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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
426
|
Posted - 2014.06.12 07:44:00 -
[31] - Quote
I agree we don't want to tank the crystal market, but I can't be the only person who is frustrated by the growing mountain of slightly-damaged crystals collecting in my cargo bay from old doctrines that I have long-since sold the ships off in components, but cant sell the crystals (and since they don't stack, 9/10th of the objects in my ammo can is single damaged crystals)..
Maybe, rather than strictly "repairing" crystals, you could drag two identical crystals on top of each other, to "replenish" one crystal from the other (leaving you with one perfect, and one that now carries the damage of both "old" crystals) [RP explanation required!]. At least, that way, there wouldn't be quite so many annoying damaged crystals lying around, and there would still be a ned to buy more crystals.
EDIT - Oops, didn't notice Nevyn said pretty-much the same thing |

Solecist Project
Center for Advanced Studies Gallente Federation
2224
|
Posted - 2014.06.12 08:03:00 -
[32] - Quote
You could as well use them up or trash them, btw. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Dairy Product
Freerange Fedo Milks and Yogurts
23
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Posted - 2014.06.12 08:21:00 -
[33] - Quote
Remiel Pollard wrote:I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services. This is the whole problem.
CCP would have to create some sort of interface to "repair crystals" and crystals only. Then they'd have to balance the costs, the materials that go into repairing crystals, etc. Not to mention some people would simply bypass all of that crap and buy new ones anyways.
So you're making a new feature for a fraction of a fraction of eve players all just to basically alleviate the problem of having "wasted" crystals that you can't sell back on the market.
Also if the ingredients to repair the crystals were already materials that exist in the game, then the crystal market could end up being affected by other events in game, meaning there'd be a potential danger of it "crashing" causing prices to wax and wane with however profitable the repair is with respect to the cost of materials for making new crystals.
tl;dr - it adds way too much complexity for the maximum benefit it could possibly provide.
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Erin Crawford
91
|
Posted - 2014.06.12 08:26:00 -
[34] - Quote
while we're on the topic of lasers and crystals: https://forums.eveonline.com/default.aspx?g=posts&m=4055632#post4055632
 |

Yarda Black
Epidemic. Nulli Secunda
180
|
Posted - 2014.06.12 08:26:00 -
[35] - Quote
I agree with used crystals not stacking be annoying. Its great to have a wide choice in attributes after you accepted the limitation of EM/Thermal. But that cargohold....
I think they made faction/t2 unrepairable to assist the market. When you run out of ammo, you buy it from a player. For normal crystals you only have to do that once. But t2 and faction are more pricy. Theres money to be made. Unless they never break. Then all you got is 1-time costumers.
Never read a blog about tho. |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3416
|
Posted - 2014.06.12 08:29:00 -
[36] - Quote
Dairy Product wrote:
tl;dr - it adds way too much complexity for the maximum benefit it could possibly provide.
This was one of my guesses, I just wasn't sure. I imagine, if they used to be repairable though, as was stated above, it couldn't be that complex to change it back. Cheers for the sensible answer, though. You don't scare me. I've been to Jita.
[email protected] |

Amenity Project
Hedion University Amarr Empire
77
|
Posted - 2014.06.12 08:56:00 -
[37] - Quote
Your thread is closed, but there's no reason given. |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3416
|
Posted - 2014.06.12 09:00:00 -
[38] - Quote
Amenity Project wrote:Your thread is closed, but there's no reason given.
Sometimes they close automatically due to inactivity. You don't scare me. I've been to Jita.
[email protected] |

Erin Crawford
93
|
Posted - 2014.06.12 09:16:00 -
[39] - Quote
You're right! i didn't see that. Thanks. I might have to start a new thread. |

Amenity Project
Hedion University Amarr Empire
78
|
Posted - 2014.06.12 09:22:00 -
[40] - Quote
Erin Crawford wrote:You're right! i didn't see that. Thanks. I might have to start a new thread. Ah yes, the thread is locked for 90 days of inactivity.
You can petition to have it reopened. |

