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Thread Statistics | Show CCP posts - 1 post(s) |

Sarmaul
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Posted - 2006.06.14 21:34:00 -
[1]
Edited by: Sarmaul on 14/06/2006 21:35:50 reserved, copy + paste disaster
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Sarmaul
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Posted - 2006.06.14 21:35:00 -
[2]
Edited by: Sarmaul on 14/06/2006 21:36:03 reserved, copy + paste disaster
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Sarmaul
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Posted - 2006.06.14 21:35:00 -
[3]
Edited by: Sarmaul on 14/06/2006 21:35:56 reserved, copy + paste disaster
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Sarmaul
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Posted - 2006.06.14 21:36:00 -
[4]
Edited by: Sarmaul on 14/06/2006 21:36:10 reserved, copy + paste disaster
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Sarmaul
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Posted - 2006.06.14 21:44:00 -
[5]
Originally by: Cruz Edited by: Cruz on 14/06/2006 21:39:58 Wow youve mostly read my mind, I Was just going to post nearly this same exact thread! :P
I agree, lets make the khanid basterchild ships actually useful.
Although tbh I was thinking sac with 4 launchers but 2 DPS bonuses so it doesn't directly compete with cerberus for missile dps and still can fit 2 turrets/NOS + drones.
Rule 7 is stupid though, dont gimp the ship by making it a missile boat with a turret bonus....
Consider #7 a suggestion rather than a rule then :). It allows the ships to dual-role effectively and generally any other bonus will make it overpowered.
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Sarmaul
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Posted - 2006.06.14 21:50:00 -
[6]
Originally by: Cruz
Originally by: Sarmaul
Originally by: Cruz Edited by: Cruz on 14/06/2006 21:39:58 Wow youve mostly read my mind, I Was just going to post nearly this same exact thread! :P
I agree, lets make the khanid basterchild ships actually useful.
Although tbh I was thinking sac with 4 launchers but 2 DPS bonuses so it doesn't directly compete with cerberus for missile dps and still can fit 2 turrets/NOS + drones.
Rule 7 is stupid though, dont gimp the ship by making it a missile boat with a turret bonus....
Consider #7 a suggestion rather than a rule then :). It allows the ships to dual-role effectively and generally any other bonus will make it overpowered.
Dual damage bonus would really be needed if you wanted missiles as primary weapon on the sacrilege, otherwise it will be doing similiar heck even less dps than a Caracal.
Sacri with 5 launchers, 25% missile rof and 3 light drones does more damage than a cerberus with 5 launchers, 25% rof and 25% kinetic damage as it lacks a drone bay. Please check your numbers before swing about wild accusations like that. As I stated, the Cerberus can easily bump up it's DPS by fitting BCUs in it's lows, but the Sacri can realisticly spare 2 midslots for ECM - something the Cerberus can't do unless it sacrificies it's shield tank.
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Sarmaul
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Posted - 2006.06.14 22:04:00 -
[7]
Originally by: Cruz Nevermind your right.
I know :)
Originally by: Aakron Sarmaul for president
I gotta somehow get the changes pushed through first 
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.14 23:47:00 -
[8]
Edited by: Sarmaul on 14/06/2006 23:47:47 Exactly - the whole point of the new ships I designed was to free up as much cap as possible for tanking and missiles are the perfect compliment to that (or projectiles ).
Seeing as most Khanid ships have an abundance of launchers on them anyway and some have launcher bonuses, it seemed sensible to take them all the way.
As for shield tanking, do you really want a shield tank that has 2 gaping resistance holes in it? It's like the Muninn and Vagabond trying to armour tank :/
edit: and btw, thanks for not flaming me to death :)
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 00:00:00 -
[9]
Originally by: Meridius
Originally by: Sarmaul
Rule 7: Thou Shalt Try To Retain Thy's 50% Laser Cap Reduction Bonus
Because some people are never happy, and most ships inherit that bonus anyway.
I agree with most everything except this. It's just a waste, nobody is gonna use lasers on a Sac if these changes were to come in. I'm not too sure what should replace it, nothing too great. Perhaps a missile flight time or speed bonus.
btw, welcome to teh dark side young sarmaulidious

It was more to satisfy the idiots who scream "I dun wanna use missiles on meh sac". Anyway, Rule #7 has been updated :).
Darth Meridius, what would you have of me?
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 00:18:00 -
[10]
Originally by: Ndoria they should be drone ships, with missile hardpoints...
I hear Gallente users want a more specialized role for their ships 
_________________________________ Make Khanid Useful! |
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Sarmaul
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Posted - 2006.06.15 09:39:00 -
[11]
Originally by: Cpt Abestos Replace em missile dmg with rof and that would be much better since amaar usually get a rof bouns before a dmg one.
