
Imrik86
Gypsy Kings Wiki Conglomerates
19
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Posted - 2011.11.20 17:34:00 -
[1] - Quote
Pinky Denmark wrote: Rigs : Armor rigs makes it difficult for the Gallente to do their job while shield rigs just make shield boats take more damage from bigger guns which rarely has any consequences.
I have to disagree. Shield rigs + shield extenders (which is most common setup, you usually fit powergrid/cap rigs when active shield tanking) make you bloom like a xmas tree, and that's no small drawback. Not only it affects damage taken, it also affects time to lock, so you get primaried more. Also, for Caldari, negates the use of MWD if you are using any long range weapon. Since you'll be far away, the increase in speed won't be enough to overcome the tracking on most big guns, while the increased sig radius will just make the big guns hurt more.
Pinky Denmark wrote: Rokh : As the highest tier battleship in the caldari line this ship dissapoints a lot. With the hybrid buff coming up at least it will now have the dps to be a decent ratting ship, but for PvP it still lacks either a bonus for damage or a medslot to utilize the tanking potential while still being able to tackle an oponent. Optimal bonus is nice and all and works okay for BCs, but not really for battleships. Suggestion 1 : replace optimal bonus with damage bonus and perhaps give the Hyperion a ROF bonus Suggestion 2 : replace optimal bonus with damage bonus and take away a gunslot (still about 10% more dps) Suggestion 3 : extra medslot on behalf of a lowslot or hi-slot
The Rokh sucks manly because rails suck. After the patch rails will deal more damage and suck less cap, so an active tanking Rokh will be useful again. The slot layout is perfect as it is, if you think the Rokh should tackle anything you are using it wrong. Should it get any bonus, it should be an ECM one.
Pinky Denmark wrote: Raven : This ship isn't actually that bad however for many reasons not used much in PvP. Tough fitting makes this ship rarely use the last hi-slot anyway and could really use an extra medslot for tackle or extra tank. We all know how easily a Raven explodes even if it has a good tank. I would even be willing to give up a lowslot (less dps) for the ability to fit more tank or tackle. Keeping the current fitting attributes the Raven will have trouble with CPU so it will be difficult to abuse such a change.
The Raven sucks because cruise missiles suck for PvP. If you try to fit it with torpedoes, then it's too slow and you have to give up tank to fit painters so your torpedoes can do any damage at all.
So it's more an issue with large missiles being unbalanced (specially compared to how well HM/HAM work).
Pinky Denmark wrote: Hurricane : Being the swiss army knife of Eve this boat is dangerous. Fast, able to use both shield and armor tank, dps like a small battleship, able to carry 2 neuts and easily kill anything it seems it doesn't really lack any drawbacks. I hate to nerf things but I would look into removing the entire drone bay on this ship.
The Hurricane is pretty dangerous but I believe it's mainly because of the bonuses. It gets both a RoF and Damage bonuses, while featuring a plentiful of mid-slots and low-slots, with cpu and powegrid to spare. It's a ship with no compromises.
Pinky Denmark wrote: All T1 cruisers : I think all T1 cruiser hulls should receive an extra 10-20% hitpoints on shield/armor depending on their race. The battlecruisers in Eve today is lurking over these once great ships like a heavy shadow when new players almost start with enough isk and skillpoints to skip cruisers immediately and it's a shame... Perhaps with the upcoming destroyer buff the frigates need a similar boost?
Agreed, most T1 cruisers serve no purpose other than PvE. |