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Thread Statistics | Show CCP posts - 25 post(s) |

Conar
My Wormhole Hurts
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Posted - 2014.07.02 17:05:00 -
[1] - Quote
Any negative impact on the ganker can be overcome. Loose a ship, buy a new one with the dropped loot. No loot dropped, work for someone who builds freighters. The Sec status goes to crap, rat a little, that will fix it.
Might as well remove any negative impact. It does nothing.
Buff it or remove it.
To those of you who go on and on about all the extra steps a freighter pilot could do to prevent being blown up.... Lets see a few buffs where the ganker has to stop being lazy instead of just getting a few alt destroyers together. I have no idea what that would look like but it truly is not a balanced system.
Conar 07 |

Conar
My Wormhole Hurts
20
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Posted - 2014.07.03 12:48:00 -
[2] - Quote
The 'negative impacts' you describe are there for one reason only: to reduce ganks. From their 'natural' frequency of ALWAYS.
:punishment: has absolutely nothing to do with it!
Repeat the experiment with a competent freighter pilot and some backup. Highsec losses: zero. Lowsec losses: I predict at least 5, depending on the backup. That's what the current highsec mechanics do. Still think it's 'nothing'?
I do agree that the current "punnishment" reduces the number of people who choose this profession or choose to do it to manipulate the supply and demand for freighters.
I personally don't think gankers should be "punished" anymore then what happens currently. They know the risks and rewards of their actions. They see the reward, knowing that there is a 100% chance of ship death and sec status hit. Gankers are smart, they do the math.
But lets be honest, NO Freighter is safe no matter what mods you put on or this backup you speak of. If a group wanted to gank a ship that was doing everything right, there is a 100% chance that it would get blown up. Am I right?
100% of the time, gankers will win. That does not sound balanced to me.
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Conar
My Wormhole Hurts
20
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Posted - 2014.07.03 15:09:00 -
[3] - Quote
Where are my chest beater, leet gankers? For the thrill of the kill, ignoring the "Punishment", if you had the resources... you could kill more then 50% of the time? 70%? 80%? I know you guys do the math so you know what it takes.
I am not asking for change, just an honest answer that there is an imbalance. I guess if you ignore the math then everything can be overcome by throwing more "stuff" at it. I guess I answered my own question in that player choice creates the imbalance. Hence, its not broken or imbalanced. Working as intended.
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