Like I stated, CCP refuses to put rate of fire bonuses on frigates due to the amount of lag they cause hence the EM missile damage. Of course, you could try and get CCP to change the missile bonus system so missile damage bonuses apply for all damage types, but that's a topic for another thread.
Originally by: babylonstew +10% to missile damage on the mal isnt that twice what the crow gets?
Crow: "Caldari Frigate Skill Bonus: 10% bonus to Kinetic Missile damage per level"
Originally by: everyone blah blah blah laser cap bonus
Like I said, it was designed to keep everyone happy and not to remove the bonus progression present in HACs and Command Ships. However, seeing as CCP did this with the Nighthawk, Tuxford might be willing to do away with the cap bonuses. If not, then bad luck :)
Originally by: Spartan239 Think sarm is on team balance tbh, khanid ships need a role and this looks very sexy
It's "Team Minmatar: Balance Police" 
Originally by: babylonstew the im nto sure im happy with the sac outdamaging a cerb tbh, the cerb only does fairly decent damage with kinetic, with anything else its pretty poor.
It's damage is not poor. In fact, the Cerberus's heavy missile damage (a long-ranged weapon) is balanced against other HAC's close-ranged weapons. This is due to the lack of assault missiles - something that is going to be changed soon.
And like I said, the Cerb can spare low-slots for damage modules while the Sacri can't (armour tank), but the Sacri can spare midslots for ewar while the Cerb can't (shield tank). Of course you can run both ships without a tank, but then you're going to die rather quickly :).
Quote: but i personally think all the changes you're suggesting are asking for too much.. a possible i win ship types
Not really - none of the ships are out-right damage ships they are just incredibly hard to kill. Their slow speed prevents them from gaining Vagabond or Crow-like immortality (not even the Malediction as it can't use rockets outside web range) and it brings most of them back into the league of the big boys. I would be far more fearful of an Ishkur/Ishtar/Vagabond/Jaguar then the new Khanid ships tbh.
Originally by: Dorian Mystos Thou shalt increase the cargo hold size of Khanid ships over their tech 1 counterparts.
Agreed.
Originally by: Btw, an idea of a new bonus for the sacri: "5% armor repair per level of heavy assault ship bonus".
Or would that overpower it?
Overpowered. The Sacri's natural resists plus a midslot for a cap injector plus 25% extra resistances + 25% armor repair effectiveness = win.
Originally by: HippoKing
Originally by: Spartan239 ja but sarm on team ammar is as wrong as meridius being on team minimatar
Imagine that
Hey you scratch my back, I'll scratch yours 
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 09:50:00 -
[12]
Edited by: Sarmaul on 15/06/2006 09:51:23 Gah I forgot that the assault ships are getting more slots. The Veng should definatly get the extra low it's getting now (and would round it off nicely). I've updated the OP with it.
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 10:17:00 -
[13]
Edited by: Sarmaul on 15/06/2006 10:19:53
Originally by: Calmdown
hahahahahahahahahahhahahahahahahahahahahahahahahahahahahaha!!!!!!  
pssst, post with your alt
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 11:12:00 -
[14]
come on tuxford, let yourself be happy in the pants for once 
_________________________________ Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 11:32:00 -
[15]
Originally by: Kamikaaazi ok, if CCP boosts damnation, it better fix nighthawk/vulture before that. Same with malediction and raptor. Then with sacrilege and eagle. Lets not forget vengeance hawk combo.
The Damnation isn't getting changed until assault missiles make it in. The Ealge is fine. The Hawk will be fine after the patch. The Raptor sucks, but tbh I need some easy prey in my Claw so I won't be asking for it to be boosted any time soon :)
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 18:27:00 -
[16]
Originally by: xenorx SIGNED!
(Sarmaul you need to take up the Retribution cause too.)
High -> Med, problem solved.
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.15 19:19:00 -
[17]
Originally by: Kenan Waroria
Originally by: Buraken v2 Edited by: Buraken v2 on 15/06/2006 18:27:52
Originally by: Kenan Waroria Hulls: Malediction = T2 Executioner Vengeance = T2 Punisher Sacrilege = T2 Maller Damnation = T2 Prophecy
By "Hull" he means structure hp genius 
I very much like these ideas from the OP, would bring some very very intresting setups to the battlefield, and finaly amarr pilots can do some expl dmg hopefully 
If you look on the description for Sacrilege it says at the top "Hull: Maller Class" so by that I guessed he was looking for the T1 ship that the T2 was based on.
Sorry for the confusion - I was on about structure hitpoints, not the ship model
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.16 17:17:00 -
[18]
bumpadoodle
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.18 16:11:00 -
[19]
Originally by: Wizie Sarm, get a life m8. 
I did, and just realised, it blows.
Anyhow, good post. Khanid fix is badly needed.
