentis miner Is (60 units per cycle) or something like that.
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HippoKing
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Posted - 2006.06.16 11:53:00 -
[40]
Originally by: Miss Overlord CCP how about we get factional miner IIs and strip miners off rat drops ie haulers.
no faction miner IIs, but faction miners, strips and expanders might be nice for those of the roidhugging persuasion
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Alex Harumichi
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Posted - 2006.06.16 14:01:00 -
[41]
Originally by: Malthros Zenobia
Originally by: 22Bdotcom I make Ares interceptor, my corp takes bpc of Ares interceptor, so we both produce Ares interceptors doesn't mean we both have an Ares bpo same goes for Laches, Large Null blaster ammo and large shield extenders I am a lazy researcher and not a producer anymore 
You're running your business less effectively on purpose, or havent you just realized that cpoying t2 bpos takes too long?
Hey, it's the Ares. You couldn't make it an "in demand" item if you tried. 
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Matthias DuBastyra
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Posted - 2006.06.16 14:21:00 -
[42]
Originally by: Joe
Originally by: 22Bdotcom I make Ares interceptor, my corp takes bpc of Ares interceptor, so we both produce Ares interceptors
This means that your BP is running at 66% maximum effeciancy? (1 ship, then one bpc built = same time it takes to make 3 ships), so your lowering the total amount of ares that can be produced in the galaxy per week, and driving Ares prices up?? Outragous
I'd hate to call you out like this, honey, but you are assuming that everyone working on T2 bpos have unlimited resources here. One of my corp mates had a T2 bpo and before he sold it, he made ships as fast as possible and occassionally made bpc's of it because of a little thing called "real life". What's that you ask? It's when some of us have to go to work during the work week (the period of five days that usually falls between monday and friday). If it takes only 2.5 days to make a bpc and though that may seem outrageous to you, it makes perfect sense to him since he can't always go out and gather the materials he needs to make the ship. I agree whole heartedly with this idea, better that than letting it sit there doing nothing at all. Gathering the copy the materials is not only easier, it's cheaper too! So sure, he may be running at less than peek effeciancy, but it's better than running at zero efficiency. I guess not all of us can occupy 0.0 space like The Big Blue and have access to a plethora of materials.
But I will give you props for your ad in EON. Very nice. Matthias DuBastyra Imperiadux of House Draconis
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Rawne Karrde
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Posted - 2006.06.16 16:31:00 -
[43]
Edited by: Rawne Karrde on 16/06/2006 16:31:01 I had a chance to speak with oveur in pos funtime channel back in august of 2005. I asked him this question then and his response was
"20 ish" for each type of ship 40 for each type of mod
after that i recall reading that they were releasing 80 of each ammo type. It was in a thread where people were whining about a low number of bpo's and Oveur laid the smack down with some hard numbers on what was coming with RMR patch.
as for the convo i'll search through a years worth of chat logs and see if can find that chat with oveur.
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