
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
91
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Posted - 2014.07.13 04:55:00 -
[1] - Quote
For those of you who wan't to ban WCS from plexes outright, or prevent them from registering time on the plexes; Even though I agree with you completely, you should stop. CCP themselves has stated explicitly that they (wrongly) believe that fitting WCS to run plexes is a 'playstyle' not a broken game mechanic. Thus for freedom of the players to play the game the way they want to(HA!) nerfs are required, and not fixes.
Did the nerfs work? Yes, O-plexing and VP's in general is now down considerably.
Unfortunately, it also has had many bad consequences whether they were intended by CCP or not.
Many PvP fits, namely kiting fits, received a massive kick to the nuts in there viability. And for those of you who say 'Switch to a different fit' the main reason for these types of changes was to keep WCS fits slightly viable, so I think that CCP wouldn't want to impose such restrictions on the fits of myself or others.
And yes I am talking about size appropriate ships. Ever tried a kiting condor in a novice plex after the patch? Congrats you need to spend 20 minutes on a 15 minute timer because the rat takes forever to die and adds a minute per rat if not more. don't know if CCP adjusted the self-repair numbers again after the initial statement, or fell victim to the on paper DPS vs. Applied DPS problem, but the numbers never seem to add up the way CCP seemed to think they would.
Plus the fact that the difference between O-plexing and D-plexing is now significantly skewed for the purpose of taking or maintaining sov.
Defensive Plexers need to put a minimum of one person per plex to defend it. Thats four people in frigs. For o-plexers to do the same, and actually kill the rat in a reasonable time frame, you need 4-5 for the large, 3-4 for the medium, and 1-2 for the small which means a minimum of 9 people to run the plexes well, if there in frigs.
Not to mention the act of actually killing the rat, even for a full sized fleet, takes about ten seconds(rough estimate) on average simply to notice it, lock it up and apply DPS. With 5 spawns for novices, 7 for smalls and mediums and 10 for larges, thats an extra five minutes of plexing if you are plexing all 4 plexes at the absolute maximum potential.
So an o-plexer has to bring twice the amount of numbers, or bigger, slower, easier to catch ship types simply to do the same thing the d-plexer can do with less numbers and smaller ship types needed?
So now Faction Warfare, in terms of occupation, is going to be infinitely more stagnant. Not simply because of the reduction in farming numbers. But because of the shift from o-plexing to deplexing and the massive advantage given to deplexers. Is there a legitimate gameplay reason to compound these advantages on top of the MAJOR advantage of being able to dock in station systems?
Also, they completely botched the cloak fix. Massively altering the gameplay of cloaky hunters with limited effect on the remaining farmers(one pulse of an MWD, seriously it is usually that easy). Said it before and I'll say it again. Turn the current 'beacon' into a turret entity with 0 dps and a ten second lock delay. If your decloaked for more then ten seconds, your locked and can no longer cloak. Minimal effect on legitimate cloaky gameplay, but prevents cloaky stuff from running the timer.
By the way, can anybody answer definitively if the rats attack neutrals/pirates or not? If they do a change is in order there too.
In short, increase the spawn timer from 2 minutes to something longer like 4-5 minutes, possibly with a difference in plexes as well scaling upward from novice-large. Self-Repair numbers could do with a slight nerf as well, and by that I mean VERY slight. Like maybe minus 5-10 DPS required to kill the novice, -10-20 for the small, -30-40 for the medium, and -50-70 for the Large. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
91
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Posted - 2014.07.13 05:00:00 -
[2] - Quote
Another thought. Is there any real reason why the rats need to apply any DPS at all? If they are there simply as DPS checks to prevent people from farming O-plexes, would removing all their DPS change anything, except make them moot points in PvP Situations? Member, Fighter and FC for The Great Harmon Institute of Technology-á
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