Thank you :)
As for getting a life, I'm currently trying to get rid of mine so I have some more time to play :(
Originally by: Rift Scorn You said about the vengeance getting 'tankier', i think thats the only thing i have a slight issue with. I thought one assault ship was meant to become more of a heavy tackler, somthing akin to a ceptor on steroids than a 'tank'. So, the Jaguar for minnie, the Vengeance for Amarr, etc, etc. Correct me if i'm wrong, i can't for the life of me find the blog and i do drink a lot.
To be honest, I think it's painfully clear that the role of proper tackling should be left to interceptors and their t1 counterparts, while assault ships should concentrate on tanking and anti-ceptor work. The longer these ships can survive the longer they can do their role. The Jaguar can tackle, the Ishkur can almost tackle, and the rest are generally pretty poor at it compared to ceptors or those 2 assault frigs.
As for the blog, IIRC Assault Ships were introduced before I started playing so I have no idea either :)
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.18 16:33:00 -
[20]
Originally by: Sniser Heretic should get some love too
I'm sorry I didn't look at every god-damned Amarr ship to see which ones where made by Khanid.
Seeing as gallente hate their split weapon abomination, turn the Heretic into a missile spamming armour tanker and give the Eris oddles of turrets and turret-related bonuses.
Make Khanid Useful! |
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Sarmaul
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Posted - 2006.06.19 08:50:00 -
[21]
Originally by: Agama TUX-> Please read this.....and make it happen. You know you want to. 
yes come on tux, make yourself happy in the pants like we all want you yo be \o/
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.19 09:09:00 -
[22]
Originally by: Jon Xylur They should allso boost those horrible, horrible Roden ships like the Ares if they boosted Khanid. Eighter more ships like Enyo or full missile baots! Down with split-weaponed abominations!
quit derailing my thread
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.19 14:34:00 -
[23]
Originally by: Dano Sarum they're hybrids.
In this game, if your ship doesn't excel at something it's generally useless. Khanid is definatly not the exception.
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.19 14:41:00 -
[24]
LOL, I didn't copy the address properly and tried sending a mail to "[email protected]". Was going to laugh at your email address before realising what I did...
Make Khanid Useful! |

Sarmaul
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Posted - 2006.06.27 21:57:00 -
[25]
Edited by: Sarmaul on 27/06/2006 22:02:04
Originally by: Guillame Herschel
Originally by: Sarmaul
Rule 1: Thou Shalt Armour Tank
Khanid ships are going to take their tank from their Amarrian heritage. These ships should be the hardest armour tankers in game, something that is pretty much garenteed by the next couple of rules.
But this contradicts the description of Khanid ships:
Quote: Developer: Khanid Innovation
Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced shield generators outside Caldari space, as well as fairly robust electronics systems.
Then make up some stupid news piece where Khanid decide it's time for a major revamp of their ships. While their at it, the Minmatar Republic can steal their shield technology and get a hitpoint boost :)
edit: I'm fully aware of the backstory for Khanid ships. My point is that it is a daft idea and armour tanking missile spammers is far better and more plausable than:
Boss Naka: "Ying, we need to make our ships different from our Amarrian counterparts."
Scientist Ying: "I know, as our guns use loads of cap, lets use a form of tanking that also uses loads of cap. The two go hand in hand! 4 midslots is more than enough to run a full shield tank. Just look at the heathen's Vagabond - if it doesn't need hardeners then neither do we."
Boss Naka: "Genius! You're promoted!"
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.07.06 14:10:00 -
[26]
Originally by: Nyxus Tux - please help me.
Every time I read this post my pants get tight. Too tight. Repeated and constant readings have caused me serious bruising. And my wife is begining to wonder about why I look at this page 100 times an evening with pants stretched to the breaking point.
Sometimes I walk down the street and think about missile spewing armor tanking cool black looking ships and I get all excited. REAL excited. People start to stare at me and I try to pretend that I was just looking at the new Victoria's Secret catalog or something but I think they may be catching on. The Sacriledge picture I put over the top of Tyra's head may be giving me away. It's either that or the t-shirt with a picture of Sarmaul on it, I dunno which.
My wife is getting angry with me too. She has woken me up several times when she has heard me talking in my sleep saying things like "Sarmaul...Khanid...so hot.." and "Oh Tuxford, please don't make me beg anymore.......". I have told her that I was just dreaming about some paperwork that I needed to finish at work, but I don't think she believes me. Last time she yelled at me a lot becuase I was rubbing my happy place on her while sleeping and mumbling about the Vengeance and Malediction. I tried to make a joke out of it and laugh it off, but she didn't seem to think it was very funny.
Tux, please tell us if you are considering this option for Khanid, or if you are currently working on an implementation similar to this. My doctor says that if it keeps going on like this, my bruising may lead to more serious pants injuries and my wife's patience is seriously begining to run out.