Ralph King-Griffin
Var Foundation inc.
1903
|
Posted - 2014.06.12 09:58:00 -
[41] - Quote
Amenity Project wrote:Erin Crawford wrote:You're right! i didn't see that. Thanks. I might have to start a new thread. Ah yes, the thread is locked for 90 days of inactivity. You can petition to have it reopened. Do this, I'll support it. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Solecist Project
Center for Advanced Studies Gallente Federation
2225
|
Posted - 2014.06.12 10:35:00 -
[42] - Quote
Ralph King-Griffin wrote:Amenity Project wrote:Erin Crawford wrote:You're right! i didn't see that. Thanks. I might have to start a new thread. Ah yes, the thread is locked for 90 days of inactivity. You can petition to have it reopened. Do this, I'll support it. You'll support the petition? The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Jessica Duranin
Science and Trade Institute Caldari State
93
|
Posted - 2014.06.12 10:36:00 -
[43] - Quote
Repairing them by combining them with other damaged crystals would be really nice. In our POS there are pages over pages of single laser crystals from PvP loot.
The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability. When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once. |

Belt Scout
Thread Lockaholics Anonymous
480
|
Posted - 2014.06.12 11:10:00 -
[44] - Quote
Jessica Duranin wrote:Repairing them by combining them with other damaged crystals would be really nice. In our POS there are pages over pages of single laser crystals from PvP loot.
The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability. When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once.
This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip.
.
They say most of your brain shuts down on the EvE forums. All but the primitive side, the sarcastic side. No wonder I'm still awake. |

Solecist Project
Center for Advanced Studies Gallente Federation
2227
|
Posted - 2014.06.12 11:12:00 -
[45] - Quote
Belt Scout wrote:Jessica Duranin wrote:Repairing them by combining them with other damaged crystals would be really nice. In our POS there are pages over pages of single laser crystals from PvP loot.
The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability. When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once. This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip. . But ... one can look up the damage already ...
It works in space definitely, but I think I recall seeing it ingame too.
Maybe it was in contracts. When it can be seen in contracts, it can be seen somewhere else too.
I have no crystals to check, though. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
557
|
Posted - 2014.06.12 11:18:00 -
[46] - Quote
If this is about vajazzling crystals, I think it's impractical to repair them.
Besides, it's a good idea to change the style from time to time. |

Belt Scout
Thread Lockaholics Anonymous
480
|
Posted - 2014.06.12 11:22:00 -
[47] - Quote
Solecist Project wrote:Belt Scout wrote:Jessica Duranin wrote:Repairing them by combining them with other damaged crystals would be really nice. In our POS there are pages over pages of single laser crystals from PvP loot.
The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability. When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once. This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip. . But ... one can look up the damage already ... It works in space definitely, but I think I recall seeing it ingame too. Maybe it was in contracts. When it can be seen in contracts, it can be seen somewhere else too. I have no crystals to check, though.
Yes contracts will show the damage. But we NEED this info to be active right in the hanger with a mouseover so we can select that particular crystal and do something with it. Get rid of it if it's a 'shootin stuff' crystal, or repro it if it's a mining crystal. putting them all in your cargo, undocking, and loading them one at a time to check is a huge pita and wastes a bunch of time.
.
They say most of your brain shuts down on the EvE forums. All but the primitive side, the sarcastic side. No wonder I'm still awake. |

Blood Viper Johnson
LowSechnaya Sholupen
96
|
Posted - 2014.06.12 11:30:00 -
[48] - Quote
LAZERHAWKS! !11 |