Nyxus
<3
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Sarmaul
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Posted - 2006.07.07 18:23:00 -
[27]
The reason the Typhoon, Huginn, Rapier and Nalgfar get dual weapon bonuses is because half of their weapon points are turrets and the other half are missiles, and it needs the 2 bonuses to ensure more than half of it's weapon slots get some form of bonus to them.
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Sarmaul
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Posted - 2006.07.10 11:25:00 -
[28]

TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Sarmaul
0utbreak
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Posted - 2006.07.18 20:32:00 -
[29]
Originally by: Qwynn
Quote: The New Malediction
Slots: 4/3/3 (same) Missiles: 3 (+1) Turrets: 3 (same) Drones: 5m3 (+5m3)
Shield: 300 (-75) Armor: 481 (+75) Hull: Whatever it is now (not in item database).
Amarr Frigate Bonus: 10% bonus to Medium Energy Turret capaicitor use and 10% bonus to EM missile damage per level.
Interceptors Bonus: 5% reduction in Signature Radius and 5% bonsu to all armor resistances per level.
might want to change that, but a malediction able to fit heavy pulses II sounds nifty d:

TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.07.25 15:24:00 -
[30]
Originally by: Jim McGregor Do you really think Tuxford has missed them? You wont get a reply no matter how many times you bump them.
YES WE WELL
TEAM MINMATAR FORUMS - In Rust We Trust - |
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Sarmaul
0utbreak
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Posted - 2006.07.25 15:33:00 -
[31]
Originally by: Ithildin Even though it's been brought up once that I noticed, I don't think Sarmaul has yet justified why he's opted for a double damage bonus to EM missiles for the Malediction, in addition to the standard laser capacitor use bonus (making for one more bonus than that of it's peers).
Because if you look at the Malediction it already has dual bonuses. You could copy the Crow template but that would prevent people from fitting lasers on it without it's cap dying. The 50% is because the Crow gets 50% to Kinetic. If lasers didn't need that stupid bonus to be viable I wouldn't have put it on there.
Quote: While EM damage truely is inferior on the frigate level (need ship categories that are likely to shield boost/extend in order for EM to be useful, frigates don't have room for shield tanks after propulsion jamming has been fitted), the simple matter of fact is that the damage level will be disproportionately (did I manage to speel that right?) increased.
What?
Quote: Additionally, all it will accomplish is an EM Crow that is slightly more agile and slightly faster.
Yes, but everyone knows the Crow needs nerfing anyway, and the Mal will have the advantage of a light drone.
Quote: P.S. 10% <type> missile damage bonus merits a 5% <other types> damage bonus.
Wrong, see the Crow.
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.07.28 12:17:00 -
[32]
Originally by: Kldraina
Originally by: Entropist That's the beauty of this thread though - it's something that most players seem to agree on which makes it all the more mystifying that none of the devs have replied to it yet.
Honestly, I would consider having everyone agree be all the more reason to not respond.
?
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.08.02 10:58:00 -
[33]
Originally by: Trevcakes
Originally by: Jim McGregor
Originally by: Entropist
This thread will continue to be bumped until it is either recognized by a CCP representative or some changes are made in the game. There is no reason to lock it as everyone is technically allowed one bump a day.
Well, have fun...
Remember the sad little bee? Mark my words this thread will be dignified with a dev response. 
Look at the Amarr thread - 50 pages and still no reply (then again, this thread is actually constructive).
Tbh, assuming he liked these ideas and has plans to impliment something similar, after all the boosts tuxford has publicly stated he's working (Deimos, Nighthawk, Muninn) a new type of missile (Assault Missiles), 4 new battlecruisers and 4 new battleships, I seriously doubt he's going to add this to his schedule until post-Kali, otherwise the forums will be full of "OMG IS KHANID FINISHED YET" and "U SAID U BOOST KHANID U HATE AMARR DIE".
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.08.02 15:41:00 -
[34]
Originally by: Zeno Kang
Make a new thread if you want more than 5 people to see your question :P
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.08.02 23:01:00 -
[35]
Originally by: Luric Vizjier They use more grid than the heavy missile launcher but uses less CPU.
NOOOOOOOOOOO!!! Don't chance the Assault Launcher fitting reqs!!!   
TEAM MINMATAR FORUMS - In Rust We Trust - |

Sarmaul
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Posted - 2006.08.03 14:23:00 -
[36]
Originally by: Luric Vizjier
Originally by: Sarmaul
Originally by: Luric Vizjier They use more grid than the heavy missile launcher but uses less CPU.
NOOOOOOOOOOO!!! Don't chance the Assault Launcher fitting reqs!!!   
lol, but this would go so perfectly in hand with your khanid ship ideas! more pg and less cpu = good for amarr.
Yes, but you forget that I fly minmatar and we have sucky PG to begin with :/
TEAM MINMATAR FORUMS - In Rust We Trust - |
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