Bal'Ayle
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2014.06.12 11:39:00 -
[49] - Quote
Well In my mind I see it as this ->
Crystals refract light and allow energy to be focused in a certain way, if the crystal is deformed the only way to repair it would be to re-cast/cut the crystal.
I feel repairing them is not in line with any kind of realise because a flaw in a crystal of any kind is impossible to repair effectively. the only thing I can think that is similar in concept would be a chipped windscreen and repair compounds, but the compounds arent made of the same material so still count as a flaw.
Perhaps making it so you can merge (reform) crystals by combining two damaged ones.
I myself don't use crystals. BUT this has highlighted a bigger issue, single crystals in groups wont automatically reload when they burn out? <--- fix that I would say,
Hyper advanced space warp technology and when laser assembly 3 fractures a crystal the computer can't replace the one broken crystal on a rack of guns? makes me think of this...U HAD ONE JOB! |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
599
|
Posted - 2014.06.12 11:49:00 -
[50] - Quote
Remiel Pollard wrote:Solecist Project wrote:Remiel Pollard wrote:I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services. Tbqfh I don't really see the point of your idea. It is different, because you don't buy 500 from the market. When nobody does that anymore, what happens to prices? But that won't stop people from buying 500 from the market. As long as people are still buying new ships, they are buying new crystals for them as well. I did cover this above, already, and I even covered the part where I already know that such a thing would reduce the laser crystal market, hence the suggestion of player-driven station repair services to offset it. It would also have the bonus of introducing more "player-driven" aspects to a player-driven economy. I've been over this, why am I repeating myself? At the end of the day, I don't care either way, I'm just querying those with more experience with laser crystals. I barely use the things.
When crystals can be repaired, people won't buy more crystals than they have guns. It will completely kill the market for faction and T2 crystals.
How do you get the idea that people will buy 500 crystals when they really don't need to?
As someone else mentioned in the thread - Crystals are ammo, the game doesn't needed a frankly pointless layer of complexity on top of that. The idea itself is interesting but there's no way to execute it without needlessly complicating the gameplay - This kind of change is not necessary for the game. Complexity for the sake of complexity is always a bad idea in games.
You also seem to forget that crystals are already player driven - Players produce them, players sell them, players buy them.
Also, speaking as a laser user almost exclusively for the last 10 years ( after a year of hybrids :) ). I always carry a second set of crystals around, a third when using pulses. Those last for a few hours of continuous shooting. Reparing would make my life more complicated aswell...
If you do things right, people won't be sure you've done anything at all... |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
538
|
Posted - 2014.06.12 12:04:00 -
[51] - Quote
The only change necessary is for consumable crystals to display remaining charges.
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Owen Levanth
Federated Deep Space Explorations
176
|
Posted - 2014.06.12 12:10:00 -
[52] - Quote
Remiel Pollard wrote:Antihrist Pripravnik wrote:Remiel Pollard wrote:
What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.
Why? What's wrong with them being depletable? Why add another layer of complexity to a thing as simple as ammo? It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process.  I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.
The difference is: You can change your crystals on a whim, changing other types of ammo costs precious time. Time you may not have in a PVP-situation.
On repairing crystals: I'm not really against it. After all, people still buy T1-crystals, even though those never run out.
As a suggestion, make crystal repairs expensive and not 100% effective. So if you have 500 shots left out of 2000 and repair your crystal, you get something like 1900 instead of 2000 shots back. And every time you repair, the crystal degrades more.
This way, you could repair crystals in an emergency case, but you would still need reserve ammo. Also make the repair work with nanite paste, so you would have to choose: Either you take nanite paste to repair your crystals, or just more crystals.
|

Ralph King-Griffin
Var Foundation inc.
1903
|
Posted - 2014.06.12 12:16:00 -
[53] - Quote
Solecist Project wrote:Ralph King-Griffin wrote:Amenity Project wrote:Erin Crawford wrote:You're right! i didn't see that. Thanks. I might have to start a new thread. Ah yes, the thread is locked for 90 days of inactivity. You can petition to have it reopened. Do this, I'll support it. You'll support the petition? No, the idea, clearly.
"CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Debora Tsung
The Investment Bankers Guild
1118
|
Posted - 2014.06.12 12:38:00 -
[54] - Quote
Remiel Pollard wrote:apart from the fact that I'm not spending money on the market? And that, is exactly the difference that matters.
But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Solecist Project
Center for Advanced Studies Gallente Federation
2238
|
Posted - 2014.06.12 14:06:00 -
[55] - Quote
Debora Tsung wrote:Remiel Pollard wrote:apart from the fact that I'm not spending money on the market? And that, is exactly the difference that matters. But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container. Have you checked if you can create a filter for damaged items?
I love inventory filters, they make everything much easier to organize and faster to do! :D The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Solecist Project
Center for Advanced Studies Gallente Federation
2238
|
Posted - 2014.06.12 14:07:00 -
[56] - Quote
Ralph King-Griffin wrote:Solecist Project wrote:Ralph King-Griffin wrote:Amenity Project wrote:Erin Crawford wrote:You're right! i didn't see that. Thanks. I might have to start a new thread. Ah yes, the thread is locked for 90 days of inactivity. You can petition to have it reopened. Do this, I'll support it. You'll support the petition? No, the idea, clearly. *snickers* xD
I'm soooo blond! *squeezes boobs*
Right? ;) The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Debora Tsung
The Investment Bankers Guild
1119
|
Posted - 2014.06.12 14:13:00 -
[57] - Quote
Solecist Project wrote:Debora Tsung wrote:Remiel Pollard wrote:apart from the fact that I'm not spending money on the market? And that, is exactly the difference that matters. But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container. Have you checked if you can create a filter for damaged items? I love inventory filters, they make everything much easier to organize and faster to do! :D
Sorry, not what I want. xD
I just wanna stack damaged crystals. 
Or maybe combine damaged crystals so they have all the same amount of damage or something like that.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Spectral Tiger
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.12 14:15:00 -
[58] - Quote
Remiel Pollard wrote:Antihrist Pripravnik wrote:Remiel Pollard wrote:
What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.
Why? What's wrong with them being depletable? Why add another layer of complexity to a thing as simple as ammo? It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process.  I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.
You talk about repairing crystals then compare them to ammo (which they are of course). You repair turrets but you don't repair ammo. Buying 500 more antimatter ammo is not really any different to buying another crystal.
|

Solecist Project
Center for Advanced Studies Gallente Federation
2238
|
Posted - 2014.06.12 14:22:00 -
[59] - Quote
Debora Tsung wrote:Solecist Project wrote:Debora Tsung wrote:Remiel Pollard wrote:apart from the fact that I'm not spending money on the market? And that, is exactly the difference that matters. But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container. Have you checked if you can create a filter for damaged items? I love inventory filters, they make everything much easier to organize and faster to do! :D Sorry, not what I want. xD I just wanna stack damaged crystals.  Or maybe combine damaged crystals so they have all the same amount of damage or something like that.  That's a stupid, entitled attitude. When did you turn into one of the lower people?
When there is a way, take it. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Debora Tsung
The Investment Bankers Guild
1120
|
Posted - 2014.06.12 14:45:00 -
[60] - Quote
Solecist Project wrote:That's a stupid, entitled attitude. When did you turn into one of the lower people?
When there is a way, take it.
Pssshhh, everything I'm to lazy to do is to hard to do. Can't be bothered etc. (-¼_-¼)
It's also a bit of a hassle, once one of your crystals break the entire gun group stops shooting, you've got to reload that one single lazor gun either manually or degroup your guns. Hassle, can't be bothered., won't use etc. etc.
I can understand why the mechanic was implemented the way it is now, adds fluff, makes lasers even more different, emphazises on the "Look, it's totally an energy weapon because it uses CRYSTALS and that's so COOL!" And you don't shoot crystals, you just use them until they break, totally future stuff so you don't have to feel like a lowly minmatar.
But if there was some kind of crystal nano paste to rep those things (kinda like a damaged overheated module I guess) or if the T2 crystals were just cardridges that burn out after one shot (yup, just like ammo)... Well, would keep the market flowing and would be cool, to. Would like that if CCP made it so.
EDIT: That first Idea was kinda ******. Need to get more coffee. -.- Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
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